I feel as if Darksiders is nothing past plain, good, the puzzles are a bit aggravating, however the combat is pretty enjoyable. some fairly daunting combinations in the heat of battle. Your wording sometimes Agozer is more badass than I can measure. It is, but practically no replay value. Other than, of course, playing through the second time on the hardest difficulty. I liked alot of elements in this game, one was the rail shooter segment. I played a hell of alot of Onimusha Dawn of dreams, and of course Zelda. I remember having an issue with fluidity at first, but you'll get the hang of it. Before long you'll be having satisfying victories where you pulled of 100 different commands. Lock/sidedash while throwing something/ dash in/uppercut move with a landing attack/ popup/ stall attack/ weapon switch/ dash in (again) etc etc. There were a few times I said, out loud "Holy shit! You just got took son!!!" and so on. I agree... its missing the stuff to make it great. But Puzzles? When you say aggravating... do you mean accidently jumping into lava or somesuch? I liked the level design and puzzle style progression. I believe the combination of time tested game elements was great... even though the game isnt... its just short of great. The replay value of this game is 0. Once you beat it that second time through on nightmare or whatever for the achievements/trophies... the games appeal is shot. Aggravating meaning, spending 30 minutes trying to find out how to solve this puzzle, (I wanna obliterate some motherfuckers, but I can't until I get this tedious puzzle completed first.), (Hmmm..what the hell am I supposed to do....?.....Oh, there we go).