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Tux last won the day on June 20

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About Tux

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    Author of Raine
  • Birthday August 18

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    Nantes, France

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  1. So next version of raine will take its roms directly from this archive. It's a little slow (time to extract from this archive), but it means all the roms become available from internet archive, which is very convenient ! See there : https://archive.org/download/efarcadeversionroms/Arcade Version Roms/
  2. From Felipelpl, and you have the gory implementation details there : https://github.com/zelurker/raine/pull/28
  3. I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !). Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console. Sorry for all the bad binaries lately, it should be finished this time ! http://raine.1emulation.com/download/latest.html (refresh the page
  4. my bad, the linux version's fault actually because it uploads automatically the binary when ready so I forgot the windows binary was not uploaded ! By the way since then I improved it, all cps2 games are now supported, but since 0.91.17 exists in git, I'll have to create a 0.91.18 later... I still want to look at a few things with it anyway, so it will be later... Sorry for the bad links, and shame to those who didn't report it ! (it's fixed for both).
  5. The cps2 music detection was crap in the previous version, here is the fixed version ! This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release ! http://raine.1emulation.com/download/latest.ht
  6. It's released as 0.91.16. A few notes for cps2 : music detection is still quite experimental, it seems to work, but I didn't test all the games of course, but I changed the way I was doing it already. So the current way is on the sound command itself, songs seem to be < $100. Usually the sound dialog was displaying only a list of songs to test, but here with cps2 the list of songs is unknown, so it allows you to type directly the number of the song to test, but it's better to go in game to the song you want first, and then open this dialog, it should point to the song currently
  7. Everything is in the title, it's a binary only for those playing with sound associations to play with customized musics, look in the forum for details. This version fixes the sound commands for matrimelee and adds support for cps2 games... yeah all of them, even the cps1 games using qsound. It's still quite experimental for the cps2, but it seems functional enough for a release... http://raine.1emulation.com/download/latest.html
  8. There are already ways to save inputs configurations, to assign a combination of inputs to a single input, so that's quite enough already. For kof inputs, mer-curious is the expert around here, so he might have some advice here. And editing the inputs in the rom would be too complex. Ok cps2 seems to work, it's much easier than neogeo because all the drivers use the same standard to pass commands, and there are directly voices in the chip and they seem to always use voice 0 for the main music, so I added something quick and it should work for all cps2 games... The only little probl
  9. Actually it was something super minor, just the 0 command which should be ignored and was badly interpreted, the other games like kof98 just didn't use this. It was less than 1 line of code to add, but I added some comments ! for cps2, the concept is interesting, but I miss the courage now, I keep the idea though... !
  10. Yes for matrimelee, it's recognized as a kof game because the z80 rom looks a lot like it, but it fails, it doesn't have its pointers initialized correctly. This feature is a work in progress for most games, I might fix matrim later (and eventually add some cps2 games, at least for those they seem to always use the same way to send commands so it might be compatible with all cps2 games there).
  11. Works for me, I did a quick test on 3countb using a short wav file recorded from raine, the intro "sound" just after the neogeo logo, it works, it looped 3 times. I have in games.cfg for 3countb : 57 = /home/manu/.raine/raine_sound.wav loop57 = 1 By the way it's usually better to use mp3 or ogg for this instead of wav, you'll save a lot of disk space without being able to tell the difference just by listening to what is produced. For capcom games, no it's just that this must be done separately for each game, or group of games if they share the same z80 sound driver, and nob
  12. Basically the sound commands menu option allows you to associate an audio track (mp3, ogg, wav...) to be played instead of what the normal sound command plays. It's a game of patience because you must 1st find out which command starts which audio track. Mer-curious has done it for quite a few kof games and even posted its results in the forum with the mp3 tracks from the neocd version, and the config file containing the association. If you take his file, you'll have to edit the config file manually to fix the paths, but it should still be much easier than finding all the tracks by yoursel
  13. Somebody still using this ? Well I'd say pre 0.50, which would be 0.43.4. Since win98 is just an interface running over dos you can also try the dos version, there are recent dos binaries in the old versions page.
  14. I am really cursed with this one, sorry, at least I have you to test the linux installation, yeah I never install here, I always run it from its source directory. Ok, it's fixed again, but it has to be called 0.91.15b this time, for info the brasil.cfg is an old allegro file that I decided to remove lately, it will probably break the dos version if I try to recompile it one day... ! I also uploaded the 32 bits binary package, at least I tested the installation completely this time to avoid any other problem, no need to test the 64 bits version too, it's the same install. No you can't ins
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