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Tux

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Tux last won the day on August 14

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About Tux

  • Birthday August 18

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    Nantes, France

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  1. Yeah but it's still quite simple in the way it works, a lot happens in 1 frame though, but there are very separated parts and most of them never change now (except when trying to change the underlying lib, sdl !). You can still compile raine with only 1 driver inside, you can even decide you don't want the console (and the cheats which come with it now) to make an even smaller binary, then you take only the cpu cores you need... you can still make a very tiny raine (and it's easy to do if you know how to compile it, there are scripts to make that very easy if you have perl installed). Anyway...
  2. Tux

    A last one : 0.91.18 !

    Yeah well I don't intend to learn italian just to be able to read it !
  3. The region is just initialized after the 1st loading sequence, so if you have loading animations you must wait for the end of the 1st sequence for that. Before that there is not even a Region displayed in the menu... anyway !
  4. Well I don't know what you're doing wrong, I just downloaded nam-1975 neocd to be sure, no problem here, the config you are showing shows japan as the selected region, I tested it shows indeed Japan as the region while playing and you see the Japanese chars, even if you quit and reload, end of the problem for me, be sure to use the latest version.
  5. Thanks for the tip, I'll give it a try, yeah browser extensions are multi-os but not always multi-browser. Mine had problems with some sites, this one seems more polished, so I'll happily test it, thanks !
  6. Tux

    A last one : 0.91.18 !

    Hum, zzap is still alive on this site anyway, it was part of the backup, and I still have a backup here, and I think you should have another one on your side, so it won't disappear anyway ! But it looks nice !
  7. Which was originally a separate emulator by MikeDx (Mike Green in real life), I just thought it was too bad to let it disappear at the time and I proposed him to merge it in raine, and he accepted... Everything is not perfect, but at least it runs on modern hardware in any resolution using opengl ! Mammoth project if you look at the big picture, but raine is still quite simple in the way it works, even if it got bigger along the years. But yeah there are some complex parts allright, but it adds to the fun ! Anyway glad you liked it !
  8. Eh, I don't have that much to say about all that... in fact I am surprised I lasted so long, well along the years many times I thought about giving up and sometimes I spent months without touching the code, but I always finished by coming back to it. Now I play less and less with raine, so it's really time to finish this, that's all, but it was good while it lasted for sure !
  9. If you quit by the command quit and not by closing the window the setting is saved for the current game. There is no global setting for that, just a reasonable default which is usually Europe. edit : after checking the code, the last region selected in a game is taken as default region for all the neocd games, and then if you load a game where you never selected a region before, this same region is taken (saved as the region for the neocd bios). And all regions are saved in config/games.cfg.
  10. Yeah me neither, I don't see how something could work when facing right, but not when facing left ! No promise here, I won't test that for now, that's sure !
  11. Sadly no it's everything or nothing, sdl2 replaces sdl1, they can't work side by side, what can be done of course is a basic version 1st, but even that requires a lot of effort, raine is not the kind to just use some high level functions easy to replace, it's rather the kind to push to the limits and sometimes go over them ! I am committed what's done so far to git of course, it's impossible to estimate, the thing does not compile so it's far from over ! Yeah it's the kind of thing which should be handled by sdl2, never noticed that because I rarely play with a pad to arcade games, but yeah it's just a system function to call to disable the screensaver. What you can do on your side is at least increase the delay before the screensaver starts, anyway it's said that screensaver are not really useful anymore with current flat screens (except for saving power).
  12. by the way for custom tracks the neocd music volume applies even if it's not a neocd game, so you can adjust the music volume in neocd options.
  13. Well I don't think we emulate anything "better", but rather differently. Mame is bent on "accuracy", so even if the game had some problems because of a limited hardware, they emulate the problems of the emulated hardware to be as close as possible to the original. When the emulation could be improved, we did it in raine. What comes to mind is these shooters which added so many bullets on screen that the animation became choppy, well it's easy to boost the emulated cpu speed to work around this, but now some people say the slow animation makes the game easier... Well for dodonpachi at least, more recent versions using more modern hardware got rid of these animation problems anyway ! Also features like the custom audio tracks show well the spirit of raine, even if it started as just a crazy idea. It allows to replace the emulated songs by some external tracks you choose, something which would be unthinkable with mame ! For rainbow islands, it's a paradox because it's the game which gave its name to raine but the emulation of the c-chip is not 100% complete. I never played very much with this one so I don't know where the problems are, but when someone from mame team came with the complete description of the c-chip, Antiriad was not interested anymore, and the driver stayed as it is... So there are probably differences with the version in mame now. There is also the unemulated rasters for some cps2 games (it's complex, very few games use them, and I don't play them, so... !). Anyway yeah it has been fun working and playing with raine for all these years, I was a little disappointed not to get more help to work on it, but it was fun anyway !
  14. Sorry guys, I'm out of motivation to finish the sdl2 port, I have committed my changes so far to git but it's not finished. But as it is, the sdl-1.2 version can still be built without problem, and with the problems reported about the bad blits because of the opengl gui, it's a good time to release something. So the changes are : - the new Brazilian Portuguese locale - curl now gets the rom from the full internet archive for raine instead of trying to guess where it can find it. As I said it's quite slow, but as a remainder, when Antiriad was working on the f3 emulation, it took him a whole night to retrieve one of these roms, so it's very fast compared to this ! - And reverted the opengl gui, meaning you get the fullscreen bugs back for the windows version, but it also fixes the emudx games + neo turf masters (you'll probably have to disable the speed hacks in neocd options for neo turf masters). For those who prefer the opengl gui and don't care about these fixes, just stay with 0.91.18 ! Hey, it would make a very nice final version for raine I think. Lots of locale, can even get its roms from the internet, nice way to finish it. If ever I find some new motivation I might finish this sdl2 port one day, but nothing is less sure for now... You'll find the link to the download area somewhere at the top of the forum page... And I'll update the linux version PKGBUILD a little later... edit : and since this release was made quickly, I forgot the pt locale in the binary packages, so I re-uploaded both zip files, you can re-download yours if you are interested by the portuguese locale, and re-uploaded the linux packages too... sigh, my bad !
  15. Tux

    A last one : 0.91.18 !

    That's another incompatibility added when switching to the opengl gui in 0.91.8, so as I said earlier I just reuploaded the 0.91.7 windows binary, you'll find it at the top of the old versions page since I just reuploaded it, it's seen as a 2021 binary : http://raine.1emulation.com/download/old-versions.html Of course I didn't make this change only for the joy to have more bugs, it was fixing the really annoying bugs of the windows version in fullscreen, so you'll find them again in this 0.91.7 binary. This was using some functions branded as unstable from sdl-1.2 and the docs says not to use them, so there was a price to pay of course... The real fix is to switch to sdl2, but for now I'm out of motivation, sorry !
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