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Wizard

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  1. Wizard
    #2 – Fury of Her Wind.
     
    As the days (and her age) passed and she went to school, she excelled in all her subjects, language, weather and physical training. But she didn't have a lot of friends, well not a lot of noble friends. Her friends were commoners who had gotten scholarships at her school. She had far more in common with them then with the high class snobby nobles. While being an excellent student, she wasn't exactly model. She was a trouble maker, someone who'd want to have fun...
     
    “Arilia get back here!” One of her teachers call out as she runs down the halls holding an enchanted wand. Suddenly she crashes into Esravash!
     
    “Ow, ow, ow, ow, ow!” she scours after being knocked down on her behind.
    “Eisi o kolol saes caer eindral Arilia?”
    “Seler`! Umm, maybe...” she says hiding the wand behind her back.
    “Thank goodness you stopped her milady. She took an enchanted wand from one of the secondary classes.”
    “It is not a problem.” she says taking Arilia's hand.
    “I'll take her now to her wind spell training.”
    “Yes milady.” the teacher says respectfully bowing.
     
    They walk down the hallways towards the safety of the back field of the school.
    “I'm sorry if I'm such a problem seler`.” she says frowning.
    “Your never trouble. I love teaching you and training you. Your my seler` after all. Always remember, seler` first, heir of Lyrandar second ok?”
    She nods at Esravash as they arrive at the back open green fields of the school.
     
    At the end of the field was standing a woman and several guards. As they approached her the guards moved out of the way.
     
    “We have a special guest today Arilia.” as they walk closer to her.
    “She's the queen of Aundair.” as they reach her.
    “Princess Kiri ir'Dylna...” as Arilia puts out her hand to greet the Princess.
    “Arilia d`Lyrandar, or should I say Arilia Minyatur?”
    “Either one is fine Princess Kiri.”
    “Well isn't she mature and polite. Unlike other people.” she says chuckling a laugh and smiling.
    “Did you just call me 'immature' Kiri?” Esravash says back at the Princess as she laughs.
    “I believe you two should be showing off your skills.” She says at Esravash, obviously annoyed at the Princess' teasing.
     
    Arilia and Esravash take their stances in the middle of the field, doing elegant movements similar to ancient arts as the wind breezes with the fragrance of the sweet trees. It's warmth engulfs the the whole school with the students and teachers a like become one with it's calm movements.
     
    “Amazing. Simply amazing.” The Princess mutters, that itself, her voice is carried into the wind and is herd by the young Arilia, who opens her eyes and smiles at the lovely princess.
     
    “Arilia, a small spring shower around us. Follow my movements” Lady Esravash tells the young half-elf as they both in sync move their bodies to the wind that blows, bringing forth a soft spring shower to pass by the area.
     
    “She's doing this to spite me” The princess says as she lets out a grin aimed at Lady Esravash.
     
    “Seler`, can we make it feel like 'Mestaes os jhyli' now?”
    “Go ahead my elle seler`. Let's make it a summer to remember!”
     
    Arilia changes her stance and the winds change with her. The spring rain disappears and she calls a fairly strong wind from the east as Esravash calls one from the west. Their winds collide in a thunderous fury canceling both out. The thunder frightens everyone on the school grounds. But the after effect is something very pleasant. Without breaking their concentration, both Arilia & Esravash's movements become in sync and the return of their calm and elegant dance returns with a perfect wind with the sun shining brightly and a very earthly aroma filled the air.
     
    “Esravash, this child is certainly something.”
    “Of course she is. She's my seler` after all.” she quips back.
    The princess walks up to Arilia and puts a hand on her shoulder.
    “Take care of Esravash. Since I am human, she'll outlive me by a long shot, so remember to make fun of her for me alright?” she says winking at the young half-elf as she nods her head.
    “Hey, don't teach her bad things!”
    “Aren't you already teaching her bad things?”
    “Why you...!”
     
    Just as they are about to get into a scuffle, one of her entourage whispers to something to her ear.
     
    “I'm afraid we're going to have to settle this another time my dear friend. I hope to see you soon Arilia, maybe you can call me seler` too the next time we meet.” She says as both women hug each other and say their goodbyes.
     
    “She's very nice. I hope to see her again seler`.”
    “I hope you two have as much fun as when your with me.”
     
    Chapter notes:
    *”Eisi o kolol saes caer eindral”: “Are you giving them hell again ...?”
    *“Mestaes os jhyli”: Summer of love
    *elle seler`: lit. little sister.
    *seler`: sister
    _____________
     
    Wizard blog: Every Wensday! Watch out for new new chapter ! D&D campaign is going well, it's kicked off it's first arc, Battle for Verge, the juicy bits are beginning, enough of the character development!

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  2. Wizard
    I have an idea. An idea I'd like to see through, for Fallout 3. And this idea, is called Wizard's Cove.
     
    What is "Wizard's Cove", You ask? Well then, Wizard's Cove is a small trader town that has no relation to any existing town within the game. A separate town all it's own that will contain the following;
     
    *Several Quests.
    *Able to marry a resident of the town with the freedoms you had in FO2, that includes abusing them and possibly even selling them, or you could just plain rape them.
    *A bunch (15 to 20) of stupid NPCs AI that roam around and do stuff.
    *A bunch of talking deathclaw that want you to find some crazy ass ring for them.
    *An abandon lair
    *A whore house
    *A bar
    *A couple of whores
    *A Supermutant named "Gargok the Barbarian" that will have 1,000 HP and a hammer.
    *A local radio station that plays nothing
    *A ghoul named "Jimmy the Green" - only because it sounds funny
    *Me as a quest giver that gives you a really reduntent quest
     
    That's pretty much it. I'll get into detail later. The CS comes out this month (!!!) along with the SDK, so will probably get some immature sh!t like sex animations, better bodies, and nudity. Like what Oblivion is now.
  3. Wizard
    -------------
    Introduction
    -------------
    Well, because alot of people didn't like CFJ in general. I've decided to "create" a MUGEN version of the game. Although my plan is to really just make music and balance adjustments, as I want to recruite 4-5 (or more) others for character ripping and editing, background making and balancing. Since the original game took about 19 people (well 14 if you don't count the band used to make the music) to develop the game in the span of a year.
     
    Adressing some issues with the cast, balancing and gameplay systems. While balancing is decent, it could use work due to the fact it's based on match ups. Cast would definately have some additions, although I don't want MvC2 nor CvS2 proportions, a quiet sizeable cast will be nice and weed out any balance issues in between. Will try to keep new characters down who don't have sprites. Maybe 2-3 "new characters" with the rest returning from previous games that were used in CVS2-SF3-MvC2-CFJ.
     
    No JOJO Characters. They aren't Capcom.
     
    Gameplay system will be covered in the next section!
     
    -------------
    Gameplay
    -------------
    What's the plan? A unified, overall fighting system. Mostly based around P-Groove and 3rd Strike system, but more refined and including some selected choices from the other systems.
     
    What's out: Everything except ...
    What's in: 2 on 2 Battle, Dashing/Running, Parrying, 3 Stock Supering, Super Art MAX (Level 3 Only Supers) for everyone, tactical rolling, EX Specials & Supers (Only certain characters), Alpha 2 Custom Combo-Style and Vampires' Pursuits Hits.
     
    Universal Stuff; (ripped most of the notation from previous blog post)
    Six Buttons (LP MP HP/LK MK HK)
    *(n) is neutral on the stick
     
    Throw | LP+LK+→ or ← or (n)
    Throw Tech | LP+LK
    Dash/Run (Character depending) | →,→
    Dash Back | ←,←
    Super Jump Cancel | ↓,↑
    Parry (Air & Ground) | Tap →
    Block | Hold ←
    Pursuits | ↑+K or ↑+P
    Tactical Recovery | Hit ↓ As you touch the ground
    Taunt | HP+HK
    Universal Overhead | MP+MK
    Variable Combo Acitvation | HP+MP or MK+HK
     
    3 Stocks is like Ingrids, but it takes a page out 3rd Strike. ES/EXing uses some meter and all 3 act like the same super, except each super level does different damage. So you can still do Ryu's Shinkuu Hadoken, but it will do more damage then an EX version, but only by a bit because it's a L1 Shinkuu Hadoken (L1 5%-L2 10%-L3 15%). That kind of deal.
     
    Pursuits are ripped from Vampires' series of games. It is a follow up attack to be used when you have them knocked down. Some will be bad, some will be good. Although I don't know whose will be good or bad!
     
    Variable Combo! Also known as Custom Combos, is an idea of having everything cancelable, well NEARLY. Instead of making it like A3 or A-Groove. I've decided to make it based on Alpha 2. Short burst of speed with all normals. It's practically a universal Genei-Jin. Except it only lasts for a short time, a shorter time then A-Groove, V-ism and Genei-Jin. A2 CC for life!
     
    Part 2 this weekend. Covering characters!
  4. Wizard
    -------------
    Characters
    -------------
    One of the biggest complains was the character roster. Sure with a 4 characters for the 5 games + Ingrid + Pyron & Gouki you'd expect a little leeway. But no, the cast was critizied for the lack of old favorites. Such as Ken and Morrigan. So we'll keep the original cast! Make a proper menu selections screen! But there will definately be some improvements all around. Increasing the cast will lead to certain balance issues, but first and for most is to improve the cast. Game changes will come at a later date.
     
    So we have the core group of characters, but here will be the changes (as noted in bold)
     
    Street Fighter II characters
     
    * Guile
    * Dictator
    * Zangief
    * E. Honda
    * Boxer
    * Gouki
    * Blanka
    * Sagat
     
    Why Honda, Boxer, Gouki, Blanka and Sagat?
    Since we have Shin Gouki, normal Gouki is a shoe in. It was hard to place some characters, but ultimately I choose Headbutt, Boxer and Beast. Boxer, Beast are SFII staples, Honda as a choice was hard as I also wanted Sim, but ultimately I chose Honda for one reason, and one reason alone. The stare.
     
    Street Fighter III characters
     
    * Alex
    * Chun-Li
    * Urien
    * Yun
    * Ryu
    * Ibuki
    * Elena
    * Dudley
     
    Why Ryu, Ibuki, Elena and Dudley?
    I consider SF3 Ryu to be the best Ryu out of the whole series. He has a soild moveset and really shows how he advances as a character. Ibuki and Elena are both SF3 series original women, they deserve a spot along side predacessor, Chun-Li. Dudley and Boxer dream match is something of a personal thing I want to witness. Finesse vs Brute Force.
     
    Street Fighter Alpha characters
     
    * Guy
    * Karin
    * Rose
    * Sakura
    * Gen
    * Cody
    * Cammy
    * Juli
     
    Why Gen, Cody, Cammy and Juli?
    Gen is the old man, if there was an SF1 section, he'd definately be in it. But alas he is not. He represents the past in full form when you see his pupil, Yun in action. Cody is the counter balance to Guy, making him the 2nd Final Fight character in this list thus far. I choose Alpha Cammy for several reasons, I like blue, she's 16, and I don't want to bother making a new sprite based on her SF2 incarnation. The addition of her Dive Kick brought new gameplay prespective to many players who picked her up in Marvel 2 and CVS2. The addition of Juli is rather a strange one if I say so myself. Sticking with a gameplay plan that she is classic "ST" Cammy, but with tons more range. And she has big boobs.
     
    Darkstalkers characters
     
    * Anakaris
    * Demitri
    * Felicia
    * Jedah
    * Hsien-Ko (Lei-Lei)
    * Rikuo (Aulbath)
    * Donovan
    * Morrigan
     
    Why Hsien-Ko, Rikuo, Donovan and Morrigan?
    Hsien-Ko has always been a favorite of mine. A good mixture of seriousness and playful wit. Rikuo was a difficult choice, between him and Q-Bee it was hard, but I chose him due to his uniqueness over Q-Bee. Donovan, the lone buddhist dhampire monk, but not as we remember him as. Some rather interesting changes to come later! Morrigan, my lovely green haired succubus has returned, but like Rikuo, a hard choice between her and Lillith. I chose Morrigan over Lillith due to popularity. Even though I like my lolis.
     
    Red Earth characters
     
    * Leo
    * Hauzer
    * Nool
    * Mukuro
    * Lavia (Luan)
    * Tessa (Tabesa)
    * Kongou
    * Mai-Ling (Tao)
     
    Why, why, why!?
    So now we have all 4 Red Earth heroes. But in addiontion, we have the oni Kongou, who looks like a more angry version of Kusagedo from SamSho and Lavia, the harpy. A good balance I say.
     
    Other characters
     
    * Ingrid
    * Strider Hiryu (Strider)
    * Jill (Resident Evil)
    * Linn Kurosawa (Alien vs Predator)
    * Maki (Final Fight)
    * Captain Commando (Forgotten Worlds)
    * Ruby Heart (Marvel vs Capcom 2)
    * Hayato (Star Gladiator)
     
    Why those guys?
    Interestingly enough, it was a hard pallet to choose from. In the end, I went with ease that nearly everyone was already animated. Hiryu is a staple Capcom character, as with Captain Commando (hence the CapCom). Maki is a fine choice I believe, she also the 3rd Final Fight character, and we have all 3 main FF heroes in the game Ruby Heart doesn't get enough attention I find, she was an interesting design in Marvel and I got some gameplay changes up my sleeve for her. Hayato was a hard choice, as it was either him or Jin (from Cyberbots). I like both characters and both series their originally from don't get the attention they truely deserve, to balance out the 8 Factor amongest the playables, Hayato over Jin for representing 3D. Jill, sweet hard edge girl Jill, she has an interesting moveset, but that's going to change Finally, Miss Linn. AvP was a sweet game, and Linn was by far the most technical character in all of Beat em Ups at the time with a decent varity of moves to do, complete with the complexity. She is probably the only character I'd like to create out of scratch.
     
    End Boss characters
     
    * Pyron
    * Gill
    * Scion (Valdoll, from Red Earth/Warzard)
    * Shin Gouki
     
    Yo, why more bosses?
    I'm tearing a page out of SamSho5SP. You gotta beat these guys in a row getting some good crap to get to get to the next guy. Gill is an almighty force to be reckoned with, Scion is interesting, he can be considered a retarded power up version of Anarkis, but beyond that, I hope to give him some really wacked out crap. Shin Gouki is our big man. Unfair, broken, hell of a time to beat. Perfect for this
     
    The roster is a staggering 52 characters! Ungodly even, this makes it look like a King of Fighters roster! But I hope something like this can be made. Complete with my ideas of gameplay changes. Next update will cover character changes in different sections, this is HELLA big.
  5. Wizard
    “Scholar. Rogue. Fearless daughter and sister. Fury of her Storm. This is the beginning of her lady's journey!”
     
    Note: This contains the elven language! Elven translation notes at the bottom.
     
    In a small village just a few miles out of Taer Valaestas. Is an elven woman, in the process of giving birth to her first and only child. Her husband, a human, hold's her hand tightly as the wives maids assist the woman into giving birth. Her long tenure of labor is over and she gives birth to a beautiful half-elven baby. She name's her child Arilia. After the woman's older sister who recently passed away. Coincidentally, she is born on the 12th of Zarantyr, right during the middle of a mild winter across Valenar on the same date of woman's sister was born.
     
    Arilia, now 4 years old was playing out front with the other children until a woman with two guards are seen walking into the small village.
     
    “Mama!” she cried out, running towards her elfish mother. “There's someone scary here!”
    “Little one, my name is Esrasvash. I am by no means scary!”
    Little Arilia buries her face in her mother's bosom.
    “I'm sorry about losing Arilia.”
    “But I'm right here” the little girl pops her head out.
    “It seems you haven't told her yet Elanor Minyatur.”
     
    Elanor leads Lady Esravash to her small hamlet of a home.
     
    “What brings you to this little place like this milady.”
    “No need for formalities Elanor. I'm inviting you back into the house. With your husband and child. Those or sharas don't know a thing about respect to our elders. Besides, we're moraes after all. It's my duty to have your back.”
    “While I'm happy you still remember our promise but... Eiraes eir si mor Ai syl thys si aelaes.”
    “Well what a better way to stick it to them then with your daughter as the next heir?”
    “What are you saying?”
    “There is no doubt, that child will gain the storm. And it will flourish into a great dragonmark that will be enough to succeed me in. If she is anything like Arilia, she'll make be a wonderful leader.”
    “Like Arilia...”
    “I need to know in a few days, I'm only here on business for the house. I would really love it if you came. I would also personally supervise her. I hope one day I can call her my moraes also.”
     
    Lady Esravash leaves her home while running into her husband.
     
    “Oh, mor baesia calysti Ai mi. The exact same since I saw you two leave that day. Shai byrn.” She says walking out the door.
     
    “Was that?”
    “She wants us to come back.”
    “Will I get my job back after I seduced a beautiful elven woman to be my partner?”
    “We'll see. We'll see...”
     
    Suddenly the day had come. A beautiful spring afternoon, Lady Esravash and her entourage arrives. They were all prepared. With their baggage in hand. They boarded her carriage and headed back towards the capital of Velanar.
     
    “Arilia, this is Lady Esravash. She's an old friend of mommy's.”
    “It is nice to meet you Lady Esravash” saying as she bows in respect.
    “You can call me 'seler`' instead” Esravash says with a friendly smile.
     
    “The journey will last several days to Stormhome, but will manage. Best of the Windwrights guild is here to transport us.”
     
    During the trip, the young Arilia has seen a very vast and beautiful world. The gorgeous sands of the Blade Desert, the lake of Cyre, the joyful view of Talenta Plains, the vast fields of Thrane and the lush forests of Aundair. After several days, they arrive at their destination, the island Stormhome.
     
    They are given a home with a beautiful view that oversees the coast of Eldeen Bay. As they arrive and unpack their things, Lady Esravash arrives to tell them about her future education. Her automatic entry into one of Aundair's prestigious schools to hone her knowledge and to properly raise her as a diplomat as the heir to the House of Lyrandar. Without any notice from anyone, the young half-elf revealed that a Least Dragonmark of The Storm had already manifested itself on her lower back. Frightened and scared. Lady Esravash held her in her arms and calmed her down.
     
    “You are now my heir. Have fun and be merry, for you'll be the greatest half-elf to ever head the House of Lyrandar. From now on, I'll be your seler`. You'll be very special to me! So let's have fun with your dargonmark ok?”
     
    The young Arilia nodded her head and hugged Esravash.
     
    “We'll have a lot of fun seler`!”
     
    She says smiling to her new sister
    ___________________________
     
    Wizard Blog: Starting to write up an adventure on my D&D character in the world of Eberron. I'm hoping to cover her childhood up until just the start of my Eberron Campaign. Feedback welcome. Also here is some of the elven used.
     
    *moraes: sisters
    *or sharas: old bastards
    *Eiraes eir si mor Ai Syl thys si aelaes: After all the crap I took from the elders.
    *“Oh, mor baesia calysti Ai mi. ... Shai byrn.”: Oh, still very handsome I see. ... Bye now.
    *seler`: another way of saying sister
  6. Wizard
    So yeah. Posting random characters from First General (current title I've been using for this project, also it expands as well with # General). Expect one every few days. Bio includes full name, age, sex, date of birth and locations, their Arcane Power and a small summer of what it does, personality, backstory, moves and physical description. Perhaps you can catch a trend I tend to do after reading a few mangas.
     
    But, to start it off. Concepts of the engine, perhaps the screen and selection screen as well.
     
    System Direction
    I used winkawaks' picture thingy. (going to be uploaded)
     
    8 Way Stick + A B C D E buttons
     
    A = LP
    B = HP
    C = LK
    D = HK
    E = FORCE
     
    Taunt | D+E
    Dash/Run (Character depending) | →,→
    Dash Back/Dodge (Character depending) | ←,←
    Super Jump Cancel | ↑,↓,↑
    Parry | Tap →
    Block | Hold ←
    FORCE | Press E
    FORCE BREAK | E+B
    Universal Launcher | C+D
    Throw | A+B, A+B+→ or ←
    Throw Tech | A+B
     
    Everyone takes damage at different rates, but all have the same amount of stamina (10,000).
    Everyone takes stun differently.
    Everyone's gaurd crush is different.
    Everyone has a 2 to 4 Arcane Stock (A seperate bar, looking similar too AURA Gauge in Hokuto no Ken)
    Everyone has 2 Stocks for SUPER/PERFECT/PERFECT+ Arts. Normals, wiffs and moves that connect build up meter.
     
    Parrying is ripped right off from Street Fighter III. But is more akin too MOTW's Just Defend for timing, does NOT recover health.
     
    Normals = Command Normals, like →+A for example.
    Arts = Run of the mill speical moves.
    Super = Similar to EX moves (from SF3) or ES moves (from Vampire), uses part of the power bar
    Perfect = Uses 1 whole power bar. Similar to "Super Arts" or "Desperation Moves."
    Perfect+ = Some PERFECT ARTs can do more damage, but are harder to connect. (Ex: Oro being able to EX his Supers in SFIII or similar to Melty Blood with the C-button attacks)
     
    Screen knock back is SUPER ART & PERFECT ART determined. Gravity system forces characters to get pushed back every hit for no one getting corner trapped.
     
    FORCE button is something very similar too the "Homing" Button found in Arcana Heart. It is used to cancel out of normals or moves not normally allowed to be canceled into and requires 1 Arcane stock. The Arcana Stock refills after each round and can be used as a breaker into canceling a high damaging chain into a Perfect+. Which would be impossible without the use of the FORCE Button. There are limits however, it cannot cancel Perfect or Perfect+ moves and it cannot be used in succession with each other in one chain(LP -HP-LK-FORCE-LK-FORCE-ART is wrong, LP-LP-HK+→-FORCE-HP+→-PERFECT is the correct way). Also, it can make a character recover quicker when knocked down.
     
    The FORCE button can also be used as a "Burst" button to break out from chains and combos but not PERFECT or PERFECT+ ARTs.
     
    Chains: Ok, SFIII moment again, this is something like LP-HK-HP+→. That's a chain
     
    Combos: Combos are command normals that can go cancel into other normals, into a chain or into a SUPER, PERFECT and PERFECT+ ART. Combos lose damage overall due to canceling. This is also is affected by FORCE as well.
     
     
    That's the end of System Direction. Expect concepts to be updated here.
     
    As cheap as it looks, it's a concept!

     
    Controls! (yes there are some differences, but it's esscentally the same)

     
    -souten
     
    Edit: it's feedback runned. I'll only post out of interest of there is demand for more. Even 1 person. Don't stay silent you fu ckers.
  7. Wizard
    -------------
    Character Changes
    -------------
     
    Street Fighter III
     
    Ryu
    Ryu in SFIII is pretty good. AKA Pretty Decent. So some minor adjustments.
     
    Persuit: D + K
    It's pretty much a his standing LK animation.
     
    Shakuntsu Hadoken: HCF + P
    His red Hadoken has now adopated similar properties to Gou Hadoken. Such as a short pose then the move comes out. Only difference is in speed, recovery time and that the HP version hits twice.
     
    Sakotsu Wari: F + MP
    Comes out faster.
     
    (EX) Hadoken: QCF + P
    All hadoken speeds have been adjusted to be some what slower then it's 3s counter parts. EX Version still hits twice and comes out faster as well as knocking down.
     
    (EX) Joudan Sokotou Geri: QCF + K
    Some minor adjustments. LK version is now safe on block and still has the shortest range. EX version can cause a screen bounce for an additional hit and comes out much more faster.
     
    Shinku Hadoken: QCF, QCF + P
    Speed adjustment so it comes out a tad bit slower.
     
    Shin Shoryuken: QCF, QCF + K
    Changed commands, still has 3s properties.
     
    Denjin Hadoken: HCB, HCF + P Hold P to Charge
    Changed commands. Still unblockable. Changed to Super Art MAX.
     
    Ibuki
    Ibuki went from godlike (NG/2I) too just ugh (3s). While she's around Mid-Tier, she alot of her properties that made her a top tier character. Some of the changes I embrace, because there was alot of things that made her broken in 2I. What's in, what's out and what's changed?
     
    Air Throw: LK + LP In the air
    Reduced to 12 frames from 15 frames.
     
    Oiura Ken: REMOVED
    Really useless.
     
    Ura Maki Geri: B + MK
    Cancelable into Tsumuji and Kasumi Gake now.
     
    Tsuiji Goe: REMOVED
    I hate this move. Alot, it's not the most useful thing in Ibuki's arsenal and has alot of limited uses.
     
    Kasumi Gake: QCF + K
    Some property changes. It's safe to use to pass through projectiles (and certain supers) and it doesn't count as Ibuki crouching when she gets hit. Strength of the kick determines how far she travels and the stronger the kick, the lesser of the invincibilty frames last.
     
    (EX) Kunai: In the air QCF + P
    A little speed increase and cannot be knocked out of the air anymore. It also can be used as a Persuit. Making Ibuki one of the characters in the game without a normal Persuit. Her persuit is also EXable.
     
    (EX) Hien: B, D, DB + K (Reverse Dragon Punch motion)
    A little speed increase and if they are caught up in the air, it turns into an air throw.
     
    (EX) Tsumugi: QCB + K
    A little speed increase and stun increase.
     
    Radia: HCB + P
    Comes out faster and is an unblockable command throw. Increased damage and stun.
     
    (EX) Kazekiri: F, D, FD + K
    In 3s, this is was one of the best wake up moves in the game, right up there with Shoryuken. Still keeping it's integraity. One of the best wake ups in this game, hopefully. Increased the speed of the EX version, slowed down the HK version.
     
    Kasumi Suzaku: In the air QCF, QCF + P
    It has similar SFIII properties, and still does the same amount of chip damage. Increased stun factor and still hits for 18 hits. Interesting note that it can be used as a persuit as well.
     
    (EX) Yami Shigure: HCB, F + P
    Her SFIII:3s SA3 super. EX version has homing properties and comes out faster and deals more stun damage at the expense of much lesser damage
     
    Hashin Shou: QCF, QCF + K
    Her SFIII:NG and 2nd Impact super. Startup has changed to begin with a knee hit at close range or her standing LK then forearm hit, similar too Chun-Li's Houyoku Sen. It's stun and damage have been toned down greatly. Interesting note is that it's ender knocks them straight upward then daigonally and can be SJCed into 2 additional hits (Her J.HP->F+MK air chain), F + HK / B + HK normal as a follow up (1 hit) or an MK Kazekiri for an additional 2 hits.
     
    Yoroi Doushi: QCF, QCF + P
    The armor pericer! It is also unblockable at close range as it is a command throw, but out of throw range it becomes a huge red ball. Damage increased a bit on that, moving it towards an alternate usage as chip damage. This is her Super Art Max.
     
    Elena
    Elena is around mid tier in 3s now. But overall, she'd just need some damage increasing on a few of her moves. Healing has been removed though.
     
    Persuit: U + K
    It's her Mallet Smash animation
     
    Dudley
    Well, with Dudley, his wake up game put FEAR into players. As it is very, very good. So some changes.
     
    (EX) Pursuit: Thunderbolt: QCB + K
    See bottom
     
    Dart Shot: F + HK
    Slowed down a bit.
     
    (EX) Thunderbolt: QCB + K
    From Second Impact, Dudley had a move which was basically a diving Jet Upper. EX version had homing properties. This move is back and also doubles as his Pursuit. EX version has homing properties
     
    That's the end of the SFIII characers. Not alot of changes, but there will be bound to more changes if this project actually got started. I would adjust more accordingly.
  8. Wizard
    -------------
    Character Changes
    -------------
     
    Charges will be done in 1.8 Seconds as oppose to the 2 Seconds. Charge partitioning is back in, as well as buffering from previous SF games. U+P/K or D+P/K results in an extra hit similarly too Pursuits.
     
    Street Fighter II
     
    Well, time for improvements! First off are the SFII characters.
     
    Guile
    Now with Guile in CFJ, he was a hell of a battery character, but what he lacked was a strong offense. He played great defensively, but if you wanted to win with him, you'd have to turtle practically all match. So Let's change some things;
     
    Pursuit: D+K
    Animation is his Standing MK.
     
    Knee Bazooka: B/F+MK
    Let's bring it to CE-Status. In CFJ, it's an alright move but suffers from a lag time that's worst from CvS2.
     
    Reverse Spin Kick: B/F+LK
    Well, it just sucked. Period. So we'll make it a risk/reward type of move, comes out slow but does enough damage.
     
    (EX) Flash Kick: D, U+K
    The EX version hits multiple times.
     
    (EX) Sonic Boom: B, F+P
    EX Sonic Boom has a slightly recovery time, but hits twice.
     
    (EX) Sonic Hurricane: B, F, B, F + P
    Brought back the missing super. The big spinny thing from CvS2. Normal version is a barrage of Sonic Booms, it's EX version is the big spinning disc from CvS2.
     
    Dictator
    A personal favorite of mine. An excellent all-rounded type of character. Not CE quality, but good enough (Upper Mid in CFJ). Adopting the SF2HD philosophy, we'll improve some parts to make him an even bigger threat.
     
    Pursuit: U+K
    Animation is his double stomp.
     
    (EX) Psycho Crusher: B, F + P
    A little more CE flavor for you. LP is safe, MP is somewhat safe, and HP is a wake up killer. Increase the chip damage on it to make it somewhat CE like. EX Version can be used as a reversal and hits 5 times.
     
    (EX) Knee Press: B, F + K
    Can be done as an instant reversal now! EX version can go through projectiles but has a much shorter range and hits 3 times.
     
    Zangief
    Well uh, I dunno. Overall, let's just make him like ST-Zangief.
     
    Pursuit: U+P
    Diving splash!
     
    (EX) Banishing Punch: F, D, DF + P
    No changes, EX version hits twice and excellent for wake up.
     
    Flying Power bomb: HCB, BU + K
    Changed the command too Half Circle Back, Back Up. Reverse Tiger Knee motion. It still has the running start up.
     
    Atomic Suplex: 360 + K
    Added whiff animation.
     
    Spinning Piledriver: 360 + P
    Beefing it up some more for the HP verison, but more lag time on it. Changing the LP version to come out the fastest (4-5 frames) and no whiff animation. Sounds broken? Probably, but LP version will suck.
     
    Final Atomic Buster: 360, 360 + P
    Command is changed so it's bufferable, similarly to Hugo's Gigas Breaker.
     
    (EX) Aerial Russian Slam: QCF, QCF + K
    EX version changes it completely, making it a diving air power bomb into german suplex.
     
    E.Honda
    Mix the best of both worlds. CvS2 and ST Honda!
     
    Pursuit: U+K
    Butt drop D:~
     
    Pursuit: D+K
    Crouching Roundhouse animation.
     
    (EX) Super Hyakkan Otoshi: B, F + K
    EX version comes out faster and knocks upwards then downwards for 3 hits.
     
    (EX) Hyakuretsu Harite: P(rapidly)
    EX version comes out faster and can move Honda forward if you hold F while doing the EX version. Think of it as an EX lighting legs.
     
    (EX) Super Zutsuki: B, F + P
    EX version hits twice and can cause screen knock back for an additional hit.
     
    Ooichou Nage: HCB + P
    This is a feared command throw. Changing it into it's ST counter part (HCB+P) and gains a whiff animation to boot. Still as fearful, but now you'd get punished.
     
    Boxer
    Since CvS2 Boxer is like, crap. ST Boxer is to be FEARED.
     
    Pursuit: D+K
    Downward punch.
     
    Turn Around Punch: PPP/KKK
    Alrighty, what is crap in CvS2, I shall make it FEARED. Up to a 5 seconds, and you'll hear the announcer say it! Depending on how long it's charge the damage is variable.
     
    (EX) Dashing moves in general:
    Speed them up just by a bit to keep constant pressure against others. EX version of either Dash Punch will hit twice and knock back against the screen for an additional hit. Similarly to Q. Low dash punch will hit low then hit mid causing a knock down.
     
    Buffalo Headbutt: D, F + P
    Back to beast status. Quick, can go through fireballs and excellent on wake up. But not unbeatable, as each different strength punch makes him go higher. So LP would technically be his best.
     
    Crazy Buffalo: B, F, B, F + P/K
    As in ST, making it DEADLY. When you have full meter, it will go through any projectile, any. Making mind games alot harder. And it would be cancelable from any of the Dashes via buffer.
     
    Gigaton Blow: QCF, HCB + P
    Changed the command. This is basically a beefed up Turn Around Punch. It's also his Super Art MAX (Level 3). Goes through fireballs and negates certain attacks.
     
    Gouki
    Well uh, let's see. In ST he took damage like a little biatch and did some pretty beast combos but had no super. Let's go back to that! Partly! Shin Gouki is a completely different character, so we'll go to him later.
     
    Shakunetsu Hadouken: HCF + P
    Well, each version does different amount of hits like SF3.
     
    Zanku Hadouken: QCF + P (in the air)
    Changed that the HP version will throw 2 out but he'll stay up in the air longer. No free action.
     
    Hyakki Shuu: F, DF, D + K
    Added to his move set.
     
    Blanka
    ST Blanka with more supers. Nuff said.
     
    Pursuit: U+K
    looks like his Back step Leap. Similarly to Felicia's.
     
    (EX) Rolling Attack: B, F + P
    EX version hits multiple times.
     
    Vertical Rolling: D, U + K
    Can be used as a reversal.
     
    Back step Leap: B, F + K
    Additional overhead properties.
     
    Sagat
    King of Muy Thai! Toned down bit though.
     
    Crouching Roundhouse:
    TONED THE HELL DOWN.
     
    (EX) Tiger Shot: QCF + P
    HP will get faster boost/slower recovery time. LP will get slower/fastest recovery. EX version launches two fireballs.
     
    (EX) Ground Tiger Shot: QCF + K
    HK will get 37 frames (like CE-Sagat). EX version launches two fireballs.
     
    (EX) Tiger Uppercut: F, D, DF + P
    HP will get ST-like properties. EX comes out faster and hits 5 times.
     
    Tiger Cannon: QCF, QCF + P / QCF, QCF + K
    P goes high, K goes low. K version goes slower then the P verison.
     
    Tiger Genocide: QCB, QCB + P
    Changed command. 8 Hits Tiger Upper ender instead of 6.
     
    Shin Gouki
    The same as his CFJ counter part, except he takes 2.5 times more damage then before.
     
    Street Fighter III
     
    SF3 needs ALOT of work. Nearly all of the existing characters are very dependent on meter. Let's change that. Overall changes to all characters is that their faster then before and charge partitioning is back in.
     
    Alex
    He's partly dependent on meter sadly. He's considered lower mid I believe. Buffing will come all around. This time, he will closely be like his 3s counter part.
     
    Pursuit: U+K
    Double stomp!
     
    Spinning DDT: HCB + K
    It's back! It still has it's 3s properties though.
     
    Power bomb: HCB + P
    Sped up, LP version comes straight out, no whiff animation and is unblockable now.
     
    Hyper Bomb: 360 + P
    Major change here is that it's going to come out as quick (or quicker) as Gief's Final Atomic Buster super, and like that super, it will do mad SPD like damage. Although it will be whiffable.
     
    Stun Gun Headbutt: QCF, QCF + K
    Changed slightly. It doesn't begin with a flipping attack anymore, hence it's not unblockable at the right range. Instead it becomes a Flash Chop into his F+HP Headbutt command normal, the initial chop is blockable, but the grab after it isn't.
     
    Chun Li
    mmm delicious legs! Chunny in CFJ is considered to be one of the worst characters in CFJ. So we'll buff her up back to her 3s counter part! But we'll have to make a few changes...
     
    Pursuit: U+K
    It's her stomp! How imaginative!
     
    Standing HP: HP
    This is something that beats out everything (nearly) everything in 3s.
     
    Crouching MK: D + MK
    Slower then 3s, but still usable. Don't want to make it completely useless, however I don't want it to be a powerhouse either. Still cancelable into Hyokousen!
     
    Yoku Senkyaku: F + HK
    3s properties. Still possible to link a super into it. Same properties are her standing HK.
     
    Hakkei: B + HP
    What made this so good was the fact, it could beat things up close. Tweaked a bit so it's a tad bit slower to come out, but still has all it's uses from 3s.
     
    Souren Shou: B + MP
    Her double slap from 3s. Sped back up to it's 3s form and still has it's uses.
     
    (EX) Kikouken: HCF + P
    Back to 3s! Each punch variation fades out while the EX version travels the whole screen.
     
    (EX) Hyakuretsu Kyaku: K (repeatedly)
    Also returning to 3s form. EX version is more tuned to be used on wake up to beat moves.
     
    (EX) Spinning Bird Kick: D, U + K
    3s form as well. EX version will be more useful as a wake up counter now.
     
    (EX) Hazan Shu: HCB + K
    3s form. EX version knocks down.
     
    Tensei-Ranka: DB, DF, DB, U + K
    Brought back and changed commands. Perfect as an anti-air super, extended range as well.
     
    Urien
    No changes except charge buffering should greatly increase his offensive uses, thus making him similar to 3s.
     
    Yun
    No changes, but overall speed will be increased to be 3s-CvS2 mix.
     
    Ryu
    What about Ryu? Well that's for another post.
  9. Wizard
    The players have to choose from five different stereotypes:
     
    - The bully
    - The nerd
    - The hot chick
    - The not-interesting chick
    - The funny black guy
     
    Whoever picks the funny black guy dies first, because it fits with the horror genre.
     
    The ridiculus plots:
     
    - Dracula raises a bunch of zombies and takes over the tallest tower in the city.
     
    - A giant fissure opens in the middle of the city, releasing dinosaurs into the streets
    - Aliens attacking the city.
     
    - Dracula eventually taming a T-Rex to use as a mount.
     
    - Gun toting pirates come out of the sea to plunder the city of it's riches in the coming turmoil after being chased to the shore.
     
    - Seeing a moment of weakness, the super computer A.I. to the city decides to take its chances for a machine uprising and readies its army of super cyborgs and robots.
     
    - The vikings continue to chase the pirates and steal what they've stolen.
     
    - From the land of the rising sun, a secret sect of top scientists and military leaders and politicians put together a army of super covert ninja commandos to make sure the chaos that is to come does not wake the giant radioactive monsters that were imprisoned below the city.
     
    - Aliens are also allied with long lost remnants of Nazi SS divisions. Who secretly retreated to the moon using Nazi Super Science to build a unstoppable Nazi Alien army and are now planning a full scale blitzkrieg of the world.
     
    - Dracula captures an alien and drains it of it's blood, making Dracula a SPACE VAMPIRE. This does nothing except replace his current wardrobe with an identical wardrobe, only silvery and shiny. Suddenly, sexy female aliens arrive to help, only for nearly all of them to be hypnotized into becoming his harem. Leaving only one to help the survivors.
     
    - The aliens turn the statue of liberty into a mecha that GIVES BIRTH to a fully mobile and operational Lincoln Memorial Lincoln-mech.
     
    - The aliens hit the dinosaurs with an evolution rays to turn them into DINOMEN. Whom are identical to dinosaurs except they don't have tails, stand straighter, have huge over sized heads that give them tremendous powers of telekinesis. They will succumb to huge depression and attempt to summon a meteor to destroy the earth.
     
    - Space Dracula makes his way towards Vatican city to attempt to drain the pope himself, giving him immunity to all forms of attack. Making him the final boss.
     
    - At the end, cue Johnny Cash's "Ring of Fire" while the credits roll. Or should we play it on table top, as we have pizza.
  10. Wizard
    Exalted is a game where one of your main antagonists is Death, Creator of the Underworld. Except there's several of him, probably six or seven. Oh, and he's got 13 dread henchmen, one of whom was probably you at some point in time. Also, Hell has a personal grudge against you this time. Did I mention Magical America regularly trains and sends ninjas out for you personally? Ninjas specially trained in ass-kicking? Which, if they won't work, they keep giant robotic suits of armor on reserve for. Oh, and the Transformers have united under Omicron, and are invading. The Jedi have corrupted Heaven and usurped your rightful place as the Masters of Everything. Your ex-wife just dropped by, and she's a two thousand year old shape-changing man-eating monster now, interested in maybe going on a date next Thursday. Your best friend from your last life and while growing up now seeks to cover all the lands of Middle Earth in darkness, if he can just find this damn ring. And your God has the world's biggest crack habit, and needs some serious rehab.
  11. Wizard
    Name: Zhi Hsien-Ku
     
    Race/Nationality: Chinese
     
    Gender: Female
     
    Age: Early thirties
     
    Height and Build: 5'9”, 55kg, well kept slender build that remains very (very) feminine.
     
    Hair: Long black hair, down till the her backside.
     
    Eyes: Green
     
    Career and Skills: Hsien-Ku is trained medicine practitioner, minor Tao scholar and cook whom travels village to village, city to city, teaching the young and healing the sick for free if they were poor or if they are rich, money for lodging and food. She would not able to do this without her remarkable intellect, beautiful looks and natural charm.
     
    Martial Style: Ba Xian Jian (Sword), Taijiquan/Taijijan-Chen Style (Unarmed/Sword), Northern Snake, Southern White Crane, Zui Quan/Jian (Drunken Fist/Sword style).
     
    Weapons: A stolen, nameless jian, confined in an ivory sheath. The jian's characteristics aren't very distinctive nor has little to no unique features, other than a pink and red colored tassel hanging from the hilt and uncharacteristically heavier than an average sword. Many acupuncture needles for throwing, just in case.
     
    Armour/Attire: While traveling, she wears a full length green robe to protect her colorful ruqun, which hides underneath. Her ruqun's skirt is shorter than normal to allow easier movements after discarding her robe. On occasion, she'll wear a white blouse and pants with matching jade-colored linings with a very specifically made top underneath to flatten her chest. Wears a straw hat for those long stretches of walking.
     
    Equipment/Other: A bag containing; dried snacks, medical supplies; such as herbs, dried ingredients, acupuncture needles, incense and medical texts. A small jug that hangs from her rope containing well aged rice wine, which is strong in flavor. A bamboo ladle hangs from her bag as well.
     
    Physical Description: Hsien-Ku is your traditional Chinese beauty that has the mature allure for a woman of her age. Her body is robust with both sides being perfectly symmetrical from top to bottom with a milky white complexion. Her hips and breasts are exceptionally well proportionate as well, making her very curvy. Her silky black hair reaching all the way down to her lower back when untied. Her body is assumed to be without blemish nor flaw. But the scars from fighting and self medicating remain all over her body, cleverly hidden away with secret medicines. Her hands and arms, coincidentally, aren't even scarred in the slightest. Her body is always kept in shape due to her traveling life style.
     
    Mental Description: Her ability to keep a clear mind, steady hand and nigh unbreakable nerves is a direct result as working as a nurse and a doctor to treating patients. She is very slow to anger and keeps a constant smile nearly all the time, even when angered, annoyed and in the face of danger. Combined with her iron nerves, leaving those around her unable to read her mood and body language. Although, should one sees a slight twitch in her brow, it usually signals she is royally pissed, that not even the gods would interfere in her wrath to dish out punishment. Her vagabond life style has lead to developing her into someone carefree and humble. Even if she consumes large quantities of alcohol. When she is drunk, she tends to tease in an overtly playful manner, more so towards other women younger than her. Teasing them to no end until she forgets, or passes out or when the younger women pass out.
     
    She solemnly swears her loyalty to her friends, the people and the emperor and not to the governors and bureaucrats. Treats the sick, poor and rich all a like.
     
    History: Born some thirty odd years ago in a village near a monastery just passed the northern mountains to a famous traveling doctor and his wife Lan (also his aid). They both decided to settle in the village to raise her and start a small clinic. She, in time, also became an aid to her father's practice, along with doing menial work such as cooking and cleaning. Soon after, Lan gave birth to another child, Zian. Her younger brother. She went on to become her father's aid while her mother raised Zian. As soon as Zian could walk, her parents began to rain them both in Taiji in both Quan and Jian combat. Using bamboo poles as substitutes for chinese straight swords. Through this, her parents learned of her natural affinity towards the jian, even though it was just a cut up pole.
     
    Her father's practice soon became popular due to his stance on clients. If they were poor, a diagnosis and medicine we're free, if the client was rich, he would charge them or the alternative of training or teaching Zhi. Most would refuse to train Zhi and instead teach her about the arts, literature and Taoism. Until one day an injured man agreed to train Zhi in Ba Xian Jian, the sword style of the Eight Immortals. He trained her for one year until he left the village. The following year after, he had returned again, this time with more serious injuries. Once again, in exchange for lodging and medical assistance, he trained her in another style, the south's white crane. A style originally developed by a young woman in Fujian Province. Staying one year to train her until leaving again with the wisdom that it would be up to her to find her style. That would be the last time she would ever see him. During this time, she would read all the texts and manuscripts her father had written on medicine in an effort to lessen the work load with two practicing doctors instead of a doctor and two nurses.
     
    As she got older, she blossomed into a beautiful young maiden, however she did not like the attention it gathered. Potential suitors especially, always annoying her with proposals when all she wants is to help the sick. One aristocrat suitor made the mistake of getting her drunk, instead of being completely submissive and inhibited, she beat him up when she caught onto his plan. The next day, without a headache or care in the world, she treated his injuries, overcharged him and got reprimanded by her parents for beating him up and not charging more. The incident didn't stop the proposals, much to her annoyance. Due to this, she took a vow never to marry and dedicate her life to people, and so should it happen, the emperor as well.
     
    When she turned twenty, her mother took her to a secluded area and taught her the Northern Snake style. Following the trend of her previous mentor, trained her for a year and then stopped. It was this moment she decided she would require to leave her quaint little village to become stronger in body, mind and soul.
     
    With her brother practicing medicine and martial arts, she decided to follow in the footsteps of her parents as a traveling doctor helping the sick and teach the young. On the day of her leave, her mother gave her a jian that she supposedly stole when she was her age before meeting her father. On her journeys she questioned her self of what she was doing. While resting, she met a man who told her a story about the Immortal Woman He. After telling it, she felt reassured that this was her path. He left the young woman a bamboo ladle and a jug of rice wine. To which, after taking a sip, she felt enlightened, or buzzed, she couldn't tell the difference really. All she knew at this point is the jug probably bottomless and that she set forth looking forward to new adventures ahead.
     
    She occasionally passes by her home village from time to time since she began her journey leaving gifts to her family, since she left, she gained 2 sisters and 1 brother.
     
    She is commonly known as the “Wandering Medicine Woman” and “The Medicine Man's Daughter”.
  12. Wizard
    >> Anonymous 08/14/09(Fri)01:04 No.5448044
     
    How about something a little different.
     
    That morning, we had all awoken and continued on our day as always, or at least we wanted to, but many local governments had begun to repair bridges, subways, and all in all, made a nuisance of themselves. Those of us that managed to make into the city couldn't have expected what came from the sky that day. Like some interplanetary artillery strike, the sky was black from the falling spaceships. It's shards were are large as the biggest warships we could field at sea, and they were considered marvels of engineering.
     
    Everyone's instinct to run kicked in, and all those drills they had on how to evacuate the buildings kicked into place. Avoid chandeliers and other hanging objects, don't run, pick a destination away from the cities, and head there.
     
    When the noise finally calmed down, many headed to the central park of town. It would allow us to be airlifted out, and make it easier to drop food for those that remained. What we didn't expect was to make our First, and our Second, contact that day.
     
    Those that arrived first noticed it immediately. The metal spheres were not upturned sewer pipes, or any man-made, but they were obviously made by someone. I was the first to run toward the strange object, and I noticed that it was rather cool, for something that must have fallen at a million miles per second. As I removed what I would later learn to be the hatch, several other people, 2 firemen and a police officer, jumped up with me and helped me move it out of the way.
     
    We witnessed several beings, in our first remnant. They were orange and chitinous, and our human instinct to attack insects would've kicked in if we hadn't noticed that they were obviously wearing clothes and in distress. We entered the pod, and one of them started to make a clicking noise with their thorax. We didn't know what it meant, but it gave us the heeby-jeebis. But our instinct to help others, and simple human curiosity, made us unlock them from their seats and pull them out. I noticed one of them was pierced and was losing internal fluids. I cut off my own shirt, and used it as a bandage to plug the hole. Little did I know how important that action was to the fate of humanity. We pulled them out on stretchers, and did our best to keep them warm and awake, or so we hoped. At this time, numerous civilians had appeared. But instead of panicking, they seem to have “accepted” what was happening, and moved on elsewhere.
     
    That's when our Second Contact was made. A few other officers noticed what we pulled out of the first pod, and went over to look in the other one. They emerged with two, large saurian creatures. They moved them near our own injured, as we thought that they were probably all on the same ship and tried to escape. Little did we know how wrong we were.
     
    One of the Saurians awoke, and noticing that he was in an alien world, surrounded by aliens, whom he believed were about to cook him, decided to fight his way out. It took three men to even hold him down, and five more to finally tackle him and restrain him. And that's when one of our chitinous guest awoke as well. And when he noticed the other unconscious Saurian, he went bat-shit insane. He rushed at the dozing lizard, and fortunately for him, several riot police with shields took to defending the sleeping target. They managed to subdue, though the image on an insane insect attempting to gnaw their face off will never leave them.
     
    It didn't long afterwards to notice that they had two different uniforms on, and that they were not on good speaking terms. But the recorders on their pods never stopped taping, which was being broadcast out to the rest of the galaxy. Here was a species that was willing to help others, even those that weren't in an alliance with them. Our first action wasn't to kill, to control, to commandeer like we had dreamed, but to help those in need, even if there was absolutely no reason to do so. And the image of me removing my shirt to stop the Chitinous one's bleeding was broadcast everywhere.
     
    We are the most numerous race in the galaxy, not because we are the most cunning, the best planners, or the one with all the guns. No, every race in the galaxy can hand us our butts. But we are everywhere because we can help. We can choose who we trust, even if they aren't from the same side of the galaxy. We can help, and we'll offer to everyone.
     
    And so ends my stupid writing.
  13. Wizard
    I present to you, a guide written by a friend. This was around when TBC came out and he power gamed for about 54 hours straight.
     
    In-Game
     
    1)BAG SPACE. Make flockin bagspace. All toys, trinkets, useless pots, useless gear, pets, etc go in the bank. BAG. SPACE. I cannot stress this enough. The only things you should have are
    -Gear
    -HP/Mana pots (1 stack ea)
    -Bandages
    -Food/Water (hybrid is better)
    -Hearth
    -Other necessities I can't think of
     
    2) MAKE MULES. I have a mule I sent all my greens to in Ironforge to put up on the Auction House for mad money. I also have a mule for every tradeskill/herbalism/gems that I might want to keep. There's no AH in Outlands, and only one bank (and going there will interrupt your leveling).
     
    3) READ THE flockING QUEST LOG. I can't stress that one more. NEARLY every quest tells you where the flock everything is. If in the case the quest log fails. USE http://wwww.thottbot.com/beta, it has maps and locations for most quests and mobs. IF that fails, ask someone, but when you do ask someone listen to what the flock they're saying. I've had 5 different people ask me 4 times in a row where to get the Metal/Wood for Waste Not Want Not. I'm going to be on vent pretty much any time, so feel free to ask me locations for stuff (so far I've mastered Hellfire and Zangarmarsh).
     
    4) BE INTELLIGENT AND PLAY PROPERLY. Dying slows you down, sometimes it has to happen, but other times it can be avoided. If you can tell a quest isn't going to work out, go do something else while you wait for someone to possibly come help you. If you can feel yourself being slowed down, bolt somewhere else, there's easily 100 quests in each zone, always something to do. Never think you're done with a zone, there's nearly almost another quest hub you haven't been to.
     
    5) SPEND MONEY. You're going to be making money like a DEMON. Spend money on pots, pots, pots, reagents, food, food, water, water. SPEND MONEY if it means that you level faster, don't be afraid. Water/Food from mages is great, but they're really annoyed with how much their asked. Draenic food/water is the bizzomb.
     
    6) PLAY FAST. Thinking "gotta go gotta go haste quick swift lets go lets go" can sometimes work out for the better, you just have to know the limit. If you're idle for too long, your exp rate goes down.
     
    Real Life
     
    1) STRETCH. Whenever you have a bit of idle time on a flight or waiting for a spawn, stand up and move around. Touch your toes, flex your muscles, move your joints around. It'll help fight off the muscle atrophy you're bound to develop from playing 40 hours straight.
     
    2) EAT WELL!. Being hungry sucks, you need food for energy. Fruits, juice and vegetables are good for energy boosts. Chips, pasta, rice are there because they're easy prepare and give you energy. Protein and fats are good to replace things that you're burning by being up for so many hours, but not in overly excessive amounts that'll make you groggy.
     
    2b) BEWARE OF CAFFEINE. Caffeine flocks the crap out of you, it's good for energy temporarily, but then you crash and burn. If you think you can handle it, go ahead. I managed to go 40 hours without any.
     
    3) If you are still gaming at 6 AM and don't want to fall asleep and you still want to play. Talk to someone on vent. Conversation with another person managed to keep me up from 5 AM-8 AM (most dangerous time to fall asleep when power gaming). Keep your mouth moving, they know that you're just trying to stay awake, talk about what you're doing, talk about anything. It'll keep you awake.
     
    3b) BE COMFORTABLE. Sweaters, hoodies, tank tops, shorts, nudity, pillows, blankets, whatever floats your boat.
     
    4) BEWARE SERVER RESTARTS. They make you want to lay down while the server restarts, some people can do it, others can't. Which brings me to my next point.
     
    5) POWER NAPS!. A 26 minute power nap was enough to keep me going for a whole other day. During a power nap, to ensure that you're not going to fall asleep, put on loud and energetic music, your body will be tired enough to rest but you'll still be on the brink of conciousness so you can wake yourself up. If music fails, make someone your friend and tell them to SCREAM in vent to wake you up. (Feel free to ask me)
     
     
    5b) If you really have to, go and sleep for 6-8 hours. Spahm's rule is that every time he gains a level, he goes to sleep.
     
    6) BE HYGIENIC. Having a break for an hour to bio/shower/shave and clean yourself up will keep you (and those around you) happy to keep going. Brushing your teeth can provide a much needed energy boost early in the mornings.
     
    7b) Talk to people in real life, tell them that you're still alive, tell them that you're having a gaming marathon with some friends.
     
    7c) Play with people You don't have to be in the same group, but come on vent and socialize, it'll keep you entertained. BEWARE, Thelstrahm and Papagigi are okay to hang out with, but only in small doses.
     
    7d) If you don't like people, Listen to music!, whatever makes you happy, it'll add to the experience and you won't mind the grind that much.
     
    8 ) Don't think that you've fallen behind. I've seen a lot of people log on pissed that a couple people are a few levels higher than them, don't worry about it, everyone will be at the same point in a month or two. There will always be people at your level for you to do things with, because everyone is coming into Outlands at different times. Try not to think negatively, it'll just upset you.
     
    9) The most important of all HAVE FUN. Very Happy
     
    10) Masterbate I can't stress this enough it will relieve stress and might make someones day on vent should you foget to turn off your mic, but serisousy send me any food you want cooked and i'll mail it back
     
    11.) PLAN - It's not good to be running across the map from one side to another over and over for quests, plan out your questing so that you can get 1-2 quests done in one area then move onto the next to complete the rest, and turn in times as well.
     
    12) make sure you have at least an Ounce of weed so that you don't have to drive out to pick up some inbetween leveling if you start running low. You will also be saving more money by purchasing larger quantities.
     
    13) Group with a Paladin for Crusader Aura and become the fastest moving mounted players on land.
     
    14) Keep water containers and a variety of snack food at the computer. Getting up wastes time.
  14. Wizard
    Only 2 CD-R copies of [RE:MEMBER] exist, both burned onto a 29 minute CD-R. I have both copies. This is a preview of my up coming EP, "Falling Down The Cataclysm". The EP is set to be released, eventually. I have a few rough draft songs to finish before releasing it. This is post rock, all past material I've recorded that sounded anything like music is on the back shelf for my band/never to be released. Enjoy!
     
  15. Wizard
    wuCOfakGXI0
    Played on the 7th of October, 2008 at the Tokyo International Forum, Tokyo, Japan. Last time Blow Out was played was in 1997 during the Running From Demons tour. Resurrected for the final 2 shows of the world tour. Other songs featured during the final two tour dates:
     
    Hunting Bears (after The National Anthem, night 1)
    I Might Be Wrong (night 1)
    True Love Waits (intro too EIIRP, night 1)
    In Limbo (night 2)
    Wolf At the Door (night 2)
    Bulletproof (night 2)
    The One I Love (R.E.M. cover, intro too EIIRP, night 2)
    Dollars & Cents (night 2)
    Cymbal Rush (Thom Yorke solo with Jonny & Colin, night 2)
     
    Radiohead has dropped older songs that they used to play frequently during the last few tours (I Might Be Wrong) which makes me sad
  16. Wizard
    I wish you would come to your senses
    come to your senses
    somehow
     
    your pot of gold is locked in boxes
    is locked in a bank vault
    behind closed doors
    behind closed doors
     
    Your love won't put over me (?)
    Won't put over me somehow
    Don't run till you can't walk
    till you can't walk
    till you can't walk
    till you can't walk
     
    yeah yeah yeah
  17. Wizard
    So I was thinking of pulling a Shoma and post a bunch of writings here on my blog. Or that are character related to random stories I thought up.
     
    But since no one reads my blog, it would be great to get some insight on this.
     
    I was thinking transcripts of the comic I'm doing possibly.
  18. Wizard
    F2ztWvuyXeU
     
     
    Aozaki Aoko !IwEl/9INRQ 08/13/09(Thu)19:15 No.5445236
     
    Goddess of stealing shit, riding a boat and having a harem/crew of female swashbucklers sailing the seas giving aid crews lost at sea.
     
    Because being a lesbian half-elf rogue with an airship knee deep in female elves, fay, humans, nymphs and anything else with a charisma of 12 or higher and isn't out to take my soul or kill me in Eberron is fucking awesome.
  19. Wizard
    Great movie on the final arc before the timeskip.
     
    Not licensed, and will most probably won't be.
     
    [Makoto] Shin Kyuuseishu Densetsu Hokuto no Ken - Raoh-den Gekitou no Shou SUBS.ass
    [Q-R] Shin Kyuuseishu Densetsu Hokuto no Ken - Raoh-den Gekitou no Shou (WMV9 640x480 30fps).wmv
  20. Wizard
    01 - Snow (Hey Oh)
    02 - Dani California
    03 - Charlie
    04 - Hump de Bump
    05 - Desecration Smile
    06 - Wet Sand
    07 - 21st Century
    08 - Hard to Concentrate
    09 - Made You Feel Better
    10 - Tell Me Baby
    11 - Stadium Arcadium
     
    Total Time: 50:13
     
    This should of been the real track listing. The flow between the first 4 selections are nice, Desecration Smile into Wet Sand is a good set up. 21st Century into Concentrate oddly has this excellent flow while Feel and TMB has this subtle flow. Included Stadium Arcadium as the last track, feels like it.
     
    The rest of the tracks should of been released as another album. I think this listing > actual listing.
     
    This was typed up while vary drunk. maybe theres a secret messege!
     
    i also broke up with my girlfriend, but i don't mind it really, i saw this coming since early august, i'm just drinking because i want to fall asleep and too lazy to cook anything so I can eat THEN fall asleep, because that will set off nightmares. No pills, i'm hoping to pass out 30 minutes after posting this.
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