Jump to content

fumanchu

Ultra Staff Members
  • Posts

    4,605
  • Joined

  • Last visited

  • Days Won

    370

fumanchu last won the day on July 26

fumanchu had the most liked content!

About fumanchu

  • Birthday 09/28/1973

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Gender
    Male
  • Interests
    everything and anything in between.

Recent Profile Visitors

23,677 profile views

fumanchu's Achievements

Enthusiast

Enthusiast (6/14)

  • Dedicated Rare
  • First Post Rare
  • Collaborator Rare
  • Posting Machine Rare
  • Conversation Starter Rare

Recent Badges

578

Reputation

  1. here is a link which has everythong included roms.screenshots,samples etc etc. this was originally created by eightiesmod over at emuxtras. link [code]https://www.mediafire.com/folder/hle2f75k2oavv/mame360[/code]
  2. MAMEoXtras Even More Odds N Ends Important Please note try as we might we could not find a vmm value that would work for Cyborg Force but fear not it will work if you turn on the default vmm via the emu options. just remember to switch it off again after playing as to make sure all your other games which require vmm will still boot correctly. New games now supported Cyborg Force (NeoGeo) Top Roller Games Fixed And Now Playable Exerion (game breaking protection issue sorted) Hammer Away Games with graphical improvements Chinese Hero Hammer Away Performan Sky Lancer Wild Fang / Tecmo Knight Games with sound improvements Bomber Man World (World) Go Go! Mile Smile / Susume! Mile Smile Karate Champ New Atomic Punk - Global Quest (US) Performan General Fixes And Improvements Fixed missing graphical layer for Hammer Away in the Sega System 18 driver so it is now playable [grant2258] Emulated a missing graphical effect for Wild Fang / Tecmo Knight the screen now shakes when enemies break through walls and you land after a big jump [arcadez] Fixed Player 2 Start Button for Namco's Tinkle Pit [MAMEDev, arcadez] Added missing button 3 inputs for Strike Gunner S.T.G used to combine both ships into one during a two player game [MAMEDEv, arcadez] Updated the protection code for Exerion to prevent the game from ending should you die at anytime after the first bonus round [MAMEDev, arcadez] Added a new game Top Roller to the yamato.c driver and reworked the cpu encryption making it compatable with the MAME78 codebase [grant2258, arcadez] Fixed some graphical niggles with Chinese Hero on level 7 [MAMEDev, arcadez] Improved the sound for Go Go! Mile Smile / Susume! Mile Smile by adding sound banking and reclocking the sound and CPU speeds [MAMEDev, arcadez] Fixed some grahical niggles throughout the game and with the cocktail mode for Orca's Sky Lancer [MAMEDev, arcadez] Added support for Cyborg Force to the NeoGeo driver [arcadez] Fixed broken sound and incorrect background graphics in Performan [MAMEDev, arcadez] Fixed sound clipping in Karate Champ [MAMEDev, arcadez] Fixed sound samples not playing in two versions of Bomber Man namely Bomber Man World (World) and New Atomic Punk - Global Quest (US) [MAMEDev, arcadez] link(includes new roms) [code]https://www.sendspace.com/file/2ib7c7[/code]
  3. zelda3-xbox new port by calistex A reimplementation of Zelda 3 for the Original Xbox,ported over from the original project. more info,including release details here. [code]https://github.com/Calistex/zelda3-xbox[/code] link(includes game assets,ready to play) [code]https://www.sendspace.com/file/yh89wn[/code]
  4. new link added as last link was corrupt.
  5. RSDKv3-xbox A Full Decompilation of Sonic CD (2011) & Retro Engine (v3) to Original Xbox. by danielgpinheiro original release information,including controls and so on. [code]https://github.com/danielgpinheiro/RSDKv3-xbox[/code] link(includes correct sonic cd rsdk file) [code]https://www.sendspace.com/file/mf0ntc[/code]
  6. RSDKv1-xbox by danielgpinheiro a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus (RSDKv1) to Original Xbox get more information here about controls and how to edit the settings file and so on. [code]https://github.com/danielgpinheiro/RSDKv1-xbox[/code] link(includes the data file) [code]https://www.mediafire.com/file/kflks188ag2tof4/sonic_nexus.rar/file[/code]
  7. CCelesteX by danielgpinheiro Celeste Classic build for Original Xbox. A port of the original celeste for the PICO-8. original github page. [code]https://github.com/danielgpinheiro/ccleste-xbox[/code] download link [code]https://www.sendspace.com/file/shku4x[/code]
  8. VaHereticX Vavoom heretic xbox port to xbox. by Marty 3d version of heretic playable on xbox through the vavoom engine. link(includes sourcecode) [code]https://www.sendspace.com/file/vfczi9[/code]
  9. Raptor xbox v0.4 homebrew port of raptor call of the shadows for xbox by retrogamer02. original github page release [code]https://github.com/RetroGamer02/raptor-consoles[/code] link [code]https://www.sendspace.com/file/2mg7jf[/code]
  10. try these. [code]https://www.sendspace.com/file/1b7437[/code]
  11. here is a download for the new roms. [code]https://www.sendspace.com/file/b31gz8[/code]
  12. MAMEoXtras More Odds N Ends by arcadez [quote] New games now supported Beyond Kung-Fu (missing background gfx same as current MAME) Clockwork Aquario Donkey Kong Remix Mortal Race games fixed and now playable Kiki Kai Kai (via the new MCU dump) Virtua Racing games with graphical improvements U.S Classic Safari Rally Shuuz games now with sound Safari Rally games now with sound sample support safari rally games with emulation improvements Hooked up the M6801 protection mcu for Taito's Kiki Kai Kai fixing many issues in game eg broken enemies and game logic this game can finally be considered 100% in the emulation dept and fully playable. Improved the performance in Virtua Fighter and Virtua Racing by disabling debug logging calls in the Model 1 graphic code. general fixes and improvements Backported the MB86233 CPU added stalling support to the V60 CPU [grant2258] Hooked up the TGP logic data for Virtua Racing game now playable [grant2258] Added support for Clockwork Aquario to the segas18 driver [grant2258, arcadez] Added support for Mortal Race to the stlforce driver [mistydreams, arcadez] Backported a graphical fix from latest MAME to fix missing shadows in Atari's Shuuz [MAMEdev, arcadez] Fixed missing player 3 buttons in Final Fight Anniversary Edition [arcadez] Added support for Beyond Kung-Fu the super rare Kung-Fu Master 2 prototype to m62.c [MAMEdev, arcadez] Hooked up the M6801 protection MCU for Kiki Kai Kai game can now be considered 100% playable [MAMEdev, arcadez] Speedup both Virtua Fighter and Virtua Racing by disabling logging calls in model1 gfx. [grants2258] Added missing color proms and decoding for U.S. Classic [mahoneyt944] Fixed colors and added sample support for Safari Rally plus added the World Version [mahoneyt944] [/quote] link [code]https://1fichier.com/?n8jsd9aiqdvx0il8b9ay[/code] mirrorlink [code]https://www.sendspace.com/file/izyty2[/code]
  13. MAME72_Release11_2024 Odds N Ends An update to MAME 72 Release2 for the xbox 360 originally coded by lantus. new update by Arcadez compiled by wolf3s New games now supported 1943 - The Battle Of Midway Mark II Guwange Special Version Thunder Heroes Games Fixed and Now Playable Flower Kiki Kai Kai Super Slam Tennis Games now with Graphical Improvements Flower Storm Blade Super Slam Tennis Ultra X Weapons Games now with sound Super Slam Tennis Games now with improved sound Flower Taito M6801 Protection MCU Added missing mcu for Kiki Kai Kai which fixes multiple issues in the game broken logic and enemy attacks etc etc Source Changes Added support for 1943 - The Battle Of Midway Mark II to the 1943.c driver [arcadez] Added Guwange Special Version and Thunder Heroes to the cave.c driver [arcadez] Updated some parts of flower.c to later MAME fixing some major graphical problems also sorted an issue where the game wouldn't always start [arcadez] Filled out dips and enabled a little hack in the Flower sound core which prevents certain sound samples playing constantly [arcadez] Fixed the tile layers in Flower which were incorrectly reversed causing numerous gfx niggles throughout the game [dink] Added shadow support to the SSV video greatly improving the graphical effects in Storm Blade [arcadez] Fixed graphical corruption on left side of screen stage 3 onwards in Storm Blade and all stages in Ultra X Weapons [arcadez] Added some alt sprite drawing to the ssv video to prevent performance drops in some SSV games after the above updates [BritneysPAIRS] Hooked up the M6801 Protection MCU for Kiki Kai Kai fixing many gameplay issues this game can now be considered 100% in the emulation dept [arcadez] Added sound support for Super Slam Tennis fixed some graphical niggles and prevent the game from crashing after winning a set [arcadez] Added a new speedup for the Japanese version of IREM's In The Hunt [arcadez] link(includes sourcecode) [code]https://1fichier.com/?lc7ubrn67e5tlq33gyfy[/code] mirror [code]https://www.sendspace.com/file/gw2z3j[/code] link for new roms added [code]https://www.sendspace.com/file/cjygdb[/code]
  14. RetroachievmentsX v1.0 [quote]RetroachievementsX is a new way to enjoy videogames. It is a project to integrate "Retroachievements" in Xbox emulation. You will see different challenges for each videogame (for example, beating a stage in a shooter game... without shooting), and you can try to achieve them. Everything is done offline in your Xbox, so you don't need to register in any web site, and you don't need internet connection. Simply put the roms in the "roms" folder, and play. In the standard RetroAchievements project for PC, you need to register in the retroachievements.org site and every challenge is validated online. In this project for Xbox you don't need to register and you don't even need to connect the Xbox to internet, because everything is done offline, and the emulator already includes every defined challenge. Your achievements are locally stored in your Xbox. During the gameplay, if you manage to achieve a challenge, you will be rewarded with a congratulations message. Then, that challenge is marked as "Achieved" in your list. If you manage to beat every challenge for a rom, the rom is "Mastered" and you will see that in the rom list. In this first release, RetroAchievementsX includes the core to play Atari 2600 games. If people like this project, other emulators could be added to have RetroAchievementsX for other classical systems like NES, Master System...[/quote] link(includes romset) [code]https://1fichier.com/?jrpm3q8qw2uxmkxjeo1x[/code]
  15. [quote] MAME72_Release10_2023 An update to MAME 72 Release2 for the xbox 360 originally coded by lantus. new update by Arcadez compiled by wolf3s New games now supported Chase Bombers Bubble Bobble (prototype on Tokio hardware) Bubble Bobble (Ultra Version)(USA) Bubble Bobble : Lost Cave V1.2 Danger Express DJ Boy (Japan) Ghox (Joystick Version) Hang-Zo Mortal Race Mrs Dynamite Pack N Bang Bang (Final Release Version) Renegade (Bootleg) Rumba Lumber Space Raider Games Fixed and Now Playable Alcon Final Fight 30th Anniversary Edition (would not coin up) Freekick Guardian Getstar Guardians Of The Hood Kick N Run Legion - Spinner-87 / Chouji Meikyuu Legion Road Riot 4WD Slap Fight (Official Version) Tokio / Scramble Formation (Official USA Version) Underfire Games now with Graphical Improvements Armed Formation Buggy Challenge Cannon Dancer / Osman Crazy Climber II Kodore Ookami Legion - Spinner-87 / Chouji Meikyuu Legion Magical Crystals Mega Blast Mr Do Return Of The Invaders Terra Force The Fairyland Story Games now with sound or improved sound Acrobat Mission B Rap Boys Bio-ship Paladin Black Heart Ghox GunNail Hacha Mecha Fighter Hit The Ice Koutetsu Yousai Strahl Pack N Bang Bang Riding Fight Ring Rage Steel Force Super Spacefortress Macross Super Spacefortress Macross II Tecmo Bowl Teki Paki Thunder Dragon US AAF Mustang Vandyke Whoopee CPS1 Changes Street Fighter II' - The World Warrior now clocks at 10mhz all the other versions of Street Fighter II and the following games now run at 12mhz to get rid of slowdowns where there shouldn't be... Dai Makai-Mura Capcom World 2 Final Fight 30th Anniversary Edition Megaman / Rockman - the Power Battle Pang 3 Pnickies Quiz and Dragons Quiz Tonosama no Yabou 2 Zenkoku-ban Strider Hiryu (Japan set 1) Varth Taito M68705 Protection MCU's Added missing mcu's for the following games either to make them playable or to improve the general emulation of them Alcon Chack N Pop Guardian Get Star Kick N Run Onna Sansirou - Typhoon Gal Renegade / Nekketsu Kouha Kunio-kun Return Of The Invaders Slap Fight The Fairyland Story Tiger Heli Tokio / Scramble Formation Source Changes Tweaked Tecmo Bowl so it will boot using only a single screen [arcadez] Fixed incorrect palette colours and clock frequencies in Mr Do [cataylox] Ported Mamesick's fix for the sound in Super Spacefortress Macross II level 2 onwards [arcadez] Better balanced the sound for the games using the NMK004 [arcadez] Updated the rohga.c driver to support the rare prototype Hang-Zo [arcadez] Hooked up missing MSM5205 sample sounds which are for crowd cheers, game sfx and speech in Tecmo Bowl [arcadez] Fixed missing OKIM6295 sound speech samples in Hit The Ice [arcadez] added M68705 MCU dumps for Alcon / Slap Fight and Guardian Get Star official versions of these games are now playable [arcadez] Added proper M68705 dump for Tiger Heli and removed guesswork simuation code [arcadez] Fixed game timers removed simulation code and hooked up the proper protection mcu for Chack'n Pop [arcadez] Backported some fixes for a couple of games in the armedf.c driver garbage sprites covering the entire playfield in Legion and a timer crash bug in Kodore Ookami [arcadez] Added sprite clut cycling colour effects for all games in the armedf.c driver fixes red ninja display in Kodore Ookami and makes Armed Formation etc etc look far prettier [arcadez] Fixed some graphical problems where the colours were wrong on level 3 and half the screen was missing eg rendered black in Buggy Challenge [arcadez] Fixed missing adpcm sound effects in Pack 'n Bang Bang [arcadez] Added support for a special sprite effect to kaneko16 video used by Magical Crystals on the first boss [arcadez] Added sound banking to the OKIM6295 in silkroad.c fixing missing Sfx and Speech in The Legend Of Silkroad [MAMEDev, arcadez] Sorted broken dip switches in Mr Do's Castle, Do! Run Run and Mr Do's Wild Ride plus fixed the sound for Indoor Soccer [MAMEDev, arcadez, SapphireDrew] Updated the romset for Pack N' Bang Bang to use the final released version rather than the unfinished prototype [arcadez] Fixed some graphical niggles in Cannon Dancer / Osman such as some objects didn't move previously eg trucks on final level [FBN Dev, MAMEDev, arcadez] Enabled default English World Region for Lode Runner The Dig Fight [arcadez] Fixed player progress building silhouette graphics in crazy climber 2 [mahoneyt944] Hooked up HD647180 MCU sound support for Ghox plus added a dedicated joystick version of the game [grant2258, arcadez] Added support for Mrs. Dynamite and Space Raider to ladybug.c also updated the SN76496 sound core to allow for 5 chips to be used for both of these games [arcadez] Removed imperfect MCU simulation code and hooked the proper M68705 MCU's for Renegade and Nekketsu Kouha Kunio-kun [dink, arcadez] Added Danger Express a super rare Atari prototype to the atarig42 driver [arcadez, mahoneyt944] Added HD647180 MCU sound support for Teki Paki and Whoopee / Pibi & Bibi [dink, arcadez] Filled out the dip switches and hooked up the protection mcu for Kick N Run which makes the game 100% in the emulation dept and now fully playable [arcadez] Removed the Knight Boy bootleg mcu from Kiki Kai Kai and replaced it with a simulation of the proper mcu fixing some game logic problems [arcadez] Updated the retofinv.c driver to MAME94 fixing some gfx niggles "lives left" display etc etc and hooked up the proper mcu for Return Of The Invaders [arcadez] Improved the sound for Steel Force then updated the driver and video to support Mortal Race [mistydreams, arcadez] Reclocked some Capcom CPS1 games as per board type to remove slowdowns in game when there shouldn't have been [arcadez] Fixed American Horseshoes dip switches and slowdowns in Taito's Fighting Hawk [arcadez] Backported Kale's Taito F3 sound fixes for Riding Fight and Ring Rage from MAME 144 [arcadez] Added support for Chase Bombers to undrfire.c [arcadez] Added fake gunsights for Under Fire making this game now playable [mahoneyt944] Fixed some graphical problems "dragon attacks" in the final level of The Fairyland Story [arcadez] Removed a bootleg mcu and some fake mcu simulation code and hooked up the proper Taito mcu's for both The Fairyland Story and Onna Sansirou - Typhoon Gal [arcadez] Added support for Taito's Rumba Lumba and hooked up the M68705 protection mcu [arcadez] Hooked up the Taito M68705 protection mcu for Get Star / Guardian both versions are now playable [arcadez] Fixed the official and parent romset for Free Kick [MAMEDev, arcadez] Added a previously missing graphical effect for Mega Blast in taito_f2.c now when you get the green pickup the shield orb on your ship can be seen [HAZE, arcadez] Added the Japan version of DJ Boy which has a totally different musical soundtrack [arcadez] Got rid of sound popping in B Rap Boys [mistydreams] Hooked up the M68705 protection MCU for the official Taito USA version of Tokio / Scramble Formation game now playable [arcadez, dink] [/quote] link for emulator (includes sourcecode) [code]https://1fichier.com/?nala40webo92c6jcgmnm[/code] link for new roms added [code]https://1fichier.com/?tcq7hrmdcplcxi1vqqlr[/code] mirrorlink for roms [code]https://www.sendspace.com/file/maiab5[/code]
×
×
  • Create New...