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Posted (edited)
btw, gogo's fix isn't correct it will generate sound skip under certain conditions but the main idea is here (no need to change the table size and no need to have the test that can skip sound)

 

I know, I was a bit lazy on this fix, but there isn t sound skipping, nsegment end never went over 1000 so I think 44100*2 isn t useful, and I setted to 2000*2 in case of :punk:.

If ppl complain about a bug, I ll change the code B).

 

As i told you on msn, there is several ways to fix that (obviously :) ) the fastest correct way to do it is by simply add the keyword "static" to the table (btw, that's not the one i used)

OMG! i've tell how to fix it :lol:

 

EDIT:

I just saw the kof10th driver. 2 points:

1) There is no alternate version of the ROM

2) Both loading codes are wrong

I released the correct driver, i wonder why did you alter it?

Edited by Manto
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Posted
As i told you on msn, there is several ways to fix that (obviously :) ) the fastest correct way to do it is by simply add the keyword "static" to the table  (btw, that's not the one i used)

OMG! i've tell how to fix it :lol:

 

EDIT:

I just saw the kof10th driver. 2 points:

1) There is no alternate version of the ROM

2) Both loading codes are wrong

I released the correct driver, i wonder why did you alter it?

 

euh, it doesn t seem to be dynamic as I tried to dynamically allow it with nsegmentend and it was refused :punk:.

As for the rest :

1) the alternate version is alternate moves version posted by ferchogtx (simply patch 0x6000 and 0x1000 in place of 0x7000 and 0x1000)

2) I took the code and the update where you did say me to bring them, I did nt see any other updates B).

Posted (edited)

I'll explain all this to you on MSN. Explainations on forums aren't interactive enough :lol:

since i'm the author of the driver, if i tell you the loading code sequences are both wrong, you can bet i'm right :punk:

 

the facts are that the game uses alternate moves, not having them is equal to bad emulation. they were missing in my first submition because i removed a bankswitch function than needed to be here, so if you included my corrections, there is no need for Ferchogtx modification.

Edited by Manto
Posted

Just to say that I've updated the patch to work with fbaxxx_26_04. I'll see about adding Manto's Psikyo sound fix when I do the next proper update.

Posted
Just to say that I've updated the patch to work with fbaxxx_26_04. I'll see about adding Manto's Psikyo sound fix when I do the next proper update.

 

it is not really what mantot did, he told me what I could do, the only thing to do is to edit the project and change the stacksize from 128K to 512K (0x20000 to 0x80000), I didn t know the stack size could be changed here.

Posted (edited)
it is not really what mantot did, he told me what I could do, the only thing to do is to edit the project and change the stacksize from 128K to 512K (0x20000 to 0x80000), I didn t know the stack size could be changed here.

That's interesting. And a big thanks to you both.

 

Maybe Manto will be nice enough to share the secrets of his speed boost next. :P

Edited by + T +
Posted
The homebrew Feat Frog wasn't added...

If you can provide me with the info on this set then I'll add it to the next update.

Posted

just tested the latest patch, cthd2k3a still has screwed up gfx but other then that, its nice :P

 

EDIT: just tried to load kof2k2pls, still freezes the xbox during loading

Posted
just tested the latest patch, cthd2k3a still has screwed up gfx but other then that, its nice :P

 

EDIT: just tried to load kof2k2pls, still freezes the xbox during loading

djohng is currently taking a look at the NeoSpriteROM issue. If it can be fixed then it should mean that the new C descrambling code for svcboot/cthd2003 will work. This should fix the problem with cthd2k3a.

 

With kf2k2pls, I changed the C ROMs but it's still using kof2002bInit (oops). Will sort out for next time. :huh:

Posted

+T+ maybe about time to re-list the to-do list...just to keep on track and focused...I think you are down to 1 or 2 more fixes for a 1.0 build!!!! :P

Posted
+T+ maybe about time to re-list the to-do list...just to keep on track and focused...I think you are down to 1 or 2 more fixes for a 1.0 build!!!!

 

Except he has stated before that he does not plan on using any revision number system, so there will never be a "1.0" build.

Posted
+T+  maybe about time to re-list the to-do list...just to keep on track and focused...I think you are down to 1 or 2 more fixes for a 1.0 build!!!! :banghead:

I appreciate the encouragement. But as I said before, there will never be a 1.0 build. There will always be more to add/fix/improve. FBA-XXX Pro will always be a work-in-progress. And that's the way I like it. :)

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