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BritneysPAIRS

+++ CoinOPS 2nd Quarter +++

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I can't wait for the Mortal Kombat games!! Does anyone know where to pick up Mame 0.72.

 

First search result in Google was as far as you needed to go :(

 

Sourceforge

 

Thanks for the help. I guess a better question would have been how to make this file work. I saw it didn't have a .xbe file like the others so I was a bit stumped. I will work on it some more just wanted to make sure I had the right files in the first place. (I know I am a noob but I always research everything before posting. This one just had me a bit confused :(

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OK guys I have been alerted to the game Hydra keymapping being incorrect does any one know how this game plays

Edited by BritneysPAIRS

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ok some driving games fixed some not:

 

APB - When the game loads accelerate is always on you dont have to push a button etc renedering unplayable

 

INDY HEAT: Left trigger is still accelerate

 

HANG ON: same as APB auto accelerate to 80Km/h then stays there gets no faster

 

HOT CHASE: Left trigger is still accelerate

 

OUTRUNNERS: right trigger is still accelerate and Left trigger is still brake

 

POLE POSITION II: right trigger is still accelerate and analog joystick doesnt work

 

SUPER CROSS 2: right trigger is still accelerate

 

WEC LE MANS 24hr: right trigger is still accelerate and Left trigger is still brake

 

SCI: Acc/brake fixed but turbo is left trigger

 

ROAD BLASTERS: right trigger is still accelerate and Left trigger is still brake

 

HYDRA: NO pedel button mapped so cant even get into game

 

thanks for the other fixxes though

 

bulge

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OK well Right trigger will allways be accell if pos. I only altered the top down driving games like indy heat.... Ill look at making the tiggers as well as A(acell) and B(Brake) for most car games

 

But I know you want this for your Cab after this 3rd Quarter should include a hidden CAB mode and at that time ill set it up better for Cabs

Edited by BritneysPAIRS

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great thanks i think it would be good to have both- dont suppose youve thought about changing SF series so blk/wht are HK/HP?

 

ok thanks i read your post better :D

Edited by bulge2

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that wont happen... mostly you need hard and light at the moment they are the most common Dpad....

 

If you MSN me ill show you how to keymap

and you can change all the games for a Cab ill then make a patch for Cab mode if you want that everyone can use. I dont have Cab so need someone to map it out and need someone to tell me other changes required if any.

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i know i asked before,but the capcom vs series can be a pain trying to do a super jump while trying to press 3 buttons at once.just my 2 cents. :D

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I can't wait for the Mortal Kombat games!! Does anyone know where to pick up Mame 0.72.

 

First search result in Google was as far as you needed to go <_<

 

Sourceforge

 

Thanks for the help. I guess a better question would have been how to make this file work. I saw it didn't have a .xbe file like the others so I was a bit stumped. I will work on it some more just wanted to make sure I had the right files in the first place. (I know I am a noob but I always research everything before posting. This one just had me a bit confused :D

 

My fault, I thought you wanted the source for some reason!

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BP, can you re-map the controls for Toobin' pretty-please?

 

Right now, the Left & Right Backwards Paddle buttons are mapped to the triggers, which is kind of awkward since the Forward Paddle buttons are mapped to the A and B buttons. Don't know how everyone else feels, but I think it'd play a lot better if Backwards Paddle was moved to the X and Y buttons.

 

Using the Start as the Throw Can button felt kind of strange at first (couldn't even find it for the first couple minutes because I kept trying White & Black instead). I actually kind of like it there now since you don't have to take your finger off the paddle buttons to hit it.

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