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- Sound emulation
QL Sound is now emulated.
Volume settings overide Windows general setting (MCI sound) but
restore orginal values when you quit QL2K. - FLASH support. Support blinking in 8 colors mode.
- 800x480 screen enhanced support in GDI Mode.
(relative to EEE PC and others handheld computers) - Some improvements and bugs corrections as been made too.
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Previous version : 0.1 Build 0.98a ( Alpha ).
Changes : - Adding a new debugger accessible by the menu (Command / Debug...)
This debugger is self documented and fit in a resizeable window. - Completely rewritten execution timing
(Now a QL set a original speed use very few percent CPU time in
both DirectX or GDI mode)
It possible to set speed factor too from original QL Speed.
To set speed factor use -P x switch where x is 1 for QL orginal speed,
2 for 2 time quicker and so... - A new switche has been added to set the delay of MDV from 31ms to 1ms.
This switch is -Q. - DirectDraw FullScreen mode doesn´t show window border anymore
We have left just the menu bar as often the ALT Key is locked by
the emulator for QL usage. - Many and many bugs fixes and code cleaning.
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Previous version : 0.1 Build 0.96a ( Alpha ).
Changes : - Additionnal support for multiples ROM files
- Minor bugs corrections.
- Enabling support of speedscreen+ for QL2K registered users.
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Previous version : 0.93a ( Alpha ).
Changes : - Correction of WIN Drives configuration OpenFile DialogBoxes
- Correction of Auto Start parameters ( The setting were not being saved correctly ).
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Previous version : 0.92a ( Alpha ).
Changes : - Added support for Long file names for WINx_ drives.
- Release of English Menu for DirectDraw and Hot configuration support.
- Adding AutoStart option that lets Emulation start automatically after 3 seconds.
This version is supplied as a patch of version 0.91a.
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First Version : 0.91a ( Alpha pre-release ). - 0 replies
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SSF 0.09 beta R3 released
Ver0.09 beta R3
# Fixed VDP2 V counter register processing.
# Fixed SCSP timer processing.
It tried to search the full screen resolution at the time of aspect ratio forcing setting from picture size after the forcing setting.
Each port, it tried the key setting of the input equipment to retain in each every equipment.
get here
Utopia Kernel for PSP - Open Source, Dedicated Homebrew Kernel in development

This is from now-legendary PSP developer Mathieulh;
I spoke with Silverspring earlier, here what was decided:
- The utopia official forums will be hosted ammoung the lan.st forums.
- The public release of utopia has been decided and will take effect as soon as I find time to setup the svn and forum sections.
- Despite the project going public, the project is not done yet, thus you cannot (yet) compile a whole kernel from the soon to be supplied sources. We are looking forward seeing people contributing to complete the utopia project.
What we do not know about yet is if utopia will use GPL license or BSD but it is likely to be BSD.
The svn will be readable by everyone but only a few trusted people will be able to update it (so people do not start messing up with the svn by deleting changes or adding irreveliant ones). If you want to contribute to the utopia project you will have to send your code to the forums where it will be added by the staff to the svn later. People who often contribute to utopia will be granted write access to the svn as well.
About the utopia project, for people who do not know about it yet, it is to be an open source kernel for psp, dedicaced and optimised to homebrews. development. (the kernel is planned to use a little more than 1MB or ram, 2MB maximum)
The kernel is to be fully documented as well and is planned to be divided in 2 parts, one for developers (featuring tools for debugging and development purposes as well as an sdk) and one for homebrewers to run homebrews.
What Utopia wont do/wont feature:
- Utopia is not meant to run Sony's code, thus current homebrews or games wont run on it.
- Utopia will not feature UMD drive support of any kind.
- Utopia will not feature any kind of DRM functionalities (at least this is not planned)
- Utopia will most likely not feature any kirk engine support.
- Wlan is planned but not a priority at this point.
- No vsh or graphic interface of any kind is to be included in utopia or officially supported by the utopia project. Utopia is ONLY the kernel,
if you want to code your own shell on top of it, feel free to do so.
The utopia kernel is NOT based on Linux, freebsd or any other opensource project (unlike uClinux for exemple) , it is based on the 3.71 IPL reverse engeneering. (and later on existing kernel modules reverse)
Once completed and stable the utopia kernel is to be implemented as a new operative mode in future custom firmwares.
Cheers
A new fully homebrew-oriented kernel for the PSP, that can be run out of future CFWs? Sounds very promising- who knows what kind of crazy apps will become possible on the PSP. I will be keeping an eye on this.
In other news, Dark_AleX's own 4.00 CFW will feature save-state support at any point in game. Currently he is just deciding whether to release this with the firmware proper, or as an optional plugin.
QL2K v0.1 Build 100 (Alpha) Released!

Q-emuLator is a Sinclair QL emulator available for Windows.
QL2K : Sinclair QL Emulator for Windows 2000/XP===============================================
Lastest Build : 0.1 Build 100 (Alpha).
Changes :
Thanks to our affiliate, AEP-Emulation, for the news!
PSPCAP32: Amstrad CPC Emulator for PSP v1.4.1 Released!


Hi All,
Here a new (final?) version of PSPCAP32 the CPC Emulator for PSP.
For those who haven't seen previous versions, Caprice32 is one of the best emulator of the Amstrad CPC home computer series running on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see caprice32 project)
What's new in version 1.4.1 :
- Bug fix in CRTC emulation (games such as Prehistorik II just couldn't be launched)
- Two drives (A &
are now supported, but only drive A can be used to automatically start a game.
It might be useful with symbOS to put the OS disk on drive 'A:' and application disk on 'B:'
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
This homebrew has been tested on both FAT and SLIM (thanks to Greg) with cfw 3.90-m33 + add fw1.5, but it should work on any other DAX custom firmwares.
pspcap32-v1.4.1-fw3x.zip
pspcap32-v1.4.1-fw15.zip
pspcap32-v1.4.1-src.zip
Thanks to Gryzor you can find here a set of snapshots in snz format.
If you look for disk images you can find most of them here
Want to know which games are good ? here is a good site !
If you are a real CPC fan (as i am) have a look on the awesome GBCPC project from my good friend Loic Daneels :
GBCPCV3Full.rar
GBCPC update V4.rar
If you speak french you can post a little comment here : cpcrulez
Enjoy,
Zx.