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    Model 2 emulator 0.8

    MasterPhW
    By MasterPhW,

    Model 2 Emulator is a SEGA Model 2, Model 2A, Model 2B and Model 2C emulator for Windows.

    A new version has been released by ElSemi.

    - Rewritten the MultiPCM sound chip emulation. It fixes Original Model2 games sounds and music.

    - Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry

    in daytona 4 players attract and sega rally 2 players attract.

    - Fixed network board detection for sgt24h and overrev. Now you don't need to enable network to

    have them boot.

    - Adjusted daytona steering limits to the real machine limits (according to the service manual). It should

    have a more accurate handling now.

    - Added force feedback for car driving games. You need to enable it in the .ini using the

    option EnableFF=1 in the Input section. You can tweak more force parameters in that section. Also some

    games only enable the force feedback if the cabinet type is set to Deluxe in the test mode.

    - Added XInput support. You can enable XInput support in the .ini in the Input section. XInput allows direct

    access to XBox360 compatible controllers for vibration (they don't support vibration through DirectInput).

    Keep in mind that the windows XInput libraries only support vibration force feedback so an XBox360 driving

    controller won't have working force effects.

    - Added optional meshed polygons for translucency (like the hardware does). Enable it with

    MeshTransparency=1 in the ini. This option requires a Pixel Shader 3 capable videocard.

    - Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover).

    - Added preliminary savestates support. The sound engine state is not being saved yet. I've added this so I can

    ask for states to try to fix the invisible walls problem in daytona.

    Model 2 Emulator v0.8. This package includes both the normal and MultiCPU versions exes.

    >> Get it HERE


    Demul 0.4.1 WIP Release

    MasterPhW
    By MasterPhW,

    DEMUL is a new Sega Dreamcast Emulator for Windows and was released in a new beta version today.

     

    No english changelog available, here´s a machine translated version:

    [DC] Demul 0.4.1 WIP Release

     

    CaH4e3 Today, 21:57

    Ахтунг!

    It is time to submit yet another version of the suffering Russian-Soviet emulator Drimkasta Demul.

     

    I hope you have waited this just as we are. The same would have liked that the new version lives up your hopes, as well as ours. After a year and a half develop again became quite active phase, so this is not the latest version for this year. I do not want to disappoint you, but it is still far from final and ideal solution. Much work, but because now emulators Drima already quite a lot, including actively developing, is where to draw ideas and what to strive.

     

    It was agreed to build this audience for its comprehensive testing, as the bug is still left quite a lot, you should at least know where they occur. So the main page emulator is not updated, release spread here in the form of bare without soprovodilovki and additional. The main functions and operating principles remain unchanged from previous versions, all features described in the Old readme.txt. Of innovations can be identified only:

     

    In most notably: BIOS files are now directly from romseta MAME and must lie in a folder in the files ROMS DC.ZIP, as in most mothers.

    The kernel has been rewritten several times, that was some advance work (especially at Core2Duo).

    In connection with the above earned games for WinCE. True, not all and not completely.

    Sound transformed anew, for the time being tested at the games, he sounds almost perfect.

    Without any changes managed to combine the strengths in one emulator two systems at once: in fact, by itself автомат Drimkast and Naomiarcade based on it.

    Now it is possible to change the region stations directly from the menu emulator, respectively, the need for change biosa and flash-file with him entirely disappears.

    A small korektirovka processing peaks triangles gave correction nektoryh problems on maps Nvidia c driver OpenGL (see Sonic 2).

    By trifles corrected some old bugs (but not all).

     

    Slightly more details on the above:

     

    WinCE works only in the mode Intepreter, so quite slow and not always bezglyuchno. As soon as the realization of MMU will be combined with dynamic rekompilyatorom, it will be possible to talk about a certain playability, but not earlier.

    BORG speed the withdrawal of personnel, as before, working through plug-GPU option, although not quite perfect, if you need it. GPU little rewriting, so much emulation disperse it still will not give.

    The sound is so perfect in its mass, how bad in some places. Because we tested at this time, some games not to reproduce the sounds of strikes, and additional rounds. I hope with your help we can find more such problems, locate them and correct. This requires simply tell us about possible mistakes to make the sound, and the work of emulation in general. I recall that GPU remained the same, so that part bOlshaya graphic bugs remained on the ground, so do not be quick to shout about the fact that you have something does not work, perhaps we already know what´s wrong and are working on the problem.

    Of the currently available at the time available for Roma Naomi, supported only options in the form of ROMov, and only those who have a standard controller. Mahjong and fishing has not worked because neemuliruemosti management. Viruta strayker also showed lack of willingness to work, so not much radio. To start the game, must be standardized romsety naomi of MAME, together with packaging biosov ROMS in a folder in the main directory emulator. I would like to note that available in the files romsete naomi, few are working. The vast majority indicated as NO_DUMP and instead file contains garbage-filler. So do not be quick to complain that you can not run. Dopodlinno know that the work Cosmic Smash and Toy Fighter.

     

    Even I could have forgotten something. As the repository moved a couple of times, a complete list of changes could be traced vryadli. When will reach their hands to upgrade ofsayta, will be updated documentation, a list of changes and compatibility lists. You need support as always, patience and willingness to test the current version, reporting on all the gaps, you have found.

     

    So, forward:

    Get it here.


    AppleWin 1.14.2 released

    Robert
    By Robert,
    1.14.2 - 23 Jun 2008

     

    Changes:

     

    - Support for Bulgarian clones: Pravets 82 & 8A

    - Mouse can be configured to show/hide crosshairs; and can be restricted (or not) to AppleWin's window

    - Added 'Send to CiderPress' function via the context menu of the drive buttons

    - Added support for "The Freeze's" F8 ROM (Apple][ & Apple][+ only)

    - Added -f8rom cmd line switch to allow loading a custom 2K Rom at $F800

    - Support Shift-F9 to cycle backwards through video modes

     

    Fixes:

     

    - Mouse support for Contiki v1.3, Blazing Paddles & GEOS

    - Mouse support now integrates much better with Windows (when in unrestricted mode)

    - Extended HDD image file filter to include *.po

    - [bug #13425] Full Screen mode: drawing/erasing of the buttons on the RHS of the screen

    - [bug #12723] DOSMaster .hdv/.po images work

    - [bug #11592] Infiltrator now boots

    >> Get it HERE.


    ZsnexBox 3.4 released

    Robert
    By Robert,

    Thanks to Xbox-Scene !

     

    What's new/fixed:

    * Added Video preview support. Video previews must be in xmv format. A tutorial is included.

    * Added a force feedback database. Thanks to giles9999 who made many of these.

    * Added the ability to flip the screen horizontally

    * Added an image viewer

    * The classic song is remembered when ZsnexBox is restarted.

    * Fixed Game Genie database adjust crash

    * Fixed a bug that caused a crash when a preview was loaded with low memory

    * Added a new help system. This includes Controls, Features, Release Notes, and Frequently Asked Questions.

    * Fixed a bug that would cause a crash when changing skins

    * Updated to version 0.52 of blargg's library

    * Fixed a bug where the GUI and Japanese box art couldn't be resized until after a game had been started

    * ROM browser text adjust fix

    * Animated ROM browser character does not reset when moved

    * Fixed a bug that caused some PAR codes from the PAR database to be incorrectly copied.


Portal by DevFuse · Based on IP.Board Portal by IPS
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