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Posted

yeah, i'm like the rest of you guys, i'm up for waiting.

 

what's to stop someone else from hacking it? lol.

 

anyway, i imagine a lot of us have readied our hex to incorporate kof2k3.

 

i really wish someone would figure out a way to change the background on the menu...that grey is really starting to bother me...haha

 

anyway, bleh

 

-jin

Posted

i was thinkin about doing that....i'm going to look into it further today and let people know what i find.

 

the thing is that the xpr grfx are encoded and you have to extract them somehow...i suppose i'll work on someway to pull it out.

 

-jin

Posted

Yeah, according to the xdk documentation, there needs to be a resource file that determines what the header input is, so without that, I'm at a loss at the moment to attempt to read the format.

 

So lazy.

Posted

progress seems slow :) even with the other pc emus..

 

shame cos kof2k3 looks cool as hell, just cant stand playing it on the pc :D (not when theres joysticks/good pads/a huge ass tv downstairs for the xbox).

Posted

I really like to hear from the peaple working on it, if after all this days of testing (I suppouse) this is possible or not. Or maybe the kawax 0.11 simply can't handle it?

Posted (edited)

p1 rom is still needed

 

plz stick to the topic.

for any pc emus try checking the current affairs and the arcade section

Edited by Prican25
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