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GoMAME v2.3 released
GoMAME Features- Provides "Filters" to limit the broad range of visible games. For example, Favorite games can be marked, and the list of favorites can be imported/exported for sharing, or filtered to just list your favorites.
- Automatic "Mature" filter, with password (based on info from catver file) to take mature games off the list
- Numerous "Nanny" options to control access to options, settings, even in-game MAME configure key
- Supports NPlayers.ini, controls.ini, history.dat, and mameinfo.dat
- "Recommended games" (from mameinfo.dat) can be used as a filter
- Manages Global ini and Per Game ini files
- Drag-n-drop column ordering & Resizing
- Show/Hide/Reposition Snaps & History
- Right-click on Column Titles to hide/unhide columns
- Search for games based on just about any field
- Use "Status" columns to control visibility of games
- Auto-hide of columns filtered out
- Multiple rom Directories
- Full context-sensitive help
GoMAME will focus on finding ways to organize and filter the number of games to make MAME a bit more manageable. Soon up will be the ability to create custom, user-defined filters.
Minor changes in MAME's ini files to bring this up to 117. Current MAME is 125, but most settings were moved into the core with 117u2, so I've split the update. Added a splitter bar to control the width or height of the screenshot/history section and made the screenshots fit the space rather than the other way around.
>> More information and downloads HERE.
MAME Plus! IPS Collection v3.52 20080714 released
Dolphin WII Support + Source Release
The source code of the Nintendo GameCube and now also Wii emulator Dolphin and most of its plugins has been released under the GPL 2.0.
SVN builds will follow.
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.
You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .
A few new features are included:
* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..
With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.
We'll release some new official builds soon, too.
Compatibility has not increased since the last release, but speed has in many cases.
Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying
Have fun,
/ ector & F|RES
>> Get it HERE.
VisualBoyAdvance-M SVN583
Changes:* Made the option "File->Load Game->Do not change battery save" work for GB/C games as well as GBA games in the Win32 port (Spacy)
* Fixed building in GTK port (bgk)
* Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter in the GTK port (bgk)
* GBC battery fixes in the core (chrono, Squall Leonhart)
Download: http://vba-m.ngemu.com/vbam/vbacompiles/ms...oyAdvance583.7z
DirectX updater: http://vba-m.ngemu.com/vbam/vbacompiles/ms..._webupdater.zip
