+ T + Posted October 29, 2011 Author Posted October 29, 2011 FB Alpha 0.2.97.13 has now been released with another impressive changelog. Lol. Seems like every time I'm getting set to release FBL1.6 this happens and gives me more work to do updating the core. I'm not complaining though; it's great to see the project so alive.
destronger Posted October 29, 2011 Posted October 29, 2011 FB Alpha 0.2.97.13 has now been released with another impressive changelog. Lol. Seems like every time I'm getting set to release FBL1.6 this happens and gives me more work to do updating the core. I'm not complaining though; it's great to see the project so alive. mixed blessing sort of thing...
+ T + Posted October 30, 2011 Author Posted October 30, 2011 Ok, just a WIP update:I've made a start updating the FBL codebase to FB Alpha 0.2.97.13. However there are quite a few changes across the whole source that may take some time to properly implement and test, the new NeoGeo code in particular has changed massively from previous builds so I'll need to see if the existing VMM routines can be used or whether the NeoGeo driver needs to be frozen as it is until some new VMM code can be written by someone more knowledgeable than me. All in all, there's quite a bit of work to do. So rather than keep pushing the release of FBL 1.6 back, I've decided to stick to my original plan which was for a Halloween release. So, all being well, tomorrow I'll release 1.6 which will be based on the FB Alpha 0.2.97.12 code and hopefully not too long after I'll release the next build which will be (as much as possible) based on 0.2.97.13.
gamez fan Posted October 30, 2011 Posted October 30, 2011 happy halloween hope its a treat and not a trick
Bigby Posted October 30, 2011 Posted October 30, 2011 So rather than keep pushing the release of FBL 1.6 back, I've decided to stick to my original plan which was for a Halloween release. So, all being well, tomorrow I'll release 1.6 which will be based on the FB Alpha 0.2.97.12 code and hopefully not too long after I'll release the next build which will be (as much as possible) based on 0.2.97.13. How about releasing FBL 1.7 on 11/11/11 ?
+ T + Posted October 30, 2011 Author Posted October 30, 2011 Yeh, maybe I should look at making FBL more gimmicky. I'll see what I can do.
1stmoon Posted October 31, 2011 Posted October 31, 2011 Any chance you can implement the left stick as an actual button?
RatherAnnoyed Posted October 31, 2011 Posted October 31, 2011 Brilliant stuff, +T+. Still my favourite... well, I was about to say "emulator on xbox", but it wouldn't be far off the mark just to say "thing" ever. It's a pity we're never going to see Raiden Fighters series/tCave SH3 stuff on there, as then I'd just never need to switch the laptop on again. Well, apart from when I need to update... that reminds me... I'm the guy who moaned about the constantly updated rompacks we'd have to contend with, due to these Alpha updates. See, the reason I moaned is because... well, I'm an idiot. I thought the only two ways I had of updating was to either use torrents (which I'd rather avoid) or use the websites that host rompacks (which are pretty unreliable, and slow, and a pain in the arse). But then I found that emuxtras ftp site... Yeah, so, it's not a problem now! So anyway, we talking major changes to the FTP roms then? Any tasty additions? Thanks again, man.
diggyte Posted October 31, 2011 Posted October 31, 2011 To revisit a point I made some time ago; changes in FBL1.6 are almost entirely focused on the emulation side of things, not the UI. Basically if I start working on implementing a bunch of new UI features or options at this stage then it's just going to push an already long overdue release even further down the road. So these kind of requests are best left for 1.7. I had no idea and completely understand, I will get back to you when it is suitable
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