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  1. Last week
  2. Thanks for adding that feature ! Tested with latest version and works with PS4 DS4. Now are more easy to do moves using analog stick 😃 Have an nice week.
  3. Tux

    0.97.5: 2nd release!

    Yeah nothing major this time, it's more because a few things were committed to git this week to finish properly stuff in 0.97.5, and since there's nothing in the works for now it's better to release some new binaries now rather than wait an indefinite amount of time... So the changes : - Add a configuration for the joysticks dead zones in the inputs dialog, all joysticks share the same setting, don't complain since arcade joysticks don't use precise placement, it's just up left down right and center that's all. - cheat dialog: fix bug when text for the status bar is too long to fit on the screen normally the bar flashes and you can click on it to get the full text. Except the click has been broken since the transition to sdl2 ! At least this feature is not used often, which is not a surprise. - new region switches for xmvsf, mvsc, hsf2 - mshvsf: Enable "Norimaru" for all regions. It's an extra character which was reserved for Japan only previously, but it didn't make much sense to keep it only for Japan after adding a region switch to this rom. - And ffman1985 produced a new console script for sf2hfj. That's all, and this time it should be the last release for quite a while ! AppImage files updated too by the way, since sdl was updated it was too bad not to include the updated version... I didn't update the sdl2 dll in the dlls package for windows, you can grab the updated version directly from github if you are interested, but it's really about minor fixes inside, nothing major. win64 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x64.zip win32 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x86.zip I didn't even update the version number, but you can check the date of the binary either in the archives or in the about dialog, compiled a few minutes ago!
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  4. Done in git, notice that dead zones are not really necessary afaik in linux, at least all the joysticks I could test don't return anything when the joy is at its default position, which is the expected behavior but it means no dead zone necessary, but that's not what happens in windows at all ! That's why I added this big dead zone... At least this way people will be able to fine tune this... ! It's in the inputs dialog, like mouse sensitivity, same principle, a slider.
  5. Well the time of cfg editing was mainly for the dos version, where adding an option to the gui was a nightmare. A good point of the sdl & sdl2 version is that the gui is redone, and it's much easier to add stuff, so no cfg editing required anymore. Well I guess I could add something for the crazy guys like you... !
  6. "So I decided to take a huge dead zone in this case, it takes half of the moving areaSo I decided to take a huge dead zone in this case, it takes half of the moving area" Here the PS4 DS4 left analog stick has exactly that deadzone value that you are saying. Testing in KOF94 is easy to do the moves charging and normal attacks. KOF98 has control more precise and is more hard to do the moves. MAME has an good deadzone value and testing SF2HF is easy to do the moves. I not has tested MAME with Neo Geo games because that type of game I use your emulator. If Raine has a way of adjusting the deadzone in rainex_sdl.cfg would be very good.
  7. * SDLMAME 0.275 for Ubuntu - https://sdlmame.wallyweek.org/download/ * CPCALIVE 1.19c [Amstrad] - http://www.cpcalive.com/cpcalive_en.html * Raine 0.97.5 [Arcade] - https://raine.1emulation.com/download/latest.html * mGBA 0.10.5 [GBA] - https://mgba.io/ * ClownMDemu 1.2.1 [Genesis / Megadrive] - https://github.com/Clownacy/clownmdemu-frontend/releases * Gopher64 v1.0.13 [N64] - https://github.com/gopher64/gopher64/releases * XEMU v0.8.34 [XBOX] - https://github.com/xemu-project/xemu/releases * Simple Launcher 3.11 [Front End] -https://github.com/drpetersonfernandes/SimpleLauncher/releases * dgVoodoo 2.85 [Plugin] - http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
  8. Yes it has, I remind you that I built the 2 appimage with distributions based on this ubuntu ! As mentioned in the downloads page for the i386 appimage: dpkg --add-architecture i386 followed by apt-get update apt-get install libgl1:i386 libpulse0:i386 After that you should be able to use the i386 appimage!
  9. I didn't put that as an option because sadly the arcade games don't handle precise joystick movements, it either moves or not. So I decided to take a huge dead zone in this case, it takes half of the moving area. Meaning a joystick returns values from -32767 to +32767 for its 2 axes, a move is valid if the stick has an absolute value > 16000 ! If you have a stick which still needs some dead zone configuration even with that, I'd say it's really broken at this point ! Now replacing this 16000 value by a setting wouldn't be hard, but well, it seems a little too much... !
  10. Hello Tux and Raine users. Raine allow use digital pad and analog stick at same time. That's good. In Samurai Showdown and KOF trying to make moves using analog stick it's not very precise because the value used for gamepad deadzone. Is possible an option in Inputs menu to adjust the value for deadzone ? That would help.
  11. "Yeah I know it's been very long... maybe a good time to stop now !" My friend ... Don't do it. Your emulator will need in future new code and improvements. Really use VirtualBox in Linux for test not is simple ... One solution is create an ISO with all softwares inside and mount in VirtualBox virtual drive. Not has Ubuntu 24.04 32 bits so here the version used is 64 bits. Have an nice week my friend !
  12. Yeah I know it's been very long... maybe a good time to stop now ! For the shared dirs, not so simple, it's the 1st thing I tried of course. The shared dirs do not mount automatically as they should, and if you try a manual mount from the command line you get an invalid argument without anything in the log. nfs was much more reliable luckily ! Well performance wise the 32 & 64 bits versions are equivalent, but it's easy to test the 32 bit appimage if you are curious !
  13. About VirtualBox "required safe graphics option for some reason (black screen during boot otherwise)" VirtualBox need to be configured with VMSVGA and more than 16 MB VRAM to work correctly. "the installation takes an insane amount of time" VirtualBox has an option in "Storage" "use host I/O cache" does better performance accessing host disk. That option disabled the disk access is much slow. " Anyway, if it freezes again, or fills my whole partition, I'll try with mint instead, at least that one is smaller !" I use Lubuntu being Ubuntu using LXQT. Is very faster and use less of 400 MB RAM. Perhaps has better video compatiblity. "I never found why the vbox shared dirs didn't work in ubuntu or in mint this time" Need select in VirtualBox guest window the menu devices "insert guest addons cd image" and install the drivers. I has tested the new Raine appimage version 64 bits working correctly. I see new options to select and Neo Geo game list was updated. That's good. Thanks very much for doing it. I known and use your emulator since 2001. 24 years ! All the best to you. Have an nice week.
  14. Earlier
  15. WinArcadia 34.01 (Windows XP/Vista/7/8/10/11): 11 March 2025 DroidArcadia 3.31 (Android): 15 February 2025 AmiArcadia 34.01 (AmigaOS 3): 11 March 2025 AmiArcadia 34.01 (AmigaOS 4): 11 March 2025 AmiArcadia 34.0 (MorphOS): 15 February 2025 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, disassembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V34.0: Summary: * Miscellaneous improvements and bug fixes. Details: fixed: machine was not always being configured correctly when loading eg. known AOFs. wa: fixed: sometimes toolbar couldn't be created at startup. pipbug,binbug: added unlimited time trainer for astro trek. binbug: fixed parallel keyboard emulation (fixes AstroTrekA.aof). pipbug,binbug: fixed: 2650 micro basic games were not autostarting properly. http://amigan.1emu.net/releases/ http://amigan.yatho.com
  16. Tux

    Raine 0.97.5 !

    Oh didn't notice there was also an update for sdl2, it's quite hidden now by sdl3. For that no problem, you can download the dll yourself and place it in the raine directory to test, you can check the sdl version in the about dialog. Actually in arch I didn't see it because the usual binary package was just replaced by sdl3, to get the updated sdl2 I need to compile it using aur, which is not automatic... ! What a mess... ! Doing that now... ! edit : updated all my sdl2 versions now, linux and windows !
  17. For those who have downloaded the file - Sound Associaition List (SF Series)(31-1-2025), plz be aware that for the list for street fighter zero 2 alpha, the rom name is wrong (sfz2alz is not exist). You may download it again, but I prefer to change it yourself, because differnt people play different rom ver. Note: for english ver., it is sfz2al which is the parent rom. And for japanese ver., it is sfz2alj. And the original sfa2 may also use the list which I didn't checked.
  18. mer-curious

    Raine 0.97.5 !

    Hello Tux! I meant the SDL2 library in the Raine DLLs package. I think the version in the package is 2.30.11. The one currently available in the SDL GitHub page is 2.32.2. You can check all the changes and bug fixes here: https://github.com/libsdl-org/SDL/releases Thank you so much for your attention.
  19. Tux

    Raine 0.97.5 !

    Oh you could speak more clearly by saying they finally released sdl3 as I suspected would happen soon... Well I didn't know, but if the switch to sdl3 is as involved as the one from sdl to sdl2 then it won't happen now for raine... edit : and after a quick look : yes it's involved, and so it will take time, and well maybe the time is right to stop raine here, sdl2 will continue to be supported anyway.
  20. mer-curious

    Raine 0.97.5 !

    Hello Tux! Thank you so much for this new release. I'll play with it in next days and then report here if I find something wrong. There has also been some recent updates to the SDL2 library. I'm not sure if Raine can benefit from them, but some fixes are related to game controllers, so it could be useful to some users maybe... Thank you so much again for your continuing support of Raine, and also ffman1985 for his great contributions too!
  21. Tux

    Raine 0.97.5 !

    Ok, nothing major this time, release mainly due because of an update for the appimage files for non arch linux distributions ! So here are the changes anyway (mostly in chronological order): - lots of script updates from ffman1985, including sf2 serie (sf2, sf2hf, sf2ce, ssf2 and ssf2t, hsf2), the sfa serie (sfa, sfa3, sfz2a1, sfz3jr2, sfz2alj), and the marvel serie (mvsc, mshvsf, xmvsf) ! Impressive work... ! - Rom region selection in the gui for sf2hf, sf2, sf2ce, sfa, xmcota, mshvsf - some big fixes in the converter I used to convert the cheats from mame, which allowed to fix quite a lot of things, I didn't fix everything because there was no report at all about that, and it's a long process. I just fixed the biggest games. - Fixed black screen for shaders when using scanline-3x during game - mer-curious updated samurai shodown 2 perfect edition to the latest romset - added some cheats and hiscore saving for dkongex and dkongjp (all dkongex cheats are not tested). That's all, nothing major, but still quite a lot of changes... Oh yeah also the 2 appimage files are updated to be in sync with the latest windows builds, and I'll update the linux arch files now... ! http://raine.1emulation.com/download/latest.html
  22. Done ! I finally switched to linux mint, which is based on ubuntu but with some more usable interface (at least for me) and it gave me less problems too, except its very long installation time ! Anyway you get 2 appimage packages for 0.97.5, which means the current version in git, I didn't plan to release now, but why not ? I'll make the windows binaries tonight or tomorrow, got enough building and configuration for now, with a proper announcement, nothing major in it, mainly some scripts updates, but lots of them to fix some long standing problems which means that not enough people are using them otherwise they would have been reported by now. It's a shame, these scripts are not only about cheats, they sometimes allow to see things you wouldn't see without them in a game ! And ffman1985 added some too. And mer-curious updated some romset to its latest version. I guess you are using the 64 bits version ? Well the 32 bits version seems surprisingly easy to run, see the comments on the download page, just 2 basic packages to install 1st to get a good amount of base packages for i386, and everything should be fine ! There will be another update tomorrow because I forgot some debug code in the launcher for the i386 version and forgot to update hiscore.dat and history.dat inside... Also ffman1985 managed to contribute a few more scripts a few seconds after I posted this ! I never found why the vbox shared dirs didn't work in ubuntu or in mint this time, I did it with a nfs mount instead, I don't know what they messed, the problem is probably in ubuntu, and since mint is based on it... ! Anyway...
  23. I don't know if you are the only one using this, but at least you are the only one talking about it ! Ok, good idea because raine development is slowing down so it's a good idea to make a last appimage. Now the problem is that I didn't keep a script to build the appimage so I need to find how I did it last time, it was 2 years ago (!) and I don't have any virtualbox image of a linux distribution now so I'll have to download this ubuntu iso to have something to test it on at least... So it will take time ! I saw that some projects manage to build automatically some appimage on github each time they have a new commit, I don't think I could use the same trick here, but maybe I should try ! edit : and I would say installing this latest ubuntu on a virtual machine is not a nice experience : - required safe graphics option for some reason (black screen during boot otherwise) - the installation just froze, apparently it was because it requires more than 2 Gb of ram just to be able to run the installer ! - the installation takes an insane amount of time, it's supposed to be the default / miniaml install, well it's eating my partition, gigabyte after gigabyte ! and ti's telling a ton of lies while doing so : ideal for games, well it runs probably well for games, but it's still windows which is ideal for games (it's even the main windows use for me and for some others), 66% of devs prefer ubuntu : apparently it comes out from some questions from 2020, wonder where they asked them. From what I know most kernel devs use arch because of its crazy update speed, and it's right that it's impressive and works very well with as little modification as possible on anything, a lot of debian users moved to arch too some time ago because of a problem with systemd... ! Anyway, if it freezes again, or fills my whole partition, I'll try with mint instead, at least that one is smaller ! Try to boot arch some day, when it says minimal, it's nothing comparable to this !
  24. * MAME 0.275 - https://www.mamedev.org/release.html * ARCADE64 0.275.0 - https://arcade.mameworld.info * MAMEUI64 0.275.0 - https://messui.1emulation.com/ * MAME 0.275 for Mac - https://ports.macports.org/port/mame/details/ * Wolfmame 0.275 - https://github.com/mahlemiut/wolfmame/releases * MAME for RPi 0.275 - https://stickfreaks.com/mame/ * NegaMAME 0.275-1 - http://babelsoft.net/products/negamame.htm * HBMAME and HBMAMEUI 0.245.23 - https://hbmame.1emulation.com/ * Denise 2.5 [Commodore] - https://sourceforge.net/projects/deniseemu/files/ * Gearboy 3.6.1 [Gameboy] - https://github.com/drhelius/Gearboy/releases * Gopher64 1.0.10 [N64] - https://github.com/gopher64/gopher64/releases * RPCS3 v0.0.35 [PS3] - https://github.com/RPCS3/rpcs3/releases * Eighty-One v1.41 [Sinclair] - https://sourceforge.net/projects/eightyone-sinclair-emulator/files * XEMU 0.8.25 [XBOX] - https://github.com/xemu-project/xemu/releases * ClrMame 0.3 [Rom Manager] - https://mamedev.emulab.it/clrmamepro/ * Emupack 2.0-2502 [Front End] - https://emupack.blogspot.com/ * Erockus 12.9 [Front End] - http://erockus.elementfx.com/arcade.html * Extramame 25.3 [Front End] - https://www.wintools.net/extramame/ * Simple Launcher 3.10.2 [Front End] - https://github.com/drpetersonfernandes/SimpleLauncher/releases
  25. Hello Tux and Raine users. Thanks for reading my topic. Linux appimage works very well in Ubuntu Noble 24.04. Appimage version continue being 0.95.5. Any chance of releasing an appimage new updated version ? Have an nice week.
  26. StHiryu

    HBMAME 0.245.23

    Yes, working that way, thanks for the info
  27. Robert

    HBMAME 0.245.23

    Ah.. yes I remember this now. You have to set your Folders directory to be the full path, for example C:\HBMAME\folders . If you just use the default "folders", it may or may not work. Same applies for all the other directory settings too. The other day I was trying to set up Arcade64 on a pc, and I had all kinds of problems until I remembered about this. Once I corrected the paths it all worked as intended.
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