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Tux

Emulator Author
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Tux last won the day on September 2 2020

Tux had the most liked content!

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About Tux

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    Author of Raine
  • Birthday August 18

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    Nantes, France

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  1. To be more precise, you actually loose a lot of things if doing that, assuming you succeed : the gui is linked to the graphics engine used by raine, so you loose the opengl driver, and yuv overlays, you keep only the normal blits, what made the dos days. Also even if I admit the old gui was nicer, the new one has a lot of advantages : - it's usable with a joystick only (or a gamepad) a keyboard or of course a mouse, for the old one you mainly needed a mouse although you could succeed to use it with a keyboard by tracking the keyboard shortcuts, not easy but possible, but impossible to use with a joystick only - it's incredibly easier to program, that was my main concern while making it, I wanted something where it's easy to add new dialogs and to update them. There are no coordinates in the new one making everything a lot easier. - it adapts to any resolution using the ttf fonts. The old one was made for a low resolution, but only for a low resolution, if using a high resolution it becomes really small which can create readability problems Also you of course loose all the new dialogs which were created for the new gui only, all these options for negeo/neocd and so on, you loose sdl_sound, so no music for the neocd games. That's about it, but that's quite huge !
  2. Oh, so you would want a windows binary but using the old allegro gui ?!! Well, there is a define in the makefile for SDL, there is SDL = 1 in each section (mingw32, linux...), so comment the one for you for mingw32 and it *should* try to use the allegro gui. In this case you should also comment out HAS_CONSOLE, because it can't build the console in allegro, which means you will loose all the modern cheats, you'll need the old cheat.cfg file. If you use allegro you should use allegro 4.x, allegro is famous to be incompatible between its versions and I strongly doubt you could compile a working version of raine with allegro 5, never tried it, but I am sure it's full of incompatibilities. (and I don't even want to hear about bugs in allegro 5 !) Good luck, you can post about your success here ! Notice that you can do this integer scaling by hand in raine by editing raine.cfg (raine32_sdl.cfg for the windows sdl version) and setting yourself the screen_x and screen_y, that's if you want a precise scaling while still using opengl. Otherwise you can use the "normal blits", then in renderer option choose a scaler (hq2x/3x or scale2x/3x and then in set video mode change to either game resolution, or 2x game resolution. I didn't put 3x here, that's mainly because it's rare in most configs to have a mode matching 3x the game resolution, but it could easily be added. After testing this myself, I find that modern video cards have such good scalers that it's mostly useless to stick to integer scaling for most games at least. That's my taste at least, but of course it should theoretically be better if using integer scaling, even if it's not obvious usually ! (especially if combined with a shader which improves the image quality)
  3. There were quite a few dos binaries released since then. Of course you can compile one yourself if you want, you just need to be patient because afaik djgpp was never integrated in any visual something from microsoft (surprise, surprise !), so you need to get it + all the libs, there are less libs for dos than for linux & windows of course, it does less things too. I cross compile it from linux, there are a few howtos on the web on how to crosscompile for dos from linux, and there is probably something for windows too... I am not sure the famous 3x modes were released as a binary so I can make a new binary for that if you want, I had planned to test this first on a real hardware, but since the old pc here has lost its hard disk, it's much harder than what I had anticipated and I had to give up on this. At least it works when run in a virtual machine ! Nice custom video modes by the way, it's a windows driver which allows to define some modes like this one, or you did it differently ? I did that too in linux back in the day, but since 0.50 it's more about stretching the screens in opengl, it's not the same, but it's not bad too (and you get the shaders too !).
  4. Tux

    Raine 0.91.9

    Sorry went too fast to make the binaries, forgot to update the version number for the 64 bits, but if you have the 0.91.10 archive with the exe inside dated october 26th, then you have the right one. I can't tell you about hawk and animal because I don't know the game, but testing with hulk hogan as player 1 (I can recognize him at least !), and animal as player 2 works. I'll try to re-upload the 64 bits exe later, but as I said, it's the right one, just a problem with the version number. (with hh and animal the cheats produce this : poke 1c0607, 0 poke 1c0713, 5 where before they produced poke 1c0607, 5 poke 1c0713, 5 So for me the problem is fixed, now having these chars in the selection is still a hack and so I can't be sure everything works as expected). edit: reuploaded, I didn't bother to change the filename of the archive.
  5. Yes it means the driver has a problem, rubyTexture is the base of this shader, it contains the game bitmap, it's sent for all the frames. I don't get any warning about rubyTexture with my nvidia, so there is definitely something wrong with the way the shader is interpreted by your video driver. 2 choices : just ignore the shaders, you can live without them after all, or find a better video driver... ! And the reason you don't see the message on screen is because it's said it's a warning, the validation succeeds in the end, but if it misses rubyTexture, it misses the main point, the crash could very well be a divide by 0 at this point !
  6. Well it's worth trying a driver update, it shouldn't crash normally even if the video card can't handle it if the driver is well done it just returns an error message which is displayed by raine. 2nd solution : it just doesn't work, doing nothing noticeable on screen. 3rd : yours, never seen before, it crashes -> something is probably wrong somewhere, try to update your driver.
  7. Tux

    Raine 0.91.9

    The mails are not rejected, they go to spam. It's very hard to make them accepted nowdays yeah, but the bright side is that almost no spam goes through. Ok don't worry too much, he didn't describe very well what happened, and didn't come back so you can't do too much about it, but thanks for trying !
  8. That's a good one... You forgot the video card ? I never saw shaders crashing the program so far, usually it works or it doesn't that's all, it's a 1st time here. Well it works here of course, but it's very likely something related to your video card. I'll check later in windows, but since it works in linux here it should also in windows. Also you can try to run the emu from the command line and redirect the output, like this : raine > log when it has closed because of your shader check the log file to see if there is something interesting in it, at the end. edit : yeah no problem for me in windows fullscreen with the crt shader, as expected.
  9. Tux

    A dos version in 2020... !

    Finally I can't test this on real hardware for now, the old computer doesn't have any hard disk anymore and it seems I don't have any working ata hard disk anymore neither ! So game over here, oh well it should work at least, even if it's useful only for these very wide games.
  10. Tux

    Raine 0.91.9

    And the linux binaries are updated, I had forgotten that I had done a nice little script which does everything for me for that, you just launch it from the 32 bits or 64 bits directory, give it the version number you want, and it does all the rest (get the sources from git, compile, update the sha256sum and the version number in the PKGBUILD, upload the binary package and the PKGBUILD file, and finally update the html page !), so it's quite fast to do it finally !
  11. Tux

    Raine 0.91.9

    No problem, I understood you were pissed by the technical pb in the forum, it's ok !
  12. Tux

    Raine 0.91.9

    ok 0.91.10 released with these fixes for windows, I'll try a linux binary tomorrow
  13. Tux

    Raine 0.91.9

    Ah I found the forum was very quiet lately, so it was because of a technical error ?!!! Sorry to learn that... Oh well no wonder there are still things to fix about all these shiny new cheats, too much to test, I'll have a look, but I don't know when, it shouldn't take 10 days though ! ok bug confirmed, I hadn't thought about multiple scripts using a choice from a list like that running at the same time, I'll have to find something, it will take a little time... edit again : it's fixed, I'll have to make a new binary for that, and maybe a linux binary too, the biggest change since 0.91.9 except this one is for linux to be able to run its asm code with the recent change which makes the stack not executable by default. Oh well, not an ideal setup to make a binary right now, it will wait until tomorrow. Thanks for the bug report at least !
  14. Tux

    A dos version in 2020... !

    Yeah I plan to do that too when I get access again to an old 1Ghz pc I have, but for now it's quite far, it will be later. I plan to test with univbe too to check if there are some modes where triple buffer can be enabled, for now the only mode which can work for sure is mode-x 256x240, I am almost sure it's possible in vesa, but maybe univbe is required and I can't test this in an emulator...
  15. I don't know launchbox, what I can say : if you pass the rom file on the command line, it will be seen as a zip file for neocd, which you don't want here. The correct way is to pass the game name on the command line, not the zip file. for aes/mvs, notice you can switch most neogeo games between the 2 if you use something like the unibios, there is a shortcut when you boot the game to decide if you want to boot it in aes or mvs, but anyway... !
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