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MamePlayer FBA frontend 1.0.7 released
Ultramame 1.97 released

Front End
Version 1.97* Greatly expanded the search for valid artwork. If there is no art for the specific game, it looks for the clone, the parent, the parant's clone, etc. until it finds something. If still nothing, it uses "generic.png" as before.
Version 1.96
* I believe I finally have all the bugs squashed related to parsing rom sets that have no "video" section. These sets were causing a problem because they never filled in the Raster/Vector and Horizontal/Vertical arrays, causing stack overflows.
* Added realtime filtering. You can hold the P2 start button and use up/down on the joystick to show/hide clones, and left/right to show/hide horizontal games (for vertical cabs).
* Separated the list generation from the XML converstion. This allows you to customize your listinfo.xml file with tools like "ROMLISTER" (outputting back to XML) and UltraMAME will convert this file. Unfortunately, at this time the XML files that ROMLISTER outputs are not compatible with XML2INFO.
Version 1.95
* Fixed bug where frontend would crash on certain games when it couldn't parse the orientation properly.
* Activated player 2 button to toggle between showing clones or not.
* Fixed the ListView mode which may have been broken for a while since I don't use it.
* Fixed some more scaling/centering issues with all photos in all modes.
* Fixed it so that cabinet views are never a toggle option in quadrant IV in the ImageBrowser mode, since they are always in quadrant II already.
* Fixed quadrant II cabinet view to use 'generic.png' if no cabinet picture is found for the selected game.
Version 1.94
* Fixed long standing problem with launching MAME under Windows XP versions SP2 or later and Windows Vista. UltraMAME is now compatible with all Windows releases, XP and Vista.
* You must now hold the SHIFT and press the exit button to quit the program. This was necessary for fixing the MAME launch issue.
* I moved the Information bar to the top instead of the bottom, where it's much easier to see on a cocktail machine.
>> Get it HERE.
Ami/WinArcadia 7.02 released


WinArcadia 7.02 (Windows): 26 June 2008
AmiArcadia 7.02 (AmigaOS 3): 26 June 2008
AmiArcadia 7.0b (AmigaOS 4): 20 June 2008
AmiArcadia 4.81 (MorphOS): 3 March 2008
AmiArcadia and WinArcadia emulate these Signetics-based machines:
Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.);
Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.);
Elektor TV Games Computer; and
PIPBUG-based machines (such as the EA 77up2 and the Signetics Adaptable Board Computer).
Features: ReAction GUI load/save snapshots windowed and full-screen modes CPU tracing trainer drag and drop support graphics scaling automatic load/save of configuration/game keyboard/joystick/gamepad/paddle/mouse/trackball support BIOS image not needed autofire warp mode gameplay recording/playback PAL/NTSC modes sprite demultiplexing narrow mode help windows source code debugger frame skipping redefinable keys save screenshots ARexx port network play real-time monitor locale support
Changes since 7.01:
Emerson Arcadia 2001: improved sprite demultiplexing (improves TENNIS).
Miscellaneous improvements and bug fixes.
FBA WIP

I have decided to look at the burner interface for a bit. I don't usually enjoy WIN32 API programming but some of this is probably overdue!
I have added a context menu to the game selection dialog. Currently this gives the option of playing the game or viewing the game information dialog (see later). I also have a nice new feature planned to go here later which I hope comes off ok.
As mentioned above I have added a game information dialog. This can be accessed via the game selection dialog or the menus when in-game. It contains the following information about a game:
* Preview screenshot or title screenshot (in the games correct aspect ratio read from the driver)
* Pictures of the games flyer, cabinet, marquee, control panel and PCB
* The games roms as read from the driver
* The games history as read from the history.dat database. Some basic formatting is also applied.
The dialog is unicode only at the moment. I'll probably go back and make it work with non-unicode builds though.
I have also expanded the cheat support by merging in iq_132s cheat code. This provides the ability to read cheats in from FBA cheat files, Nebula/Kawaks cheat files or the MAME cheat.dat file. The MAME support is slightly limited but most things work. The code also adds support for more CPUs so more drivers will have cheats. Unfortunately, cheats which require changes to multiple CPUs aren't supported by this code.
I have also added a feature requested by one person on and off for a long time - the ability to auto-switch into full-screen after loading a game from the dialog. Should make at least one person happy!
I plan on simplifying the game selection dialog a bit now (the game information dialog replaces some of it's functions) and maybe adding some new features to it. Then I might start looking at my idea for something to add to the context menu.
Visit Barry Harris' Blog for screenshots: