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  1. Not related at all to raine, but for those who missed the news, zelda (a link to the past, the snes version) was recently reverse engineered, that is the rom was converted back to some C source, which is quite a feat, clearly the people who did that really loved that game to spend so much time on it. It produces some impressive result, take a look there : https://games.slashdot.org/story/23/02/05/0225219/legend-of-zelda-a-link-to-the-past-reverse-engineered-for-linux-switch-mac-and-windows (and follow the links to the github site, for linux I compiled the thing in a matter of minutes, it's very small in today standards). And sorry but lately I have been spending a lot of time on heroes3 (https://heroes3wog.net/heroes-3-launcher-download/) I discovered that I missed a whole part of this game some 20 years ago, and I am doing some catching up ! It's amazing how this game remains so good after all this time !
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  2. * MAME 0.251 - https://www.mamedev.org/release.html * SDLMAME 0.251 for Ubuntu - https://sdlmame.wallyweek.org/download/ * GroovyMAME 0.250 switchres 2.002n - https://github.com/antonioginer/GroovyMAME/releases * MAME 0.251 for RPi - https://stickfreaks.com/mame/ * WolfMAME 0.251 - https://github.com/mahlemiut/wolfmame/releases * NegaMAME 0.251-1 - http://babelsoft.net/products/negamame.htm * Raine 0.94.10 [Arcade] - https://raine.1emulation.com/download/latest.html * AppleWin 1.30.13.0 [AppleII] - https://github.com/AppleWin/AppleWin/releases * Altirra 4.10 [Atari 8-bit] - https://virtualdub.org/altirra.html * Yape 1.2.2 [Commodore Plus/4] - http://yape.homeserver.hu/ * XRoar 1.3 [Dragon64/Tandy Color Computer] - http://www.6809.org.uk/xroar/ * Emulicious (2022-12-31) [Multi-system] - http://emulicious.net/news/ * PPSSPP 1.14.4 [Sony PSP] - http://www.ppsspp.org/downloads.html * Erockus 10.5 [Front-end] - http://erockus.elementfx.com/arcade.html
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  3. Hello, everyone. I would like to share some cheats for Raine. I am focusing on the old fighting games to make them more console-like, i.e. adding the versus mode or practice mode, etc. If there are any new cheats or update, I will upload them here. Street Fighter Alpha (Phoenix Edition, sfad.zip): (Updated on 21 Jan 2023) https://drive.google.com/file/d/1QHScJsE7SKSr5jQGSF1LaBPxBU2P0bpp/view?usp=share_link Real Bout Fatal Fury Special (rbffspec.zip): (Updated on 8 Jan 2023) https://drive.google.com/file/d/1w4Uu8jKu7heY7hiW9HR5Y17lS8Rhz7y4/view?usp=share_link
    1 point
  4. Hello, share a new cheat for Street Fighter Zero 2 alpha (Asian Phoenix Edition, sfz2ald.zip). Just like before, it includes a Console Mode cheat: Activate the cheat at start-up. On the title screen, press up or down to select modes: Arcade, Versus, Training, Survival, Akuma/Gouki, Dramatic Battle. In training mode, press select and then start to select character. You don't need the second controller for selection. Shin Akuma/Gouki is unlockable by start button in all modes. The coin button is used for pause game during battle. Beside this, there also a few cheats for changing the background color in Title Screen and Player Select Screen: *Green Player Select Screen: It is the color used in the original alpha 2. Activiate and then close it. The effect will be lasting until the emulator is closed. This work on the modes that originally have yellow Player Select Screen. Effect can be overrided by 'Blue Player Select Screen' or 'Special Player Select Screen'. Blue Player Select Screen & Special Player Select Screen: They are original used in the hidden modes. So, these two cheats work on the non-hidden modes only. *Brown Title Screen: It is the color used in the original alpha 2. Activiate and then close it. The effect will be lasting until the emulator is closed. *Light Blue Title Screen: It is the color used in the alpha 2 Gold. Activiate and then close it. The effect will be lasting until the emulator is closed. Stop Flashing on Title Screen: use when necessary... P.S. there involves hacking of rom image for the cheats with *, so it is best to follow the instruction as stated. https://drive.google.com/file/d/1PGKQeUTF4FlkysSGN-32BodB84Si_2Yu/view?usp=share_link
    1 point
  5. 1 point for a way to display this with hands on a game controller, now not sure a scrolling line would be great, it comes from mame and sometimes it's a message on many lines, so watching the whole thing scroll would not be super nice anyway... !
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  6. Just click on the line one day... ! why do you think it's flashing ? To be clicked !!! But there was an error here that I didn't notice from the conversion from sdl1, the bg color of the text has become green instead of blue, it's a common bug in the color conversions, it's fixed in git.
    1 point
  7. Hello, mer-curious, it seems that i am misunderstanding the winning quotes you are talking about. You means the game cannot display the japanese text in the winning screen, right? I didn’t experience this problem in sfad.zip, but happened in the sfz2ald.zip (street fighter zero 2 alpha asian Phoenix edition). However, I don’t know what cause the problem. (So sad that I notice the problem after I finished the console mode script for sfz2ald.zip.)
    1 point
  8. Hello, mer-curious, my cheat also work on street fighter zero, i mean switching the region to japanese in the phoenix edition rom. However, on the menu, the word “akuma” is not changed to “gouki” automatically. Yet, you can open the txt file and edit it yourself. Search the text #akuma/gouki# and you will find a part with comment like #$41/$47# on each line. Here deal with the menu text for akuma/gouki. The number($) on the left side of the comment is for the us version (akuma)and right side for jp version (gouki). Use these number on the poke instructions, there are totally 4 letters needed to changed. P.S. Will try to add more important information on the cheat file. P.S.2 I also prefer to play on the japanese version, as there is special bgm in the dramatic mode. But the us version seems more common…….
    1 point
  9. Thank you for trying the cheat.
    1 point
  10. Quite impressive job, congrats !
    1 point
  11. Hello, just update the cheat for Street Fighter Alpha (phoenix edition, sfad.zip). Now, the "vs mode"," training mode"," pause" are combined into one: "Console Mode". And the "Enable Bosses" keeps seperated. (*The “console mode “ cheat does not work in free play mode in which the title screen is skipped. In my cheat, you don’t have to worry about the credit.) Features and how to use: Enable the cheat at the startup. Then the title screen becomes the menu screen. Press up or down to select the mode. There includes a few modes: Arcade, Verus, Training, Akuma/Gouki, Dramatic. Training Mode: After player 1 have chosen character, then controller 1 can use to select character of player 2 and vice versa. To change character, press the coin button first and then start putton (no more "New Challenger" screen in the update.) Versus Mode: Not rely on savestate after the update. Akuma/Gouki, Dramatic Mode: these are included in the original txt file. I just add them in the “console mode” cheat. Pause function: the coin button to pause game during battle is included in the "Console Mode" script. Enable bosses: press down button in the ?box to select the 3 bosses. It is just like the ps or ss version (after entering the codes for the first time.) Please find the download link at the first post of the topic.
    1 point
  12. Good, without changing the actual rom file, people will feel more comfortable to use the cheat. Also, I just test my cheat in ngcd, it is not compatible (but many thing still work), as you said, the rom address $8d5d becomes some other thing in ngcd.
    1 point
  13. Hello, Tux, mer-curious. Following the advice of yours, I add some comment at the bottom of the cheat screen which normal player better to know about it. For the rom part that i patch ($8d5d), is about changing the p2 input to controller 1, that why in practice mode, users can control p2 after choosing character. As i mention previously, if restarting the game or closing the cheat during that short period of time that the control of p2 is changed, it is not restored to normal until closing Raine and reloading the rom. But now this problem is solved in a new version below. The rom patched part always return to normal as starting (restart) the game or closing the cheat. Any one interested in my cheat of rbffspec, please update here: https://drive.google.com/file/d/1w4Uu8jKu7heY7hiW9HR5Y17lS8Rhz7y4/view?usp=share_link
    1 point
  14. Yep I second the opinion of mer-curious : comments welcome ! Most of the scripts currently in raine are from a conversion from mame, and there are not lots of comments (sometimes there are texts introduced by comm which appear at the bottom of the screen when you select the cheat...). Anyway I added the ability to add comments anywhere on a line starting by ; or #, and here you are even patching the rom from what I saw, and I have no idea what most of these poke do, that's where I see you are an expert at doing these patches, but comments are really most welcome here...
    1 point
  15. Hello, here is my sound association list, the tracks used is from the ngcd, except a few of the tracks are modified or from other source. Please use the "Replace" function in Notepad to change the file path and file name. Copy the games you want to the games.cfg Updated on 8-10-2022: https://drive.google.com/file/d/11JF037EjW0lR9e-NUMDmweNXhrJvdQ8m/view?usp=sharing Games include: kof94-99 Fatal Fury 2, special, 3, real bout, real bout special, real bout 2 Art of fighting 2, 3 Samurai Shodown 1-4 New games: (8-10-2022) Last Blade (without the tracks of ambient sound) Last Blade 2 (the first 10 tracks are ambient sound, which I suspect they are the same as the ost) Amendment: (8-10-2022) Samurai Shodown 3 & 4 Thanks to mer-curious sharing his list before. The kof96-99, aof3 & last blade 2 are from his work.
    1 point
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