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  1. HBMAME and HBMAMEUI 0.245.19 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    2 points
  2. HBMAME 0.245.19 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-05-18 0.245.19 - New compiler version: GCC 13.2 - Dropped support for universal bios before 3.0 New Games --------------------------------- - [breakrev08] Breakers Revenge (Extra) - [ckongpt2s02] Crazy Kong Part II 2023 revision - [dkong22] Donkey Kong (hitboxes) - [dkong23] Donkey Kong (hitboxes and sprites) - [ffight04] Final Fight (Framework, 2022-01-25) - [gladmortd] Gladmort (Demo) - [karnovr04] Karnov's Revenge (Revolution v0.1) - [kodu04] The King of Dragons (910910U, Tough Plus, 2021-06-22) - [oldsps28] Oriental Legend 2 (New Revision CN) - [samsho2pe] Samurai Shodown II (Perfect v2.0, 2024-05-01) - [sfa2s11] Street Fighter Alpha 2 (960430U, Ultra Edition) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.29) [zero800] - [wakuwak7s05] Waku Waku 7 (Enhanced, 2023-06-06) - [yoyoshkn] Yo-Yo Shuriken
    1 point
  3. MAMEoXtras Even More Odds N Ends Important Please note try as we might we could not find a vmm value that would work for Cyborg Force but fear not it will work if you turn on the default vmm via the emu options. just remember to switch it off again after playing as to make sure all your other games which require vmm will still boot correctly. New games now supported Cyborg Force (NeoGeo) Top Roller Games Fixed And Now Playable Exerion (game breaking protection issue sorted) Hammer Away Games with graphical improvements Chinese Hero Hammer Away Performan Sky Lancer Wild Fang / Tecmo Knight Games with sound improvements Bomber Man World (World) Go Go! Mile Smile / Susume! Mile Smile Karate Champ New Atomic Punk - Global Quest (US) Performan General Fixes And Improvements Fixed missing graphical layer for Hammer Away in the Sega System 18 driver so it is now playable [grant2258] Emulated a missing graphical effect for Wild Fang / Tecmo Knight the screen now shakes when enemies break through walls and you land after a big jump [arcadez] Fixed Player 2 Start Button for Namco's Tinkle Pit [MAMEDev, arcadez] Added missing button 3 inputs for Strike Gunner S.T.G used to combine both ships into one during a two player game [MAMEDEv, arcadez] Updated the protection code for Exerion to prevent the game from ending should you die at anytime after the first bonus round [MAMEDev, arcadez] Added a new game Top Roller to the yamato.c driver and reworked the cpu encryption making it compatable with the MAME78 codebase [grant2258, arcadez] Fixed some graphical niggles with Chinese Hero on level 7 [MAMEDev, arcadez] Improved the sound for Go Go! Mile Smile / Susume! Mile Smile by adding sound banking and reclocking the sound and CPU speeds [MAMEDev, arcadez] Fixed some grahical niggles throughout the game and with the cocktail mode for Orca's Sky Lancer [MAMEDev, arcadez] Added support for Cyborg Force to the NeoGeo driver [arcadez] Fixed broken sound and incorrect background graphics in Performan [MAMEDev, arcadez] Fixed sound clipping in Karate Champ [MAMEDev, arcadez] Fixed sound samples not playing in two versions of Bomber Man namely Bomber Man World (World) and New Atomic Punk - Global Quest (US) [MAMEDev, arcadez] link(includes new roms) [code]https://www.sendspace.com/file/2ib7c7[/code]
    1 point
  4. Yeah and the heat became deadly in Brazil too, I guess you don't think about video games when it's getting so hot... How much was it already ? I think it was about 60° C felt, some good 40°C base + 20° C felt because of > 90% humidity, you could call that the suburb of hell... ! Anyway you are probably seeing the end of it for now for this year, and it's going to be our turn... for now we are lucky... !
    1 point
  5. The default keys for save states changed in MAME. Read: https://docs.mamedev.org/usingmame/defaultkeys.html Looks like you are pressing LeftShift F7. If the keys are not working as documented either delete cfg/default.cfg, or change the key definitions via Tab, Input Settings, Input Assignments (general).
    1 point
  6. In the old days (!), I used something very convenient for that, electric fence, it just created a crash as soon as a read or write was done outside a normal area, then you just used a debuger to find what line triggered this exactly. But the problem is that multi threaded programs are not supported by electric fence and these days everything is multi threaded (quite normal with all the cores in the cpus now). And so I was left with sub optimal ways to try to debug memory stuff in raine for years. I tried some, like memwatch which can have its uses, but doesn't track everything so it's a lot less useful than what I had before. Then with clang came -fsanitize=address, a compiler command line argument, which is now handled by gcc too. And this thing works amazingly well ! Most of the asm code is even supported (except the 68020 stuff mostly). I should probably have spent more time playing with this when I added clang support, but I had a lot of stuff to finish at the time. Anyway I finally tried this thoroughly and it produced quite a few fixes in git already : - for the okim6295, this stuff is very old but there was a clear buffer overflow for old_bank, I suppose since it was a small array it had some limited effect and didn't create any crash but it could have. That's the most serious one i got so far. - all the others are mostly read overflows and since it didn't crash it had no effect, but it's better to have them fixed anyway. These fixes are in git, and they replace memwatch in debug builds for now.
    1 point
  7. zelda3-xbox new port by calistex A reimplementation of Zelda 3 for the Original Xbox,ported over from the original project. more info,including release details here. [code]https://github.com/Calistex/zelda3-xbox[/code] link(includes game assets,ready to play) [code]https://www.sendspace.com/file/yh89wn[/code]
    1 point
  8. MAMEoXtras More Odds N Ends by arcadez [quote] New games now supported Beyond Kung-Fu (missing background gfx same as current MAME) Clockwork Aquario Donkey Kong Remix Mortal Race games fixed and now playable Kiki Kai Kai (via the new MCU dump) Virtua Racing games with graphical improvements U.S Classic Safari Rally Shuuz games now with sound Safari Rally games now with sound sample support safari rally games with emulation improvements Hooked up the M6801 protection mcu for Taito's Kiki Kai Kai fixing many issues in game eg broken enemies and game logic this game can finally be considered 100% in the emulation dept and fully playable. Improved the performance in Virtua Fighter and Virtua Racing by disabling debug logging calls in the Model 1 graphic code. general fixes and improvements Backported the MB86233 CPU added stalling support to the V60 CPU [grant2258] Hooked up the TGP logic data for Virtua Racing game now playable [grant2258] Added support for Clockwork Aquario to the segas18 driver [grant2258, arcadez] Added support for Mortal Race to the stlforce driver [mistydreams, arcadez] Backported a graphical fix from latest MAME to fix missing shadows in Atari's Shuuz [MAMEdev, arcadez] Fixed missing player 3 buttons in Final Fight Anniversary Edition [arcadez] Added support for Beyond Kung-Fu the super rare Kung-Fu Master 2 prototype to m62.c [MAMEdev, arcadez] Hooked up the M6801 protection MCU for Kiki Kai Kai game can now be considered 100% playable [MAMEdev, arcadez] Speedup both Virtua Fighter and Virtua Racing by disabling logging calls in model1 gfx. [grants2258] Added missing color proms and decoding for U.S. Classic [mahoneyt944] Fixed colors and added sample support for Safari Rally plus added the World Version [mahoneyt944] [/quote] link [code]https://1fichier.com/?n8jsd9aiqdvx0il8b9ay[/code] mirrorlink [code]https://www.sendspace.com/file/izyty2[/code]
    1 point
  9. MAME72_Release11_2024 Odds N Ends An update to MAME 72 Release2 for the xbox 360 originally coded by lantus. new update by Arcadez compiled by wolf3s New games now supported 1943 - The Battle Of Midway Mark II Guwange Special Version Thunder Heroes Games Fixed and Now Playable Flower Kiki Kai Kai Super Slam Tennis Games now with Graphical Improvements Flower Storm Blade Super Slam Tennis Ultra X Weapons Games now with sound Super Slam Tennis Games now with improved sound Flower Taito M6801 Protection MCU Added missing mcu for Kiki Kai Kai which fixes multiple issues in the game broken logic and enemy attacks etc etc Source Changes Added support for 1943 - The Battle Of Midway Mark II to the 1943.c driver [arcadez] Added Guwange Special Version and Thunder Heroes to the cave.c driver [arcadez] Updated some parts of flower.c to later MAME fixing some major graphical problems also sorted an issue where the game wouldn't always start [arcadez] Filled out dips and enabled a little hack in the Flower sound core which prevents certain sound samples playing constantly [arcadez] Fixed the tile layers in Flower which were incorrectly reversed causing numerous gfx niggles throughout the game [dink] Added shadow support to the SSV video greatly improving the graphical effects in Storm Blade [arcadez] Fixed graphical corruption on left side of screen stage 3 onwards in Storm Blade and all stages in Ultra X Weapons [arcadez] Added some alt sprite drawing to the ssv video to prevent performance drops in some SSV games after the above updates [BritneysPAIRS] Hooked up the M6801 Protection MCU for Kiki Kai Kai fixing many gameplay issues this game can now be considered 100% in the emulation dept [arcadez] Added sound support for Super Slam Tennis fixed some graphical niggles and prevent the game from crashing after winning a set [arcadez] Added a new speedup for the Japanese version of IREM's In The Hunt [arcadez] link(includes sourcecode) [code]https://1fichier.com/?lc7ubrn67e5tlq33gyfy[/code] mirror [code]https://www.sendspace.com/file/gw2z3j[/code] link for new roms added [code]https://www.sendspace.com/file/cjygdb[/code]
    1 point
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