Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

cba.gy

Premium Members
  • Content Count

    852
  • Joined

  • Last visited

Community Reputation

0 Neutral

About cba.gy

  • Rank
    Needs Sunlight
  • Birthday January 9

Profile Information

  • Gender
    Male
  • Location
    England
  • Interests
    Nothing thats legal probably !
  1. "according to BP CPS3 and a good few other 128mbMB games will work in ConOps" I smell bullshit ! Doesn't ConOps just shortcut to other emulator cores (created by other people), for emulation outside of Mame 0.84 roms ? For instance, the CPS3 roms can be played with CPX3a emulator, which when released a long time ago, was a revelation. Check out ConOps shortcut files and see what is actually emulating what ! Don't believe the hype.
  2. Yes, i see the binaries there, ran romcenter over my roms. Im guessing the files on X**** are the compile of 1.0 made by Destronger?
  3. would that be the binaries or sources ? Or both ?
  4. Agree with the post's by Weinerscnitzel and +T+. Pretty much covers what i was going to say. Xbox-scene fell all over themselves when the 360 was released, possibly imagining the future possibilities of the 360 scene based on the previous performance of the Xbox 1 scene. Didn't quite work out that way did it ? Very few (old) 360's capable of JTag, the new RGH that will boot after waiting from 5 secs to 2 mins for the hack to work, if it does of course based on reports of it working 1 in 4 times on average. Pulsing the chip, like it does, can't be a good thing long term, we shall see. Poor Homebrew/Emulator support, which is only available to the old, rare and over priced JTag's and the very glitchy RGH. Then we have Wasabi and Xkey360 for the 360, both optical drive emulators that can only play retail titles from external HDD's and no Homebrew. So all in all expensive hacks/mods whichever you choose, in some cases unreliable too. As Microsoft admitted, dropping support for Xbox so early was a mistake, one they won't be repeating. Same for Xbox scene, the old Xbox was it's bread and butter. You only reap what you sow. Just my opinion of course, though i am looking at Wasabi or Xkey360 for myself. For Homebrew/Emulators i'll stick with the old Xbox.
  5. i'll take a guess here and say not many people bothered with this compile of the latest sources available. The reason - everyone is waiting for the compile from IQ_132 with the new game additions coupled with any other fixes he adds. Just a guess obviously ! Once those sources are released then added to the 1.0 sources, then i see interest in this version.
  6. popped over here few times today to watch the progress, im impressed, well done IQ_132. Will this new version be released into the wild ?
  7. I smell 2.0 Thanks for the prompt fix.
  8. Nice to see the forum back online, was worried we weren't getting any more FinalBurn Legends or FinalBurn Consoles updates.
  9. A new revision of this skin with a few changes and a few additions. Delete the previous skin and clean install this new revision to avoid conflicts. HD 720P users only im afraid. Supports 2d artwork, 3d artwork. Use with or without video previews, usefull for smaller HDD's using Action shots. Support for the "sprite trick" to gain Xtra quality in the skin. Its not real HD the "sprite trick" so i call it "HQ". Forgot previews in this package but the ini's explain themselves well enough. http://www.mediafire.com/?rk6ndtj9l11sflw
  10. Thanks for your input +T+. I already increased the cursor speed at the same time i fiddled with deadzone values, yes i did help with lag a lot. Nestopia/Zsnexbox gun code works rather nicely from what i can remember testing quite a while ago. Food for thought !
  11. Had a quick play with the deadzone values, more positive values had no effect, maybe worse in fact. Negative values (in incrememnts of 0.20) had much better responses, i went all the way down to -2.0 (in increments). Seems i was getting somewhere, however, at rest the crosshair still insisted on the edge of the screen, so i plugged in my pad and had the same issue except this time, at rest, the cross hair returns to the bottom left corner which im presuming, perhaps wrongly, is X=0,Y=0. Something to consider is maybe have the cross hair, at rest, default to the center of the screen instead ? Center values based on screen res, obviously. Another thing i did notice whilst using the gun, if i aim dead center, the cross hair hovers below and to the left by a good few inches on a large tv. So i summised that the emulation is offsetiing my center aiming to the 0,0 location (bottom left), so if i aimed high and right the cross hair would be close to the center, however it wouldnt hold steady it insisted on reaching the edge of the screen and staying there, it would stay there till i made another move in the opposite direction to which it would track but still make its way to the edge of screen. Perhaps have a look at centering and we can go from there ?
×
×
  • Create New...