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Posted
I want to test the new arcade games :)

 

Who can tell me what new arcade games are in this that weren't playable before?

uuummmm....donkey kong foundry and gun master i know of.

Posted

Ill find a list sometime....its been a while...they are all included in GamesROOOM next week ill start on tidying GamesROOM at present it has 50 more Arcades and 800 more consoles and comes in about 2300 games but ill be looking for help....

 

new games are bubble booble fixed

some hack to punisher games

gunmaster

donkey kong foundry

VR fighter and racer series maybe

 

there where some others but this stuff will be worked on in GamesROOM release...fum ill give you my little helper pack in the next week....surprise pack you normally get

next week ill assemble the team and phil you can contact me....but alot of those game you asked for are done or work if you set them up correctly ... most arnt but quite a few are....

 

Ive put together a massive list already with a 1000 xtra games so we arnt to far off a new pack but id like to work with a few people and include at least 100 more arcade games as well

Posted
Ill find a list sometime....its been a while...they are all included in GamesROOOM next week ill start on tidying GamesROOM at present it has 50 more Arcades and 800 more consoles and comes in about 2300 games but ill be looking for help....

 

new games are bubble booble fixed

some hack to punisher games

gunmaster

donkey kong foundry

VR fighter and r

 

no pacer series maybe

 

there where some others but this stuff will be worked on in GamesROOM release...fum ill give you my little helper pack in the next week....surprise pack you normally get

no probs cheers.

i think the punisher hack is possibly that hack i posted before about,just cant remember the name of it but i will find out.

Posted

sorry documentation isnt my thing but I add them to my pack if they are good enough...I dont think that one was any good but theres alot of hacks in there now...I only added foundry and final fight hacks I think...

Posted

I just tried a stripped version of Ridge Racer for PSX. It's less than 4 MB (!), yet it's working great! Thought BP sent me a corrupt file at first, but obviously it doesn't need to be any larger. This is very promising, as we will probably all be able to store and play lots and lots of PSX games on our boxes as well! :)

Posted
I just tried a stripped version of Ridge Racer for PSX. It's less than 4 MB (!), yet it's working great! Thought BP sent me a corrupt file at first, but obviously it doesn't need to be any larger. This is very promising, as we will probably all be able to store and play lots and lots of PSX games on our boxes as well! :)

 

Don't expect to do this sort of thing very much. Ridge Racer was a launch title and was extremely small compared to the average game. Also, it was almost all nothing but CD audio, which is why it got down so small. This is the exception, not the rule, so don't get too excited.

Posted

I don't expect them all to be that small, but I think the stripping could work wonders on a few games, if you remove intro videos and stuff.

Posted

Found the standalone version somewhere.

 

So far, here's what I've seen.

 

I cannot get Killer Instinct 1 or 2 to work at all, though they will show up in the ROM list. I properly followed your procedure to put the pointer zip files into the Roms directory and rescan. Screen goes black and my fan kicks in high and it stays like that if I attempt to launch them. Launching the KI1.xbe and KI2.xbe in the Coinops root results in the same thing. I've got the disc image files unzipped and sitting in the KI1 and KI2 directories in the Coinops root folder. They were pulled from my working version of ki-xxx.

 

My copy of Street Fighter 3 Third Strike hasn't worked yet, but I'm going to guess it's because it has to be setup like the rest of the Xbox games so I'll try that a little bit later.

 

I remapped the controls for the Mortal Kombat games to better match their console versions (SNES, PS1, etc). This maps them to the following:

 

X - High Punch

A - Low Punch

Y - High Kick

B - Low Kick

L trigger - Run for MK games that use it, block for others

R trigger - Block

 

I also remapped NBA Jam and NBA Jam TE to match their console versions as well:

 

X/Y - Shoot

A/B - Pass

L/R - Turbo

 

I'm also planning on remapping all the Street Fighter-related games to match their console controls:

 

X - Jab (light punch)

Y - Strong (medium punch)

L trigger - Fierce (hard punch)

A - Short (light kick)

B - Forward (medium kick)

R trigger - Roundhouse (hard kick)

 

If there's anyone that wants these updated configuration files, or if BP wants to include them in a future update, just say the word and I'll post a zip for you to grab.

 

All in all, I'm pretty happy with what you've done here. Great job, BP. Thank you, and I might be interested in helping you out if you'll have me. I was working on a similar sort of set up for PS3 Linux until recently. Too bad PS3 Linux didn't have the same performance as the Xbox thanks to various issues with how Sony implemented it.

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