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Showing content with the highest reputation since 07/18/2019 in all areas

  1. 3 points
    I guess that the support for saving overclock has been dropped out during the recent big change in internal UI code made by an official MAME Developer. I don't know if Robert will be able (or better will have the time) to re-implement it.
  2. 2 points
    The person who made the change in Mame isn't finished yet, however if things stay as they are now, then I agree we should drop all support (reading and writing) of plugin.ini
  3. 2 points
    I don't know how much Your patches differ from mine but in case something might be usefull I'll post here my diff that I'm using with my custom groovymame build. Besides hacks/mods that are already in ARCADE32/64 there some modifications for other drivers. patches_211.7z
  4. 1 point
    Thanks for posting this guys. Yeah, I'm still creating previews for the Xbox VideoGame Museum. Funny thing though, these work great in the new XBMC4GAMERS skin, set as preview.xmv inside the Resources folders. They just don't autoload like in UX. I've been correcting sound issues, bad translations (since this was originally a multi-language project) and just making them better where I see fit. My latest change was the music on the Launch DVD screen. I'll let you guys guess what it is. And as for the shutdown screen, I've been planning this one for years. I wanted something just as epic as the main Launch screen, and also match the music in some of the home screen videos, so I chose Dr. Wily to represent the Shutdown screen. It's like the adverse of the main screen with the cutesy game characters. If anyone has any better ideas, I'm open. Just want to finish packing in more characters to complete the museum. I'm currently working on homebrews and when i post them, they usually go here: https://drive.google.com/drive/folders/1AEItVXVUBg36SUeZ_IsaD9ie0wYyG12c
  5. 1 point
    ARCADE 32/64 0.212 are released. Download location: http://arcade.mameworld.info/ Changes: - The artwork options to turn on/off marquees, control panels, overlays, bezels and backdrops have been removed to line up with Mame.
  6. 1 point
    Actually, checked more, it is a bug in Arcade. You have to enable the plugins by right-clicking the game, Properties, going to Miscellaneous II, and choosing the ones you want from the list. Then it will work for you.
  7. 1 point
    New version 0.212.A uploaded, tell me if it fixes the problem (which never occurred on my setup). So, to get technical... I have a .\plugin.ini which is an old version from 3 years ago. I also had ini\plugin.ini which was 3 bytes and therefore corrupt. It seems the old version prevented the error message, even though it's a useless file. So, implanted mamesick's code, now ini\plugin.ini was much larger and no longer corrupt. Now, Arcade saves the settings in ini\mame.ini, rather than plugins.ini. On exit, plugins.ini was found to be data 1 and everything else 0, regardless of the mame.ini settng, and regardless of what was there before. I don't know if this is ok or not. So download and test it, see if there's any plugin bugs.
  8. 1 point
    Looks like there is a bug in PLUGIN.INI creation at startup.... Fresh install, PLUGIN.INI is created but it is empty. And so it is when you exit the emulator. It is saved again but it's an empty file. In WINUI_OPTS.CPP around line 1849: while (iter.next(pluginpath)) { opts.scan_directory(pluginpath,false); } Looking at how it is used in CLIFRONT.CPP should be: while (iter.next(pluginpath)) { osd_subst_env(pluginpath, pluginpath); opts.scan_directory(pluginpath, true); } I don't know if it is correct fix, but I used the code above in my source and PLUGIN.INI is correctly created.
  9. 1 point
    MESS, MESSUI and MAMEUI 0.212 are released. http://messui.1emulation.com/ Changes: - The artwork options to turn on/off marquees, control panels, overlays, bezels and backdrops have been removed to line up with Mame. Notes for 32-bit versions: - dc (Dreamcast) and clones - crash at start; - hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory. HBMAME 0.212 2019-07-31 0.212 ---------------- - Metal Slug 2/3/4/5 the remix has been updated New Games --------------------------------- - [knckheadx] Knuckle Heads (Easy Move) - [kovpluss333] Knights of Valour Plus (Infinite Power 2019-02-26) - [kovpluss334] Knights of Valour Plus (Fang Yue Mo Yu 2016-04-26) - [kovpluss335] Knights of Valour Plus (Miss 2016-03-02) - [kovpluss336] Knights of Valour Plus (Rerise of Shu 2016-03-02) - [kovpluss337] Knights of Valour Plus (Legends of Wei and Wu 2016-03-02) - [kovpluss338] Knights of Valour Plus (1VS4 2018-01-30) - [kovpluss339] Knights of Valour Plus (2007 2015-06-16) - [kovpluss340] Knights of Valour Plus (2012 2015-06-16) - [kovpluss341] Knights of Valour Plus (Classic Unrivalled Version 2016-01-25) - [kovpluss342] Knights of Valour Plus (Qin Shuang Qing Shang 2015-01-17) - [kovpluss343] Knights of Valour Plus (Plus 2018-02-02) - [kovpluss344] Knights of Valour Plus (Dream of Shuang Er 2018-01-09) - [kovpluss345] Knights of Valour Plus (Ordinary Soldiers 2018-12-25) - [kovpluss346] Knights of Valour Plus (Ordinary Soldiers 2 2018-12-25) - [kovpluss347] Knights of Valour Plus (Dream of Tu Mi 2018-03-05) - [mslug2ps34] Metal Slug 2 (Generation 1V2 2019-05-11) - [mslug3h66] Metal Slug 3 (Multi-Function Version 2019-02-15) - [mslug3h67] Metal Slug 3 (Enemies Resetting Version 2019-04-17) - [mslug3h68] Metal Slug 3 (Generation 1V2 2019-05-11) - [mslug4hh45] Metal Slug 4 (Generation 1V2 2019-05-11) - [mslug4hh46] Metal Slug 4 (Enemies Resetting Version 2019-04-25) - [mslug5dh52] Metal Slug 5 (Enemies Resetting Version 2019-03-07) - [mslug5dh53] Metal Slug 5 (Enemy Soldiers Enhanced Version 2019-02-12) - [mslug5dh54] Metal Slug 5 (Enemy Soldiers Enhanced Version 2019-04-18) - [mslug5dh55] Metal Slug 5 (Enemy Soldiers Magic Version 2019-05-27) - [mslug5dh56] Metal Slug 5 (Enemies Resetting Version 2019-06-09) - [mslug5dh57] Metal Slug 5 (Generation 1V2 2019-05-11) - [mslugxz63] Metal Slug X (Generation 1V2 2019-05-11) - [pheliosx] Phelios (Sound Bug fix - Final Battle) - [sinvrdzm] Super Invaders (Zenitone-Microsec Ltd)(branded Ruffler & Deith) [from NES4LIFE] - [spicegirls] Spice Girls [from Pagent Tech] - [umk3uc] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2018-09-26) - [umk3uc2] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2018-06-06) - [umk3tm ] Ultimate Mortal Kombat 3 (Team Edition 2018-01-20)
  10. 1 point
    Please use these patches if you need them. http://www.mediafire.com/file/e0dv2345exidee8/arcade_patches.zip/file (If Mamesick has already uploaded the same one, please ignore this post) Iā€™m also always want to help you as much as I can.怀šŸ˜ŗšŸŽ¶ I love the nice UI and features of ARCADE. (of course from the time it was called MAMEUIFX) ARCADE forever!
  11. 1 point
    My local source is updated and works fine. Color codes must be moved from UI.H to MOPTIONS.CPP in HEX format. The only thing users will need is to delete /INI/UI.INI before starts the emulator. WINUI compiles fine, a couple of fixes are needed though. My local source code is different in some ways from current ARCADE 0.211 one, I never implemented some of your changes. If I'll have time, I'll try to sync my changes with yours, so some features will not go away. This could require some days, we'll see what will happen.
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