Version 2e is out. Here are results of my tests, only the changes are listed. Comparisons with iDeaS are given, although in all cases I don't know what is "correct". First the DS demos show a vast improvement - most now do something and no crashes: Mines-arm9.bin : working, touch screen works but not lined up - exactly as documented davr-arm9.bin : it starts off ok... then sort of goes nuts ?? A stack fault ?? drops-arm9.bin : top screen is blue... same as iDeaS... correct? DSpaint.bin : top screen is correct, bottom screen is corrupted pongDS : runs, top paddle is confused which way it should move, score doesn't show, slows right down after first point from 10fps to 2fps. Works on ideas. tile02.bin : does same as ideas - rows of letters on bottom screen and ^ on top screen under_pressure.bin - runs, words are missing. I suspect that the colours are wrong although ideas has the same. 2dexample-arm9.bin : top screen grey, bottom black. On ideas, top screen is black, bottom screen is a green and white checkerboard. The 2 commercial games cause the emu to crash. ----------------- GBA: wstein.gba : still flashes insanely, even when stationary roto.bin : works now... the intro looks a bit corrupt? atomix.gba : intro screens work, freezes after a short while, need task manager to close emu. blocktrap.gba : intro screen works then no response console.gba : some dashes on the screen, no response cutecube.gba : it runs... most of the graphics are missing impact.gba : intro screen works, play screen appears then no response nexus.gba : intro screen works then no response santa_escapes : 2 intro screen then no response sotb.gba : same as nexus, and wrong colours thingpong : works, cannot see bats and ball - no sprites? When you consider that most of the above simply crashed the emu earlier, it's a great improvement.