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vsine v2.81 Released
A new version of vsine, a Mega Man 1 & 2 editor for Windows, has been released. The website has also had a re-design recently. Here's the list of changes to v2.81 coming directly from the readme:
Fixed Stage settings -> Advanced menu (ouch!!);
Fixed desktop refresh when you exit the level path viewer;
Fixed MM2 ladder climb up/down speeds (they were reversed);
KEY_Q was enabled for MM1, whoops!
Get it HERE
Mimic WIP
The Mimic Work In Progress has been updated with the following:
Things are starting to look like release time again !!!
The new Z80 core still has one small bug in it. I learnt a few subtle things about x86 ASM (like the rotation opcodes only affect the carry flag and the 16 bit adds calculate the half carry off the LSB).
I got the Game Gear support back up to scratch with a new 16-bit background which looks much better.
Read about it HERE
http://home.t-online.de/home/PeteBernert
Pete Bernert has released v1.9 of his Open Source Soft driver for freeware Playstation emulators. Here's the list of change sto v1.9:
linuzappz moved the Linux config and about windows into a separate application. This will prevent troubles with main emus/ frontends usig a different GTK version, just copy the cfgPeopsSoft application in the emu's cfg directory.
Pete added a new 'debug mode' option to the Window's plugin, which will enable certain debug modes in the future (so it's mainly interesting for developers). Currently only one debug feature is available: you can configure a key to toggle between the 'normal' display and a full vram view (showing the complete 1024x512 psx gpu vram). Please note: not all cards will be able to do it.
Nearly one year ago the first version of the P.E.Op.S. soft plugin has been released as Open Source. All kind of stuff has been added and fixed during this year, and I would like to thank all the coders who helped me to make it bigger and better, and of course all the users giving support and bug reports Now another nice thing happened: good ole Farfetch'd, a well-known fellow emu coder, decided to share his knowledge about the psx gpu with the P.E.Op.S. Open Source project. He provided me with a lotta detail infos, things which are usually hard to find out, since not much games are using every weird psx gpu ability.So over a dozen small changes were done because of the new informations, increasing the compatibility of the plugin, and actually some of them even fixed certain issues :)Enjoy the release, and be prepared for another year of plugin updates, ehehe
GET IT HERE