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  1. HBMAME 0.245.10 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-03-13 0.245.10 New Games --------------------------------- - [240ptest] 240p Test Suite - [ckongpt2s01] Crazy Kong with DK colours and graphics - [looptrsp] Looptris Plus (2022-12-24) - [pitfall2u01] Pitfall II trainer (2002-10-15) - [pollen] Pollen Angel - [sf2mix] Street Fighter II: Champion Edition (Mix 1.3) - [vr01] Virtua Racing Rival Edition V7 (2023-02-22) - [xeviousn] Xevious (NeoGeo, beta 1, 2023-03-07)
    4 points
  2. HBMAME and HBMAMEUI 0.245.10 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  3. There's a late patch coming through, so 0.253.1 will be released soon. Please wait for a day or 2.
    1 point
  4. Still no idea, what's this text box which disappears while in pause he talks about ? It's unlikely it was something from the gui because he wouldn't find it in nebula then, so I don't know what it is, in pause the screen is drawn normally... ! Anyway as I said, just forget it, outdated.
    1 point
  5. You mean the part which is stroked now ? (a line going over the whole section, that's the only place where he talks about neoraine and pause). Oh well time flies while he's doing his things, neoraine is now ancient history, this is totally outdated stuff. And for me the translation is finished enough as it is now, I was able to play the game enough to determine that finally, it's not a good game, even compared to the worst final fantasy (a reference in the jrpg category) it's still very bad (and not having videos is ok). Plus the guy never comes here and we are supposed to find his threads all over the internet ? Just forget about all this, it's not worth it. I mean if someone wants to spend time on it, no problem with me, but it will certainly not be me. By the way most of the translations functions added to raine were for the sdl1 version, they have not been tested in ages and are probably mostly broken in the sdl2 version, I should probably remove all of them, they have become useless, but I just leave them in case maybe one day they will be useful for something else, after all it doesn't make any harm. But congratulations for finding the thread anyway !
    1 point
  6. I didn't own the 3DO since it was uncommon in my country. But two of my friends owned it, so I had the chance to tried this expensive console. At that time, I was impressed by the graphic and the arranged soundtrack of this version of super street fighter 2x, especially the energetic character select bgm. I think many people have good memory on this version. By the way, I also slow down my work a bit recently, but I still want to create the console mode script for all cps fighting games.
    1 point
  7. You owned a 3do ? Just heard of it, never seen one ! It was quite famous in its time... Sorry been quite busy lately, didn't have any time or motivation to do new stuff for now, will probably return to it later... !
    1 point
  8. Hello everone, share the console mode cheat for Super Street Fighter 2x (turbo) (Japanese Phoenix edition, ssf2xjd.zip). This work in the same way as my previous cps2 script, except there are something new: - the 'insert coin' text is change to 'press start', and it can really starting the game by the start button. -in the menu, all the modes are shown together, there is a dot to indicate which mode is in select. In addition, there is the 'Enable Akuma/Gouki' cheat, where akuma is selectable by highlighting ryu and then press the three punch buttons together. https://drive.google.com/file/d/1KikdagFHHl5TGADzpxU891-NCVTV19C5/view?usp=share_link P.S. The Company text are moved to the bottom of the screen which result in the credit text can not be seen now (I don't know if everyone like this change but there is infinite credit in the console mode) The name of the modes follows the 3DO version. (I hope someone still remember this version.)
    1 point
  9. Nonag is the colloquial name given to modifying the source to prevent the red or yellow screens telling you that the game doesn't work. Even though mame devs don't like it being done, it's completely legal to do. It can usually be done with a one-line patch to the source. In ARCADE64, it can be switched on/off with a few clicks. To set this up, click on Options, Default Game Options, Advanced. Find the slider "Seconds to run" and adjust it to exactly 1. Click OK. Now you can run any game without being "nagged". Of course, don't turn this on then start complaining that so-and-so game doesn't work. How does it work? MAME has a feature that suppresses the warning screens if you use the -str option to run a game for up to 300 seconds. This is checked in 2 places: line 419 in src/frontend/mame/ui/ui.cpp to see if the warnings should show or not, and line 987 of src/emu/video.cpp to see if the time is up and so terminate. All that's been changed (in video.cpp) is instead of checking for str != 0, we check for str > 1. So if you specify exactly 1, the game never ends. Another way to get rid of the warnings all the time (you can't turn it on/off) is to instead comment out the above-mentioned line 419 in ui.cpp . I think some other derivatives have more complicated arrangements, but as you can see it's a simple thing to do. HBMAME is 99% working games with no warnings, so there isn't really any point adding a nonag facility. The greatest benefit would probably be for standard MAME, because 66% of the machines are marked as not working, and in addition many more have the yellow screens.
    1 point
  10. NeoRaine has been merged into raine in 2013 ! you are 9 years old, yeah ! Anyway download the latest raine, I just uploaded a new 0.93.5 by the way, download also the corresponding dlls (32 or 64 bits), then you just need to launch the game, and once it's started you should see the cheats either by returning to the menu and choosing "Action replay cheats", or by pressing Alt-C by default while inside the game. by the way there was some partially translated samurai spirits rpg, enough to be playable in english. I thought it was uploaded somewhere here, but I can't find it, it's an old file already, 2014, it replaces the default files in the iso, if you don't have it tell me and I'll put that somewhere...
    1 point
  11. small update [quote]here is a little update for those that could not do without the Sega Y-Board games, there are also a couple more fixes ported across from MAME2003+ for Taito's Superman and Twin Hawk which unknown until recently were always broken in MAME84, just delete your previous save and drop these xbe's over the top of your MAMEoXtras build enjoy.[/quote] MAMEoXtras 2021 Final Bonus [quote]Whats New in MAMEoXtras 2021 Final Bonus Added support back in for the Sega Y-board games Galaxy Force 2 G-LOC Air Battle Power Drift Rail Chase Strike Fighter Games with graphical improvements Superman Twin Hawk Games now with improved sound Twin Hawk General Fixes And Improvements Fixed missing and or broken graphics in Superman and Twin Hawk [arcadez] Fixed some sound niggles in Twin Hawk [arcadez][/quote] link [code]https://www77.zippyshare.com/v/4rHxVD4o/file.html[/code] mirrorlink [code]https://1fichier.com/?itvgxg6hab1narlk033d[/code]
    1 point
  12. NestopiaX '21 by XtecuterX73 NES/FDS emulator for xbox. [quote]Welcome to the re-branded NestopiaX '21! Due to the sheer amount of fixes,tweaks and improvements over the past decade the name has been changed.Included are many changes, fixes and a few features.[/quote] [quote]1.) Added support for MMC3 Big CHR-RAM Board (Rdanbrook) 2.) Updated VRC-7 instrument dump (NUKE.YTK) 3.) Added emulation of the upper bits of registers 5103 and 5102 MMC3 4.) Added support for Mapper 30 (Mystic searches, Troll burner) (retro-wertz) 5.) Added support for Mapper 28 (Twin Dragons) (retro-wertz) 6.) Added support and improve MMC5 emulation accuracy for Sim City Nes Prototype (Rupert Carmichael) 7.) Added support for Mapper 31 INLNSF 8.) Added option to Boost nes sound emulation. Can be found in sound options menu 9.) Pass test: apu-reset/len/ctrs enabled (Rupert Carmichael) 10.) Pass test: blargg_ppu_tests_2005.09.15b/power_up_palette (Rupert Carmichael) 11.) Correctly implement opcodes 9C and 9E (Rupert Carmichael) 12.) Correctly count cycles and write correct value to 0x4017 on soft reset (Rupert Carmichael) 13.)Tweak hard reset cycle timing (Rupert Carmichael) 14.) Fix mapper 71 Behavior (Rupert Carmichael) 15.) Implement full behaviour of Mapper 156 - fixes Janggun-ui Adeul/General's Son (Rupert Carmichael) 16.)Handle correct SOROM Reset and Save/Load behaviour - fixes saving in Genghis Khan, Nobunaga's Ambition, and Romance of the Three Kingdoms. (Rupert Carmichael) 17.) Correct FDS IRQ behavior. ALL KNOWN FDS GAMES NOW WORKING. (Rupert Carmichael) 18.) Implement correct VRC2a CHR bank selection (Rdanbrook, Rupert Carmichael) 19.) Improvements to Tengen Rambo Mapper emulation (fixes shinobi, skull and crossbones shaking screens) (Rupert Carmichael) 20.) Implement mirroring for UNL-KOF97 - Fixes boogerman II (Rupert Carmichael) 21.) Implement Mapper 307/KS7037 Metroid FDS Conversion (Rupert Carmichael) 22.) Implement Mapper 306/KS7016 Exciting Basket FDS Conversion (Rupert Carmichael) 23.) Added the toggle for Saturation from the PC NEstopia port. Can be found in NTSC filter options for now. 24.) other fixes/emulation tweaks/xbox side fixes/code cleanup i forgot, eh!?[/quote] link [code]https://www21.zippyshare.com/v/uvdiVzu5/file.html[/code] mirrorlink [code]https://anonfiles.com/4c04zbl0u5/NestopiaX_21_rar[/code] mirrorlink [code]https://1fichier.com/?oeblqet8a245hkg4gy53[/code]
    1 point
  13. some new hacks of soul calibur 2 and dead or alive 2 ultimate have been released this week. soul calibur 2 destiny info. The Mod is 90%done its v1 i may be realising v2 The Mod contains +New costumes and 8 costumes to some chars and some other costumes by NH +3 new guest chars heihachi,kazuya,link +heihachi moves hacked to xbox +5 new stages created by me +the other stages recolored by me +New Bgm {alot of rock music metal and some goa trance and some LP]} +New backgrounds +new lifebars Bugs Taki 7 or 6 costume is buggy Heihachi s wep nuchaku i buggy u must select new!!! some stage are buggy Gameplay video quality aint the best. this is a great hack with new backgrounds and chracter costumes,also links moves from the gamecube version has been mapped to one of the characters along with heihachi from the ps2 version and kazuya from tekken 5. dead or alive 2 ultimate info. again all new costumes for all the characters and some new backgrounds. soul calibur 2 reloaded info. this is an older hack of soul calibur 2 but still bloody good. info. Features: Extra costumes for EVERY character Mortal Kombat announcer Heihachi's moves from the PS2 version have been mapped to Necrid (This actually works REALLY well. The glow from Hei's gauntlets has been transfered over, the moves really fit Necrid as well. Also, it looks badass having him clench his lead hand (giant claw) over and over again like Heihachi does. Really smart idea doing that.) New lifebars and win markers Updated stages: New colors, artwork. ETC... New title screen... and more! Known bugs: Game freezes if you completely cycle through Berserker's costumes Team battle/extra team battle are known to freeze Survival mode anouncer starts glitching out after around round 15 or so. Example: instead of "Round 18, fight!" it's like "Round *DISTORTION* fight!" Slight *pop* sound when first character starts his/her opening match routine gameplay all characters unlocked. also there is a good chance of a mod of bloody roar extreme coming soon.
    1 point
  14. AdamX Colecovision / Adam Emulator for Xbox v6 Interface Related Changes Dummy/Lockdown Mode Settings In Game mapping usage prevention New SAMBA code thanks to madmab for this release.
    1 point
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