+ T + Posted August 22, 2011 Posted August 22, 2011 Final Burn Legends 1.5 Please see notes below the changelog for installation and other important information. ..... Enjoy! + T + What's New: - Updated PGM code by iq_132. Games now working:Knights of Valour 2Knights of Valour 2 PlusMartial Masters - Added preliminary Irem driver. - Updated several sets and names to match MAME. - Added configurable button for entering settings in Cave games. - DIP switches now disabled automatically for games that need it. - Fixed button input in Super Puzzle Fighter II Turbo. - Double Dragon can now be CPU overclocked to eliminate slowdown. - Controls fixed in Crazy Climber 2 (use both analog sticks). - Slight performance increase in Sega driver. Some games still not full speed but getting there. - Performance boost in Taito-Z games. - Commando parent set fixed. - Fixed DIP switches in Parodius. - Fixed inverted graphics layer in '88 Games. - Re-fixed item button in Dungeons & Dragons games. - Music now works in the following games:Mahjong GakuenMahjong Gakuen 2 Gakuen-chou no Fukushuu Poker LadiesDokabenPangCapcom WorldAdventure Quiz 2 Hatena Hatena no Dai-BoukenSuper PangMonsters WorldSuper Marukin-BanQuiz Tonosama no YabouQuiz SangokushiBlock Block - Parent video/marquee/screenshot is now displayed if no clone image is found. - Added option to disable auto rotation in vertical games - Fixed 10x11 pixel ratio setting. - Restored animated logo to main menu. - D-pad can now be used to fine tune screen size. Use D-pad alone toscale the screen, use Left Trigger + D-pad to move the screen. - Tidied up Filtered Games and added new Custom filters; "PGM", "Cave + PGM","Taito", and "Toaplan". NOTES:-This is an upgrade package intended to be copied over an existing 1.4 installation. Simply copy the included files and folders to your FBL directory, overwriting any existing ones, then delete your \ini\FinalBurnLegends.ini file. This file must be recreated to include new options present in FBL1.5. Failure to delete this file will result in UI issues. Several romsets have changed in this release. Use the included DATs to check your roms before reporting problems. A good note from the original author is worth repeating:RELEASE THE SOURCE! Don't take mine or anyone else's work and not release the source. Everyone should get to benefit and future developers should be able to improve the code whenever current development stops. Downloads:The usual places. Screenshots and marquees are still available in the FBL Extras package here: FBL Extras: (marquees & screenshots)http://www.megaupload.com/?d=YGPYQ9BX Many thanks to:- nes6502 for his excellent Xbox port of FBA.- iq_132 for the Xbox PGM drivers and countless other driver additions.- kenshiro for his updated drivers and fixes.- The Neosource community for many FBA code updates and fixes.- lantus for FBANext- Treble Winner for the updated FBA- Neil222 for his help and the new default skin.- Alinky for her HDTV testing.- neoryu for his beta testing and support.
destronger Posted August 22, 2011 Posted August 22, 2011 (edited) first post!! woot! AWESOME!! thanks +T+ Edited August 22, 2011 by tristanx
XtecuterX73 Posted August 22, 2011 Posted August 22, 2011 Nice work +T+! cant wait to try it out~! get to mess with something else besides nestopiax and playing shockwave for a few. do you know off hand which irem games are in this build? if not i can check the dat. once again, THANK YOU!
Gilou9999 Posted August 22, 2011 Posted August 22, 2011 thanks +t+ for once again pushing the xbox to its unexpected limits !!!
Bigby Posted August 22, 2011 Posted August 22, 2011 Awesome, thanks! - Parent video/marquee/screenshot is now displayed if no clone image is found Thanks for this too
jamallego Posted August 22, 2011 Posted August 22, 2011 great, awesome, fantastic, incredible....... thanks a lot!!!!!!!!
elconejotres Posted August 22, 2011 Posted August 22, 2011 Thank you so much guys!!!!! love the new games added!!!! keep up the superb job you hear
darknior Posted August 22, 2011 Posted August 22, 2011 Yes ... really fantastic Thanks a lot for all the work you do all - I have a question to iq_132 because i don't read anything about Capcom 3 in the readme file ...Have you work on ? it will be release for FBL 1.6 ? - Preliminary IREM drivers ... we will play IREM games in 1.6 too ??? Thanks
gamez fan Posted August 22, 2011 Posted August 22, 2011 many thanks to +T+ and IQ_132 for this fantastic update cheers
destronger Posted August 22, 2011 Posted August 22, 2011 weird... the following games cheats aren't working: gp rider (sega motocycle game) infinite time cheat & hyper pacman (invincble cheat) i turn these on for my 4yr old to play. these are the only games i've checked today.
neoryu Posted August 23, 2011 Posted August 23, 2011 Thanks so much for this splendid update!! Will try it out soon.
1stmoon Posted August 23, 2011 Posted August 23, 2011 Save states aren't functioning for me in NeoGeo games. (tested two games at the moment) Anybody wanna back me up here?
+ T + Posted August 23, 2011 Author Posted August 23, 2011 (edited) do you know off hand which irem games are in this build? if not i can check the dat.The driver is very preliminary and currently only runs Hook and In the Hunt with no sound. R-Type Leo is also in the driver but this isn't included in this build as it crashes during loading at the moment. weird... the following games cheats aren't working: gp rider (sega motocycle game) infinite time cheat & hyper pacman (invincble cheat) Save states aren't functioning for me in NeoGeo games. (tested two games at the moment) Anybody wanna back me up here?When reporting these issues it would save me time if you could mention whether they existed in previous builds or if they were working prior to 1.4/1.5. In 1.5 I haven't made any changes to the cheat routines, the Neogeo code, or the save state code. In addition, it turns out that one of the newly added CPS1 clones (area88r) has incorrect rom size information. I'm in the middle of a big CPS1 update to bring things in line with MAME so I'll get that finished as soon as I can and release a small update that corrects this. EDIT: Turns out that Neogeo save states were disabled by nes6502 in the original FBL as they were buggy and caused problems. Edited August 23, 2011 by + T +
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