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Posted (edited)

well, Im really confused about the msn jeje, I'm on line at this moment, but nothing happen, and I really don't know where download it, I wanna be the first to try this jewel!!!

 

PS my msn: toledano_1@hotmail.com

 

maybe if you add me...

Edited by toledanogus
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Posted

ok quite a few of you have it now.....best of luck onto R3 for me any issues or stuff for R3 let me know....

 

also if changes are needed or you like the way stuff is done in R2

Posted

for anyone who is after the new release coinops epic r2,i have posted the new release at emuparadise and snesorama so you can download the new release from those 2 sites.

Posted (edited)

Oh finally!!! I just want to thank all who made possible this coinops Epic R2, (.)(.)-bp

 

I really apreciate your job, and I want you to know that. And of course I wish you the best luck in your projects.

 

Thank you!!!

 

PS. ¿ Fumanchu are you xcalibur ? jeje

Edited by toledanogus
Posted

For R3 started updating the final burn core....unfortunatly the final burn core has alot of bugs to sort out....but im working though it....when it works right its very smooth and fast....

 

allready patched in most fixs from iq

Posted
For R3 started updating the final burn core....unfortunatly the final burn core has alot of bugs to sort out....but im working though it....when it works right its very smooth and fast....

 

allready patched in most fixs from iq

did you get any joy with PGM cave shmups,ketsui,dodonapchi dai ou jou and espgaluda?

what fixes did you add from IQ?

Posted

all the stuff from latest sources.....no idea what they are just updated the core to allow for later stuff like arm...it will give final burn people fixes like gunsmoke....although that worked fine in mame

 

hopefully one day I can work with or get the sources for pgm latest from iq hes gone offline for a while as he has no internet

Posted

oh yeah i forgot that gunsmoke had some issues,keep up the good work.always good to see updates.

Posted

there are tonnes of issues in old games ;) alot of sega and some cave and even some capcom games are buggy or crash at cirtain resolutions. CPS2/neogeo works well though so ill leave that core unless people tell me theres new neogeo games then ill add them

 

Patched in old version of pykio drivers in Final Burn core as they are speed optomised (clouds look funny but smoother frame rate) also it should fix the bug where the final character wouldnt show in dragon blaze

Posted

i have only just installed coinops epic inferno that i downloaded from newsgroupds the same one that is on UG.

love this emu, great stuff

 

nope.....read please

 

 

**** CoinOPS EPIC R2 (Standalone Release) ********

 

Rebraded to CoinOPS EPIC (Inferno is now obsolete)

Consoles Keymapping Added

Console Save State Added

Location of Roms for Console Games in GUI

Seperated GBA and GB/GBC keymap and screensizing

fixed virtual mem of alot of CPS2 from Inferno R3

Patched in EPIC fixes from Inferno R3

 

(Note to get the features to work if you overwrote an old version please delete CoinOPS/save folder ;) )

Posted (edited)

I'm upgrading my emulators and decided that its time to upgrade to CoinOPS EPIC from the old GOLD version i'm using (even though i am very happy with it). One thing i noticed about EPIC is that it takes about 3-4 times longer to load the same roms compared to Gold.

 

It goes like this: I click on a game to load and it takes about 5-6 seconds before it quits the GUI while with Gold it was instant. Then i get a black screen for a few seconds more, before the actual loading bar starts (which loads slower than it did in Gold anyway). This happens even with old early 80's games that don't weight more than a few kbs.

 

I just wanted to ask if this behavior is normal or there's something wrong with my setup. Anyway, i'm downloading R2 version now to see if its faster.

 

Great work and thanks in advance.

 

Edit: Oups, i just saw a solution in FAQ that i missed before, derp.

Edited by Imgema
Posted

;) ya...its due to massive amount of games now....and the tracking if you delete the catver.ini and removed most of the games it would boot the same...but I gave you an option to remove tracking and speed up the process and added it to the FAQ :)

 

alot arnt reading it first....

Posted

what do you think of keymapping? alot easier than the other emus to work out what button is what and map...am I right or am I right....

 

I had to rewrite the code and then figure out every button and where they where on every controller....man although using a common file for this stuff is a good idea it made it very hard to work out what was going on...and also ment you had allow for two button mapping which doesnt work with in game keys and only with gui keys

 

Anyways hope you like the improvements alot of this stuff has been asked for a bit

 

the console path sould allow for smb console support and also console support from dvd is setup correctly.....I might expand on this if people use it and definable paths for alot more

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