darknior Posted July 27, 2011 Posted July 27, 2011 As it is: All PGM games that work in the PC version of FBA with the exception of Martial Masters, Knights of Valour 2, and Knights of Valour Super Heroes work with the new code.Do not expect Martial Masters or Knights of Valour 2 to ever work well on a 64mb xbox. Arg so bad if we must have a 128Mo xbox to use them No many peoples have one ... But if it is impossible to do with 64mb, ok, just add a new cathegorie to FBL for 128Mo games ... we don't try to launch them with a 64Mb xbox I read some news about CPS3 games decrypted ?Can it help to make them works on FBL with 64Mb of ram ... ? So bad nobody know how is made CPS3 Emulator to make them work on xbox ...
fumanchu Posted July 27, 2011 Posted July 27, 2011 As it is: All PGM games that work in the PC version of FBA with the exception of Martial Masters, Knights of Valour 2, and Knights of Valour Super Heroes work with the new code.Do not expect Martial Masters or Knights of Valour 2 to ever work well on a 64mb xbox. Arg so bad if we must have a 128Mo xbox to use them No many peoples have one ... But if it is impossible to do with 64mb, ok, just add a new cathegorie to FBL for 128Mo games ... we don't try to launch them with a 64Mb xbox I read some news about CPS3 games decrypted ?Can it help to make them works on FBL with 64Mb of ram ... ? So bad nobody know how is made CPS3 Emulator to make them work on xbox ...there is a perfectly good cps3 emulator for xbox already called cpx3,emulates the cps3 games just fine dark.
jamallego Posted July 27, 2011 Posted July 27, 2011 great news, looks awesone running at that speed....also great news about a new update for final burn legends
Bigby Posted July 27, 2011 Posted July 27, 2011 What a nice surprise! Thanks to +T+ and iq_132 BTW, has the bug been fixed when using the image viewer ? (After viewing an image, the skin would white screen after)
Mr Feud Posted July 27, 2011 Posted July 27, 2011 (edited) BTW, has the bug been fixed when using the image viewer ? (After viewing an image, the skin would white screen after) I was just about to mention that one , its when using 1280x720 images for the main menu and rombrowser screens instead of the 640x480 default ones. When your on the rombrowser you press the start button to view game flyers etc. As soon as you exit back to rombrowser, either the main menu or rombrowser would give you a white screen of death. If it was fixed, it would help the skinners Edited July 27, 2011 by Mr Feud
darknior Posted July 27, 2011 Posted July 27, 2011 there is a perfectly good cps3 emulator for xbox already called cpx3,emulates the cps3 games just fine dark. Yes i know and i use it on xbox and x360 But i write it is so bad nobody know how the guy make them works on 64 Mo xbox !!!Finalburn want use 128 Mo to make them work I prefer use FBL ... than CPX3 ... if i can one day ...
sbpaabck Posted July 27, 2011 Posted July 27, 2011 Cool, I thought it would take a lot longer for anything else to happen on the xbox! thanks a lot you guys
strike Posted July 27, 2011 Posted July 27, 2011 and kof98 UM pgm 2 work fine?? Thanks and good job final burn legend powaaa!!!!!!!!
iq_132 Posted July 27, 2011 Author Posted July 27, 2011 and kof98 UM pgm 2 work fine?? Thanks and good job final burn legend powaaa!!!!!!!! PGM is not the same as PGM2.
iq_132 Posted July 27, 2011 Author Posted July 27, 2011 Small update:Reduced amount of RAM used by a few MB.Implemented ARM7 -- KOVSH now works.
fumanchu Posted July 27, 2011 Posted July 27, 2011 Small update:Reduced amount of RAM used by a few MB.Implemented ARM7 -- KOVSH now works.great work as always iq,hopefully the fantasy zone 2 16 bit version is playable in this new update of final burn legends.have you been working on the code for the pgm cave shmups for a while iq?
iq_132 Posted July 27, 2011 Author Posted July 27, 2011 Small update:Reduced amount of RAM used by a few MB.Implemented ARM7 -- KOVSH now works.great work as always iq,hopefully the fantasy zone 2 16 bit version is playable in this new update of final burn legends.have you been working on the code for the pgm cave shmups for a while iq? Only a day or so. I am more familiar with the PGM code than anyone else (having rewritten most of it in later fba revisions).And I'm quite familiar with the VMM code I'm using too (as I wrote that too lol).
ace9094 Posted July 27, 2011 Posted July 27, 2011 WOW thank you for the updated drivers, I appreciate the effort you have both gone through so thank you... OK im going to ask a simple question, I dont expect abuse etc but if I get then hey wont be the first time..... Will the open sources be released \ BP get permission to add this new triumuph in to coinops? thanks PS you gotta apreciate the fact I had the nads to ask in public and not just PM the author direct.Im not trying to ruffle feathers, start fights or arguements I just thought its only fair to ask in public.
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