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- Today
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Good news coming!!!!!!!! MAMENEXTUI or NEWMAMEUI fits well
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There's a late patch coming through, so 0.253.1 will be released soon. Please wait for a day or 2.
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MAMEUI64 Classic 0.253.0 is released. https://messui.1emulation.com/ https://arcade.mameworld.info/messui There's been a truckload of new and invasive bugs in MAME recently, so you'll most likely get some weird things happening, especially if you use a joystick or game controller. Make sure you read the new document about setting up your controller: https://docs.mamedev.org/advanced/ctrlr_config.html If MAME crashes, then most likely it will take down the frontend with it. The support for arcade.ini, console.ini, computer.ini and othersys.ini have been removed from MAME, and so these files will be ignored. In MAMEUI the support of arcade.ini was restored. In MAME, the files arcade.flt and mess.flt were deleted, however you can create your own and it will work as before. The only difference is that you need to maintain them yourself instead of being done by the developers. There's a new development branch being created for MAMEUI - it will have a new name (suggestions?) and a lot of improvements. It's not a priority though, so it could be many months before you see anything. In the meantime the old worn-out MAMEUI has been rebranded as "Classic" - it will require GCC 10.1, and will only get updates to keep it working. There won't be any new features. The release schedule is (at this time) expected to be every 3 months. As always, do NOT post questions about anything at reddit - all you'll get is insults, plus bonus lies about me. Save yourself the angst and ask here or at mameworld.
- Yesterday
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Setting up the cheats in NeoRaine for Samurai Shodown RPG.
Tux replied to sagatwarrior's topic in Raine
Still no idea, what's this text box which disappears while in pause he talks about ? It's unlikely it was something from the gui because he wouldn't find it in nebula then, so I don't know what it is, in pause the screen is drawn normally... ! Anyway as I said, just forget it, outdated. -
Setting up the cheats in NeoRaine for Samurai Shodown RPG.
mer-curious replied to sagatwarrior's topic in Raine
I was able to remove the stroke by just copying the text to Notepad (apparently the stroke is a formatting attribute, so when we copy to Notepad it is eliminated). Here you have it: Pay attention that he says it is "done", so he could work around this issue already hopefully. But I was just curious if maybe this was something you could work on (Neo)Raine, if ever possible/doable. Thank you again for your time. -
Setting up the cheats in NeoRaine for Samurai Shodown RPG.
Tux replied to sagatwarrior's topic in Raine
No idea, with the line barring it it's barely readable so I didn't bother to try to read it ! Yeah well neocd main purpose was to port games from the arcade, normal since the hardware is so similar to neogeo, that's the reason why almost all the games are arcade or action. I think they just made an attempt with this, and considered it was just not good enough to translate it to sell it in foreign countries. After trying it, I agree, it feels like a start, but really not enough depth in it. Those interested have probably gotten the file translated iso by now, which was really the better approach, how many years was it already ? Way too long for sure ! Also rpgs were maybe a little less popular at that time, but we had "dungeon master" on atari st and amiga in 87, so long before that, and it's still legendary (maybe not so legendary today, but it was a tremendous hit at the time !), so it's not because of the platform that the game is not good, it's just a lack of motivation. They probably wanted to add a bit of rpg but keep the action paced game they had for the samurai spirits serie, but the result is lot of repetitive fights, without the cheat to turn random encounters off it becomes highly irritating very quickly in the game. -
Setting up the cheats in NeoRaine for Samurai Shodown RPG.
mer-curious replied to sagatwarrior's topic in Raine
Hello Tux! Thanks for checking that thread. So what Deuce complains there about the pause function in NeoRaine is already fixed in recent Raine versions, right? He also explains in the thread that the script was already 100% translated and he had a beta version which leaked back then and then someone released this version without his permission. That's probably the version you have there. But now he is indeed finishing all the details in his work, especially in relation to the synchronization between some voiced Japanese dialogues and the English translation. I believe it will be worth trying if someone is interested in the Samurai Spirits franchise and/or just curious on how a NGCD RPG game would perform if more companies released games for the system. Thank you so much for your attention. -
sharksfj joined the community
- Last week
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Setting up the cheats in NeoRaine for Samurai Shodown RPG.
Tux replied to sagatwarrior's topic in Raine
You mean the part which is stroked now ? (a line going over the whole section, that's the only place where he talks about neoraine and pause). Oh well time flies while he's doing his things, neoraine is now ancient history, this is totally outdated stuff. And for me the translation is finished enough as it is now, I was able to play the game enough to determine that finally, it's not a good game, even compared to the worst final fantasy (a reference in the jrpg category) it's still very bad (and not having videos is ok). Plus the guy never comes here and we are supposed to find his threads all over the internet ? Just forget about all this, it's not worth it. I mean if someone wants to spend time on it, no problem with me, but it will certainly not be me. By the way most of the translations functions added to raine were for the sdl1 version, they have not been tested in ages and are probably mostly broken in the sdl2 version, I should probably remove all of them, they have become useless, but I just leave them in case maybe one day they will be useful for something else, after all it doesn't make any harm. But congratulations for finding the thread anyway ! -
Setting up the cheats in NeoRaine for Samurai Shodown RPG.
mer-curious replied to sagatwarrior's topic in Raine
Hello Tux and sagatwarrior. I was able to find a thread at romhacking.netwhich was created by Deuce recently and he mentions a limitation he found in Raine which wouldn't let him test his translation as exactly as he wanted. I think it's something to do with the pause function in Raine. Maybe Tux could check that and see if it's possible to help him if it's the case. Here's the thread: https://www.romhacking.net/forum/index.php?topic=36697.0 PS: Deuce also explains in the thread that he never finished the translation back then because a part of the work was lost in a HDD crash, which made him lose the motivation to continue until recently. -
Minuous started following DroidArcadia 1.3 released , DroidArcadia 1.5 & Ami/WinArcadia 29.37 released and DroidArcadia 1.4 released
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WinArcadia 29.37 (Windows XP/Vista/7/8/8.1/10/11): 26 March 2023 AmiArcadia 29.37 (AmigaOS 3): 26 March 2023 AmiArcadia 29.37 (AmigaOS 4): 26 March 2023 AmiArcadia 29.36 (MorphOS): 19 February 2023 DroidArcadia 1.5 (Android): 26 March 2023 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Central Data 2650 computer (1977); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * Chaos 2 computer (1983); * Dolphin trainer (1977); * PHUNSY computer (c. 1980); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * MIKIT 2650 trainer (1978); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (7 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, disassembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V29.36: * Miscellaneous improvements and bug fixes. DroidArcadia is a port of a subset of the Ami/WinArcadia 29.37 emulator to the Android platform, for the purpose of emulating these machines: * the Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * the Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddingtons, etc.) (c. 1978); * the Elektor TV Games Computer (1979); Features include: artefacting, autofire, force feedback, frame skipping, game help, gamepad support, high score management, horizon dejittering, saved states, sprite demultiplexing, tone retuning, trainers. Changes since V1.4: * Added "Dejitter horizons" option. * Interton, Elektor: added "Fill intersections" option. * Miscellaneous improvements and bug fixes. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
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- arcadia 2001
- interton vc 4000
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I really like emulation, in Arcade64 I found a place for my favorite games from my childhood, this so simple makes me so happy! success in whatever you do! Greetings!🙋♂️
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* HBMAME 0.245.10 [Arcade] - https://hbmame.1emulation.com/ * AppleWin 1.30.14.1 [Apple II] - https://github.com/AppleWin/AppleWin/releases * Kegs 1.19 [Apple II GS] - https://kegs.sourceforge.net/ * Flycast Dojo 0.5.25 [Arcade] - https://github.com/blueminder/flycast-dojo/releases * Mark 5 v1.9.2 [Hitachi BML3] - http://s-sasaji.ddo.jp/bml3mk5/download.htm * Pyboy 1.5.5 [Gameboy] - https://github.com/Baekalfen/PyBoy/releases * Droid Arcadia 1.4 [s2650-based] - https://amigan.yatho.com/ * SNES9X 1.61 [SNES] - http://www.s9x-w32.de/dl/ * Eighty-One 1.33 [Sinclair] - https://sourceforge.net/projects/eightyone-sinclair-emulator/files * Retroarch 1.15.0 [Front-end] - https://www.libretro.com/ * Rebuilder 0.04 [Rom Manager] - https://mamedev.emulab.it/clrmamepro/ * dgVoodoo 2.8 [Plugin] - http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
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May be I will wait for 1 week to see if there is any complaint.
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Can't help here, and a sf2 specialist is probably not easy to find these days... !
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Hello I have created a new cheat for Street Fighter 2 (sf2.zip) which is a test version. https://drive.google.com/file/d/1dfI97TkHbwkghvsj-sR6qM1tP5o3SDx1/view?usp=share_link Console Mode: In additional to the basic function, I add the difficulty setting in the menu screen by pressing left or right. It should be remind that any changes can not be reflected in the test menu because it is not changed by the dip switch. (Originally, when the dip switch is changed, there is another ram address changes accordingly.)(Also, the change in dip switch can only be effective during the start-up. But I change the difficulty in another ram address which is effective after the start up, so it can be done in the menu screen.) I am not 100% confident on this hack. I hope someone who familar with the ai of the cpu of different difficulty can help me to test it. Seconly, when entering the test menu during the menu screen, it can not be shown properly, because something is changed for making the menu screen (the shifting of the original text). It is automally return to normal when game start (when entering the character screen) but not in test menu. Select same character: Press the coin button to move to the character which is selected or occupied by the other side.
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Setting up the cheats in NeoRaine for Samurai Shodown RPG.
sagatwarrior replied to sagatwarrior's topic in Raine
Thanks for responding. Are their anymore cheats that can be found. So we now have competing coders, Deuce (Yes, THAT Deuce) and another coder, msmalik68, who are working on their own English versions of SSRPG. You can go to Deuce's Twitter, The Price of Reason, and Chrono Crash, is where the other dude is. If you could help us out in anyway to transfer the cheat code from NeoRaine, it would be much appreciated. -
(mod) GTAVC-SILENT HILL: EXOTICA (new release)
RandomDude64xx replied to fumanchu's topic in XBOX Hacks [/xbox]
The mod this topic is about was found and dumped from an Xbox and uploaded to archive.org by reddit user u/Mystic_Channel over on the r/lostmedia subreddit https://archive.org/details/silent-hill-exotica -
DroidArcadia 1.4 (Android): 20 March 2023 This is a port of a subset of the AmiArcadia/WinArcadia 29.36 emulator to the Android platform. The following machines are emulated: * the Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * the Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); and * the Elektor TV Games Computer (1979). Features: artefacts, autofire, force feedback, frame skipping, game help, gamepad support, high score management, saved states, source code, sprite demultiplexing, tone retuning, trainers. Changes since V1.3: * Arcadia: added graphics artefacting. * Added 2-way vertical paddle layout. * Miscellaneous improvements and bug fixes. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
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- arcadia 2001
- interton vc 4000
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Teenage Mutant Ninja Turtles: The Arcade Game
Vashnin21 replied to fumanchu's topic in XBOX Hacks [/xbox]
Can this be uploaded please -
I didn't own the 3DO since it was uncommon in my country. But two of my friends owned it, so I had the chance to tried this expensive console. At that time, I was impressed by the graphic and the arranged soundtrack of this version of super street fighter 2x, especially the energetic character select bgm. I think many people have good memory on this version. By the way, I also slow down my work a bit recently, but I still want to create the console mode script for all cps fighting games.
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You owned a 3do ? Just heard of it, never seen one ! It was quite famous in its time... Sorry been quite busy lately, didn't have any time or motivation to do new stuff for now, will probably return to it later... !
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Hello everone, share the console mode cheat for Super Street Fighter 2x (turbo) (Japanese Phoenix edition, ssf2xjd.zip). This work in the same way as my previous cps2 script, except there are something new: - the 'insert coin' text is change to 'press start', and it can really starting the game by the start button. -in the menu, all the modes are shown together, there is a dot to indicate which mode is in select. In addition, there is the 'Enable Akuma/Gouki' cheat, where akuma is selectable by highlighting ryu and then press the three punch buttons together. https://drive.google.com/file/d/1KikdagFHHl5TGADzpxU891-NCVTV19C5/view?usp=share_link P.S. The Company text are moved to the bottom of the screen which result in the credit text can not be seen now (I don't know if everyone like this change but there is infinite credit in the console mode) The name of the modes follows the 3DO version. (I hope someone still remember this version.)
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DroidArcadia 1.3 (Android): 17 March 2023 This is a port of a subset of the AmiArcadia/WinArcadia 29.36 emulator to the Android platform. The following machines are emulated: * the Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * the Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); and * the Elektor TV Games Computer (1979). Features: autofire, force feedback, frame skipping, game help, gamepad support, high score management, saved states, source code, sprite demultiplexing, tone retuning, trainers. Changes since V1.2: * Added high score management. * Added sky enhancement option. * Miscellaneous improvements and bug fixes. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
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- arcadia 2001
- interton vc 4000
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