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  1. Today
  2. 12 MHz without speed hack, once the speed hack is installed and working as much as it wants (well up to 32 MHz max, but it should never get that high).
  3. It's the old setup, I guess you were not switched to the new one yet, you'll see that later ! Yeah, nice birthday ! but anyway with such an extension it's not a problem anymore... ! The blurry picture in the background is not the best effect, still experimenting with this, but it gives you an idea of the changes !
  4. Yesterday
  5. Well done in getting it to work. Yes, the xaudio thing is a recent pain, you either restore from an older release (like you did), or update certain tools (but I can't remember which ones). There's no need for donations, and soon there will be no point. I don't use paypal or any online payment system, so I'd never get the money anyway.
  6. Hello Tux. Raine when starting Street Fighter 2 Hyper Fighting is showed a message about "applied speed hack 4". What is the 68000 clock frequency used for sf2hf ? Thanks for reply.
  7. Hello Tux! Thank you for the tip. But I don't seem to have this issue here in Firefox/Windows, take a look: https://imgur.com/d0j5mzA As for Alpha's promise for a dark theme in the forum, it is almost completing it's first anniversary. 😂😅
  8. Alright I'm back, and I successfully got a build down after spending a couple more evenings on this. Robert, 2 things. 1) I grabbed the zips from github on the last couple versions, please be aware it looks like xaudio2.h from \3rdparty\compat\mingw is missing (at least when getting them zip style) 2) I've been using MAME64UI for what feels like over a decade, is there a place I can donate to help support it? It has brought me a lot of joy over the years. And... if some fellow newbie comes across this and would like to know what I eventually did that actually worked, here you go, gather round so I can regale my conveniently numbered steps for ye: 1) go to https://www.mamedev.org/tools/ and grab msys64 bundle and unzip it into a folder 2) rename or delete the folder mingw64 3) grab GCC 10.1 from Robert's site: https://messui.1emulation.com/ 4) take the mingw64 folder from that package and place it where the msys64 one used to be 5) inside your msys64 folder, run autorebase.bat 6) inside your msys64 folder, run win32env.bat, which gives you a command prompt with the needed paths/bindings/what have you 7) in that command prompt, go to the folder where you unzipped MAMEUI64 source code (I tried version 245 and the latest, since the latest sounded iffy on how MAME is changing, but both worked for me, maybe stick to 245 if things go haywire) 8 ) type this and press enter: make OSD=messui PTR64=1 9) If you get a compiler error that says xaudio2.h is missing, grab it from an older source code collection for MAMEUI or a newer one for MAME itself (for me they were all version 1.6 when I looked in the file), find it in \3rdparty\compat\mingw and copy it to the same location as the code you are attempting to compile And that's it, good luck out there! Off to go re-write some popmessage()-s for me.
  9. Reviving an old topic : if you, like me are using "dark reader" and have some troubles with the new gmail style, just open the settings for "dark reader", click on "More...", then choose either "Filter" or "Filter+" for gmail, but then don't forget to remove the news below (x), and then choose "for this site only", because most other sites work fine with the dynamic setting, but the icons of gmail at the top of the screen become invisible if using dynamic. That's all, and the "dark" themes from gmail without "dark reader" leave the background of the mails in white, so they are nice but not really useful, but you can combine them with dark reader by using this setting ! Thanks again to mer-curious for finding this extension !
  10. Last week
  11. Awesome & thank you. Might want to just take a cue from MAMEUI and use F5.
  12. You want to see that we're going to have to use M+GUI Again.
  13. Robert

    ARCADE 0.246.0

    Anyone can make an arcade-only non-GUI build, you don't need me for that.
  14. Robert

    ARCADE 0.246.0

    Current status: My suggestion turned out to be wrong because I had facts in error, so still no solution in sight. The revert has been done for ARCADE and it's working at this moment. MameUI has not been changed since the last release except to fix Ctrl A in the audit-results window. MessUI is currently broken, because I'm doing the testing with that one. I'm told that even if the commit was reverted, another "unrevertible" commit is just around the corner, maybe next month.
  15. Well at least i have the code to select only the original games in the official mame build. https://www.emulab.it/forum/index.php?topic=4444.0
  16. mamesick

    ARCADE 0.246.0

    Don't hold your breath. The problem is not compile an ARCADE version without the GUI, the problem is that MAME seems to be a bloatware now and for a lot of people isn't possible to compile it anymore. They suggest to use the LLD linker, which is not usable in the WINUI code, so yes, Robbbert is right. It's probably the end of ARCADE, MAMEUI and others.
  17. mamesick

    ARCADE 0.246.0

    Terrific. Probably my old PC isn't able to compile MAME anymore. I perfectly understand your feelings, the only hope is that maybe a lot of people will not be able to compile MAME anymore and so the commit will be reverted. Fingers crossed. For the rest, you know what is my opinion about some "Developers". There's nothing to add.
  18. Agard

    ARCADE 0.246.0

    I'm crossing my fingers you Mamesick & whoever else comes up with a plan. Can you compile ARCADE without a UI as I would use that if it came to it. Anyways THANKS for all the work you & others have put into ARCADE over the years. THANKS
  19. Robert

    ARCADE 0.246.0

    Look here: https://github.com/mamedev/mame/commit/7c98beb5f4dbf5a4ba267c8a7ce7e3da65517842 as you can see, the one who is often so critical of the coding of others has said he doesn't care since it works for him. A short while ago, an idea occurred to me which I've passed on. Perhaps it might help, or it might be ignored. We'll see.
  20. This has been fixed for the next release.
  21. mamesick

    ARCADE 0.246.0

    May I ask which commit is the cause? I haven't seen anything malicious in the last two weeks. Please give us details. Thank you
  22. HBMAME and HBMAMEUI 0.245.2 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
  23. MESS, MESSUI, MAME AND MAMEUI 0.246 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
  24. StHiryu

    ARCADE 0.246.0

    ARCADE32 0.246 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
  25. Agard

    ARCADE 0.246.0

    oh my god why have they done this it wasn't hurting anyone making ARCADE. I'm in shock really in shock I hope something can be done.
  26. Robert

    ARCADE 0.246.0

    Just letting you guys know, it looks like the next release will be the final one. Those who pull the strings over at MAME have added code which kills off all the WinUI-based projects. Just this once I will remove said code so that we can make one last release for you, and we can go out on a high. If you guys want to figure out a more permanent solution, I'm happy to take it on board, but make sure the solution actually works before you talk to me. I'll make a new thread closer to the end of month explaining a bit more technically what the problem is.
  27. I'd say you haven't set up your environment properly. The suggestion is to be able to compile standard MAME correctly first (ask around other places if necessary), then come back here and try again with the knowledge you've picked up. Also, don't use MAME from git - use the code from the last release or earlier.
  28. Greetings, I spent most of Sunday trying to compile Mame UI, as I wish to make minor changes to the messages it displays... and unfortunately had no luck. I tried on a win 10 and win 11 machine, same results. Here are my steps: 1) Download gcc 10-1 from messui.1emulation.com and unzip into a folder 1.5) Add the gcc/bin path to windows environment variables 2) get a mame ui source code package (I've tried many at this point, ranging from 0.220 to current) from github mameui page and unzip to its own folder 3) add a line to the makefile to set where MINGW64 is located (the gcc folder from above) 4) un-remark the PTR64 = 1 line in the makefile 5) run 'make OSD=messui' in the mameui project folder It seems to make it through generating the .make files successfully, then if I un-remark PRECOMPILE=0 I get a failure here: make -R verbose=1 -C build/projects/windows/mame/gmake-mingw64-gcc config=release64 WINDRES=E:\mingw64/bin/windres precompile make[1]: Entering directory 'E:/EmuProjectFiles/mameui-master/build/projects/windows/mame/gmake-mingw64-gcc' mkdir "..\\..\\..\\..\\mingw-gcc\\obj\\x64\\Release" 2> nul || exit 0 mkdir "..\\..\\..\\..\\mingw-gcc\\obj\\x64\\Release\\src\\emu\\drivers" 2> nul || exit 0 Creating ../../../../mingw-gcc/bin/x64/Release mkdir "..\\..\\..\\..\\mingw-gcc\\bin\\x64\\Release" 2> nul || exit 0 Compiling src/emu/drivers/empty.cpp... /bin/x86_64-w64-mingw32-g++ -MMD -MP -MP -DX64_WINDOWS_ABI -DPTR64=1 -DNDEBUG -DCRLF=3 -DLSB_FIRST -DFLAC__NO_DLL -DPUGIXML_HEADER_ONLY -DNATIVE_DRC=drcbe_x64 -DLUA_COMPAT_ALL -DLUA_COMPAT_5_1 -DLUA_COMPAT_5_2 -DWIN32 -I"../../../../../src/osd" -I"../../../../../src/emu" -I"../../../../../src/lib/util" -m64 -std=c++17 -pipe -Werror -O3 -fno-strict-aliasing -Wno-unknown-pragmas -Wall -Wcast-align -Wformat-security -Wundef -Wwrite-strings -Wno-conversion -Wno-sign-compare -Wno-error=deprecated-declarations -Wno-unused-result -Wno-array-bounds -Wno-error=attributes -Wno-stringop-truncation -Wno-stringop-overflow -m64 -std=c++17 -Woverloaded-virtual -Wimplicit-fallthrough -flifetime-dse=1 -Wno-class-memaccess -Wsuggest-override -o "../../../../mingw-gcc/obj/x64/Release/src/emu/drivers/empty.o" -c "../../../../../src/emu/drivers/empty.cpp" process_begin: CreateProcess(NULL, sh.yyy -c "/bin/x86_64-w64-mingw32-g++ -MMD -MP -MP -DX64_WINDOWS_ABI -DPTR64=1 -DNDEBUG -DCRLF=3 -DLSB_FIRST -DFLAC__NO_DLL -DPUGIXML_HEADER_ONLY -DNATIVE_DRC=drcbe_x64 -DLUA_COMPAT_ALL -DLUA_COMPAT_5_1 -DLUA_COMPAT_5_2 -DWIN32 -I../../../../../src/osd -I../../../../../src/emu -I../../../../../src/lib/util -m64 -std=c++17 -pipe -Werror -O3 -fno-strict-aliasing -Wno-unknown-pragmas -Wall -Wcast-align -Wformat-security -Wundef -Wwrite-strings -Wno-conversion -Wno-sign-compare -Wno-error=deprecated-declarations -Wno-unused-result -Wno-array-bounds -Wno-error=attributes -Wno-stringop-truncation -Wno-stringop-overflow -m64 -std=c++17 -Woverloaded-virtual -Wimplicit-fallthrough -flifetime-dse=1 -Wno-class-memaccess -Wsuggest-override -o ../../../../mingw-gcc/obj/x64/Release/src/emu/drivers/empty.o -c ../../../../../src/emu/drivers/empty.cpp", ...) failed. make (e=2): The system cannot find the file specified. precompile.make:307: recipe for target '../../../../mingw-gcc/obj/x64/Release/src/emu/drivers/empty.o' failed make[2]: *** [../../../../mingw-gcc/obj/x64/Release/src/emu/drivers/empty.o] Error 2 makefile:97: recipe for target 'precompile' failed make[1]: *** [precompile] Error 2 make[1]: Leaving directory 'E:/EmuProjectFiles/mameui-master/build/projects/windows/mame/gmake-mingw64-gcc' makefile:1120: recipe for target 'windows_x64' failed make: *** [windows_x64] Error 2 If I leave the precompile declaration remarked, it fails here: make -R verbose=1 -C build/projects/windows/mame/gmake-mingw64-gcc config=release64 WINDRES=E:\mingw64/bin/windres precompile make[1]: Entering directory 'E:/EmuProjectFiles/mameui-master/build/projects/windows/mame/gmake-mingw64-gcc' Precompiling src/emu/emu.h... /bin/x86_64-w64-mingw32-g++ -MMD -MP -MP -DX64_WINDOWS_ABI -DPTR64=1 -DNDEBUG -DCRLF=3 -DLSB_FIRST -DFLAC__NO_DLL -DPUGIXML_HEADER_ONLY -DNATIVE_DRC=drcbe_x64 -DLUA_COMPAT_ALL -DLUA_COMPAT_5_1 -DLUA_COMPAT_5_2 -DWIN32 -I"../../../../../src/osd" -I"../../../../../src/emu" -I"../../../../../src/lib/util" -m64 -std=c++17 -pipe -Werror -O3 -fno-strict-aliasing -Wno-unknown-pragmas -Wall -Wcast-align -Wformat-security -Wundef -Wwrite-strings -Wno-conversion -Wno-sign-compare -Wno-error=deprecated-declarations -Wno-unused-result -Wno-array-bounds -Wno-error=attributes -Wno-stringop-truncation -Wno-stringop-overflow -m64 -std=c++17 -Woverloaded-virtual -Wimplicit-fallthrough -flifetime-dse=1 -Wno-class-memaccess -Wsuggest-override -x c++-header -DX64_WINDOWS_ABI -DPTR64=1 -DNDEBUG -DCRLF=3 -DLSB_FIRST -DFLAC__NO_DLL -DPUGIXML_HEADER_ONLY -DNATIVE_DRC=drcbe_x64 -DLUA_COMPAT_ALL -DLUA_COMPAT_5_1 -DLUA_COMPAT_5_2 -DWIN32 -I"../../../../../src/osd" -I"../../../../../src/emu" -I"../../../../../src/lib/util" -o "../../../../mingw-gcc/obj/x64/Release/emu.h.gch" -c "../../../../../src/emu/emu.h" process_begin: CreateProcess(NULL, sh.yyy -c "/bin/x86_64-w64-mingw32-g++ -MMD -MP -MP -DX64_WINDOWS_ABI -DPTR64=1 -DNDEBUG -DCRLF=3 -DLSB_FIRST -DFLAC__NO_DLL -DPUGIXML_HEADER_ONLY -DNATIVE_DRC=drcbe_x64 -DLUA_COMPAT_ALL -DLUA_COMPAT_5_1 -DLUA_COMPAT_5_2 -DWIN32 -I../../../../../src/osd -I../../../../../src/emu -I../../../../../src/lib/util -m64 -std=c++17 -pipe -Werror -O3 -fno-strict-aliasing -Wno-unknown-pragmas -Wall -Wcast-align -Wformat-security -Wundef -Wwrite-strings -Wno-conversion -Wno-sign-compare -Wno-error=deprecated-declarations -Wno-unused-result -Wno-array-bounds -Wno-error=attributes -Wno-stringop-truncation -Wno-stringop-overflow -m64 -std=c++17 -Woverloaded-virtual -Wimplicit-fallthrough -flifetime-dse=1 -Wno-class-memaccess -Wsuggest-override -x c++-header -DX64_WINDOWS_ABI -DPTR64=1 -DNDEBUG -DCRLF=3 -DLSB_FIRST -DFLAC__NO_DLL -DPUGIXML_HEADER_ONLY -DNATIVE_DRC=drcbe_x64 -DLUA_COMPAT_ALL -DLUA_COMPAT_5_1 -DLUA_COMPAT_5_2 -DWIN32 -I../../../../../src/osd -I../../../../../src/emu -I../../../../../src/lib/util -o ../../../../mingw-gcc/obj/x64/Release/emu.h.gch -c ../../../../../src/emu/emu.h", ...) failed. make (e=2): The system cannot find the file specified. precompile.make:316: recipe for target '../../../../mingw-gcc/obj/x64/Release/emu.h.gch' failed make[2]: *** [../../../../mingw-gcc/obj/x64/Release/emu.h.gch] Error 2 makefile:97: recipe for target 'precompile' failed make[1]: *** [precompile] Error 2 make[1]: Leaving directory 'E:/EmuProjectFiles/mameui-master/build/projects/windows/mame/gmake-mingw64-gcc' makefile:1120: recipe for target 'windows_x64' failed make: *** [windows_x64] Error 2 Remarking and un-remarking REGENIE was the same results, as well as a slew of different combinations of remarking, unremarking and changing the options presented in the makefile. If anyone can help me get across the finish line so I can build a running, fully working version of MAMEUI I will donate to a charity of your choice on your behalf. Thanks.
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