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Posted
maybe this could be done as an Xtras project? i figure, configs for people who use Saturn Pads, Arcade Sticks, Xbox controllers, and the SF Anniversary controllers could all be supported, and via batch could be swapped.

 

I think same too :)

Using the Cosp. pixel perfect hard work, and finishing it for other games ...

Adding the config file for all the games, like on the original controler.

And maybe a full cheat (compatble) pack !

 

With the work bigby made for artwork, screens, videos and marquees ... it can make a beautifull pack :D

If some want help to do it, go to the Xtra and open a forum to work on all together :)

 

Thanks

Bye

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Posted

It could easily be done for the major systems (CPS, NeoGeo, Cave, Psikyo, etc.) since most games that run under these drivers use only one set of controls. It's when you start getting into all the Misc games that things would become complicated.

Posted
It could easily be done for the major systems (CPS, NeoGeo, Cave, Psikyo, etc.) since most games that run under these drivers use only one set of controls. It's when you start getting into all the Misc games that things would become complicated.

 

+T+!

 

Right on the spot!

The only systems that (at least in my end) need to have adjustments in the controllers are ONLY CPS1 and CPS2!

Absolutely *all others* are perfect as is from the default driver/factory settings!

 

But this is not a crucial super important feature at all...

Just something to the end of the task list!

 

Regards,

»C«

Posted

I didn't actually mean it could be done in the code. What I meant was that creating custom configs as suggested by A Murder Of Crows and darknior could easily be done for major systems as it would mostly be a case of copying and pasting.

Posted
I didn't actually mean it could be done in the code. What I meant was that creating custom configs as suggested by A Murder Of Crows and darknior could easily be done for major systems as it would mostly be a case of copying and pasting.

 

 

Ah.

I see!

:)

 

Bad English of my part!

:)

 

Regards,

^C^

Posted

Apologies for the delay on FBL1.6. I've been away from home for the last couple of weeks and am returning tomorrow. I'd hoped to get 1.6 released before I left but updating all the ROM sets to the latest MAME versions is taking a lot longer than expected as so many have changed and several new clones/parent sets have been added.

Posted

lol ... excellent ... you apologies for delay ... lol

 

Your work is fantastic, and you make it almost alone ... it is so many work to do !

The real life always take many time ...

 

"I" apologies to ask you always more and more ...

Thanks for all you work ... take your time :)

Posted

dont know if you know about this controller issue or not +T+.

 

line of fire/bakudan yarou (world FD-1094-317-0136) 1989 sega

this game works in FBL but the controls are messed up cant fire machine gun only the rockets.

 

thanks to wired-child for originally posting this.

Posted (edited)
Apologies for the delay on FBL1.6. I've been away from home for the last couple of weeks and am returning tomorrow. I'd hoped to get 1.6 released before I left but updating all the ROM sets to the latest MAME versions is taking a lot longer than expected as so many have changed and several new clones/parent sets have been added.

 

don't rush yourself to much. you need time off just like everyone else. :)

 

mahalo

Edited by tristanx
Posted
Apologies for the delay on FBL1.6. I've been away from home for the last couple of weeks and am returning tomorrow. I'd hoped to get 1.6 released before I left but updating all the ROM sets to the latest MAME versions is taking a lot longer than expected as so many have changed and several new clones/parent sets have been added.

 

Cool to see you back. Give me some work to do please!

Posted

About the 'Angel Kids' game, controls are messed up, i remember it being a dual lever game.

 

BTW, to build a .net config producer tool, i'd need separate set,

wich tool can use to split or sort the 'ClrMAMEPro.xml' file

between CPS1-2 / NEOGEO / OTHERS ?

Posted (edited)

dont want to start a what plays better where argument but apart from the usual suspects ive noticed that some of the ( 8ing raizing ) shumps

play well in FBL the frame rate is far better

 

would like to see how cyvern would fair. it would work in FBL but gets an out of memory error +T+

is there any change you could find the time to do a little VMM work to get this game up and running?? at some point

 

also got another question ive noticed when playing different shumps that it can help frame rate wise

if the difficulty is switched to easy but as ive mentioned before in another topic not all games have dipswitch access in FBL

 

the cave/pgm games i.e esp galuda might play better if the difficulty was set to easy

so want to ask +T+ would you be able change the code so FBL loads

these games set to easy difficulty automaticlly

Edited by gamez fan
Posted (edited)
dont know if you know about this controller issue or not +T+.

 

line of fire/bakudan yarou (world FD-1094-317-0136) 1989 sega

this game works in FBL but the controls are messed up cant fire machine gun only the rockets.

 

thanks to wired-child for originally posting this.

Thanks for that, I'll look into it.

 

 

About the 'Angel Kids' game, controls are messed up, i remember it being a dual lever game.

Will get that fixed also.

 

the cave/pgm games i.e esp galuda might play better if the difficulty was set to easy

so want to ask +T+ would you be able change the code so FBL loads

these games set to easy difficulty automaticlly

If someone can tell me how to access the dip switch screen in Ketsui or ESPGaluda then I'll add a control for it as I did with the Cave hardware games. These two games have had a performance boost in 1.6 anyway so you should notice they play even better. :)

 

 

Cool to see you back. Give me some work to do please!

Gladly. Do you still have that list of games that are just crying out for VMM to be added?? :):D

Edited by + T +
Posted

@+T+ i dont know if this is any help to you but concerning accessing the dipswitch screen in fbl,i do know that in fbanext360 you have to click down on the right thumbstick and point it to the left.you can select any game modes you wish after that via the dipswich settings.

if you have the sourcecode for fbanext360 then it might give you some pointers/help but like i said that might not be of any help to you.

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