lins Posted May 17, 2010 Posted May 17, 2010 Ok ShowROOM is done and dusted just waiting on Bandwidth ...this stuff is done and tested and all good...I am working on other stuff....it shouldnt be to long.... if there is any silly stuff ill lock this thread till release....I know who it will be and im sorry if they do....but still I will just lock it down as im sure you understand...if its locked ill bump it once a week till I get the bandwidth then open it with the release stuff for 2 new builds Bp, you're doing a great job! i have 3 sugestions for coinops: 1) can you implement save states (for the consoles)?2) i wish i could add more games (hacks) that aren't in the list of coinops [like D-Pad Hero for Nes or dozens of Super Mario World (SNES) and Sonic (MegaDrive) hacks for example...]3) can you add the NeoGeoPocket core and the PSX core? thanks!
ressurectionx Posted May 18, 2010 Posted May 18, 2010 Wow.... 94850 unique views already! You're well on your way to 4 billion too BP. I know you can do it!
BritneysPAIRS Posted May 18, 2010 Author Posted May 18, 2010 I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent) is one of them.....they wont go in this build and im deciding whats best for the next build and how to put these in as seemless as possible or what of these I should add...can you give me the list of hacks etc you want in and ill add them into this build....Im thinking of adding in a xml to add any hacks you want SHOWROOM RELEASE INFOill be putting the release plan in place soon and asking for help maybe in the next week.....I think one version is 400 or so games and fits on a dvd/standard xbox drive and the other is 1750 or so games 16gig....remember I dont release the stuff I just hand it over....and also get them to help assemble bits and make sure its 100percent correctalso both builds use a different save so can be sep from any other builds ever done and both have a diff icon....you can see the ShowROOM icon is a bit diff as its my user pic.... grrrr you can msn me.....about the build if you want
Alvarez Posted May 18, 2010 Posted May 18, 2010 and the shadows of the game Golden Axe – The Revenge of Death Adder already got?
BritneysPAIRS Posted May 18, 2010 Author Posted May 18, 2010 no sega updates.....to compexed for me....
9tendo Posted May 18, 2010 Posted May 18, 2010 Whoa I haven't been on these boards in a minute! Just wanted to stop by and say hi. Good to see you're still around BP I knew you'd come back lol. Love how you and madmab are driving the emu scene on the good ol Xbox after all these years!
Alvarez Posted May 18, 2010 Posted May 18, 2010 no sega updates.....to compexed for me.... oh what a pity. BP, I sent a PM, I hope you answer hugs,Alvarez.
lins Posted May 18, 2010 Posted May 18, 2010 I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent) is one of them.....they wont go in this build and im deciding whats best for the next build and how to put these in as seemless as possible or what of these I should add...can you give me the list of hacks etc you want in and ill add them into this build....Im thinking of adding in a xml to add any hacks you want SHOWROOM RELEASE INFOill be putting the release plan in place soon and asking for help maybe in the next week.....I think one version is 400 or so games and fits on a dvd/standard xbox drive and the other is 1750 or so games 16gig....remember I dont release the stuff I just hand it over....and also get them to help assemble bits and make sure its 100percent correctalso both builds use a different save so can be sep from any other builds ever done and both have a diff icon....you can see the ShowROOM icon is a bit diff as its my user pic.... grrrr you can msn me.....about the build if you want Your idea about adding in a xml would be awesome, because every week new hacks are released. Anyway, here is my list of hack games: - SNES - Super Mario World hacks: Bowser's ValleyBuried TreasureDr Mario World: House CallsHyper Mari World 3Hyper Mari World 4Kaos IslandsLegend of LuigiLuigi's Adventure 3Luigi's Adventure 1Mario is Missing 2: Luigi's New AdventureMario WednesdayMario X World Second Edition ReturnsMario X WorldMario's Amazing AdventureMario's ReturnMushroom Kingdom Melddown 1Mushroom Kingdom Melddown 2New Retro Mario BrosPandemonium Fortress 2Panic in the Mushroom KingdomSuper Mario World BetaSuper Mario World Master QuestSuper Demo World: The Legend ContinuesSuper Mario Bros 3XSuper Mario Brothers: The Lost LevelsSuper Mario OmegaSuper Mario Universe 1Super Mario Universe 2: The Adventures ResumesSuper Mario World: Bowser's ReturnSuper Mario World 2+3: The Essence StarSuper Mario World 3 PlusThe Legend of Randorland 3The Second Reality Project 1The Second Reality Project 2The Second Reality Project ReloadedThe Unworld - SNES - Mario Kart hacks: Mario Kart RSuper Mario Kart: Final TurboSuper Mario Kart: Pro Edition - SNES - International Superstar Soccer hacks: Campeonato Brasileiro 98Futebol Brasileiro 2008Futebol Brasileiro 96ISS Champions League Classics - SNES - Non-Hack games that aren't in Coinops list: Dragon Ball Z: Super Gokuuden Totsugeki HenDragon Ball Z: Hyper DimensionMickey: Great Circus MysteryMickey: The Magical QuestPower Rangers: The Fight EditionPower Rangers: The Movie - MEGADRIVE games that aren't in Coinops list: Ronaldinho 98Show do Milhao
ace9094 Posted May 18, 2010 Posted May 18, 2010 I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent) WoW, psx, n64, and all the others added too will be cool.... will you include pokemon and dreamcast vmu also? every xbox emulator all in one place will be awesome
lins Posted May 18, 2010 Posted May 18, 2010 BP, could you add de xSnes9x core? The xSnes9x core would be used only for those four SNES games:Top Geat 3000Star Fox 2Kirbys AvalaunchNightmare BustersThe reason for that is that the Zsnexbox (and Coinops) don't play those games properly, while the xSnes9x can do it without any problem. It would be the best!Thanks!
run088 Posted May 18, 2010 Posted May 18, 2010 (edited) Pretty sure xport's core comes from the same pc emulator and I know BP used xport's core not nes "zsnes" so I would assume those games should already run. It should only be the games that are exclusive to zsnes that will not run currently. Same should go for nintendo games. Nintendo runs in mednafenx-nes so games exclusive to fce or nestopia should not run either. Or the genesis emulator Bp runs xports neogenesis so games exclusive to xenesis should not run. You get my point. Edited May 18, 2010 by run088
law56kerz Posted May 18, 2010 Posted May 18, 2010 I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent) is one of them.....they wont go in this build and im deciding whats best for the next build and how to put these in as seemless as possible or what of these I should add...can you give me the list of hacks etc you want in and ill add them into this build....Im thinking of adding in a xml to add any hacks you want SHOWROOM RELEASE INFOill be putting the release plan in place soon and asking for help maybe in the next week.....I think one version is 400 or so games and fits on a dvd/standard xbox drive and the other is 1750 or so games 16gig....remember I dont release the stuff I just hand it over....and also get them to help assemble bits and make sure its 100percent correctalso both builds use a different save so can be sep from any other builds ever done and both have a diff icon....you can see the ShowROOM icon is a bit diff as its my user pic.... grrrr you can msn me.....about the build if you want Since you are making a release that fits on a dvd could you release a version that allows to load all emulators off the dvd and/or explain what steps to make the emulators load off a dvd, the last version i tried all consoles froze when trying to load off dvd. The reason I think a dvd version would be nice is because the portability, and also to have a backup unless you have a hardrive problem. Thanks
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