Tidus Posted February 2, 2004 Posted February 2, 2004 hacked Version can run newly games while the Real version can't
Prican25 Posted February 2, 2004 Posted February 2, 2004 yeah, normal version supports the mame rule on new games
veristic Posted February 2, 2004 Posted February 2, 2004 Is there a Hacked version for 1.48 out yet??
Strag0 Posted February 2, 2004 Posted February 2, 2004 Does anyone happen to have the mame Drivers? I've yet to find them. =X
James Posted February 2, 2004 Author Posted February 2, 2004 Anyone want to try to help get KOF2K3 in kawaks should consider visiting here http://kof2003.web1000.com/other.htmsome of the info on how the mame driver should be written is wrong
Gryph Posted February 2, 2004 Posted February 2, 2004 Anyone know if their are cheats out yet. I can't beat the game with the Korea team. I beat it with Garou, Benimaru, The Guardian or whatever it's called, and Hero. But I can't beat the damn game with the Korea team!I can beat the game with Korea team with difficulty 8 (expert mode). I just beat the game today. Use good use of Chang, he is really good if you can use him well. A good move with him: Keep pressing A, he will rapidly attack a person with his hand then suddenly he will spin the iron ball. Any questions about Korea team, ask. I always use Korea team. I see, I suck completely with Chang. I can use Kim and Jhun pretty well but the get defeated when Kusanagi has about 3/4 of the last life bar left so I'm screwed. I'm going to play next weekened with them because I have too much work now. Thanks for the Chang tip.
cosmic_lord Posted February 2, 2004 Posted February 2, 2004 (edited) Anyone want to try to help get KOF2K3 in kawaks should consider visiting here http://kof2003.web1000.com/other.htmsome of the info on how the mame driver should be written is wrong I didn't really look over that info completely, I'll do that tomorrow, but most of it should be pretty close... because from skimming over it it looked identical to the driver I used when I wrote a new driver to implement the fix for kof2003. I am too tired to check right now, and I'll probably continue to work on splitting and combining these files until I get it to work or somebody else does first. [EDIT]I forgot to say that when i wrote that driver and compiled my own mame32 plus, kof2003 worked fine, and the fix for the infinite symbol worked too. The entire reason I had to write that was because when i patched the s1 file, mame's driver wouldn't support the game, so I had to write a new one and compile my own. Edited February 2, 2004 by cosmic_lord
veristic Posted February 2, 2004 Posted February 2, 2004 (edited) Man... I just hit up some MotW to see how Gato felt originally compared to his KoF version... and MAN did they gimp him so bad! It aggravates me to think they removed some of his best moves n left him with what he has now, and also removing his P-Super qcf, qcf + kick animation. Aw man... they also removed his P-Super qcf, qcf + punch finishing animation... HOW WEAK!!!! WHY SNK!?!!? WHY DID U LAME A POSSIBLY TOP TIER CHARACTER FROM HIS ORIGINAL GLORY!!!!!!?!!? *screams* Edited February 2, 2004 by nyuuka
alphabetman Posted February 2, 2004 Posted February 2, 2004 Anyone want to try to help get KOF2K3 in kawaks should consider visiting here http://kof2003.web1000.com/other.htmsome of the info on how the mame driver should be written is wrong hmm.... should someone notify him? i dont know squat about mame drivers
Nusumenai Posted February 2, 2004 Posted February 2, 2004 Man... I just hit up some MotW to see how Gato felt originally compared to his KoF version... and MAN did they gimp him so bad! It aggravates me to think they removed some of his best moves n left him with what he has now, and also removing his P-Super qcf, qcf + kick animation. Aw man... they also removed his P-Super qcf, qcf + punch finishing animation... HOW WEAK!!!! WHY SNK!?!!? WHY DID U LAME A POSSIBLY TOP TIER CHARACTER FROM HIS ORIGINAL GLORY!!!!!!?!!? *screams* Because MoTw and Kof are two different games... IF the characters from Motw played the way they do against Kof characters... Kof would loose big time.. Motw moves would be overpowered and too damn flashy =) They had to tone Gato down so we wouldn't dominate everyone ^^;...
James Posted February 2, 2004 Author Posted February 2, 2004 (edited) Anyone want to try to help get KOF2K3 in kawaks should consider visiting here http://kof2003.web1000.com/other.htmsome of the info on how the mame driver should be written is wrong hmm.... should someone notify him? i dont know squat about mame drivers the error was on my part it is all correct just for forgot the driver for mame32k needs an extra part Edited February 2, 2004 by james
veristic Posted February 2, 2004 Posted February 2, 2004 Man... I just hit up some MotW to see how Gato felt originally compared to his KoF version... and MAN did they gimp him so bad! It aggravates me to think they removed some of his best moves n left him with what he has now, and also removing his P-Super qcf, qcf + kick animation. Aw man... they also removed his P-Super qcf, qcf + punch finishing animation... HOW WEAK!!!! WHY SNK!?!!? WHY DID U LAME A POSSIBLY TOP TIER CHARACTER FROM HIS ORIGINAL GLORY!!!!!!?!!? *screams* Because MoTw and Kof are two different games... IF the characters from Motw played the way they do against Kof characters... Kof would loose big time.. Motw moves would be overpowered and too damn flashy =) They had to tone Gato down so we wouldn't dominate everyone ^^;... Dood... i'm talking about his moves. Terry plays nearly exactly the same as he did in MotW, besides the physics of both games differing, which is obvious. Terry has all his moves from MotW, y shouldn't Gato?
Xeon Posted February 2, 2004 Posted February 2, 2004 If you're using Kawaks, I don't know how to get it to show up, believe me I've tried. I use Nebula 2.23d with loader, and in my dats I have one dat for KOF2003 and one for the kof2003t just like the page said, setting kof2003 as the parent... and it shows up. The original KOF2003 even shows up on Nebula, but it won't load. It acts like it's going to then finally performs an error after like 10 seconds. Hell, the problem is that kof2003 uses different rom banking, so nebula's built in coding that makes drivers out of your dat files won't work on it. If Nebula was open source I could flocking fix it with little trouble... arg. Stupid El Semi . The same goes for Kawaks, it's not open source either, but they were both compiled with C/C++FBA is open source. wanna try converting the MAME code to FBA ones? I wouldn't be converting anything... but I'm but I am 90% sure that the reason kof2003 won't work on other emus is because it uses different rom banking. The rom banking is part of the driver. All emus use drivers, but the newer ones allow you to add in new dats, and they are coded to use this information in drivers. If you've ever seen a driver, it contains all the info a dat file does, but there is extra stuff, mostly programming. If I could get ahold of the source code to Nebula or Kawaks, I could add in a separate internal driver for kof2003. I would have to add a separate one... if I modified the existing one, it would be almost guaranteed to work, but instead of kof2003 being the only game that wouldn't work, it would then be the only one that would. I'm pretty sure that adding a seperate internal driver, either just like you would in mame, or coding it to take its crc's etc from Nebula\kof2003romdata\*.dat would work; I'm pretty sure that the original code makes it create drivers, taking it's crc's and such from Nebula\romdata\*.dat. yes i know about the banking thing, im just a greedy FBAer FBA would be on the same status as MAME if only more people can work with it (obviously not). so far the only banking driver i found that was said to work with FBA was for CTHD2003.
ugenn Posted February 2, 2004 Posted February 2, 2004 Do those p1 restructuring instructions from http://kof2003.web1000.com/other.htm allow the ROM to also work on NRX?
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