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    Mame 0.126 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    Official Source and Binaries 0.126

    MameUI32 and 64 0.126

    SDLMAME 0.126

    SDLMAME for OS X Universal 0.126

    ThunderMAME32UI+ VER.0.126X (2008.7.13)

    WolfMAME 0.126

    MAMEUIFX32 0.126

    MAME plus! 0.126

    MultiJet 0.126

    MAMEXT32 0.126 and MAME Plus! XT (All In One) 0.126

    Ash-build 0.126

    DDEmeMame 0.37b16.99.5(2008.07.13)

     

     

    DATS

    ====

    Story.dat / mamescore.ini / default.el

    Mameinfo.dat, MAME32 Category-, Version and Alltime inifiles 0.126

    Japanese Language Pack and Game List 0.126

    History.dat 1.26

    NPlayers.ini 0.126

    Series.ini 0.125u8

    Catlist.ini 0.126

     

     

    AGEMAME

    =======

    (none)

     

     

    NOTES

    =====

    MAME Plus! 0.126

    - updated makefile [JoshuaChang]

    - updated CPS1 driver [Creamymami]

    - updated Japanese gamelist (jplist0125u9_0705) [mamelist jp]

    Hello all!

    Finally, the new version of multijet build is out, with the new release of mameplus 0.126 sources. Now good changes in this version, little modification of splash and logo screens (now are red color), and more more games added, especially snes and neogeo. Some good hacks too of Egcg team are included, look here for the list:

     

    Games added:

     

    NEOGEO

    The King of Fighters '96 (10th anniversary edition set 1 (EGCG))

    The King of Fighters '96 (10th anniversary edition set 2 (EGCG))

    The King of Fighters '96 (Remix plus 2008 SP (EGCG))

    The King of Fighters '97 (Nude version hack) updated

    The King of Fighters '97 (Evolution hack by Yashional 02/07/08) updated

    The King of Fighters '97 (Unfinished colors revision)

    The King of Fighters '98 (Combo hack by Ivex 14/02/06 older version)

    The King of Fighters '98 (Combo hack by Ivex 30/03/08 last playable version)

    The King of Fighters '98 (Combo hack by Ivex 02/07/08) updated

    The King of Fighters 2002 (3rd strike of the OROCHI (EGCG))

    The King of Fighters 2002 (Chinese translation hack by FoxUU, Zuojie) updated

    The King of Fighters 2002 (Merry xmas mix edition)

    The King of Fighters 2002 (Playstation 2 version hack (EGCG))

    The King of Fighters 2003 (Silver style edition)

     

    SNES

    Dragon Quest 3 (Power edition)

    Fire Emblem - Seisen no Keifu (Balance adjusted edition)

    Fire Emblem - Seisen no Keifu (Hp 80 edition)

    Fire Emblem - Seisen no Keifu (Thraki 776 v2.6 hack by TS)

    Fire Emblem - Seisen no Keifu (Thraki 776 new animation added hack by TS)

    Futebol Brasileiro 2007 (Remake) not work

    Ninja Gaiden Trilogy (Russian by Shedevr)

    Rockman 7 (Hack by Shinwa)

    Steven Seagal: Final Option Demo (French by GIX)

    Super Mario World (Adventure of the red plumber demo)

    Super Mario World (Extra hack by JJames19119)

    Super Mario World (Fourth sector v1.2)

    Super Mario World (Fourth sector v1.5)

    Super Mario World (Fourth sector v2.0)

    Super Mario World (Fun levels v1.0 demo)

    Super Mario World (Fun levels v2.0 demo)

    Super Mario World (Insanity v2.0 demo)

    Super Mario World (Insanity v2.1 demo)

    Super Mario World (Insanity v2.2 demo)

    Super Mario World (Insanity v2.3 demo)

    Super Mario World (Island's hopping adventure v1.0 demo)

    Super Mario World (Legends 1: world of mystery demo)

    Super Mario World (Link's adventure v0.17 demo)

    Super Mario World (Link's adventure v0.18 demo)

    Super Mario World (Mad adventure part 1) not work

    Super Mario World (Mad adventure part 2) not work

    Super Mario World (Mario is missing 2)

    Super Mario World (Marioyji 2)

    Super Mario World (Mystery of five stones) not work

    Super Mario World (Nador quest: a trip in the space)

    Super Mario World (New hack by Onlinevideosurfer)

    Super Mario World (New world of bowser)

    Super Mario World (Prison pipe v1.0 demo)

    Super Mario World (Pro v1.0 demo)

    Super Mario World (Quest in the mushroom kingdom v1.0 demo)

    Super Mario World (Ramzaneko)

    Super Mario World (Rebuilding of the star palace v0.35)

    Super Mario World (Return of bowser v3.0)

    Super Mario World (Return of bowser v4.0)

    Super Mario World (Return version)

    Super Mario World (SB world)

    Super Mario World (Super choco: insane island)

    Super Mario World (Uncle 2 vE demo)

    Super Mario World (Vein popper)

    Super Mario World (Vein popper skipper to bowser's castle)

    Super Mario World (Wuss hack)

    Super Mario World 2 (Plus 2) not work

    Super Metroid (Justin baley v0.99b)

    Super Probotector - Alien Rebels (Hack by Shinwa)

    Super UFO (P.o.t.e hack version)

    Zombies At My Neighbors (Ultimate version)

     

    GENESIS

    Sonic The Hedgehog (Adventures v1.0 beta)

    Sonic The Hedgehog (Adventures v2.0 beta)

    Sonic The Hedgehog (Mega remix v1.0)

    Sonic The Hedgehog (Mega remix v2.0)

    Sonic The Hedgehog (Oergomized v4.0 beta)

    Strider (Immortal edition)

    Toki - Going Ape Spit (Hack by Krizal (Dsght))

    X-Men II: Clone wars (Power blood edition)

     

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Mame 0.126 released

    Robert
    By Robert,

    http://mamedev.org/releases/whatsnew_0126.txt

     

    MAMETesters Bugs Fixed

    ---------------------------------

    - 01896: [Misc.] bigfight, cyclwarr: Access Violation crash (Aaron Giles)

    - 01964: [Misc.] gtg2j: Access Violation (Aaron Giles)

    - 01951: [Misc.] cybrcycc: Crash during intro. (Aaron Giles)

    - 01965: [Misc.] driveyes: Access Violation (Aaron Giles)

    - 01983: [Cheat System] Force Range cheats not working (couriersud)

    - 00388: [Graphics] gaia: sometimes fails to display shadows beneath enemies or the sprites of the old man that talks to you. (David Haywood)

    - 01984: [Cheat System] Incorrectly populating empty spacer comment cheats (Aaron Giles)

    - 01980: [Cheat System] Enable Cheats menu only showing the first 24 cheats for ANY game (Aaron Giles)

    - 01971: [Cheat System] Cheat menu flickers. (Aaron Giles)

    - 01967: [Misc.] output.c unregister_client crash (Jeff Shanholtz)

    - 01963: [Misc.] screenless systems: memory leak with -mngwrite (Aaron Giles)

    - 01854: [Graphics] All sets in thepit.c: Player 2 in cocktail mode has screen reversed (couriersud)

    - 01952: [Cheat System] sfex2p: Cheat crash. (Shimapong)

    - 01968: [Cheat System] -CHEAT trigger causes MAME crash when starting or exiting with some sets. (Shimapong)

    - 01969: [Cheat System] some problem with cheat system (Shimapong)

     

     

     

    Source Changes

    -------------------------

    Replaced kodb set with complete dump from known bootleg board (different gfx rom layout).

    Added wofhfh bootleg from mame32plus.

    Added SF2 Magic Turbo Delta bootleg as non-working. [David Haywood]

     

    Added skeleton hikaru driver. [David Haywood, Guru]

     

    Fixed possible 64-bit crash/hang with survival. [nuapete]

     

    Driver's Eyes improvements: [Naibo]

    - the communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one.

    - DIP Switches

    DIP3 ON for Screen on the left

    DIP4 ON for Screen on the right

    should not toggle on both

    - The left, center and right screens have separate programs and boards, each would work independantly. About projection angles of left and right screen, the angle is correct on 'DRIVER'S EYES' title screen, however in the tracks of demo mode it doesn't seem correct.

    - The game also features a pretty nice 2D sprite layer, which still doesn't show up yet. It is known that the CPU does constantly feed the 2D video memory some meaningful and logical data.

     

    New driver for Lucky 74 (Wing Co.Ltd, 1988) [Roberto Fresca, Tomasz Slanina]

    - Set the proper screen size.

    - Decoded graphics.

    - Decoded the dual-state color circuitry.

    - Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly.

    - Emulated 2x PPI 8255 devices.

    - Mapped the 4x DIP switches banks.

    - Added PORT_DIPLOCATION to all DIP switches.

    - Added DIP switches for 'Bet Max' and 'Limit'.

    - Added DIP switches for 'Jackpot' and 'Pay Table'.

    - Added the Memory Reset Switch.

    - Added the 2nd video & color RAM.

    - Added a 2nd tilemap for background graphics.

    - Simplified the graphics banks.

    - Fixed colors for foreground graphics.

    - Fixed visible area to show the top of background graphics.

    - Finally fixed colors for background graphics.

    - Added all coinage DIP switches.

    - Mapped all remaining inputs (service and player buttons).

    - Added pulse time limitation to coins A, B & C.

    - Switched to use 4x 8255 in replace of 2x 82c255 for I/O.

    - Created a handler to feed the z80 port0 requests.

    - Promoted lucky74s to 'working' state.

    - Added an alternate set, but the program ROM looks like incomplete, protected or just a bad dump.

    - Parent/clone relationship.

    - Added technical notes.

    - Hooked interrupts.

    - Hooked the AY8910 and therefore the NMI trigger.

    - Changed the input "Key In" to active high.

     

    Fix scrolling speed in case a cheat dat has invalid (i.e. 0) settings. [couriersud]

     

    Added per-device and per-CPU validity checks. [Nathan Woods]

     

    Added new Ferrari F355 USA BIOS to Naomi.c [AndyGeezer]

     

    Improved sprite rendering on gaia crusaders (animate at 60fps now, not 30). [David Haywood]

     

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------------------

    Lucky 74 (small) [Roberto Fresca]

     

     

    New clones added

    ----------------------------

    Virtua Fighter 3 (Revision A) [Chris Hardy]

    Lucky 74 (big) [Roberto Fresca]

    Emergency Call Ambulance (Export) [AndyGeezer]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------------------------------------

    Hikaru Bios [Guru]

    Air Trix [Guru]

    Planet Harriers [Guru]

    Star Wars Pod Racer [Guru]

    Wave Runner [David Haywood]


    EMU7800 0.88 released

    Robert
    By Robert,

    Atari 7800 emulator

     

    0.88:

     

    - Updated: Rewrote 2600 TIA sprite positioning code, resolving some known issues

    - Updated: Moved to .NET Framework 3.5

    - Updated: SDL.dll to version 1.2.13

    >> Get it HERE.


    Plus4emu 1.2.7 released

    Robert
    By Robert,

    Commdore Plus/4 emulator

     

    Changes in version 1.2.7

    ------------------------------

     

    * added support for using the mouse to change the cursor position in the emulated machine, and copying text to and pasting from the clipboard; the following functions are available:

    - left click: sets the cursor position

    - right click: sets the cursor position, and copies the selected word to the clipboard

    - ctrl + right click: sets the cursor position, and copies text from the selected line to the clipboard

    - shift + right click: copies text from the whole screen to the clipboard without changing the cursor position

    - middle click: sets the cursor position, and pastes text from the clipboard

    - shift + middle click: pastes text from the clipboard without changing the cursor position

    Note that these are disabled when a display mode that hides the menu bar and the mouse cursor is selected, or light pen emulation - which also uses the mouse - is enabled.

    * new command line option (-keybuf) for typing text of any length at startup; the text can also be read from a file

    * added machine configuration option to control the SID output volume; this also affects the sound recorded to AVI files

    * increased TED audio output level relative to the default SID output level, for better accuracy in programs that use both types of sound at the same time

    * minor sound emulation fixes

    * the process priority of the emulator can be changed from the GUI (currently, this is only implemented on Windows)

    * some utility improvements: 'compress' has more options now, and is optimized somewhat for slightly better efficiency and speed; 'p4fliconv' automatically detects the use of the C64 palette in GIF files and enables pixel exact reading mode, and there is a new experimental hires conversion algorithm as well

    * minor optimizations

    * in OpenGL video mode, the vertical interlace effect is now also displayed at quality 1 and 2, and quality 2 uses 32-bit textures for improved color accuracy at the expense of being somewhat slower (previously, both interlace and 32-bit textures were enabled only at quality 3)

    * fixed bug that prevented the emulator display from being correctly redrawn when damaged on Windows in software video mode or OpenGL with the quality set to 0

    * a few Linux compile and link errors have been fixed

    >> Get it HERE.


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