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Posted

i was thinkin about doing that....i'm going to look into it further today and let people know what i find.

 

the thing is that the xpr grfx are encoded and you have to extract them somehow...i suppose i'll work on someway to pull it out.

 

-jin

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Posted

Yeah, according to the xdk documentation, there needs to be a resource file that determines what the header input is, so without that, I'm at a loss at the moment to attempt to read the format.

 

So lazy.

Posted

progress seems slow :) even with the other pc emus..

 

shame cos kof2k3 looks cool as hell, just cant stand playing it on the pc :D (not when theres joysticks/good pads/a huge ass tv downstairs for the xbox).

Posted

I really like to hear from the peaple working on it, if after all this days of testing (I suppouse) this is possible or not. Or maybe the kawax 0.11 simply can't handle it?

Posted (edited)

p1 rom is still needed

 

plz stick to the topic.

for any pc emus try checking the current affairs and the arcade section

Edited by Prican25
Posted

just like mame, it only works on the winkawaks 1.48 dev

 

kawa-x is a port of 1.45. so if it doesn't work on 1.45/46, it won't work on kawa-x.

Posted

Kofchile.cl has kof2003 for winkawaks 1.48b/ dev on their site. Iam downloading it now so I don't know if it will work. So N3oghost and Prican need to head on over and get it.I hope this is useful!! :rolleyes:

Posted (edited)

hmmm....i don't know what this p1 he just posted is, but i started comparing the hex and it's hella different...

 

perhaps he's right?

 

someone let me know dammit...(my computer is STILL comparing this crap) ;)

 

-jin

 

okay...i compared em and it's way different (as i stated before) - it has much of the same setup as ssV, but i'm still not sure as to what rom order it uses - i'm guessing the original dump, but that leads me to wonder, why the bl on the p1?

 

anyone have any input on this?

Edited by shadowjin
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