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Robert

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Robert last won the day on October 30

Robert had the most liked content!

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About Robert

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    Alchemist

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    http://messui.polygonal-moogle.com/

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    Land of Oz

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  1. Robert

    Raine 0.90...

    That all sounds good I'll have another look when I get back home on Sunday.
  2. Robert

    Raine 0.90...

    I don't recall the full details of the unmapped reads, but I think 0xBF makes sure that the ghosts slow down in the tunnels, like the real machine.
  3. Robert

    Raine 0.90...

    Thanks, tried out the new version. All seems fixed except MsPacman 6maps... First time I played it, when I got to level 2 there was no map, both me and the ghosts could go anywhere. Also, the sounds were higher pitched. I eventually died, and then the green screen flashed up for a moment, then the game reset itself. I came back later and tried again, this time it worked correctly. I happen to have this game in HBMAME (as mspac6m), and it works as expected, and also the power pills flash on the 2nd level. Oh, one other thing I noticed on the pacman games, is the ghosts are invisible on the leftmost spot in the tunnels. It seems the sprite cutoff is just a bit out. For your info, in MAME, when pacman reads unassigned memory, 0xBF is returned (as verified on hardware). No idea what Raine does, but you may want to check this.
  4. Robert

    Raine 0.90...

    Decided to test this... 1. It calls itself Raine32 instead of Raine64 2. The Q-sound logo is corrupted (Alien vs Predator) 3. MS pacman (6 maps) is buggy - the 2nd screen is corrupt and you die at the start of the level. 4. Pacman/Mspacman - controls are laggy - keep missing a turn and it just goes straight Seems ok apart from that. I only tried a few games.
  5. Robert

    Raine 0.90...

    Thank you I had a problem like that with the FTP, but I found that something in my firewall (I don't know what) was causing the problem. So I switched to another computer and it worked.
  6. * Arculator 2.0 [Acorn Achimedes] - http://b-em.bbcmicro.com/arculator/ * Emma 02 v1.34 [cosmac-based] - https://www.emma02.hobby-site.com/download.html * Pantheon 9.036 [Multi-system] - http://bostjan-grandovec.si/Content/Download.htm * SSF PreviewVer R10 [Sega Saturn] - http://aaaaaaaa.g2.xrea.com/ssf/files/ * Classic99 v399.011 [T.I. 99/4] - http://www.harmlesslion.com/cgi-bin/onesoft.cgi?1 * RomVault 3.0.42 [Rom Manager] - http://www.romvault.com/ * dgVoodoo 2.62.2 [Plugin] - http://dege.freeweb.hu/index.html * Bletchmame 1.5 [Frontend] - http://bletchmame.s3-website-us-east-1.amazonaws.com/ * Qemu 4.1.1 [PC] - https://download.qemu.org/
  7. * SDLMAME 0.215 for Ubuntu - http://sdlmame.wallyweek.org/download/ * Emma 02 v1.33 [cosmac-based] - https://www.emma02.hobby-site.com/download.html * ZEsarUX-8.1 beta [Multi-system] - https://github.com/chernandezba/zesarux/releases * Cemu 1.15.18 [Wii-U] - http://cemu.info/ * Bletchmame 1.4 [Frontend] - http://bletchmame.s3-website-us-east-1.amazonaws.com/
  8. Robert

    ARCADE 0.215

    Why should it be in arcade215s.rar? It's part of normal MAME.
  9. MAME 0.215 was released * Official - https://mamedev.org/release.html * SDLMAME - http://sdlmame.lngn.net/ * ARCADE32/64 - http://arcade.mameworld.info/ * HBMAME - http://hbmame.1emulation.com/ * MESS, MESSUI, MAMEUI32, Mame for XP - http://messui.1emulation.com/ * MAMEUI64 - http://www.mameui.info/ Other releases * Hoxs64 1.0.25.0 [Commodore64] - http://www.hoxs64.net/Default.aspx * MEmu 7.0.2 [Android] - https://www.memuplay.com/blog/en/2016/02/16/memu-101-2/ * OpenEmu 2.1.1 - https://github.com/OpenEmu/OpenEmu/releases * MyNES 7.6.7241 [NES] - https://sourceforge.net/projects/mynes/rss?path=/ * Nova 0.6 [Saturn] - https://www.patreon.com/posts/nova-v0-6-31179979 * Yape 1.1.7 [Commodore Plus/4] - http://yape.homeserver.hu/ * pfeMame 2.10.2 [Frontend] - https://sourceforge.net/projects/pfemame/rss?path=/ * Audio Overload 2.1 - https://www.bannister.org/software/ao.htm
  10. Robert

    End of 32-bit

    Yes, I believe that to be all correct. And so, yes, I could continue to make XP builds by using 7.2 - but I wish to make a clean break and hand over 32-bit production to the community. I look forward to whatever links and builds you guys can provide.
  11. Robert

    End of 32-bit

    I've heard that 7.2 will work for XP, but have not tried it myself. Mamedev uses 7.4 for the officially-released 32-bit build and that is known to not work on XP. Also I've heard (but again not tried), that GCC 7.x produces various false warnings and you may have to use NOWERROR=1 to get it to compile.
  12. MESS, MESSUI and MAMEUI 0.215 are released. http://messui.1emulation.com/ http://arcade.mameworld.info/messui Notes for 32-bit versions: - dc (Dreamcast) and clones - crash at start; - hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory. - This is the last release with 32-bit builds. From 0.216, only 64-bit will be released.
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