Disclaimer: I've never developed a MUGEN work in my life. These are just my ideas I'm putting down for further reference and feedback. These will be used in a possible MUGEN project of mine. All these ideas are given from an artistic-prone point of view. Character design is a tricky affair. It has to be just right to make you like the character. Important factors I identify in this topic, or rather, their absence, can make or break a character. SPRITES First off, let's talk about sprites.
Location: dorm room, Cambridge, UK State: mellow-jazzy Description: it's that state when you're staring at the abyss and you got your acoustic guitar with you and you play some random chill out riffs in a smoked up maryhaze Outside conditions: chilly and it's raining Not saying anything, Get ready, I'm not saying anything, Get ready... You know very well what I'm gonna say: Not saying anything. Don't know anything, Maybe I already know too much... Maybe I already learned how to listen, But
Strange thing, though. Since I've been out of the habit of visiting 1emu, the appeal of the forum has become all but dead to me. Not sure what will come of this. I'll still be active on IRC, though. Stop in and say hi.
------------- Character Changes ------------- Street Fighter III Ryu Ryu in SFIII is pretty good. AKA Pretty Decent. So some minor adjustments. Persuit: D + K It's pretty much a his standing LK animation. Shakuntsu Hadoken: HCF + P His red Hadoken has now adopated similar properties to Gou Hadoken. Such as a short pose then the move comes out. Only difference is in speed, recovery time and that the HP version hits twice. Sakotsu Wari: F + MP Comes out faster. (EX) Hadoken: QCF + P Al
"Why the flock am I in Canada? Of all places I have to be here." The dark figure, hints of platinum striping his fine hair, downs one more shot of Bacardi. He wonders as to the young man’s motives – concerns that tug at his deliberate composure. Another shot later, he reviews the evidence on his PDA. "What the flock is he doing here? Who does he work for? Are they exchanging info? Looks like they are talking in code, flock I think they both made me! DAMN IT – It took me too long to get thi
GET UP! K'Dash yells this to himself within his head, he is groggy, hurt, and physically he wants out of this contest. But his opponent is unrelenting. He will not stop until Ian is completely defeated. Ian is facing the always dangerous Australian veteran Chaotica, Shoma is watching and yelling out advice. "GET UP!" "HE IS EXHASUTED, TAKE ADVANTAGE!" Ian understands what Shoma is saying, Chaotica has the advantage but is utterly gassed, reason as to why he can't fully seize the advantage over I
Semester 2 just began this week. My classes seem tough (3 lab courses plus a normal course load) and I am not looking foreward to when all the classes really get going in terms of homework/quizes/lab reports...This is going to be a really hard semester for me. I am beginning to doubt my Chemical Engineering major...every time someone asks me what major I am working towards, they grimace at the response and apologize...surely that cannot be a good sign for my remaining 7 semesters...
------------- Character Changes ------------- Charges will be done in 1.8 Seconds as oppose to the 2 Seconds. Charge partitioning is back in, as well as buffering from previous SF games. U+P/K or D+P/K results in an extra hit similarly too Pursuits. Street Fighter II Well, time for improvements! First off are the SFII characters. Guile Now with Guile in CFJ, he was a hell of a battery character, but what he lacked was a strong offense. He played great defensively, but if you wanted to w
------------- Characters ------------- One of the biggest complains was the character roster. Sure with a 4 characters for the 5 games + Ingrid + Pyron & Gouki you'd expect a little leeway. But no, the cast was critizied for the lack of old favorites. Such as Ken and Morrigan. So we'll keep the original cast! Make a proper menu selections screen! But there will definately be some improvements all around. Increasing the cast will lead to certain balance issues, but first and for most is to im
------------- Introduction ------------- Well, because alot of people didn't like CFJ in general. I've decided to "create" a MUGEN version of the game. Although my plan is to really just make music and balance adjustments, as I want to recruite 4-5 (or more) others for character ripping and editing, background making and balancing. Since the original game took about 19 people (well 14 if you don't count the band used to make the music) to develop the game in the span of a year. Adressing some
Well, past Christmas, lets see... * VBA-M now has x64 support and is mature enough for a public beta * I might do more work on Rice Video, to add more post processing stuff * I added a patch for GlideHQ to support HQ2xS and LQ2xS * Wrote several Kega Fusion plugin filters that use the HQXXS algorithm * Wrote a basic keygen template Not to mention, I am writing a new application for use. Its aim is to be in pure C++. With objects, classes, whatever. Sorta like a testbed for some things I am w
http://img516.imageshack.us/my.php?image=i...tq0mfpcwsa4.jpg http://img403.imageshack.us/my.php?image=i...rbgys0leab9.jpg New games in bold. Arcana Heart 2 - 1 on 1 King of Fighters `98 Ultimate Match - 1 on 1 Hokuto no Ken - 1 on 1 Super Street Fighter II Turbo X - 2 on 2 Melty Blood Act Cadenza Ver b.2 - 2 on 2 Tekken 6 - 3 on 3 Guilty Gear XX Accent Core - 3 on 3 Viruta Fighter 5 Ver C - 3 on 3 Street Fighter III - Third Strike - 3 on 3 Arcana Heart 2 replacing Arcana Heart FULL King of
Going to see Marilyn Manson on February 7th with one friend and our dads, both of them over 45, none of them metal listeners. I should bring a video camera to get their reactions to Manson's music. Oh, and winter break starts tomorrow.