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  1. MAMEoXtras Odds N Ends by arcadez New games now supported Dogyuun (8/25/1992 location test) Maze Invaders Pack N' Bang Bang (Final Retail Version) Photo Y2K 2 Puzzli 2 Puzzli 2 Super games with graphical improvements Atomic Boy / Wily Tower Cannon Dancer / Osman Contra / Gryzor WWF SuperStars games now with sound Atomic Boy / Wily Tower Dogyuun (Via the newly supported set) games with sound improvements Rim Rockin Basketball CPS1 changes Street Fighter II' - The World Warrior now clocks at 10mhz all the other versions of Street Fighter II and the following games now run at 12mhz to get rid of slowdowns where there shouldn't be... Dai Makai-Mura Capcom World 2 Final Fight 30th Anniversary Edition Megaman / Rockman - the Power Battle Pang 3 Pnickies Quiz and Dragons Quiz Tonosama no Yabou 2 Zenkoku-ban Strider Hiryu (Japan set 1) Varth Toaplan2 changes Reverted the v-blank graphical handling back to MAME84 which reduces slowdowns in the following games..... Armed Police Batrider Batsugun Batsugun Special Battle Bakraid Battle Garrega Dogyuun FixEight Ghox Grind Stormer / V-Five Kingdom Grandprix / Shippu Mahou Daisakusen Knuckle Bash Knuckle Bash 2 Mahou Daisakusen / Sorcer Striker Pipi & Bibis / Whoopee!! Snow Bros 2 Teki Paki Truxton II / Tatsujin II / Tatsujin Oh (Japan] general fixes ad improvements Added support for Dogyuun (8/25/1992 location test) to toaplan2 this version has full sound and music [arcadez] Added Photo Y2K 2 Puzzli 2 and Puzzli 2 Super to the pgm driver [arcadez, IQ_132, Haze] Switched Contra to use the HD6309 for the main CPU to get rid of slowdowns and fix a crash after 2nd enemy base [arcadez] Backported a fix from later MAME which gets rid of sprites sticking on the screen in Contra [Kale, mahoneyt944] Updated the romset for Pack N' Bang Bang to use the final released version rather than the unfinished prototype [arcadez] Fixed missing commentary voices and correctly hooked up player 3 and 4 inputs for Rim Rockin Basketball [arcadez] Fixed some graphical niggles and hooked up full sound and music for IREM's Atomic Boy / Wily Tower [MAMEDev, arcadez] Fixed WWF Superstars bad sprites with some of Randy Macho Man Savage moves eg back suplex etc etc [MAMEDev, arcadez] Hacked around some game breaking protection calls in Solomon's Key which could make levels unplayable [MAMEDEv, arcadez] Added Maze Invaders Atari prototype to the centipede driver [MAMEDEv, arcadez] Fixed some gfx niggles in Cannon Dancer / Osman eg some objects like the truck on the last level didn't move previously [MAMEDev, FBN, arcadez] link (includes new romspack) [code]https://1fichier.com/?ghe1437xse02jdxj1d2y[/code] mirror [code]https://www.sendspace.com/file/50c4ai[/code]
    2 points
  2. Working for me. Maybe you left a filter turned on?
    1 point
  3. [quote] MAME72_Release9_2023 An update to MAME 72 Release2 for the xbox 360 originally coded by lantus. new update by Arcadez compiled by Wolf3s New games now supported Action Fighter Aladdin (bootleg of Japanese Megadrive version) Bare Knuckle II (Chinese bootleg of Megadrive version) Bare Knuckle III (bootleg of Megadrive version) Dogyuun (8/25/1992 location test) Double Dragon 3 - The Rosetta Stone (Japan) Fantasy Zone II - The Tears Of OPA OPA Final Fight Anniversay Edition (3 players) Final Fight bootleg (multi character select) Head On Channel Juezhan Tianhuang Marble Madness II Megumi Rescue Ms Pacman Twin Ninja Kazan Oo PArts Opa Opa (Rev A, unprotected) Power Up Baseball (Midway Prototype) Slap Shooter SegaSonic Bros Sonic The Hedgehog 2 (bootleg of Megadrive version) Super Bubble Bobble (Sun Mixing, Megadrive clone hardware) Tetris (Japan, System E) Games fixed and now working Avengers In Galactic Storm Beast Busters Best Bout Boxing Deroon DeroDero Desert War / Wangan Sensou Escape Kids Gratia - Second Earth Gunbird 2 (random crashes) Hard Dunk Hyper Duel (Reset on starting game) Jungle Hunt / Jungle king / Pirate Pete (crash on final level) OutRunners (Graphical flickering) P47-Aces Popeye (Random Crashes) Solomon's Key (levels could become unplayable) Space Cruiser (Reset on Asteroids level) Space Seeker (would not coinup) Stadium Cross Tetris Plus Tetris Plus 2 (MegaSystem 32 Version) The Game Paradise - Master of Shooting! Thunder Hoop (fixed crash on level 4) Title Fight Touki Denshou - Angel Eyes Turbo Outrun Games with Graphical Improvements 64th Street - A Detective Story Alpine Ski Avenging Spirit Batsugun / Batsugun Special Beast Busters Bells & Whistles / Detana!! Twin Bee Big Striker Bio Attack Chequered Flag Chimera Beast Contra / Gryzor Cybattler Desert Assault Double Dragon 3 Dynamite Duke Dynamite Dux E.D.F Earth Defense Force Elevator Action Elevator Action Returns Escape Kids Hachoo! Heavyweight Champ Highway Race In Your Face Legend Of Makai Mario Bros Mechanized Attack P-47 - The Phantom Fighter Plus Alpha Rock 'n Rage Rod-Land R-Type Leo Saint Dragon Shingen Samurai-Fighter SDI - Strategic Defense Initiative Super Space Invaders 91 The Astyanax The Combat Tribes The Tin Star Thunder Hoop Thunder Zone Water Ski Wild Western Wrestlewar WAC Le Mans 24 WWF Superstars Games now with sound or improved sound Asterix Atomic Boy / Wily Tower Batsugun / Batsugun Special (Partial sound) Bells & Whistles / Detana!! Twin Bee Chequered Flag City Bomber Congo Bongo Dogyuun (8/25/1992 location test) Escape kids Hachoo! Haunted Castle / Akuma-Jou Dracula Hexion Inferno Kick Goal Kitten Kaboodle / Nyan Nyan Panic Knuckle Bash (Partial sound) Lighting Fighters MagMax Parodius DA! Punk Shot Rim Rockin Basketball (commentary voices) Rollergames R-Type Leo Sunset Riders Teenage Mutant Ninja Turtles 2 The Simpsons Thunder Cross 2 Trojan / Tatakai No Banka Vendetta Wonderboy III - Monster Lair (Set 1) Games supporting new and improved samples Congo Bongo Sega games with improved sound via UPD7759 core update Alien Syndrome Altered Beast Aurail Bayroute ESWAT Cyber Police Golden Axe Passing Shot Riot City Shinobi Sonic Boom Time Scanner Games with protection fixes Chequered Flag Contra / Gryzor Solomon's Key Sunset Riders Teenage Mutant Ninja Turtles 2 Thunder Cross Games with improved performance Demon's World / Horror Story Fire Shark / Same Same Same Hellfire Out Zone Rally Bike / Dash Yarou Truxton Vimana Zero Wing Source Changes Updated tecmosys.c to MAME126 both Deroon DeroDero and Touki Denshou - Angel Eyes are now playable [Haze, Arcadez, dink] Sorted a gfx niggle with Mario Bros where the screen would shake incorrectly left/right rather than up/down when you hit the POW box [MAMEDEv, arcadez] Fixed some missing graphics in Beast Busters and Mechanized Attack then sorted sprite priorities on level 2 in Beast Busters [bmcphail, dink, arcadez] Improved the C-Chip protection simulatons for Bonze Adventure and Operation Wolf [arcadez] Added Konami 007452 multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra/gryzor during the 3D Sections of the game [arcadez] Backported Haze's changes from MAME119.u3 fixing the background colours in Dynamite Duke / The Double Dynamites [arcadez] Fixed level four crash in Thunder Hoop due to previously unknown refresh rate protection in both games [MAME Dev Team, arcadez] Fixed lightgun calibration plus some graphical and sound niggles in Beast Busters [arcadez, mahoneyt944] Fixed graphical priorities in Thunder Hoop by using bigkarnak video update call [dink, arcadez] Disabled palette banking for R-Type leo - fixes invincibiliy flashing [Haze, arcadez] Added support for rare, Ms. Pacman Twin (mspactwin) simultaneous 2 player play [arcadez, grant2258, mahoneyt944] Added Marble Madness II (prototype) to the batman driver [Haze, MistyDreams, dink, iq_132, arcadez, mahoneyt944] Added Fantasy Zone II - The Tears of Opa-Opa (fantzn2x) to system16 driver [MistyDreams, mahoneyt944, arcadez] Added Action Fighter Sega System A unprotected set to the system16 driver hooked up the inputs and sound plus some new gfx calls game now playable [arcadez, mahoneyt944] Updated Sega System 16 code and the UPD7759 sound to MAME72.u1 fixing many graphical and sound issues in the games [arcadez] Improved the sound for Congo Bongo by adding new samples and reclocking the 2nd SN76496 channel to fix the drums tempo [MAMEDev, arcadez] Fixed broken sound for the classic Williams game Inferno by backporting a sound cpu hack from later MAME [Aaron Giles, arcadez] Added a new hack to fix the lights dont go out when shot in Elevator Action Returns and clones which doesn't break the gfx on the game ending [dink, arcadez] Updated the Irem GRA20 soundcore to MAME 81 which fixes missing voices and improves the sound more generally for R-Type Leo [arcadez] Fixed totally broken music and sfx in Trojan / Tatakai No Banka by backporting some code from later MAME [arcadez] Fixed Gunbird 2 from randomly crashing by adding a hack to the psikyosh driver [arcadez] Tweaked the fake prio prom values for 64th street as per later MAME to fix some graphical niggles [arcadez] Added Nicola Salmoria's fix for the butterfly freeze time powerup in Super Space Invaders 91 [arcadez] Added Opa Opa, Megumi Rescue, Slap Shooter and Tetris to the Sega System E driver [MAMEDev, arcadez] Hooked up missing player 2 inputs for Opa Opa and Tetris in the System E main cpu memory map [arcadez] Added some mirror hacks so that Avengers In Galactic Storm now works [grant2258] Fixed Hyper Duel from crashing once you started a game [arcadez, KMFDManic] Backported some K051649 and K053260 sound improvements for many Konami games from later MAME [arcadez] Added multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra during the 3D Sections [arcadez] Added support for Powerup Baseball the Midway prototype to itech32.c [arcadez] Fixed collision logic in Thunder Cross [arcadez] Updated the Konami Core to MAME78 for some graphical and protection improvements [arcadez] Added two bootleg versions of Final Fight the 3 player game and the play as any character hack [arcadez, BritneysPAIRS] Improved the sound in MagMax [arcadez] Fixed Popeye crashing and the Water colour by correctly masking the tile attribute [arcadez] Updated some parts of the Taito SJ code to MAME 103 vastly improving the emulation for Elevator Action, Jungle Hunt, Sea Fighter Poseidon and more [MAME Dev, arcadez] Fixed an issue where Space Seeker would not coin up and start due to a previous commit which added an invalid input game now playable again [arcadez] Stopped Space Cruiser from crashing on the asteroids level and added the dedicated button for the continue mode [MAMEDev, arcadez] Fixed Jungle Hunt / Jungle King / Pirate Pete from crashing on the last level [MEMEDev, arcadez] Fixed broken sound in Hachoo and Kick Goal plus sorted some graphical priority issues for 64th. Street - A Detective Story [MAMEDev, arcadez] Added sprite buffering to the megasys1 driver improving the gfx for 64th. Street - A Detective Story, Avenging Spirit, Chimera Beast, Cybattler E.D.F. : Earth Defense Force, Hachoo, In Your Face, Legend of Makai, P-47 - The Phantom Fighter, Ninja Kazan, Plus Alpha, Rod-Land, Saint Dragon Shingen Samurai-Fighter, The Astyanax + more also added missing prio prom dumps for the games that did not have em already [MAMEDev, arcadez] Ported across the mame2003+ ddragon3 driver for some graphical improvements for Double Dragon 3 and The Combat Tribes [arcadez] Added support for the Japanese version of Double Dragon 3 to ddragon3.c [BritneysPAIRS] Updated the V60 cpu to MAME75 which fixes some Sega and Jaleco games including OutRunners [arcadez] Added support for Dogyuun (8/25/1992 location test) to the toaplan2 driver this version has full sound and music [arcadez, grant2258] Switched Contra to use the HD6309 for the main CPU to get rid of slowdowns and fix a crash after 2nd enemy base [arcadez] Backported a fix from later MAME which gets rid of sprites sticking on the screen in Contra [Kale, mahoneyt944] Fixed missing commentary voices and correctly hooked up player 3 and 4 inputs for Rim Rockin Basketball [arcadez] Fixed some graphical niggles and hooked up full sound and music for IREM's Atomic Boy / Wily Tower [MAMEDev, arcadez] Fixed WWF Superstars bad sprites with some of Randy Macho Man Savage moves eg back suplex etc etc [MAMEDev, arcadez] Hacked around some game breaking protection calls in Solomon's Key which could make levels unplayable [MAMEDEv, arcadez] Added Aladdin, Bare Knuckle II, Bare Knuckle III, Juezhan Tianhuang and Super Bubble Bobble (Sun Mixing version) to the segac2.c driver [arcadez, mahoneyt944] Fixed SN76496 sound in Super Bubble Bobble (Sun Mixing) and ported across from MESS extra genesis input code so that Aladdin, Bare Knuckle II + III are controlable [arcadez, dink] Added three Sega games Head On Channel, Oo Parts and Sega Sonic Bros to the segac2 driver [arcadez, grant2258] Added partial sound for Batsugun and Knuckle Bash plus fixed some graphical problem in Batsugun [arcadez] Ported some video improvements from shmupmame which brings all the Toaplan1 games up to full speed with no frame rate drops [ShmupMAME, arcadez][/quote] link for emulator(includes sourcecode) [code]https://1fichier.com/?lbjckf7tfl1qsx92h4x8[/code] mirrorlink [code]https://www.sendspace.com/file/g7wh5j[/code] link for new roms added [code]https://1fichier.com/?ild0oq9gy6loz7gynx5o[/code] mirrorlink for new roms [code]https://www.sendspace.com/file/m5nkc9[/code]
    1 point
  4. hello, do you play with a game in mvs using the music from its CD version? have I understood correctly, how do you do it?
    1 point
  5. Eh, feedback after all ! Ok well I won't discuss this, if somebody finds it useful it stays, just be careful at your settings, and if you have a doubt erase the config file to return to default settings.
    1 point
  6. Maybe you have set the option in sound options "always stop neocd music while loading" to No ? Actually I should have removed this option long ago, I added it out of curiosity to see if it could be useful sometimes, but for the original hardware it's totally impossible not to stop the music while loading because both require reading from the cd. This option is always to "yes" by default, just make sure yours is. After checking this option is from before 2009, which means before the start of the git log, I expected to get some feedback from it but since the feedback never came, I just forgot it. You are the 1st one who might have used it by mistake !
    1 point
  7. You'll notice a problem only if your soundcard doesn't use 44.1 KHz by default, if it does then there is no problem. The crash happens very fast in the intro sequence, as soon as the 1st leave appears. (errr, it's actually a petal !) Released a new binary for that, 0.96.4, just 1 line added but it fixes this crash : http://raine.1emulation.com/download/latest.html It's related to the changes done for sdl2, previously the soundcard was just opened in 44.1 KHz for neocd, no matter the configuration.
    1 point
  8. Thanks for posting, at least it proves that romhacking still accepts new entries, and this one is massive indeed. I'll take a look later, but it requires to find the same version he mentions with the given sha32, so it might take some time. Thanks for the info anyway ! Yeah found the original bin without too much trouble, some sites have the patched bin already. The xdelta patch applies without any trouble and is very fast, the surprise is that the resulting bin file is actually smaller ! But yeah it's still a 2352 bin file. I found a crash in raine if using all bin files for audio like here and the audio requires some conversion because the soundcard is configured for something like 48000 Hz, and these files are for 44100 Hz, it's a stupid bug, just 1 forgotten line, but it's still a crash, it's fixed in git, if somebody else has the problem I'll make another binary. Except that yeah, high quality patch, it took forever to make, and the guy had to be incredibly motivated to spend so much time on it, respect for the work done. Like most people I had played enough with the version released 10 years ago (already !) to understand that the game was very basic and a disappointment, which was probably the reason why there was never any official translation... But still, it's an impressive work he has done here. I remembered I needed some cheats to disable the automatic fights just not to become crazy with ultra easy repetitive fights all the time, since he changed some things for the eu/us version, you might have more chance, I didn't try that. And indeed you have some soft dipswitches now, you can access them in "neocd options", there was nothing usable there before, I doubt the choice of ps1 / saturn elements was in the original japense iso. Great work for sure !
    1 point
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