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Posted (edited)

if it helps

here's how to make kawaks 1.46 loader data anything in <these symbols> is an intruction and should not be in your finished loader data:

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 

System: NEO

RomName: <insert the name of your zip file here>

Game: <insert the title of the game here>

 

[Program]

<if you have a p1 file>

<the p1 filename with extension>,0,600000,<its crc>,0

<if you don't ignore the above line>

<if you have a p1 and a p2 file>

<the p1 filename with extension>,0,100000,<its crc>,0

<the p2 filename with extension>,100000,400000,<its crc>,0

<if you don't ignore the above lines>

 

<if you have a s1 file>

[Text]

<the s1 filename with extension>,0,20000,<its crc>,0

<if you don't ignore the above line>

 

<if you have a m1 file>

[Z80]

<the m1 filename with extension>,0,20000,<its crc>,0

<if you don't ignore the above line>

 

[samples]

<the v1 filename with extension>,0,400000,<its crc>,0

<the v2 filename with extension>,400000,400000,<its crc>,0

<the v3 filename with extension>,800000,400000,<its crc>,0

<the v4 filename with extension>,C00000,400000,<its crc>,0

 

[Graphics]

<the c1 filename with extension>,0,800000,<its crc>,0

<the c2 filename with extension>,1,800000,<its crc>,0

<the c3 filename with extension>,1000000,800000,<its crc>,0

<the c4 filename with extension>,1000001,800000,<its crc>,0

<the c5 filename with extension>,2000000,800000,<its crc>,0

<the c6 filename with extension>,2000001,800000,<its crc>,0

<the c7 filename with extension>,3000000,800000,<its crc>,0

<the c8 filename with extension>,3000001,800000,<its crc>,0

 

[system]

CartridgeID: <insert 3 digit number here>

GfxCrypt: 0

GfxKey: 0

ButLayout: 9

Fix: 0

 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

:and you're done

 

if you're wondering what "<its crc>" means, its means the file's crc32 data, which you find out by downloading this:

http://www.createwindow.com/download/CRCfile.zip

just open the individual ROM files with it and it should give you a 7 or 8 digit code which is its crc.

 

and if you're wondering what "<the <whatever> filename with extension>", it means you put the full name like "kof2k_p1.rom" or "svc-ph2.bin".

Edited by Iori Yagami
Posted

Wow, complicated. So co can someone pls design a loader file for the kof2k3 rom, and also post what extension it should be saved as?

Posted
Wow, complicated. So co can someone pls design a loader file for the kof2k3 rom, and also post what extension it should be saved as?

no its not. if you gimme the file list to your rom I could probably make most of it.

Posted

anyone have a link for downloading MAME32+?

Posted (edited)
hey can some one give the name of the files inside of thier rar or zip files? :D

271-c1d

271-c2d

271-c3d

271-c4d

271-c5d

271-c6d

271-c7d

271-c8d

 

271-m1d

 

271-p1

271-p2

 

271-s1

 

271-v1d

271-v2d

271-v3d

271-v4d

 

working files too

Edited by BoomBa_GoosE
Posted

Anyone got this to work with NRX?

 

I got my copy from bittorrent and renamed the files...

271-v1d.rom -> kof2003-v1.rom

271-c1d.rom -> kof2003-c1.rom

 

and so on, then zipped the roms up as kof2003.zip which loads successfully on NRX H1, but it only shows some grid-like pattern and I/O test screens.

Posted

as for the timestamps dont know about that but hey drifter just press tab and configure your controls through that way as to what u mean bout the game display have no idea

 

ps: the game works great but how do u change from console mode to arcade mode?

Posted

Does anyone Knows where to find a P1 fixed to works with Kawaks, cause even if you make a new dat doesnt work its the same problem that with Metal slug5 we need a special P1 for Kawaks........also there is a new verision of KOF2003 PLUS in this one you can play with all the final bosses

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