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Robert

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Everything posted by Robert

  1. The sensation... I guess you mean the enthusiasm to make it happen... yes I do, but it has changed. I'm playing a part with the DSemu, which is most interesting seeing something new being formed. I still chase those elusive, hard to find arcade roms, with mixed success. The down side is the fact that it is somewhat illegal now, plus the mamdevs cracking down on mame derivatives, such as the sudden death of Clonemame. I have zero interest in real consoles, never have. Once this dsemu project is finished, I'll be deleting all my files, satisfied that I've been able to help.
  2. Right-click on that link... save target as Looks nice. Bugs: 1. If ini file doesn't exist it crashes when you try to open it 2. "Seccessfully" should be "Successfully" 3. Select key shows as 08 instead of backspace 4. After you've set up the keyboard, the settings are written to the ini as words instead of numbers, so the keyboard stops working. If you could fix these, particularly no.4, it would be beautiful.
  3. It would be nice if the download link existed. The download.html still points at version 1e. You can get it at http://www.dsemu.org/dsemu-0.0.2d.zip
  4. This might the same as PandaForth which shows the top screen at the top and bottom, while the "keyboard" is missing. IdeaS shows it better.
  5. Here are some screen shots. Hazuki Mortal Konsole
  6. I'll test them again, each opened as a DS rom on version 2c: under_pressure.bin - black screen and emu crashes after a while 2dexample-arm9.bin - same battleshipDS-arm9.bin - shows opening screen, title and playboard cube_emu - black screen davr-arm9.bin - black screen draw-arm9.bin - same as under_pressure drops-arm9.bin - top screen blue, crashes after a while mines-arm9.bin - crashes emu ship_emu.bin - black screen texture_emu.bin - black screen tri_emu.bin - black screen The openGL doesn't work for me - even though my OpenGL screensavers work.
  7. None of those demos work in DSemu, just a blank screen.
  8. I think every emulation site in the world knew of this release before I did. Some testing: Hazuki011 (GBA) - This works at last. The background is there, the KO bar is there, the fighters are there and can be controlled. As far as I can tell, it's perfect. It shows I need a faster computer, a 500mhz celeron is too slow. TetrisARM9 (DS) - Working. Press A to change the background colour. Mortal Konsole (GBA) - A pong game. The sprites are correct at last. Only one bug, the screen to select the "consoles" doesn't appear, although you can steer the pointer around. Apart from that, another working game. Congratulations!!
  9. Thanks for your generosity. I downloaded most of them (at about 30kb), hopefully no-one was inconvenienced. The results with "ideas" was quite promising. PongDS works, as do most of the non-interactive demos. Many others produce results of varying completeness. One problem is that the mouse doesn't activate the touchpad at all. BattleshipDS-arm9 shows the title screen and blue waves. This demo is the only one that worked on DSemu. DSemu was also able to show the playboard. Neither emu worked past this point. Next, I tried dualis (for the first time), however it could not find a working renderer, so no luck there. Lastly, I dl'd HyperDS v3, but the zip file was corrupt. Need to look further as it has never been officially released.
  10. Went there, downloaded a number of demos. On ideas, the emu crashed every time. On dsemu, no crashing, but a blank screen every time. The demos used were 2D.bin, cube.bin, first.bin, lights.bin, ship.bin, texture.bin, tri.bin, tunnel.bin Lastly I tried the acquired game on dsemu, and it crashed.
  11. Could someone point me in the direction of DS demos? I'd like to try some. Since my last post, I've "acquired" a DS rom but it crashed the emu.
  12. 3. You seem implicity annoyed about that Close thing. Don't worry, I'll get on it at some point Implicit... hmmm... I guess I did imply that. Even with the new X/Y buttons? (I think DM has those do something with Tetris, but I'm not sure.)Sorry I don't understand... What are X/Y buttons? What is DM? I don't possess the DS or any other console - I just perform tests with the emus in the hope that it may help you somehow. The Tetris game may, for all I know, be missing layers and colours - but it does run and plays perfectly well. This ideas emu also has no.ini file, and no log file. It does have a second screen, but I've yet to see anything on it. Perhaps it only works with a.nds rom. I don't have any of those. The doco says that the mouse works as a touch screen - point at the screen and click left button to simulate a touch. Again, without a DS rom, I cannot try that.
  13. I downloaded and tested that iDeaS emu. 1. It only supports bin and nds files. 2. It doesn't read the command line, so you cannot drag a bin file onto the exe. 3. The open, close, play, pause, stop options all work. 4. The debugger does nothing. I tested all my BIN files. They either crashed the emu or gave a blank screen.... except for ONE GAME that works perfectly. It is called TetrisARM9.bin
  14. Any rom that is "No good dump known" is optional, and the game will attempt to run without it. Probably a good idea to get that rom, but since there is no good dump known, you won't know if you've gotten a good one or not.
  15. Finally fixed the Galaga star field after all these years.
  16. you gonna paste them here?
  17. Hmmm You can open a dos window? That means that autoexec.nt and config.nt exist and valid. Those 2 files are in your c:\windows\system32 folder. Check them to make sure you're not loading something you shouldn't be. Paste them here and we can comment.
  18. I've only that once and not here. It's as if the css wasn't working.
  19. Pages load up same speed for me. I bet GC was pulling his hair out! Thanks to everyone involved in the upgrade for their work and support. I'm sure every member will agree.
  20. In my country, its just another day. Some people of irish heritage probably got themselves drunk. Nothing about wearing green or pinching.
  21. version 2a... w00t !! closing a rom still causes a crash About message has wrong year should be 2005 loose files: afire.gba works armwrestler.bin much the same as before copperbars.bin works fill1.bin pauses itself (same as before) fontdisp.bin works leonard.gba black screen lgtron.gba works m5bump.gba three blobs which move around, and "mode 5" message - correct? sg_bump.bin large white moving blob - is this correct? TetrisARM9.bin - crash tunnel.bin works walk3d.gba works wstein.gba works flickers badly from the log: a bunch of unpredictable opcodes encountered with the armwrestler, and some read from cpf some strange write to cpf messages with tetrisarm9 now for the zip files: airzonk.zip screen full of green things, no response AsteroidsCA.zip black screen Atomix - playing area gone blocktrap - opening screen, then no response console.zip - dsemu freezes windows says is not responding copper.zip - works CuteCube.zip - crashes emu ff2gba.zip - black screen ff2gba0.zip - black screen GBA_Impact - can see the first screen now, excellent. Play game, field appears then no response to keys gbacc.zip - black screen hazuki011 - the missing graphics are now visible, but the boxers have vanished. The game is almost working! Mario.zip - black screen Mortal Konsole - graphics are better but the players have vanished santa-escapes - intro screen, followed by black screen sotb.zip - crashes emu TetrisCA - a small blue mark and nothing else thingpong - black screen. After a while the emu crashes. The splash screen used to work. ws6demo - splash screen then nothing else yathzee.zip - the game displays a crash message "Assertion failed 0 in file INT.C at line -40 message: Reached empty int this means you have an int on, but not set to a function. press any key to ignore but remember that video and vram recovery is unlikely." Pressing any key just brings this message up again. from the log.txt: console.gba - zillions of undefined opcodes santa_escapes - some unimplemented opcodes, 2 unpredictable, and 3 undefined If you need more info on any of these let me know here
  22. might need to move those missing pictures to another site i will dl the latest version and try it on the demos i have
  23. As predicted.... http://www.mgforums.com/forums/showthread.php?t=36921
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