devil666heart Posted January 28, 2004 Posted January 28, 2004 the keys can be changed by pressing tab... *ash rocks...*
Iori Yagami Posted January 28, 2004 Posted January 28, 2004 (edited) if it helpshere's how to make kawaks 1.46 loader data anything in <these symbols> is an intruction and should not be in your finished loader data:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% System: NEORomName: <insert the name of your zip file here>Game: <insert the title of the game here> [Program]<if you have a p1 file><the p1 filename with extension>,0,600000,<its crc>,0<if you don't ignore the above line><if you have a p1 and a p2 file><the p1 filename with extension>,0,100000,<its crc>,0<the p2 filename with extension>,100000,400000,<its crc>,0<if you don't ignore the above lines> <if you have a s1 file>[Text]<the s1 filename with extension>,0,20000,<its crc>,0<if you don't ignore the above line> <if you have a m1 file>[Z80]<the m1 filename with extension>,0,20000,<its crc>,0<if you don't ignore the above line> [samples]<the v1 filename with extension>,0,400000,<its crc>,0<the v2 filename with extension>,400000,400000,<its crc>,0<the v3 filename with extension>,800000,400000,<its crc>,0<the v4 filename with extension>,C00000,400000,<its crc>,0 [Graphics]<the c1 filename with extension>,0,800000,<its crc>,0<the c2 filename with extension>,1,800000,<its crc>,0<the c3 filename with extension>,1000000,800000,<its crc>,0<the c4 filename with extension>,1000001,800000,<its crc>,0<the c5 filename with extension>,2000000,800000,<its crc>,0<the c6 filename with extension>,2000001,800000,<its crc>,0<the c7 filename with extension>,3000000,800000,<its crc>,0<the c8 filename with extension>,3000001,800000,<its crc>,0 [system]CartridgeID: <insert 3 digit number here>GfxCrypt: 0GfxKey: 0ButLayout: 9Fix: 0 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:and you're done if you're wondering what "<its crc>" means, its means the file's crc32 data, which you find out by downloading this: http://www.createwindow.com/download/CRCfile.zipjust open the individual ROM files with it and it should give you a 7 or 8 digit code which is its crc. and if you're wondering what "<the <whatever> filename with extension>", it means you put the full name like "kof2k_p1.rom" or "svc-ph2.bin". Edited January 28, 2004 by Iori Yagami
random guy Posted January 28, 2004 Posted January 28, 2004 Wow, complicated. So co can someone pls design a loader file for the kof2k3 rom, and also post what extension it should be saved as?
Iori Yagami Posted January 28, 2004 Posted January 28, 2004 Wow, complicated. So co can someone pls design a loader file for the kof2k3 rom, and also post what extension it should be saved as?no its not. if you gimme the file list to your rom I could probably make most of it.
BoomBa_GoosE Posted January 28, 2004 Posted January 28, 2004 Well, I just pressed tab (while the game was running) and changed the keys in the settings, that worked fine for me.there u go..
Cell Posted January 28, 2004 Posted January 28, 2004 And would that work in nebula? Or could one be made also?
Cell Posted January 28, 2004 Posted January 28, 2004 I just got kof2003 and mame 32 plus of suprnova.
Iori Yagami Posted January 28, 2004 Posted January 28, 2004 hey can some one give the name of the files inside of thier rar or zip files?
BoomBa_GoosE Posted January 28, 2004 Posted January 28, 2004 (edited) hey can some one give the name of the files inside of thier rar or zip files? 271-c1d271-c2d271-c3d271-c4d271-c5d271-c6d271-c7d271-c8d 271-m1d 271-p1271-p2 271-s1 271-v1d271-v2d271-v3d271-v4d working files too Edited January 28, 2004 by BoomBa_GoosE
ugenn Posted January 28, 2004 Posted January 28, 2004 Anyone got this to work with NRX? I got my copy from bittorrent and renamed the files...271-v1d.rom -> kof2003-v1.rom271-c1d.rom -> kof2003-c1.rom and so on, then zipped the roms up as kof2003.zip which loads successfully on NRX H1, but it only shows some grid-like pattern and I/O test screens.
drifterzzz Posted January 28, 2004 Posted January 28, 2004 how to set the controler & game display...10q
ugenn Posted January 28, 2004 Posted January 28, 2004 I noticed something about the timestamps on the p1 and p2 roms. they are dated 29/07/2003. What's up with that?
Master Posted January 28, 2004 Posted January 28, 2004 as for the timestamps dont know about that but hey drifter just press tab and configure your controls through that way as to what u mean bout the game display have no idea ps: the game works great but how do u change from console mode to arcade mode?
MAXXXKKK Posted January 28, 2004 Posted January 28, 2004 Does anyone Knows where to find a P1 fixed to works with Kawaks, cause even if you make a new dat doesnt work its the same problem that with Metal slug5 we need a special P1 for Kawaks........also there is a new verision of KOF2003 PLUS in this one you can play with all the final bosses
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