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    PSPStates Experimental v2 released

    Mooney
    By Mooney,
    Changes in V2:

    -------------

     

    - Fixed important bug in inter-thread code (semaphore wasn't waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.

     

    - Added states per game basis. The controls are slightly different: old controls now do a local

    savestate/loadstate of the game, while pressing additionally select button will save/load

    a global state. See instructions for more info.

     

    - Fixed bug that caused normal sleep mode waking up inmediately.

     

    - UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below (in the ReadMe).

     

    Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version,

    the plugin in ram after the load will be the old one, so it is probably better to discard old

    save states.

     

    Source and Downloads: sceners.org


    PSPStates

    megaman_zer0
    By megaman_zer0,
    PspStates Experiment for PSP SLIM

    ---------------------------------

     

    Please read carefully this book... i mean this readme before proceeding to use this plugin.

     

    Note: The author will not be responsable of any kind of damage to units or of data loss

    (including game data loss) that this software may cause.

    This is true for all my software as they are free, but in this case I would feel like I

    would indicate it explicitily.

    It is recommended that you backup the nand and important data of memory stick before using this plugin, in order to avoid posible loss of data.

     

    This program was never intended to be part of M33 cfw, it always was planned to be released as

    a plugin, just to clarify ;)

    source


    Xfire 1.94 Release

    Wizard
    By Wizard,

    # Video capture in Xfire In-Game (Scroll Lock + V) is now enabled by default for everyone. Please try capturing and sharing some videos!

    # Unified voice overlay/configuration window in Xfire In-Game.

    # Fixed several opacity and drawing errors with the voice overlay in Xfire In-Game.

    # Fixed display problem when editing voice chat settings in a chat room.

    # Fixed several performance issues on Windows Vista 64-bit.

    # Fixed corruption problem when taking a screenshot (Scroll Lock + S) in a full-screen game, changing to windowed mode, and then taking another screenshot.

    # New games supported:

    Spaceinvasion 	ChaosCars 	Gladiators II 	Seafight
    DarkOrbit 	Lego Indiana Jones: The Original Adventures 	GRID 	Guilty Gear x2 Reload
    Nitro Stunt Race Stage 1 	MTV's Virtual World 	Kung Fu Panda 	Aliens versus Predator Gold Edition
    Turok 2: Seeds of Evil 	Wonderland Online 	Devil May Cry 4 Trial 	Blokus World Tour
    Star Sonata 	Bullet Candy 	Bus Driver 	The Incredible Hulk
    Stronghold Crusader Extreme 	Marble Blast Gold 	UEFA Euro 2008 	Little Farm
    SPORE Creature Creator 	Psi-Ops: The Mindgate Conspiracy 	Zu Online 	Angels Online
    Dreamlords: The Reawakening 	Alien Shooter 	WALL-E 	Alone In The Dark

     

    Grab it.


    Ami/WinArcadia 7.1 released

    Minuous
    By Minuous,

    WinArcadia 7.1 (Windows): 2 July 2008

    AmiArcadia 7.1 (AmigaOS 3): 2 July 2008

    AmiArcadia 7.0b (AmigaOS 4): 20 June 2008

    AmiArcadia 4.81 (MorphOS): 3 March 2008

     

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.);

     

    Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.);

     

    Elektor TV Games Computer; and

     

    PIPBUG-based machines (such as the Electronics Australia 77up2 and the Signetics Adaptable Board Computer).

     

    Features: ReAction GUI load/save snapshots windowed and full-screen modes CPU tracing trainer drag and drop support graphics scaling automatic load/save of configuration/game keyboard/joystick/gamepad/paddle/mouse/trackball support BIOS image not needed autofire warp mode gameplay recording/playback PAL/NTSC modes sprite demultiplexing narrow mode help windows source code debugger frame skipping redefinable keys save screenshots ARexx port network play real-time monitor locale support

     

    Changes since 7.03:

    "DISassemble" command.

    "Settings|Speed|Autopause when inactive?" option.

    "Settings|Sound|Use IBM-PC speaker?" option (WinArcadia only).

    Miscellaneous improvements and bug fixes.

     

    Changes between 7.02 and 7.03:

    "Settings|Use ANSI colours?" option.

    New ARexx command: WAITFRAME (AmiArcadia only).

    Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
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