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Robert

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Everything posted by Robert

  1. touchscreens were working in r3 then something happened (see my Initial Impressions thread).
  2. GBA demos at the moment. I've never tried anything commercial.
  3. Video Screen is being cleared now - good Tests: Open file, gba roms appear in the list ??? 2d_emu.bin : WORKS! 2dexample.bin : checkboard then freezes. I guess 2d_emu is the one to use. armwrestler.nds.arm9.bin : all test passed, menu in top screen, bottom screen white armwrestler.ds.arm9.bin : same as above except screens are swapped around. davr-arm9.bin : completely white screen draw-arm9.bin : same as above mines-arm9.bin : touchscreen still broken mode6.nds.arm9.bin : very pretty picture in top screen only pandaforth: touchscreen still broken TetrisARM9.bin : need to start emu afresh to ensure no sudden corruptions TetrisARM9-twoplayer.bin : crashes emu when Start pressed
  4. I downloaded two9a's latest demos, and mic's mode 6 demo as well. This may cause changes in test results. Another factor is that OpenGL mode is working. Perhaps there should be an ini choice (or menu choice) as to which renderer one would like to use... Firstly, closing a rom doesn't cause a crash... :yay: Secondly, I do not know what the correct output should be... I can only report what I see. Now, GBA testing... changes only noted! roto.bin : a sort of constantly-changing background effect is evident. tunnel.bin : seems to have more colours? oamtest.bin : the red E's seem different.. atomix.gba : WORKS! Another perfect game! mario.gba : First screen appears then no response impact.gba : In this game you fly over a landscape, shooting at alien ships. Now, at last, everything moves, and you can shoot. But there are no aliens and no opposition. nexus.gba : this works although there are some bizarre graphics at times. armwrestler.bin : last 4 tests are bad (SMLABB etc) ----------------------- DS tests hello-world.nds and viewer.nds no longer crash... just get a black screen 2d.bin : blank 2d_emu.bin : incredibly slow, but pretty. top screen has constantly changing checkerboard, bottom screen has a coloured blob growing upwards. The red centipede is missing. armwrestler.ds.arm9.bin and armwrestler.nds.arm9.bin : all tests are passed ! davr-arm9.bin : this slowly fills the 2nd screen with red, ie I think it's broken first.bin : no longer crashes, black screen instead mines-arm9 : WORKS! but touchpointer is out of position mode6.nds.arm9.bin : black screen nibbles.bin : black screen, freezes emu pandaforth.bin : 2nd screen is completely wrong pongDS.bin : on intro screen, words missing of 2nd screen; in game, ball is square, should be round; after first point it slows down dramatically. tetrisARM9.bin : WORKS! can't change background colour tetrisARM9-twoplayer.bin : WORKS! can change background colour of 2nd screen but not the first screen tile02.bin : touchscreen not working under_pressure.bin : words missing ----------------------------- Over all, a significant improvement !!
  5. Dualis version 4 was released recently. It features a debugger, and more selection screens. New things in detail: Can drag a file onto the exe while in Explorer, it will open and run. :yay: Debugger has separate window views of Disassembler, Memory, Palette, I/O registers, and Debug Console. A number of selections are greyed out which I assume are things for future development. The debug console appears equivalent to the DSemu log file. The main window has tabs for CPU, Memory, Video, and Audio. CPU has the expected ARM9 available and ARM7 greyed out. Memory has Touchscreen IPC address, and personal details (?). Video, same options as before (I think). Audio is empty, something for the future. Now, time to test... Palette Viewer X button doesn't work, have to use the Close button. I haven't tested the debugger itself as I have no idea about what it's saying. The Save button(s) not tested either. Some demos aren't working the same as previously. - 2dexample, bottom part is blank, the red moving stuff is missing - davr-arm9, the continuous changing doesn't happen. See note below. - draw-arm9, touchscreen not working - dspaint, sometimes wrong or no colour when drawing - mines-arm9, touchscreen not working after board is displayed - PandaForth, touchscreen not working The other demos, either working or not working as in version 3. Changing the touchscreen address doesn't fix anything. What's it for anyway (help?). Video ram not being cleared. Run TetrisARM9, and then load and run drops-arm9. The outline of the tetris board is visible on the top screen. can someone tell me what is davr-arm9 supposed to show exactly? MIC, hopefully you find my results to be of some use.
  6. My version of mines works well in Dualis (see my First Impressions thread). DSemu has a black screen.
  7. Yes, if TetrisARM9 runs first, it works. Lights.bin simply crashes the emu. I didn't report it because I thought it might have been a GBA rom (couldn't remember). I might have a wrong version of it.
  8. My tests on Dualis v3 produced mostly happy results. In fact I'm quite impressed and I think it's the leader in DS emulation so far. Bad - cannot load NDS files, only BIN ones. I pasted in the NDS filenames and they all crashed the emu. Bad - cannot drag a BIN file onto the emu in explorer like you can with DSemu. Bad - The two screens aren't cleared before starting a program, so previous results can make a mess of the new one. Tests with BIN files: ---------------------- 2dexample-arm9 : works! touchpad on bottom screen draws things battleships-arm9 : the intro looks very nice indeed, and is animated. I couldn't figure out how to play it, or to get the top playboard to appear cube_emu : works! davr_arm9 : works? continuously changing display at the top, this looks right to me draw-arm9 : works! use touchscreen to draw in the bottom screen drops-arm9 : works! use touchscreen to make water drops in the bottom screen dsPaint : works! similar to draw-arm9, you can choose from a palette, and a "debug" output in top screen mines-arm9 : works! touchscreen is really touchy - I assume this is the way the demo was written nibbles : works! the snake actually follows the touchscreen pointer. Nifty! pandaForth : works! use the touch-keyboard to enter characters pongDS : works! But can leave half-balls around the place - ideas works better with this ship_emu : works! tetrisARM9 : first failure - writes rubbish in the play area causing the player to instantly lose. texture_emu : just a white square in top screen - the drunken logo is missing tile02 : the typing works, but is out by one character horizontally tri_emu : works! under_pressure : bottom half of "atoms" are missing Overall, a most impressive result. Good work MIC.
  9. You have downloaded the command-prompt versions. Get mame32 when it becomes available in a few days. EDIT: in fact it's available now.
  10. Righto... my drivers were really old ones. The new drivers have fixed up OpenGL and D3D, and Dualis now works !! Thanks, mic, now I can do some testing !!
  11. I'm not sure about that. I just ran a check with dxdiag, and everything is 100% working and enabled. I'll download the latest drivers and see if I need to install them.
  12. Yes, I tried DS and GBA roms, all black. The other strange thing is that the OpenGL still failed, even though ZiNC works perfectly well.
  13. I'm using direct-x 9.0c I tried that Reverse / Native thing, no change The graphics card is an on-board, Intel 810 Graphics Hub.
  14. Welcome Hapu, hopefully we can help you solve all of life's problems.
  15. If I choose OpenGL I get some technical message, basically OpenGL doesn't work. My OpenGL screensavers work. If I choose D3D, Dualis crashes. Any suggestions?
  16. Just check the CRC's - the rest doesn't matter As a joke I tried running the 3 emus on Windows 95 DSemu ran, but the screen stubbornly stayed black at all times Dualis crashed instantly at startup, something about glu_init failed Ideas worked well, and it ran better than on 2000. Textures_emu.bin produces an output, where on 2000 just a black screen.
  17. I'm anxious to try to get Dualis working on my computer, no luck so far. And mic, introduce yourself to the membership.
  18. The demos can be obtained here --> http://razragna.no-ip.com/ Don't overload the server or it would be taken offline. Unfortunately the thread that explains all that seems to have been deleted. The crash when closing is a long-standing bug. I would try Dualis but it won't work on this computer.
  19. I'd heard that Metriod was some hack, so I guess they are both duds.
  20. Version 2e is out. Here are results of my tests, only the changes are listed. Comparisons with iDeaS are given, although in all cases I don't know what is "correct". First the DS demos show a vast improvement - most now do something and no crashes: Mines-arm9.bin : working, touch screen works but not lined up - exactly as documented davr-arm9.bin : it starts off ok... then sort of goes nuts ?? A stack fault ?? drops-arm9.bin : top screen is blue... same as iDeaS... correct? DSpaint.bin : top screen is correct, bottom screen is corrupted pongDS : runs, top paddle is confused which way it should move, score doesn't show, slows right down after first point from 10fps to 2fps. Works on ideas. tile02.bin : does same as ideas - rows of letters on bottom screen and ^ on top screen under_pressure.bin - runs, words are missing. I suspect that the colours are wrong although ideas has the same. 2dexample-arm9.bin : top screen grey, bottom black. On ideas, top screen is black, bottom screen is a green and white checkerboard. The 2 commercial games cause the emu to crash. ----------------- GBA: wstein.gba : still flashes insanely, even when stationary roto.bin : works now... the intro looks a bit corrupt? atomix.gba : intro screens work, freezes after a short while, need task manager to close emu. blocktrap.gba : intro screen works then no response console.gba : some dashes on the screen, no response cutecube.gba : it runs... most of the graphics are missing impact.gba : intro screen works, play screen appears then no response nexus.gba : intro screen works then no response santa_escapes : 2 intro screen then no response sotb.gba : same as nexus, and wrong colours thingpong : works, cannot see bats and ball - no sprites? When you consider that most of the above simply crashed the emu earlier, it's a great improvement.
  21. That very very quick indeed. You can get it at http://www.dsemu.org/dsemu-0.0.2e.zip
  22. I'd like to think I'd hit the offender... who knows. I'm a peaceable person who'd prefer to be friends with everyone. I simply avoid places and situations where danger lurks.
  23. Raccoon? Who eats that? Maybe they had 50 dogs to feed.
  24. The sensation... I guess you mean the enthusiasm to make it happen... yes I do, but it has changed. I'm playing a part with the DSemu, which is most interesting seeing something new being formed. I still chase those elusive, hard to find arcade roms, with mixed success. The down side is the fact that it is somewhat illegal now, plus the mamdevs cracking down on mame derivatives, such as the sudden death of Clonemame. I have zero interest in real consoles, never have. Once this dsemu project is finished, I'll be deleting all my files, satisfied that I've been able to help.
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