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gamez fan

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Everything posted by gamez fan

  1. Yes i was giving him the benefit of the doubt in the sense if he has no more dumps to share then there is no other reason for him to post on here again hence maybe it's a simple case of he didn't spot your message as he's not been back. I think your right though it's not worth my time contacting him so i'll leave it be although i fail to understand why changing the licenece would be such a big deal for him.??.
  2. The reason i asked was to ascertain whether you PM'd the guy or not i'll do it myself as there are other non MAME non ole 2003 core arcade emulation projects which would benefit from the licence being changed, i wasn't attempting to start any drama on here. Regards.
  3. Well Robert it's been over two weeks and no reply as yet, it could simply be he's not visted the site in that timeframe.?? maybe it's worth sending him a pm on this matter if you haven't already as at least that way he'll see it via his inbox. Regards.
  4. Puzzler https://i.imgur.com/7Qt4h2j.png Does this mean im only the second person ever to emulate this and play it
  5. Thanks again sounds like a card game, so that's three outta the five games you had shared out a good ratio there pity about the DECO CASS games as we'll likely never see em again.
  6. And for fun this is how it looks with plain ole M62 Tiles https://imgur.com/gUAVops Candycane anyone
  7. It's the data on the MCU we need with regards to extraction then the game will be fully playable
  8. Hi there thanks for sharing this incredibly rare prototype Regards
  9. Oh it doesn't use the midway drivers, it runs on Itech32 hardware being a joint effort between Midway and Incredible Technologies funny enough i had it up and running in both MAMEoX72 and MAMEoXtras it performs the same more or less it both cores it's way to slow to be playable on the xbox as per some other games in that driver like say Drivers Edge or Street Fighter The Movie. TBH i never meant to support this one on the xbox as going how the above games performed and the fact there are no speedups for the game and it uses some nifty photo realistic gfx as per NBA Jam etc etc i knew it was gonna be slow hence my target was always just going to be add it to test it out make sure it works and then port it across MAME2003+.
  10. Well i did add it for testing purposes to my own MAMEoXtras build before i then ported it across to the MAME2003+ core Trust me the xbox does not have the power under the hood to emulate this game correctly it's unplayable more or less.
  11. With regards to the Jackie Chan games set your FBL build to SD mode rather than HD and they should work.
  12. Do yourself a favor and just delete the whole fucking lot!! ha ha
  13. gamez fan

    Raine 0.64.13

    Gotta be honest here im not fully up on what CPU cores Raine has, But just a small heads up to mention when it comes to the recent MCU dumps that add full sound to Fire Shark Teki Paki and Vimana and if you were interested in hooking up the sound for these games in Raine if you dont have the Z180 CPU a Z80 CPU will do the job just fine confirmed to work in my olde MAME Src and Currant Final Burn Alpha builds.
  14. gamez fan

    ARCADE 0.180

    Thanks for the release i like this version of MAME
  15. KIxxx1.2 RC2 PC By SPPV After 13 years of nothing the PC is getting what the XBOX has had for the past year. KIxxx1.2 Why Use KIxxx1.2 Instead Of U64 3.11? USE FAQ THANKS KI 1&2 On KIxxx1.2 RC2 PC https://www.youtube.com/watch?v=3gnmJx49W2k DOWNLOAD
  16. Problem with marking Godzilla to be fully working is no one knows for sure that it is although some dev's think so, certainly the protection scheme the game uses is not fully emulated at the moment in MAME. But on a seperate note there was some improvements to the seicop simulation in recent weeks by Kale Heated Barrel should now along with SD Gundam be playable right to the end of the game where as before it locked up on levels 3 or 4.
  17. @Robert Nice to see that your keeping the project formally known as MAMEUIFX going!!!.
  18. The Sega System 24 games are only playable in MAMEoXtras as i put in the time to get em working.from your post above it seems you want BP to update the MAME core in hypervision so they will also work in this frontend.In order to do that he would have to do one of two things do the work himself from scratch or more likely just take my code and insert it into one or all of his projects.He can do this and has done it plenty of times before because unlike him my MAMEoxtras builds are all Open Source in 2016. Thats the downside of being open source i suppose muppets who i dislike can just take my code and use it in their lame ass projects
  19. The World is full of people who dont follow rules i cant see a change in the MAME licence stopping them from releasing new versions of the projects they work on.But i wonder what happens if the above versions of MAME continue simply flaunting the licence..??? I assume the MAME Dev project is not Apple Corp or Microsoft and doesn't have the funds to take people to court to enforce the new licenece. But didn't i see a post on Mameworld where you stated you may be able to continue with HB MAME afterall..???
  20. Here ya go take your pick....... https://github.com/mamedev/mame/tags
  21. I would guess your Xbox has to be modded for this to work..??? This is a Xbox port so it wont work on other platforms but maybe a quick search on google will turn up what other systems the game is avialable for
  22. Sorry to hear of your sad loss my deepest sympathys to you and your family.
  23. You can add the Toaplan Samples from ThunderMAME For Fire Shark Vimana Ghox and Teki Paki it gives the games Full FX and Music should drop into your Src easy enough and Defo worth adding to Raine
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