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    NGP Advance 0.1 released

    Robert
    By Robert,

    NeoGeo Pocket Color emu for GBA

     

    New emulator! Woho! Well just like the Wonder Swan emulator this is really slow. It doesn't support any kind of saving so some games won't work correctly or at all. Other games have graphical glitches and are really slow. Some games doesn't work and it's really slow. It is indeed slow but there are a few things you can do to speed it up a little bit. You can turn off the Z80 for some games (experiment when to turn it on/off) and you can lower the clock of the TLCS-900 cpu.

     

    *First release most things implemented except flash/save..

    >> Get it HERE.


    fMSX-PSP 3.5.35 released

    Robert
    By Robert,

    MSX emulator for the PSP

     

    Version 3.5.35 (June 29, 2008):

     

    - Bugfix - many games, especially MegaROM games did not load correctly in the previous version (thanks Victor)

     

    - Added Fast Forward button mapping - while disabled by default, you can map any button to fast-forward emulation in the Controls menu

     

    - Custom mapper types can now be embedded in source code. This version includes built-in support for Zanac Ex and Mon Mon Monster. Contact me if you'd like to add additional mappings.

    >> Get it HERE.


    Yabause 0.9.6 released

    Robert
    By Robert,

    Saturn emulator

     

    This new version is mostly a bugfix and optimization release.

    --------------------------------------------------------------------------------

    Changes:

    0.9.5 -> 0.9.6

    sdl joystick core:

    - Fixed it...

    software video core:

    - Improvements and bug fixes.

    carbon port:

    - Added detection of sdk in the build process.

    - Changed the cd core so that the first device found is used. Users shouldn't have anything to set up when using cd device now.

    gtk port:

    - Tagged more strings to be translatable.

    - Fixed bugs when setting a resolution in settings.

    - Fixed controller settings so keys can now be configured even if emulation is not started.

    qt port:

    - Removed libsjw core.

    wii port:

    - Updated to use the last devkitppc.

    - Added support for classic controller and for wiimote, disabled keyboard support.

    windows port:

    - Added command line support.

    general:

    - Updated copyright for some files where it was missing or inaccurate.

    - Fixes and improvements to the build process: fixed cross compilation of Qt port, added Wii port support, found a better way to "trigger" compilation of gen68k, fixed a bug when calling the sub-configure, .inc files are now cleaned, added MINI18N variable support, forwarded distclean rule to qt makefiles, configure now make sure the compiler is a cross compiler when cross compiling

    - Added a workaround for the "limits.h" problem... now distros should fix their headers...

    - Fixed the .desktop files for linux (gtk + qt ports)

    - Added translation files for fr and pt in the repository.

    >> Get it HERE.


    VB81_XuR_EXE 2008-06-29 released

    Robert
    By Robert,
    ** 29/06/2008

    - Now include ZxToken Saving routine.

    /1- Use the "Basic tools" window and select the proper tab.

    chose your output file name and click on execute.

    /2- Direct saving using the "SAVE" Basic function:

    Save"MY-GAME.TXT" (by default CBI not saved, and ZxBasic charset (ZX81_RICHED).

    SAVE"MY-WORK.TXT:C:R" [C]BI codes AND [R]egular Ascii charcodes (Have a look to Zxtoken's help/examples)

     

    - The "disassembler" window get a mini-extra powerfull debugger to trace yours ASM codes.

    Click everywhere to get its funtionalitys...

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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