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Posted
Ok ShowROOM is done and dusted just waiting on Bandwidth ...this stuff is done and tested and all good...I am working on other stuff....it shouldnt be to long....

 

if there is any silly stuff ill lock this thread till release....I know who it will be and im sorry if they do....but still I will just lock it down as im sure you understand...if its locked ill bump it once a week till I get the bandwidth then open it with the release stuff for 2 new builds

 

Bp, you're doing a great job! i have 3 sugestions for coinops:

 

1) can you implement save states (for the consoles)?

2) i wish i could add more games (hacks) that aren't in the list of coinops [like D-Pad Hero for Nes or dozens of Super Mario World (SNES) and Sonic (MegaDrive) hacks for example...]

3) can you add the NeoGeoPocket core and the PSX core?

 

thanks!

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Posted

Seconding the above. :)

 

 

Can't wait to get my hands on it. :)

Posted

I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent) is one of them.....they wont go in this build and im deciding whats best for the next build and how to put these in as seemless as possible or what of these I should add...can you give me the list of hacks etc you want in and ill add them into this build....

Im thinking of adding in a xml to add any hacks you want

 

SHOWROOM RELEASE INFO

ill be putting the release plan in place soon and asking for help maybe in the next week.....I think one version is 400 or so games and fits on a dvd/standard xbox drive and the other is 1750 or so games 16gig....remember I dont release the stuff I just hand it over....and also get them to help assemble bits and make sure its 100percent correct

also both builds use a different save so can be sep from any other builds ever done and both have a diff icon....you can see the ShowROOM icon is a bit diff as its my user pic....

 

grrrr you can msn me.....about the build if you want

Posted

grrrreat

Posted

Whoa I haven't been on these boards in a minute! Just wanted to stop by and say hi. Good to see you're still around BP I knew you'd come back lol. Love how you and madmab are driving the emu scene on the good ol Xbox after all these years!

Posted
I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent) is one of them.....they wont go in this build and im deciding whats best for the next build and how to put these in as seemless as possible or what of these I should add...can you give me the list of hacks etc you want in and ill add them into this build....

Im thinking of adding in a xml to add any hacks you want

 

SHOWROOM RELEASE INFO

ill be putting the release plan in place soon and asking for help maybe in the next week.....I think one version is 400 or so games and fits on a dvd/standard xbox drive and the other is 1750 or so games 16gig....remember I dont release the stuff I just hand it over....and also get them to help assemble bits and make sure its 100percent correct

also both builds use a different save so can be sep from any other builds ever done and both have a diff icon....you can see the ShowROOM icon is a bit diff as its my user pic....

 

grrrr you can msn me.....about the build if you want

 

Your idea about adding in a xml would be awesome, because every week new hacks are released. Anyway, here is my list of hack games:

 

- SNES - Super Mario World hacks:

 

Bowser's Valley

Buried Treasure

Dr Mario World: House Calls

Hyper Mari World 3

Hyper Mari World 4

Kaos Islands

Legend of Luigi

Luigi's Adventure 3

Luigi's Adventure 1

Mario is Missing 2: Luigi's New Adventure

Mario Wednesday

Mario X World Second Edition Returns

Mario X World

Mario's Amazing Adventure

Mario's Return

Mushroom Kingdom Melddown 1

Mushroom Kingdom Melddown 2

New Retro Mario Bros

Pandemonium Fortress 2

Panic in the Mushroom Kingdom

Super Mario World Beta

Super Mario World Master Quest

Super Demo World: The Legend Continues

Super Mario Bros 3X

Super Mario Brothers: The Lost Levels

Super Mario Omega

Super Mario Universe 1

Super Mario Universe 2: The Adventures Resumes

Super Mario World: Bowser's Return

Super Mario World 2+3: The Essence Star

Super Mario World 3 Plus

The Legend of Randorland 3

The Second Reality Project 1

The Second Reality Project 2

The Second Reality Project Reloaded

The Unworld

 

- SNES - Mario Kart hacks:

 

Mario Kart R

Super Mario Kart: Final Turbo

Super Mario Kart: Pro Edition

 

- SNES - International Superstar Soccer hacks:

 

Campeonato Brasileiro 98

Futebol Brasileiro 2008

Futebol Brasileiro 96

ISS Champions League Classics

 

- SNES - Non-Hack games that aren't in Coinops list:

 

Dragon Ball Z: Super Gokuuden Totsugeki Hen

Dragon Ball Z: Hyper Dimension

Mickey: Great Circus Mystery

Mickey: The Magical Quest

Power Rangers: The Fight Edition

Power Rangers: The Movie

 

- MEGADRIVE games that aren't in Coinops list:

 

Ronaldinho 98

Show do Milhao

Posted
I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent)

 

 

WoW, psx, n64, and all the others added too will be cool.... will you include pokemon and dreamcast vmu also?

 

every xbox emulator all in one place will be awesome :(

Posted

BP, could you add de xSnes9x core? The xSnes9x core would be used only for those four SNES games:

Top Geat 3000

Star Fox 2

Kirbys Avalaunch

Nightmare Busters

The reason for that is that the Zsnexbox (and Coinops) don't play those games properly, while the xSnes9x can do it without any problem. It would be the best!

Thanks!

Posted (edited)

Pretty sure xport's core comes from the same pc emulator and I know BP used xport's core not nes "zsnes" so I would assume those games should already run. It should only be the games that are exclusive to zsnes that will not run currently. Same should go for nintendo games. Nintendo runs in mednafenx-nes so games exclusive to fce or nestopia should not run either. Or the genesis emulator Bp runs xports neogenesis so games exclusive to xenesis should not run. You get my point.

Edited by run088
Posted
I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent) is one of them.....they wont go in this build and im deciding whats best for the next build and how to put these in as seemless as possible or what of these I should add...can you give me the list of hacks etc you want in and ill add them into this build....

Im thinking of adding in a xml to add any hacks you want

 

SHOWROOM RELEASE INFO

ill be putting the release plan in place soon and asking for help maybe in the next week.....I think one version is 400 or so games and fits on a dvd/standard xbox drive and the other is 1750 or so games 16gig....remember I dont release the stuff I just hand it over....and also get them to help assemble bits and make sure its 100percent correct

also both builds use a different save so can be sep from any other builds ever done and both have a diff icon....you can see the ShowROOM icon is a bit diff as its my user pic....

 

grrrr you can msn me.....about the build if you want

 

 

Since you are making a release that fits on a dvd could you release a version that allows to load all emulators off the dvd and/or explain what steps to make the emulators load off a dvd, the last version i tried all consoles froze when trying to load off dvd. The reason I think a dvd version would be nice is because the portability, and also to have a backup unless you have a hardrive problem. Thanks

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