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  1. Today
  2. In case anyone wants to know if history.xml is supported, no it isn't. You'll have to use the dat format as I have no plans to support XML at this time.
  3. mer-curious

    Raine 0.91.11

    Yeah, I think it's related to the way Raine sees the connected pads in the PC. It binds the commands of P1 for the first pad it sees, and since the first in Windows is the xinput, it associates the P1 to the x360 controller and all my previous associations for P1 with my dinput pad are moved to P2. I generally use this pad for arcade games and the x360 controller to 3D games. I guess you'd have to have access to a normal dinput pad to reproduce this problem. I already use custom game inputs but the xinput replaces my config for these games too. It's a little pain to remap the inputs for all the games I had already them mapped, but I can live with that for now. I could also unplug the x360 controller before running Raine, although it's not something very user-friendly. Anyway, thanks for commenting on this. πŸ‘
  4. Robert

    ARCADE64 0.228

    In a word, no. You'll have to use the old format for a while, as I have no plans currently to accommodate XML.
  5. Hey Tux! Thanks for this test version! I've played a turn in Art of Fighting 3 with it and noticed no issues with the sound associations now, so I guess it's fixed. πŸ™Œ I've also played a turn with the sound commands turned off to see if there are places where the tracks speed up or slow down, but didn't find any. So I guess your speculation is right about these commands being implemented but never used (at least in this game). But it's great to know you could change the tempo in the mp3 files! I'll let you know if I ever find a game that does that. Finally, I found an easy way to reproduce the graphics corruption in AoF3! I had reported this issue a while back but never really investigated it. So now all you have to do is load the savestate (made with the sound commands off) and try to reload the same state sometimes (press F4 between 3~5 times) in order to eventually trigger the graphics corruption. Here's the file: https://drive.google.com/file/d/1WOvDdG7-Jhs8kjFY__0RzPguVqK8Nr6z/view?usp=sharing I can reproduce it easily here. Hopefully you will too! Thank you so much again for your fast responses! ☺️
  6. Insectoid

    ARCADE64 0.228

    is the new history.xml format for MAME 0.228 compatible with Arcade64 0.228? https://www.arcade-history.com/index.php?page=download
  7. Agard

    ARCADE64 0.228

    once again Thank You Robert for ARCADE 0.228
  8. https://hbmame.1emulation.com What's new in HBMAME ==================== 2021-01-27 0.228 New Games --------------------------------- - [endurorrc] Enduro Racer (RetroClinic bootleg) - [ooparts] Ooparts - [sf2mix96d] Street Fighter II: Champion Edition (Mix 0.96d) - [sf2mix99] Street Fighter II: Champion Edition (Mix 0.99) - [sf2mix99a] Street Fighter II: Champion Edition (Mix 0.99a) - [sf2rbpr] Street Fighter II': Champion Edition (Rainbow, bootleg, set 1, protection removed) by Rotwang - [troopyx] Troopy (improved graphics)
  9. MESS, MESSUI and MAMEUI 0.228 are released. https://messui.1emulation.com/ https://arcade.mameworld.info/messui Changes: - fixed art preview - fixed bug with some directories - NES: if an unemulated mapper is encountered, do not crash. - if a plugin can't be found, do not crash. - SNES: added smc extension for cartridges
  10. Yesterday
  11. Tux

    Raine 0.91.11

    Not sure about this, I don't use any fancy inputs here, I just have an old ps3 gamepad which works well but with a special driver in windows though. I guess the inputs would be better with sdl2, but there is a ton of unwanted changes to make to have this, so it's not going to happen soon... Normally you should be able to solve this by switching to custom inputs then save the inputs, say to directinput and x360 and then load the inputs you need when you need them. Sorry for the inconvenience otherwise, can't think of anything else for now. See the assocation thread, it's updated !
  12. Ok, obliged me to cleanup most of the commands for type 2, a lot of them are just ignored in fact. You get your own test exe for this, exe alone, 64 bits since that's what you use. Normally it works everywhere, retested your 3 save states with it, + kasumi selection. Also : I have a way to emulate the playing speed change, but do you know of any place in a game where the music changes its speed to test this ? It can be slowed down or accelerated, both are possible...
  13. Robert

    ARCADE64 0.228

    ARCADE64 0.228 is released. Download location: https://arcade.mameworld.info/ Changes: - none
  14. mer-curious

    Raine 0.91.11

    Hey Tux! Thanks for this new release. I've posted feedback on the sound associations fixes in the dedicated topic. I don't know if this is an issue, but I have Raine setup with a directinput controller, and I also have a x360 controller. When I have the x360 controller plugged to the PC, Raine replaces my config with the xinput, and my dinput bindings become the player 2. So I have to rebind my dinput pad again to the player 1 and delete them from the player 2. Another solution is unplug the x360 from the PC before running Raine. Is this an intended behavior for the inputs system, that is, it gives priority to xinput pads, regardless of your previous config? Thank you again for any help. πŸ‘
  15. Hey Tux! Thank you so much for checking this another one. I've downloaded version 0.91.11 and played a turn in KOF99 and gladly no issues so far with sound associations. As for Art of Fighting 3, I'm still experiencing a weird issue in which a track will play over the other (very weird!). You can check this by selecting the character Kasumi as your fighter and when you start the round, the character select screen track will continue playing together with the stage/character soundtrack! If you wish, here's a save state in the character select screen. Just select Kasumi as your character and you should see the bug as the round starts: https://drive.google.com/file/d/1kFxRlUAS-ctE9Y5wg1Eqa1wKAZS0-56n/view?usp=sharing It happens all the time here, so I guess you should reproduce it easily. Thank you so much again for investing your time in these bugs. I hope they can benefit other games and other Raine users. πŸ™
  16. Tux

    Cabal graphic glitches.

    probably, but it takes time... This one worked at a time I think no ? Oh well, I'll have a look then I guess... ! After a quick look, it's a super old driver that nobody touched in ages and it shows ! The text graphics had been badly dumped at the time and so it was using only 2bpp (should have used 4bpp !). I think the game worked better in 8bpp in the very old dos versions though... Anyway everything or almost should be redone in there, automatic rom loading instead of the painful decoding there, using graphic layers, and using the roms of some good dump... ! I never liked this kind of game so I never took the time to look into it. To fix these chars alone, should at least use a new rom for the chars, which will make the old romset incompatible. In short, it's a mess !
  17. I'm just thinking that "Cabal (Bootleg)" has been showing graphic glitches for ages. Is there anything that can be done about it?
  18. the rom madecis only a demo etc from the retro city rampage right?
  19. From 0.228: hbmame64.exe -> hbmame.exe hbmameui64.exe -> hbmameui.exe The 32-bit versions will have 32 appended to the names (hbmame32.exe, hbmameui32.exe). From 0.229: mame64.exe -> mame.exe - if you create a 32-bit mame, it will also be called mame.exe, just to confuse everyone. mameui64.exe -> mameui.exe - the 32-bit version will be mameui32.exe mess64.exe -> mess.exe - the 32bit version will be mess32.exe messui64.exe -> messui.exe - the 32-bit version will be messui32.exe Arcade32/64 will be unchanged. I will not be building 32-bit versions, nor testing that the above names will actually happen. If you build them and the names are wrong, just rename them.
  20. Agard

    ARCADE 0.227

    thanks robert
  21. Last week
  22. Tux

    Raine 0.91.11

    I hadn't planned to release this one, at least not now, but heh, I had an interesting fix for mer-curious and he has waited quite long for it, so... anyway here are a few of the changes : - sound associations fixes for kof98/99/garou and aof3, see mer-curious post - big toaplan2 update finally. Changes for the romsets : batridera becomes batriderja (mame name), added batsuguna (which is the old batsugun we had before if I remember correctly) and batsugunsp (which is really a special version and not a stupid clone), bgarreganv which was supposed to be a new version of battle garegga, but good luck to find what's changed inside, also bgareggat2 which is supposed to be "type 2", same comment, and bbakraidja which was the old bbakraid. kgpe becomes kingdmgp, same game but different crc for the rom and official mame name, comes with cheats so it's better. sstriker had been mistakenly removed from the list of drivers so it's back, with a new clone, sstrikerk. Also batrider and bbakraid gain the biggest region switch ever seen in raine with 25 countries inside ! Not 25 languages though of course, it's japenese or english for the language, but it's still impressive ! Also there are some new fixes for batsugun inside to handle the graphical glitches, it should be ok until the end of stage 3 if I remember wel, the big boss here is still too black but it's much better than before anyway ! - peekaboo didn't run in 64 bits, specific problem to the emulation there, it's fixed but there are still emulation problems. - added new clone tetristh which is like tetrist but on some different taito hardware (taito h), but it's exactly the same game though, it's more a curiosity. - new cheats for the new clones, kingdmgp, tetristh, batsugunsp, sstriker (it's not a clone but it was gone !). - you couldn't disable the shaders without quiting in this 0.91 version, fixed now (at least in linux, but probably in windows too). - fixes again region switch for lots of games which got broken when changing something else lately. The list of affected games is big, found out for syvalion. - avoid deleting a rom when downloading with curl : if trying to get a clone which doesn't exist on the server but it is on the disk without its parent, then the clone was deleted ! Now it's not at least ! - makaiden didn't load its correct gfx rom, so it looked exactly like its parent (very old bug since 2010 !). - And some big source changes to make rom structs more readable and a little smaller, it should have been done long ago, but there is always something else to do... ! Yeah I know it makes a big list of changes just for 0.91.11, I wanted to release this later as a 0.92 with more changes inside, but you'll get this now instead ! See the download link at the top of the page (thanks Rob !). In case you miss it : http://raine.1emulation.com/download/latest.html
  23. Yeah ok it's your day of luck, I had a look at this one too. Type 2, more complex sound system, there is even a sound command to change the tempo of the music which is not emulated because we can't change the playing speed of an mp3 ! Anyway the common problem here is the interpretation of a command which takes an argument, if the argument is < 0x20 then it's not an argument, it's another command. I am less confident here than for kof99, but it seems to fix to 3 save states, so we'll give it a try... Ok, I'll try to make a binary then... !
  24. Thank you so much! Yes, I had to go play-and-pause in this test so I could find a spot right before the bug trigger, because this bug would happen very randomly during a round! πŸ˜ͺ The other sound bug is with Art of Fighting 3. I reported it a while ago in the 0.91.3 thread, but my post there is a little messy, so I'll sum it up here: It's a very weird bug with the sound associations in this game. I found three different situations where I noticed it but they may be all related to the same cause. So I created three savestate points where you can reproduce it: aof3.sv0 - in this savestate you just wait the round countdown time reach 35~34 seconds and at this point you should see the soundtrack suddenly changing to another one. aof3.sv1 - in this save you just wait the "how to play" demo run until you eventually hear a track start playing when it shouldn't, because this demo doesn't have a soundtrack (it is silenced). aof3.sv2 - in this save point just press the player 1 D button and it should trigger the track to change. You can press the D button as many times as you want to trigger the track change (really weird!) Grab the saves here: https://drive.google.com/open?id=1TDv6oGWIgVEBuUqeX5SFij9-HET-OB06 Grab the games.cfg file here (I'm also providing the NGCD tracks since I've renamed them to something shorter, it may be quicker for your testing): https://drive.google.com/open?id=1I5lp5SueypJSk2S8724o_mIjwysLh4vk I hope you can reproduce it easily. Thank you so much for taking the time to checking this another one. πŸ€—
  25. wow, you probably spent some time creating this, a save state stuck in pause, have to press select 1 to get out of pause, not the usual thing. Well I had a quick look and it's indeed something unknown, a code which should start a song and which does nothing. I might take a closer look later, but don't hold your breath. Been fixing a few things in raine lately, but nothing related to sound associations ! edit : fixed, it also affects kof98 and garou. The story : until now I was only testing a 1st array in rom which gave the type of command, 2 was for music. Except that after that, it takes an offset to the music itself, and sometimes the offset is 0 like here, in this case the music command is just ignored. So now I am also testing this array of offsets. Now you could wonder why the main cpu is asking a song which doesn't exist ? Maybe it was something planned at the start and finally they gave up the idea ? Since there are quite a few songs like this and not only one, maybe it was some custom stage music like something faster playing if the hp of one of the players reaches a certain limit, and in the end it didn't sound so good so they just gave up the idea, the call remains but it does nothing. Just a guess, but it could be the reason ! What was your other sound assocation problem ? Might be fixed at the same time by this... !
  26. Robert

    ARCADE 0.227

    airrace has many problems, but it can be played, barely. So I've added the source (atarisy4) to the next release. pc_ttoon does turn into a siren for a while, before suddenly coming good. Replicated in MAME. MT 06721 does already exist for other sets in the driver, so I added a note about this game.
  27. Never mind. Figured out you have to switch the actual Xbox system settings along with the emulator settings. Working now. Thanks!
  28. I've tried switching the video to 480 and it doesn't work. How do you switch to SD?
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