Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 06/27/2024 in all areas

  1. The usual stuff, but some of these fixes are quite surprising, at least for me : The updates first : samsho2pe updated to its latest version but can already be retrieved from internet archive, sfz3mix v0.31 and it's now downloaded directly from its site instead of internet archive. Also the pbobblen "rotary" version is now supported, see the post about that there Fixes : - the sdl2 default rendering was mostly broken, now it works again, it's good to have this one as default rendering even if it has less features than opengl - the fps displayed when using the turbo key (DEL by default) were wrong ! - fixed the mess added in previous version about window size, position and status, hopefully for good this time - fixed slowdown when choosing to have an opaque hud in opengl !!! This one was very surprising, I only found it because I tested the sdl2 rendering and so I chose opaque hud there, and kept it when returning to opengl after. It took me a long while to understand where that incredible slowdown was coming from ! It can be particularly felt if using the turbo key, it was much slower if using an opaque hud ! Anyway it's done totally differently now and should work all the time. - got rid of the borderless option in video options, it was replaced by desktop fullscreen in sdl2 it should have been removed earlier. And you can now cancel a rom download before the end, just use either the ESC key or a right click on the progression dialog. http://raine.1emulation.com/download/latest.html
    2 points
  2. Actually found another curious hack from the link given by mer-curious : https://rotary-bobble.mattgreer.dev/ some people thought about using a rotary control for puzzle bobble, when taito never did that for its 4+ games (4 major versions), afaik at least. So I was curious to emulate this to test with a mouse the result. It's not bad, but it's very similar to the precision you get when playing on keyboard ! The mouse becomes better in extreme situations when you need a 1 pixel precision... Anyway I'll commit this to git in case somebody wants to test that, it was interesting anyway to revisit puzzle bobble this way. In case you have a memory card saved for this game, disable it because the part where the game asks about the memory card is not converted to the rotary control so it's just impossible to select an answer ! It's probably the bios which does this part. Just move pbobblen-neogeo.bin out of the savedata directory before starting the game. Added the ips files with the dat file in the extras section of the downloads, but you need the git version to use the mouse with this game. (it detects when the ips patch is in use and switches automatically the control to the mouse).
    2 points
  3. Hey I do my best here, the total changelog is on git, but it's quite technical of course, this post here is a condensed version made to be read by non technical users, well I guess I could add a cumulative changelog file in the archive, but it would require to maintain it separately and writing docs is really not what I prefer. Now it's an open project, if someone wants to help...
    1 point
  4. Hello, i have some new thought about the ips function. Although i have no opinion whether it should be included in the main menu or not, i think it should not be the first choice of the main menu. The reason is that many people not using ips. Even using ips, they may not need to enter the ips menu every time since the setting is saved. (For me i apply the boss hack ips once only). The load rom option on the first choice should be convenient to most users.
    1 point
  5. Ok, the stupid windows are fixed again, but this time I forbid fullscreen from a maximized window to preserve my sanity, things becoming too crazy at this point and making too many problems. All the other situations tested afaik.
    1 point
  6. Just did a mistake while reinstalling msys in windows, installed gcc instead of the w64-x86_64 version, very easy to do and you are in a hell of trouble if you do it. Anyway problem fixed, back to sanity, but I had to delete the whole msys directory and restart from scratch to fix it... what a mess... !
    1 point
  7. I'll let a little time pass to cool down, I'll see what I'll do about this, but yeah removing all this and switch raine to fullscreen all the time is quite tempting I must say ! It's ffman1985 who was confused, and he is not really a basic user, and I suspect a lot of users were too. I don't see any problem with the current way things are done anyway.
    1 point
  8. Perfect update for github, you deserve praise for that since you do it blindly without even compiling ! Just added the option to cancel the curl transfers, no part file, the file is just deleted if the transfer is aborted and you get a clear message that the transfer was aborted. It was handled by curl so it was easy to add. Just try to close the loading progress dialog by the ESC key or right mouse click on it, both methods work, even if there is a slight delay because the event can be handled only when the dialog is updated. I think we have everything for a release now, I'll just wait a bit because it's still morning here and I am still quite sleepy !
    1 point
  9. I finally fixed all this, took me a good 1+ hour, because I had to reboot multiple times to compare linux and windows... ! Anyway, in the end the patch is quite short. It's my fault for having started that, I was surprised also that the code seemed so simple when I did it in the previous version, I should have guessed there were some pitfalls ! Anyway I hope it's fixed for good this time. Yeah maybe a way to cancel the download without killing violently the program in case you get a slow server could be an idea, not for now because I had enough of stupid occurrences with these window positions/sizes/status, but I agree it would be a good idea (but not so obvious to add in the code, this dialog is very special, it's the download function which updates the dialog in a callback, so let's hope there is a way to cancel the thing...).
    1 point
  10. HBMAME 0.245.20 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-06-20 0.245.20 ngneo: expanded the software list New Games --------------------------------- - [au] Au - [gladmortd2] Gladmort (Demo 2) - [kof94s39] Kof'94 (Team Edit Edition v1.3.0) - [nbajam04] NBA Jam Rewind (rev 1.2) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.30) [zero800]
    1 point
  11. HBMAME and HBMAMEUI 0.245.20 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  12. Is there a changelog ? Am I the only one to have the problem with the tree in the ryu's stage then ? For some reason I had put some code to forbid loading a cps1 with bad crcs which is not standard, normally a bad crc is a warning, not an error. No idea why I did that, this driver is very old, it was cps1 at the beginning ! It dates from 2013 when I backported the load_progress function from the standard version of raine to the dos version (allegro). There was probably a reason at the time to add that... ! Anyway this allows to load your update with a warning that's all. Maybe I'll update the crcs this time in the source but I won't do it all the time. And what happened to the ogg files you were supposed to make with mer-curious ? edit : anyway just switched to v0.31 in git, also the rom is downloaded from your official github page now which is much faster than internet archive. (and internet archive still has 0.30). By the way all the nice save states from mer-curious are incompatible with this 0.31 apparently !
    1 point
  13. Sfz3mix updated to 0.31 https://youtu.be/c1xtZvTJgXw
    1 point
  14. And issue 11 is now online and the project is now officially complete Future updates will be on the Zzap!Raine Facebook page (and reposted here on the forum) Download from: https://raine.1emulation.com/zzapraine/issues.html
    1 point
  15. This issue was 100% caused by the graphic driver running my Asus ProArt B650-CREATOR motherboards built in graphic card. As soon as I upgraded to a separate discrete graphic card (and rebooted) this issue went away. Thanks to people replying anyway. Viva la MameUI64!
    1 point
  16. Ok, read it by copying and pasting the thing in google translations, thanks for the good words ! It's something zero800 should read !
    1 point
  17. Over the past few months I also published Issue 9, Special Issue Christmas 2003, and Issue 10. One only issue remains: Issue 11 - it will be published on 30 June, then the project will be complete https://raine.1emulation.com/zzapraine/issues.html
    1 point
  18. Hi Tux, I made a fix for the "broken tree" after adjusting yscroll for the SCROLL2 layer on fbneo, info is here along with a line from Raine that could be changed to fix it also. Here's the link: https://github.com/finalburnneo/FBNeo/issues/1812#issuecomment-2191660611 best regards, - dink
    1 point
  19. Errr, this feature was made to be practical, not to make the perfect program which works in all imaginable cases ! I might try to fix some, but really you loose really too much time on details.
    1 point
  20. MAMEoXtras Even More Odds N Ends Important Please note try as we might we could not find a vmm value that would work for Cyborg Force but fear not it will work if you turn on the default vmm via the emu options. just remember to switch it off again after playing as to make sure all your other games which require vmm will still boot correctly. New games now supported Cyborg Force (NeoGeo) Top Roller Games Fixed And Now Playable Exerion (game breaking protection issue sorted) Hammer Away Games with graphical improvements Chinese Hero Hammer Away Performan Sky Lancer Wild Fang / Tecmo Knight Games with sound improvements Bomber Man World (World) Go Go! Mile Smile / Susume! Mile Smile Karate Champ New Atomic Punk - Global Quest (US) Performan General Fixes And Improvements Fixed missing graphical layer for Hammer Away in the Sega System 18 driver so it is now playable [grant2258] Emulated a missing graphical effect for Wild Fang / Tecmo Knight the screen now shakes when enemies break through walls and you land after a big jump [arcadez] Fixed Player 2 Start Button for Namco's Tinkle Pit [MAMEDev, arcadez] Added missing button 3 inputs for Strike Gunner S.T.G used to combine both ships into one during a two player game [MAMEDEv, arcadez] Updated the protection code for Exerion to prevent the game from ending should you die at anytime after the first bonus round [MAMEDev, arcadez] Added a new game Top Roller to the yamato.c driver and reworked the cpu encryption making it compatable with the MAME78 codebase [grant2258, arcadez] Fixed some graphical niggles with Chinese Hero on level 7 [MAMEDev, arcadez] Improved the sound for Go Go! Mile Smile / Susume! Mile Smile by adding sound banking and reclocking the sound and CPU speeds [MAMEDev, arcadez] Fixed some grahical niggles throughout the game and with the cocktail mode for Orca's Sky Lancer [MAMEDev, arcadez] Added support for Cyborg Force to the NeoGeo driver [arcadez] Fixed broken sound and incorrect background graphics in Performan [MAMEDev, arcadez] Fixed sound clipping in Karate Champ [MAMEDev, arcadez] Fixed sound samples not playing in two versions of Bomber Man namely Bomber Man World (World) and New Atomic Punk - Global Quest (US) [MAMEDev, arcadez] link(includes new roms) [code]https://www.sendspace.com/file/2ib7c7[/code]
    1 point
×
×
  • Create New...