Jump to content

Robert

User Admin
  • Posts

    12,979
  • Joined

  • Last visited

  • Days Won

    364

Everything posted by Robert

  1. Testing with gebea revealed a few things I was unaware of With DSemu, these problems exist: maddness : freezes at first screen roto : intro screen writing is unreadable blocktrap : freezes on first screen santa_escapes_presents : credit intro screen is unreadble and then it freezes
  2. I thought I would test mic's other baby, the Gebea emulator. It hasn't been updated for 2 months, not sure if it's fully developed or mic's lost interest... Drag a rom onto the exe - crash ex.err does not get created. Can't drag a rom onto the open window. Now, onto the roms. Astrohawk : runs, a number of graphical errors and corruptions. Can't really play it. copperbars : black screen fill1 : works fontdisp : works exactly same as DSemu aroundtheworld : black gbadevad : black ht : works maddness : works mode3 : works mortalkonsole : works oamtest : works roto : crashes emu during intro sg_bump : works testmul, etc : black - assumed to be working tunnel : works afire : works airzonk : nearly working just nothing to shoot at asteroidsCA : crashes emu asteroidsJim : crashes emu atomix : works blocktrap : works console : divide by zero encountered, application terminated copper : works cutecube : white screen ffgba (Final Fantasy GBA) : Intro shows, then emu crashes gbacc (Xiangqi) : works hazuki : works impact: same as console leonard : black lgtron : works, same as DSemu m5bump : works mario: starts - and mario is there - then emu crashes merry_christmas : black then crash mode5 : works nexus : bad graphics followed by total screen corruption and freeze nibbles : crash raster : 3 white triangles turning, and text at bottom. Totally different to DSemu santa_escapes_presents : intro screens are good, main game screen completly screwed sotb : crash tetrisCA : crash thingpong: bats and ball missing vOthello : starts then crash walk3d : moving figure is upsidedown and corrupt. ws6demo : same as console wstein : works yahtzee : crash Overall, about equal with DSemu. Lots of divide-by-zero, and illegal memory access problems.
  3. the popemobile? it's only an oversized golf cart. you think that will be the end of it on the news. I guess none of you remember the last time a pope died. Day in, day out of speculation. Anyway they elected JohnPaul I, he was a bit too radical, so he died after just one month. Then they got this current pope in, JohnPaul II. There's a lot of media nonsense to come yet I can tell you.
  4. On the dsemu site is a page dedicated to compatibility testing. It has a number of tech test roms you can try out. http://dsemu.oopsilon.com/compat.html I decided to test all those roms with 2g... testadd, testmul, testdiv : black screen - no real way to know whats happening fontdisp : it says 256 colors, but its only B&W fill1.bin : should be 3 stripes. Get a while sliver and it pauses itself raster : looks ok, 3 trianges with changing colours, some text at the bottom mode5 : 2 stick figures fight, when the screen is about 1/3rd full, one of the figures falls over and the whole thing stops lgtron : doesn't look like tron at all. You use the keys to draw a white line. If you crash, the screen goes purple. mode3 : works afire : works copperbars : works sg_bump : works tunnel : works m5bump : works wstein : flashes like crazy leonard : black screen
  5. Anyway I'm sure Two9A will fix it soon. My bug is when you drag a file with ext of NDS the emu opens it in GBA mode. Oops!
  6. You are correct. However, as the 2nd game gets opened anyway, click on cancel when it asks again. It's easier to just drag the new game onto the open main window.
  7. need an example - what was open 1st, and what were you trying to open 2nd?
  8. Testing for DSemu vers. 2g Changes only I obtained some updated test roms, and a few more demos GBA testing: ahawk (Astro Hawk 2003) : Press start to play and error "list.cpp 43 memory error" AroundtheWorld.bin : black screen HT.bin (Happy Thanksgiving tech test) : works Maddness.bin (sososick tech test) : works GBAdevad.bin : black screen AsteroidJim.gba : intro screen then no response impact.gba (Space Impact) : The enemies are now visible, they somehow don't die when shot at... You can actually play this game Mario.gba : the slight imperfections are gone, but still no response merry_christmas.gba : black screen nexus.gba : hard to tell if this is working properly or not vOthello.gba : intro screen appears, followed by an interrupt exception screen The only existing rom to have an improvement is Space Impact BUG: If you drag a file (with NDS extension) onto the exe, it gets opened in GBA mode NDS testing: Birds-arm9.bin : white screen davr-arm9a.bin : purple top screen, black bottom screen first1.bin : black top screen, the "lava" screen from 2d_emu.bin is in bottom screen mines-arm9a.bin : top screen black, bottom screen blue. Click anywhere and top screen goes green. No further response. The screenshots show pictures and text, all of which is missing No existing roms were improved.
  9. Thanks for the updates. I'm going to test dsemu 2g later today and will report results as usual.
  10. Version 0.0.2g of DSemu has been released »» http://www.dsemu.org [Homepage] »» http://dsemu.1emulation.com [Forums] »» http://www.dsemu.org/dsemu-0.0.2g.zip [Download]
  11. 2nd April Fools joke on this board today. You can see it's fake because the frame counter is missing, and on the task bar it shows him running the 2-player tetris demo.
  12. In Australia we can buy the entire Dr Who series from ABC stores (ABC is the govt tv channel). Someone gave me a copy of the new Dr Who on a CD a few weeks back but I've not had the chance to play it yet. And, you remember my previous avatar which was a Dalek (for those who didn't know what it was). "We are the supreme beings!!" "Kill the DOCTORRR"
  13. You forgot to mention all those GBA and DS working roms !! :yay:
  14. 1. Super-80 computer (3 of them, 2 still working) 2. VZ-200, in the garage somewhere, hasn't been used in at least 10 years 3. Epson EL-2 (a 286 pc) - got rid of it. 4. A 16mhz 386 - still works 5. A 25mhz 386 - still works 6. A crappy 586 - still works but its a dog 7. K6-2 500mhz with win95 - working 8. 4 compaq celeron 500mhz computers I got from work - all working - various OS's. In other words there's computers all over the place mostly on the floor.
  15. Happy Birthday everyone !!
  16. Sorry. My intention is to get as many HPs without killing. Sometimes accidents can happen. Anyway I'm going to bed so happy hunting!
  17. It's every hour. And it was you who suicided on me.
  18. touchscreens were working in r3 then something happened (see my Initial Impressions thread).
  19. GBA demos at the moment. I've never tried anything commercial.
  20. Video Screen is being cleared now - good Tests: Open file, gba roms appear in the list ??? 2d_emu.bin : WORKS! 2dexample.bin : checkboard then freezes. I guess 2d_emu is the one to use. armwrestler.nds.arm9.bin : all test passed, menu in top screen, bottom screen white armwrestler.ds.arm9.bin : same as above except screens are swapped around. davr-arm9.bin : completely white screen draw-arm9.bin : same as above mines-arm9.bin : touchscreen still broken mode6.nds.arm9.bin : very pretty picture in top screen only pandaforth: touchscreen still broken TetrisARM9.bin : need to start emu afresh to ensure no sudden corruptions TetrisARM9-twoplayer.bin : crashes emu when Start pressed
  21. I downloaded two9a's latest demos, and mic's mode 6 demo as well. This may cause changes in test results. Another factor is that OpenGL mode is working. Perhaps there should be an ini choice (or menu choice) as to which renderer one would like to use... Firstly, closing a rom doesn't cause a crash... :yay: Secondly, I do not know what the correct output should be... I can only report what I see. Now, GBA testing... changes only noted! roto.bin : a sort of constantly-changing background effect is evident. tunnel.bin : seems to have more colours? oamtest.bin : the red E's seem different.. atomix.gba : WORKS! Another perfect game! mario.gba : First screen appears then no response impact.gba : In this game you fly over a landscape, shooting at alien ships. Now, at last, everything moves, and you can shoot. But there are no aliens and no opposition. nexus.gba : this works although there are some bizarre graphics at times. armwrestler.bin : last 4 tests are bad (SMLABB etc) ----------------------- DS tests hello-world.nds and viewer.nds no longer crash... just get a black screen 2d.bin : blank 2d_emu.bin : incredibly slow, but pretty. top screen has constantly changing checkerboard, bottom screen has a coloured blob growing upwards. The red centipede is missing. armwrestler.ds.arm9.bin and armwrestler.nds.arm9.bin : all tests are passed ! davr-arm9.bin : this slowly fills the 2nd screen with red, ie I think it's broken first.bin : no longer crashes, black screen instead mines-arm9 : WORKS! but touchpointer is out of position mode6.nds.arm9.bin : black screen nibbles.bin : black screen, freezes emu pandaforth.bin : 2nd screen is completely wrong pongDS.bin : on intro screen, words missing of 2nd screen; in game, ball is square, should be round; after first point it slows down dramatically. tetrisARM9.bin : WORKS! can't change background colour tetrisARM9-twoplayer.bin : WORKS! can change background colour of 2nd screen but not the first screen tile02.bin : touchscreen not working under_pressure.bin : words missing ----------------------------- Over all, a significant improvement !!
  22. Dualis version 4 was released recently. It features a debugger, and more selection screens. New things in detail: Can drag a file onto the exe while in Explorer, it will open and run. :yay: Debugger has separate window views of Disassembler, Memory, Palette, I/O registers, and Debug Console. A number of selections are greyed out which I assume are things for future development. The debug console appears equivalent to the DSemu log file. The main window has tabs for CPU, Memory, Video, and Audio. CPU has the expected ARM9 available and ARM7 greyed out. Memory has Touchscreen IPC address, and personal details (?). Video, same options as before (I think). Audio is empty, something for the future. Now, time to test... Palette Viewer X button doesn't work, have to use the Close button. I haven't tested the debugger itself as I have no idea about what it's saying. The Save button(s) not tested either. Some demos aren't working the same as previously. - 2dexample, bottom part is blank, the red moving stuff is missing - davr-arm9, the continuous changing doesn't happen. See note below. - draw-arm9, touchscreen not working - dspaint, sometimes wrong or no colour when drawing - mines-arm9, touchscreen not working after board is displayed - PandaForth, touchscreen not working The other demos, either working or not working as in version 3. Changing the touchscreen address doesn't fix anything. What's it for anyway (help?). Video ram not being cleared. Run TetrisARM9, and then load and run drops-arm9. The outline of the tetris board is visible on the top screen. can someone tell me what is davr-arm9 supposed to show exactly? MIC, hopefully you find my results to be of some use.
  23. My version of mines works well in Dualis (see my First Impressions thread). DSemu has a black screen.
  24. Yes, if TetrisARM9 runs first, it works. Lights.bin simply crashes the emu. I didn't report it because I thought it might have been a GBA rom (couldn't remember). I might have a wrong version of it.
  25. My tests on Dualis v3 produced mostly happy results. In fact I'm quite impressed and I think it's the leader in DS emulation so far. Bad - cannot load NDS files, only BIN ones. I pasted in the NDS filenames and they all crashed the emu. Bad - cannot drag a BIN file onto the emu in explorer like you can with DSemu. Bad - The two screens aren't cleared before starting a program, so previous results can make a mess of the new one. Tests with BIN files: ---------------------- 2dexample-arm9 : works! touchpad on bottom screen draws things battleships-arm9 : the intro looks very nice indeed, and is animated. I couldn't figure out how to play it, or to get the top playboard to appear cube_emu : works! davr_arm9 : works? continuously changing display at the top, this looks right to me draw-arm9 : works! use touchscreen to draw in the bottom screen drops-arm9 : works! use touchscreen to make water drops in the bottom screen dsPaint : works! similar to draw-arm9, you can choose from a palette, and a "debug" output in top screen mines-arm9 : works! touchscreen is really touchy - I assume this is the way the demo was written nibbles : works! the snake actually follows the touchscreen pointer. Nifty! pandaForth : works! use the touch-keyboard to enter characters pongDS : works! But can leave half-balls around the place - ideas works better with this ship_emu : works! tetrisARM9 : first failure - writes rubbish in the play area causing the player to instantly lose. texture_emu : just a white square in top screen - the drunken logo is missing tile02 : the typing works, but is out by one character horizontally tri_emu : works! under_pressure : bottom half of "atoms" are missing Overall, a most impressive result. Good work MIC.
×
×
  • Create New...