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Posted

Anyone have trouble playing in console mode with the new S1 to fix the infinite time icon in practice mode?

 

I switched to arcade mode yesterday and got the new S ROM. I wanted to see if it worked so I went back to console mode, and the gameplay is about 10x faster. Like twice as fast as Street Fighter on turbo2.

 

The game loads fine with the new S ROM, and it does verifty an incorrect CRC (as it should) in the MAME32P prefs menu.

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Posted (edited)

Is there a technical error y the LDM's r so hard to execute? I read some posts saying they changed this or that n the LDM executions became easier. Is this true???

 

I'm also having trouble with this S1 fix. I extracted the kof2003.zip contents, patched the S1 rom, rezipped it as kof2003.zip, refreshed n mame wouldn't recognize it anymore. Am I doing something wrong?

Edited by nyuuka
Posted (edited)
Is there a technical error y the LDM's r so hard to execute?  I read some posts saying they changed this or that n the LDM executions became easier. Is this true???

 

I'm also having trouble with this S1 fix.  I extracted the kof2003.zip contents, patched the S1 rom, rezipped it as kof2003.zip, refreshed n mame wouldn't recognize it anymore.  Am I doing something wrong?

select to show all, find kof2k3 (its under the) and add it to a custom folder. then remove all the other folders so custom is the first one it automatically selects. it'll show up.

 

or you can just make a.bat, which is easier and more practical. open up notepad, type "mame32p kof2003" (without the quotes) in it, save it as kof2003.bat and stick it in the mame folder. that way you can play kof by just opening the.bat file.

Edited by alphabetman
Posted

Am I the only one that consistently misses Ash's Charge<+>+P?

 

It pisses me off so much that to do his basic projectile you have to charge D:

 

It makes me feel like I'm blocking the entire time... :(

Posted
Anyone have trouble playing in console mode with the new S1 to fix the infinite time icon in practice mode?

 

I switched to arcade mode yesterday and got the new S ROM. I wanted to see if it worked so I went back to console mode, and the gameplay is about 10x faster. Like twice as fast as Street Fighter on turbo2.

 

The game loads fine with the new S ROM, and it does verifty an incorrect CRC (as it should) in the MAME32P prefs menu.

did you try repatching? just a thought.

Posted

Set moves...as in change the button config?

 

If that is your question, press TAB when the game starts and a menu should show up. There you can change the button config.

Posted
select to show all, find kof2k3 (its under the) and add it to a custom folder. then remove all the other folders so custom is the first one it automatically selects. it'll show up.

 

or you can just make a.bat, which is easier and more practical. open up notepad, type "mame32p kof2003" (without the quotes) in it, save it as kof2003.bat and stick it in the mame folder. that way you can play kof by just opening the.bat file.

 

 

 

i mean thats... :(

Posted (edited)

just a little question. is anything of the "early released" files actually used in the ROM we have now?

Edited by Xeon
Posted

Is it possible to run this game in MacMAME by renaming the roms to kof98n (as is the case w/ kof2k1 and 2k2)? I have renamed all the files to match kof98n and all I get is a solid green screen (not the MVS boot screen). When I reset the game it remains frozen on the cross-hatch test screen. Anyone else having this problem? (I'm guessing that the problem lies in the p1 and p2 files being split and rejoined for this rom release) Are Mac NeoGeo users just screwed by the pointless MAME liscense once again?

Posted
Is it possible to run this game in MacMAME  by renaming the roms to kof98n (as is the case w/ kof2k1 and 2k2)?  I have renamed all the files to match kof98n and all I get is a solid green screen (not the MVS boot screen).  When I reset the game it remains frozen on the cross-hatch test screen.  Anyone else having this problem?  (I'm guessing that the problem lies in the p1 and p2 files being split and rejoined for this rom release) Are Mac NeoGeo users just screwed by the pointless MAME liscense once again?

the rom is still split p1 and p2 why would they be joined ?

Posted (edited)

I'm sorry, I didn't really make that clear. I was under the impression that the p roms were originally in four parts - p1, p2 and a two part p3 rom. Anyway, back to my original question - is anyone else having this problem? Should the game work w/ the rom renaming? Do I simply have a bad set? Thanks in advance for any help : D

Edited by capt. sensible
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