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PCSX v1.4 Released
A new version of PCSX, a Playstation emulator for Windows and Linux, has been released. Here's the list of changes to v1.4:
Added NetPlay support, the api is not the same for cyberpad
Errors on open/close/init are now only for negative values
Added GPUclearDynarec, for pec
Fix for Vandal Hearts 1/2
Implemented Load Branch Delay stuff , thanks to Farfetch
Added States Menu
Fixed Memcards dialog on windows
Recompiler is now 10% faster
Several speedups over the code
Implement fixed point over the gte (speed)
Vsync timing is twice as slower than before
Fixes to the Internal HLE Bios
Several Cdroms improvements
Fix for Parasite Eve 2, thanks to psychojak
More info, and download at http://www.pcsx.net/
DreamEmu v0.0.4.1 Test Released
A new version of DreamEmu, a Dreamcast emulator for Windows, has been released. This is a test version though and has further information on this thread. Also a list of chnanges coming from the readme:
SH-4:
A minor bug in some delay slot instructions is fixed
Store queues implemented
PowerVR:
Implemented plugin system
Fixed FPS counter (was displaying a higher FPS than it actually was)
3D Graphics Support
Maple Bus:
Revised plugin system
polling of controllers much improved
Other:
Fixed a few bugs like the crash on exit.
Uses Win32 heap allocation functions for memory for very quick memory allocation.
Windows XP Theme support.
New user interface.
Dosn't crash as much.
Important person for emulation quits The 'Scene'
Azimer, who is author of Nintendo64 emulator, Appolo, and the creator of various audio plugins, has informed the emulation 'scene' that it was time for him to go. According to his thread he says that he is bored with emulation scene, and is sick of all of the lammers in it right now. This is sad news.
Find more info at this site http://www.emutalk.net/showthread.php?s=&threadid=9107
KiGB v1.01 Released!
KiGB is a Gameboy emulator for Windows.
News:
* GameGenie and GameShark cheats
* Save/Load cheats to/from library file
* An experimental apply-once option for GameShark codes
* Selectable palettes for Game Boy games
* Set the resolution to 320 x 200 in full screen mode if the display card supported. This enhanced the performance significantly. Now, low-end Celeron could run at full speed with no frame skip.
* Re-structured the GUI
* Emulated the Game Boy CPU quirk (bug?) when HALT was called with IME
was off. Supported Kirby's Dream Land 2.
* Displayed the size in the menu correctly when started at full screen mode
Get it from http://kigb.emuunlim.com/