Prican25 Posted July 11, 2006 Posted July 11, 2006 try deleting the save and see if it still does that
andreyw Posted July 12, 2006 Posted July 12, 2006 Hi there Prican, thanx for your help. But i actualy deleted every single emulator save entry on the MS Dashboard gamesave manager. I left only my xbox game saves into it. To be honest, i found 2 or 3 emu saves there and i didnt found any FBA-XXX Pro save on the mananger. Well, i think it might be at some other place than UDATA and TDATA, or am i wrong??? Can you point me at the right place of the FBA-XX Pro save files? I will wait for your answerThanx again and sorry for my poor english
Victor Von Doom Posted July 17, 2006 Posted July 17, 2006 +T+ great emulator was wondering if you were planning on adding any of the updates made by the Logic Sunrise team FBAXXX (28/05/2006) - [added] now support HDTV resolutions : 720x480,720x576,1280x720p and 1920x1080i - [added] rumble function in games (woks with : kof2000, 2001, 2002, fatalfury 2, fatalfury 3, rage of the dragons and snk vs capcom) -> thx to iq_132 - [added] settings for rumble function - [added] possibility to show/hide non-working rams -> thx to Croc + fix - [added] splash screen - [added] VMM for cps2 games - [fixed] input test - [fixed] controller config not saved in minimenu - [changed] D3d buffer was set to 16bits, more RAM available - [changed] rendertarget limited to 640x480, more RAM in higher resolutions the bold ones are the only ones that make me ask. seems i always pick the non-working roms first LOL
Thraxen Posted July 17, 2006 Posted July 17, 2006 +T+ great emulator was wondering if you were planning on adding any of the updates made by the Logic Sunrise team FBAXXX (28/05/2006) - [added] now support HDTV resolutions : 720x480,720x576,1280x720p and 1920x1080i - [added] rumble function in games (woks with : kof2000, 2001, 2002, fatalfury 2, fatalfury 3, rage of the dragons and snk vs capcom) -> thx to iq_132 - [added] settings for rumble function - [added] possibility to show/hide non-working rams -> thx to Croc + fix - [added] splash screen - [added] VMM for cps2 games - [fixed] input test - [fixed] controller config not saved in minimenu - [changed] D3d buffer was set to 16bits, more RAM available - [changed] rendertarget limited to 640x480, more RAM in higher resolutions the bold ones are the only ones that make me ask. seems i always pick the non-working roms first LOL <{POST_SNAPBACK}> The current problem is that Gogo chose not to release the source code for his latest release. So +T+ can't incorporate Gogo's latest improvements into Pro. There is hope that this situation will change with the next release of FBAXXX.
andreyw Posted July 18, 2006 Posted July 18, 2006 V.1.17 still locks when loading encrypted neogeo roms here. I vahe deleted the saves, even delete every thing and copyed from the scratch to my HD, but no sucesses. As I can see, I am the only one here having this bad time .... The wierd part is that all the ver. before 1.17 worked perfectly, but 1.17 doesnt like me.
+ T + Posted July 18, 2006 Author Posted July 18, 2006 FBA-XXX Pro v1.20=============== - Emulator core has been brought up-to-date with the latest features and fixes from FBA-XXX. - Added support for Beta drivers along with an extra gamelist tab to incorporate them. Beta drivers are disabled by default and can be enabled via the Emulator Options menu. (see below for notes on Beta games) - The following Beta games are supported:Teenage Mutant Ninja Turtles (World, 4 Players)Teenage Mutant Ninja Turtles (Japan, 2 Players)Teenage Mutant Ninja Turtles (Japan, 4 Players)Teenage Mutant Ninja Turtles (Oceania, 2 Players)Teenage Mutant Ninja Turtles (US, 4 Players, set 1)Teenage Mutant Ninja Turtles (US, 4 Players, set 2)Teenage Mutant Hero Turtles (UK, 2 Players)Teenage Mutant Hero Turtles (UK, 4 Players)4 Fun in 1Azurian AttackBagman (bootleg on Galaxian hardware)Batman Part 2Black HoleCheckman (Japan)CheckmanDefend the Terra Attack on the Red UFO (bootleg)Devil Fish (Galaxian hardware, bootleg?)DingoEagle (set 1)Eagle (set 2)Exodus (bootleg?)FantaziaFrog (Galaxian hardware)Galaxian (Midway)Galaxian (Midway, old rev)Galaxian (Namco set 1)Galaxian (Namco set 2)Galaxian Part 4Galaxian Part XGalaxian TurboGhost MuncherGingateikoku No Gyakushu (bootleg set 1)Gingateikoku No Gyakushu (bootleg set 2)Gingateikoku No GyakushuJump Bug (bootleg)Jump BugKing & Balloon (Japan)King & Balloon (US)LeversMoon Alien Part 2 (older version)Moon Alien Part 2Moon Cresta (bootleg on Galaxian hardware)Moon Cresta (bootleg set 1)Moon Cresta (bootleg set 2)Moon Cresta (Gremlin)Moon Cresta (Nichibutsu)Moon Cresta (Nichibutsu, old rev)Moon Cresta (Nichibutsu, unencrypted)Moon QuasarOmegaOrbitronPac Man (bootleg on Galaxian hardware)Pisces (bootleg)PiscesScorpion (bootleg on Galaxian hardware)Scramble (bootleg on Galaxian hardware)Sky BaseSpace BattleSpace Invaders GalacticaStreakingSuper GalaxiansSuper Moon CrestaSwarmUniWar SWar of the Bugs or Monsterous Manouvers in a Mushroom MazeZero TimeZig Zag (Galaxian hardware, set 1)Zig Zag (Galaxian hardware, set 2) (tmnt driver by Ferchogtx)(galaxian drivers by Treble Winner & iq_132) - Fixed a screen orientation problem in some vertical games. (thanks to GogoAckman) - Some ROM updates based on the new JohnBoy DATs. - The following sets have been added:ddsomr1ddsomr3cawingr1ecofghtus1945a Enjoy! + T +
iq_132 Posted July 18, 2006 Posted July 18, 2006 Nice release +T+ Next time you're online give me a buzz, I've got some stuff for you.
Thraxen Posted July 19, 2006 Posted July 19, 2006 Found a couple of errors in the DATS. The game Super Galaxians should have a ROM named "superg", but the DAT says it should be named "guperg". The DAT says that the v4 ROM for The Last Blade should be 2 MB. It's actually 4 MB. The emulator does have the correct CRC though.
totozero Posted July 20, 2006 Posted July 20, 2006 Hello just a quick feedback here 1st of all, thx 4 the amazing work you're doing ! . Just 2 let you know : 1. When I activate 5th menu (ie betas), the emu freezes while browsing the roms. 2. I just realized the svc.zip doesn't boot anymore (emu hangs while loading). It worked with previous version. 3. ddsomr1, ecofghtu aren't working, there's a message telling those clones aren't supported. Everything else i've been checkin seemed OK ! C'ya !
+ T + Posted July 20, 2006 Author Posted July 20, 2006 (edited) I'll look into these problems. The decryption XORs for ddsomr1 and ecofghtu haven't been released yet so these sets won't work. Edited July 20, 2006 by + T +
babelfish Posted July 20, 2006 Posted July 20, 2006 (edited) Hey +T+, good to see you back Hope you don't mind if I report a bug and share a few thoughts: 1) Skins with different music for each system only play a single track now. I noticed sound options were missing from the GUI, but were still in the ini -- perhaps some code was removed by accident? 2) A shameless request: would it be possible to update the in-game menu so the bottom of the list goes: Dip Switches Diagnostics Mode Service Mode Reset Game Exit Game It would be nice to have Reset Game right above the Exit Game option for quicker access 3) So have all of the updates made to the regular version since Pro 1.17 now been incorporated, or was there anything you decided not to put into your build? Thanks for all the hard work, it must have been a nightmare comparing all of the source code Edited July 20, 2006 by babelfish
+ T + Posted July 20, 2006 Author Posted July 20, 2006 (edited) Just to update everyone. The problem with some NG games not loading has been fixed. An updated build will be out soon. 1) Skins with different music for each system only play a single track now. I noticed sound options were missing from the GUI, but were still in the ini -- perhaps some code was removed by accident? 2) A shameless request: would it be possible to update the in-game menu so the bottom of the list goes: Dip Switches Diagnostics Mode Service Mode Reset Game Exit Game It would be nice to have Reset Game right above the Exit Game option for quicker access 3) So have all of the updates made to the regular version since Pro 1.17 now been incorporated, or was there anything you decided not to put into your build? 1) I'll look into this. 2) The menu is in priority order with emulation options first then UI options second. If you want a fast reset just hold down the triggers and press START. 3) There are one or two differences but nothing major. The only notable feature I haven't yet included is the filter preview. Edited July 20, 2006 by + T +
GLiTcH Posted July 21, 2006 Posted July 21, 2006 i think im on v1.15 lol .. need to update.. just wondering,does pro support HD?
+ T + Posted July 21, 2006 Author Posted July 21, 2006 i think im on v1.15 lol .. need to update.. just wondering,does pro support HD?Yes it should do though I don't have an HDTV to test on. All the code from FBA-XXX is in there.
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