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Posted
I ve already tried to code on PSP (you can find the philips RC6 or RC5 remote controller on my site (if it still exists)), but the way you re supposed to code on psp (with unofficial tools) is just a pain in the ass, cygwin etc... no way for me.

 

Well if my theory is correct, i would say that most of the work is already done, you would simply have to import the cpus from (for example) the "others" section of fbaxxx or whatever - or just the CAVE set and compile accordingly.

 

Did you even take a look at the source to see the possibilities?

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Posted

I ve already tried to code on PSP (you can find the philips RC6 or RC5 remote controller on my site (if it still exists)), but the way you re supposed to code on psp (with unofficial tools) is just a pain in the ass, cygwin etc... no way for me.

 

Well if my theory is correct, i would say that most of the work is already done, you would simply have to import the cpus from (for example) the "others" section of fbaxxx or whatever - or just the CAVE set and compile accordingly.

 

Did you even take a look at the source to see the possibilities?

 

Yes, I did -> mame sources, and yes you can import other things (many arcade machines uses A6800 and Z80), I am just totally not interested by the PSP (not interested at all in many things now).

As for an fbaxxx update that would add support, why not, IQ has done apparently a great job with a new rumble function that would work on metal slug, I have corrected some things on the HDTV selector since I now have an HDTV, maybe time for a release this week, I ll see.

Posted

Just let me know gogo :shootem: I have hsf2 added and the rumble code works quite well now -- 32 slots for rumble addresses, 8 per player, it can easily be extended to more. I've shortened the rumble load code, substantially, and implemented it in a much cleaner way (it works on all 68k-based systems without a custom implementation for all of them).

Posted
will this new update have support for the sets pro uses?

 

No sources, so no.

  • 4 weeks later...
Posted

Hey, is there anywhere you can get more skins for FBA-XXX Pro?

I've got a few, but havn't found too many.

In the process of making my own, wondering where I should post it when done... thnx

  • 2 weeks later...
  • 2 weeks later...
Posted

nice to see gogo and crew are still working on fba-xxx, great job tho i'm wondering if this one is also following the changes of the recent fba release (supporting the latest cps2 roms as of mame 111u5, system 16 fixes and such)

Posted

FBA-XXX Pro v1.27

============

 

- Added the latest updates from FBA-XXX by Team Logic Sunrise (www.logic-sunrise.com)

 

- Several ROMset updates. (see DATs for details)

 

- The following sets have been added:

hsf2a

puzloop2

ddsomb

mslugbl

wh2jh

 

 

NOTE: I've removed the Beta games menu because it was causing problems. I'll re-implement it in the future when I've had time to fix it.

 

Enjoy!

 

+ T +

 

 

NOTE2: My xbins account doesn't seem to work anymore. So I've had the release uploaded to a popular xbox torrent site. Hopefully it will find its way to the usual places soon. :unsure:

Posted

the decrypted roms aren't available?

 

before it was possible and now it's too long to launch some games like mslug5.....

 

can you add these decrypted roms please?

 

 

See you soon

Posted

mslug5d is the set with decrypted graphics ROMs and it only takes a few seconds to load.

 

If you're referring to the fully decrypted (nd) sets, they were removed a couple of builds ago because I found no noticeable difference in loading times or zip compression between these and the decrypted graphics (d) sets.

Posted

I have no idea where this emu is. I would love to download the latest one. Can someone help me out here since I don't get the hint that +T+ has given?

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