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  1. Yesterday
  2. Insectoid

    ARCADE64 0.229

    please delete this post
  3. MESS, MESSUI and MAMEUI 0.229 are released. https://messui.1emulation.com/ https://arcade.mameworld.info/messui Changes: - Executable names drop the "64" suffix. - The hack that saved slider values on exit has been removed. This is because the slider code was refactored and the result was not compatible with the hack. - Fixed a problem with the pluginspath which could cause plugin errors in certain circumstances. - Fixed a problem where category files could not be found in certain win10 setups (MESS only)
  4. Robert

    ARCADE64 0.229

    ARCADE64 0.229 is released. Download location: https://arcade.mameworld.info/ Changes: - Due to changes of how the sliders work, the hack that allowed their values to be saved has been removed. - The debug option has been reinstated.
  5. https://hbmame.1emulation.com What's new in HBMAME ==================== 2021-02-24 0.229 New Games --------------------------------- - [cabalng] Cabal (Neo-Geo port) - [mhavocpex6] Major Havoc - The Promised End (v0.75) - [sfz3te] Street Fighter Three Zero Training Edition v1.1 - [ssonicbr] SegaSonic Bros - [teotd2] The Eye of Typhoon (Tsunami Edition, demo 2)
  6. Last week
  7. Would it be possible to update Openbor on Xbox? The latest version is 3698 I believe which doesn't support later releases. 

  8. * Gearboy 3.3.0 [GB] - https://github.com/drhelius/Gearboy/releases * WinArcadia 26.9 [s2650-based] - https://amigan.yatho.com/ * iNES 6.0 [NES] - http://fms.komkon.org/iNES/ * PPSSPP 1.11.2 [PSP] - http://www.ppsspp.org/downloads.html * Xebra (2021-02-14) [PSX] - http://drhell.web.fc2.com/ps1/index.html * EightyOne 1.21 [Sinclair] - https://sourceforge.net/projects/eightyone-sinclair-emulator/files/EightyOne%20V1.21.zip/download * Mastergear 4.8 [Sega SMS and Gamegear] - http://fms.komkon.org/MG/ * Cemu 1.22.6c [Wii-U] - http://cemu.info/ * pfeMAME 2.16.1 [Frontend] -
  9. A Nother game removed. https://www.youtube.com/watch?v=SxXq7eNVEpY
  10. Earlier
  11. Do you know there is a "record to wav" option for that ? Why is the shout different ? Good question ! Next question please ? (aren't you supposed to think about love instead of about fighting today ? )
  12. Hey Tux! Thank you for the new version! 🤗 I've being playing a little with KOF97 and noticed a particular sound problem in the game. There's a sample that looks a little poor in quality when compared with what we see in other emus. I've made a short video-clip comparing Raine to FBNeo. It's the sound produced in the message "Announcing the victors. Here they are...": https://drive.google.com/file/d/1yj82YjXPpoyFEzX6yD4UFVYy1iYkrI9P/view?usp=sharing This animation shows after every match in the game, that's why I've noticed it. Interestingly I don't remember it being that bad before.
  13. Please note that BBcode doesn't work since the upgrade, following a decision by the makers of the forum software.
  14. Didn't think so. Luckily most of this is on Coinops massive so no big deal but figured I would check. Thanks
  15. [B]WinArcadia 26.9 (Windows): 14 February 2021 AmiArcadia 26.9 (AmigaOS 3): 14 February 2021 AmiArcadia 26.9 (AmigaOS 4): 14 February 2021 AmiArcadia 26.83 (MorphOS): 5 January 2021 Super Bug Advance 1.3 (GBA): 11 September 2009[/B] AmiArcadia and WinArcadia are multi-emulators of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982); * Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztroni
  16. Ok fixed, what annoyed me here is that it was a general incompatibility in the way irqs were handled between mz80 and the mame z80 core we use in the 64 bits version. So I just added some code to make the mame core compatible, our way to handle interrupts is actually easier, you don't have to know how long the irq line must stay active, an irq just becomes pending and is executed as soon as it can be executed. It was inspired by z80 books so it doesn't come from nowhere, and it simplifies things, even if I am sure there are very good reason about accuracy to do this differently. Anyw
  17. I'll switch to the 32 bits version meanwhile.
  18. Ok, confirmed, it's specific to the 64 bits version again... ditch the 64 bits version ? Well I won't look into this just now, maybe later...
  19. I just tried them in MAME, they run faster than here. Maybe it's only something related to the x64 builds again?
  20. It's a z80 alone for both these games, it's not really powerful, they seem ok to me, at least they always were like that... Compare eventually with the 32 bits version. Pang3 uses a 68000, it's cps1 hardware.
  21. Yes, you're right. "Pang 3" does work. EDIT: Saw the new binary. "Chase HQ"'s issues seem fixed, and so are the loading of "Pang" and "Super Pang". Both "Pangs" work a little sluggish, though.
  22. Tux

    Raine 0.91.12

    You can't sorry, it's not supposed to happen at all in fact, as I said your 3 saves are broken and unusable now, and I am like you, I can't reproduce this, if you find a way to do it, I am interested !
  23. * Raine 0.91.13 [Arcade] - https://raine.1emulation.com/download/latest.html * Emma 02 v1.38.05 [cosmac-based] - https://www.emma02.hobby-site.com/download.html * VGBA 6.3 [GBA] - http://fms.komkon.org/VGBA/ * PPSSPP 1.11 [PSP] - http://www.ppsspp.org/downloads.html * Speccy 5.7 [Sinclair] - http://fms.komkon.org/Speccy/ * VB81_XuR (2021-02-08) [Sinclair] - http://zx81.vb81.free.fr/
  24. mer-curious

    Raine 0.91.12

    Hey Tux! I downloaded a new version of AOF3 from Gametronik and put it in a shorter directory, just D:\unzipped\. I also put Raine directly in this same folder. I can still crash the emulator with those three save states. But I've played another turn and did some new save states and couldn't crash the emulator so far with these new ones. How may I know when a buffer overflow happens so I can create a save before triggering it? You mean play the game normally and see a way to trigger the buffer overflow before creating save states? Thank you so much for your time checki
  25. the main problem this time is in the 64 bits build, all the kabuki games were broken (pang, super pang, block, pengo, and quite a few cps1 games). Also fixes chasehq and continental circus graphics. chasehq and night striker gain a region switch too. And a last fix (hopefully !) for the sound associations with kof99, a song which never stopped during the intro. That's it ! http://raine.1emulation.com/download/latest.html
  26. Thank you so much for adding Parent Jack and release the first build on git. 👐
  27. Thanks for this one, it's specific to the 64 bits build, I was expecting something like that but since I work mainly in the 32 bits build I never found it. All the kabuki games are affected, it's simply because the offset to the decoded area becomes a 64 bits offset for the 64 bits build. I'll release a new binary later today, this bug is here since the 64 bits builds started to appear. Kabuki games include block, pkladies, pang, spang (for the mitchell driver wof, dino, slammast, punisher for the cps1 driver. and pengo, which is probably the 1st game to ever use this. Pa
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