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Robert

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Everything posted by Robert

  1. 3. You seem implicity annoyed about that Close thing. Don't worry, I'll get on it at some point Implicit... hmmm... I guess I did imply that. Even with the new X/Y buttons? (I think DM has those do something with Tetris, but I'm not sure.)Sorry I don't understand... What are X/Y buttons? What is DM? I don't possess the DS or any other console - I just perform tests with the emus in the hope that it may help you somehow. The Tetris game may, for all I know, be missing layers and colours - but it does run and plays perfectly well. This ideas emu also has no.ini file, and no log file. It does have a second screen, but I've yet to see anything on it. Perhaps it only works with a.nds rom. I don't have any of those. The doco says that the mouse works as a touch screen - point at the screen and click left button to simulate a touch. Again, without a DS rom, I cannot try that.
  2. I downloaded and tested that iDeaS emu. 1. It only supports bin and nds files. 2. It doesn't read the command line, so you cannot drag a bin file onto the exe. 3. The open, close, play, pause, stop options all work. 4. The debugger does nothing. I tested all my BIN files. They either crashed the emu or gave a blank screen.... except for ONE GAME that works perfectly. It is called TetrisARM9.bin
  3. Any rom that is "No good dump known" is optional, and the game will attempt to run without it. Probably a good idea to get that rom, but since there is no good dump known, you won't know if you've gotten a good one or not.
  4. Finally fixed the Galaga star field after all these years.
  5. you gonna paste them here?
  6. Hmmm You can open a dos window? That means that autoexec.nt and config.nt exist and valid. Those 2 files are in your c:\windows\system32 folder. Check them to make sure you're not loading something you shouldn't be. Paste them here and we can comment.
  7. I've only that once and not here. It's as if the css wasn't working.
  8. Pages load up same speed for me. I bet GC was pulling his hair out! Thanks to everyone involved in the upgrade for their work and support. I'm sure every member will agree.
  9. In my country, its just another day. Some people of irish heritage probably got themselves drunk. Nothing about wearing green or pinching.
  10. version 2a... w00t !! closing a rom still causes a crash About message has wrong year should be 2005 loose files: afire.gba works armwrestler.bin much the same as before copperbars.bin works fill1.bin pauses itself (same as before) fontdisp.bin works leonard.gba black screen lgtron.gba works m5bump.gba three blobs which move around, and "mode 5" message - correct? sg_bump.bin large white moving blob - is this correct? TetrisARM9.bin - crash tunnel.bin works walk3d.gba works wstein.gba works flickers badly from the log: a bunch of unpredictable opcodes encountered with the armwrestler, and some read from cpf some strange write to cpf messages with tetrisarm9 now for the zip files: airzonk.zip screen full of green things, no response AsteroidsCA.zip black screen Atomix - playing area gone blocktrap - opening screen, then no response console.zip - dsemu freezes windows says is not responding copper.zip - works CuteCube.zip - crashes emu ff2gba.zip - black screen ff2gba0.zip - black screen GBA_Impact - can see the first screen now, excellent. Play game, field appears then no response to keys gbacc.zip - black screen hazuki011 - the missing graphics are now visible, but the boxers have vanished. The game is almost working! Mario.zip - black screen Mortal Konsole - graphics are better but the players have vanished santa-escapes - intro screen, followed by black screen sotb.zip - crashes emu TetrisCA - a small blue mark and nothing else thingpong - black screen. After a while the emu crashes. The splash screen used to work. ws6demo - splash screen then nothing else yathzee.zip - the game displays a crash message "Assertion failed 0 in file INT.C at line -40 message: Reached empty int this means you have an int on, but not set to a function. press any key to ignore but remember that video and vram recovery is unlikely." Pressing any key just brings this message up again. from the log.txt: console.gba - zillions of undefined opcodes santa_escapes - some unimplemented opcodes, 2 unpredictable, and 3 undefined If you need more info on any of these let me know here
  11. might need to move those missing pictures to another site i will dl the latest version and try it on the demos i have
  12. As predicted.... http://www.mgforums.com/forums/showthread.php?t=36921
  13. Click here for office humour
  14. Is the word MAME trademarked, or the stylised symbol, or both? If the symbol, every site that displays it will need to obtain permission. If the word, this will cause a lot of problems. 1. Every site and that uses the word will need permission to do so 2. Every site will not be able to host illegal roms (which will need definition) 3. All emulators that have the word MAME in it will need permission, and must not emulate anything illegal 4. Any site with the word in its url will need permission etc etc. A very large can of worms is being opened. In most cases I expect "MAME" could be substituted with "ARCADE", and yes the whole thing will be a giant pain in the ass. What is legal and illegal may need to be properly defined once for all.... what a mess.
  15. I have no doubt about that. "Whoever is going to do it, will cost so much in legal fees that you won't be able to afford to continue the fight." well I noticed you are British. You may have a chance after all.
  16. What worries me, is that when dsemu/dualis actually makes it to beta, some scumbag will claim it as his own, and use legal force to keep it. I'm convinced it will happen.
  17. Good work Agozer, Gryph, Two9A and Zid. The first photo is hotlinked from the guys own ripoff site, www.ndsemu.com, which has already been castigated in: http://www.1emulation.com/forums/index.php?showtopic=11584 The 2nd photo is also hotlinked, this time to dualis.1emulation.com which makes the guy a thief. The first photo shows the version as 0.0.1a which as we know barely does anything. When the thread was closed, the Admin, "Vile", added this comment: Good idea. I've received many complaints about e-m-u-l-a-t-e which have said that he is not the true author of this application. Once the actual author provides me with the proper credentials (PM or email) I will reopen this thread, but in the meantime, all this arguing back & forth is getting us nowhere. All 3 threads have been closed. One thread was overlooked: http://www.mgforums.com/forums/showthread.php?t=35266 Again, thanks to everyone who confirmed my original thoughts, and worked together to remove e-m-u-l-a-t-e from the emulation scene.
  18. Thanks Gryph, mgforums is blocked at work.
  19. There's another thread where e-m-u-l-a-t-e says he could add a chat facility to "his" emu. I'll get you the link when I get back home (i'm at work).
  20. This guy claims to have a nearly working ndsemu. I'm not so sure... http://www.mgforums.com/forums/showthread.php?t=36766 http://www.mgforums.com/forums/showthread.php?t=36768
  21. Lucky I never considered using their service
  22. I happened to notice that a new forum has been created for Radio Show news and downloads http://www.1emulation.com/forums/index.php?showforum=75 I think these topics could be moved there www.1emulation.com/forums/index.php?showtopic=12066 www.1emulation.com/forums/index.php?showtopic=11108 and add a link to http://www.1emulation.com/forums/index.php?act=radioshow and, can I suggest, perhaps, a site announcement could be made.
  23. Thanks Agozer. Any mod could have fixed it instead of complaining while I was asleep.
  24. Now a view from the other side --> Stupid Users
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