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Posted (edited)

"Y" yellow button is disabled...but the "blue" X button is still functioning in the game menu...just need this 1 fix...disable blue button from game menu.

 

The only thing you should be able to do in kiosk mode is press "A" to start a game and press "right thumb click" to go directly back to games select menu.

 

Thanx so much again you guys...

Edited by sammaz
Posted

In kiosk mode the X button should bring up a menu that only allows you to view the help and credits screens as well as exit the emulator.

 

I completely concur with djohng's decision to retain access to these screens since they contain important information about the emulator.

Posted
In kiosk mode the X button should bring up a menu that only allows you to view the help and credits screens as well as exit the emulator.

 

I completely concur with djohng's decision to retain access to these screens since they contain important information about the emulator.

 

All that needs to be done then is to remove "Shutdown Xbox" from that menu...that would do it...should be an easy one i would think...

 

Thanks again :D

Posted (edited)

While I don't have that kind of setup myself, I can see the shutdown option being very convenient to people who have their Xbox in a cabinet where the power button might not be so easily accessible.

 

So again, I would be inclined to agree with djohng's decision to keep this option in kiosk mode.

 

 

 

BTW, just out of interest, am I right in thinking that jgokushi is now the only set in FBA-XXX Pro that isn't publically available (excluding missing XORs)?

Edited by + T +
Posted
In kiosk mode the X button should bring up a menu that only allows you to view the help and credits screens as well as exit the emulator.

 

I completely concur with djohng's decision to retain access to these screens since they contain important information about the emulator.

 

All that needs to be done then is to remove "Shutdown Xbox" from that menu...that would do it...should be an easy one i would think...

 

Thanks again :P

 

Thanks +T+ for releasing the 1.14 so quick today. I was out with clients at the Cleveland Cavs basketball playoffs tonight (in USA)...so I didnt get a chance to review your notes until tonight.

 

Sammax:

 

As far as the X blue to the small submenu. I'm keeping this for kiosk since, resizing the screen is important, as well as credits, and shutting down the Xbox, pausing etc., since very few people have your setup...including myself.

 

Removing the credits, does a dis-service to many of the people who have contributed to the project...which I will never remove in a public version...and it would also contribute to a illegal commercial use of this emulator <_<...enough said.

 

Your always free to modify the public fbaxxx source to your own personal tastes/cabinet....

 

-djohng

Posted

I completely understand leaving everything as is...its just the 1 area in my cab that has the possibility of stopping play. My whole rig is powered from 1 plug. The xbox is more like an arcade PCB than a console at this point. Hopefully Gogo's release will address my 1 small issue.

 

Its such a minor point

 

Thanks djohng and +T+!

 

Kof MI 2 ps2 going onto my cab now... <_<

Posted
....The xbox is more like an arcade PCB than a console at this point.  Hopefully Gogo's release will address my 1 small issue.

 

Its such a minor point

 

 

The point you make about "more like an arcade PCB than a console"...is my personal logic behind including this information (ie. credits, shutting down xbox, etc.) Someone else could utilize this very easily for a commercial arcade machine...I also think Gogoackman would agree on this point...

 

(if you dont believe me...look at Taito Legends 2 with a hex code reader...this "commercial xbox game" is nothing more than mameox with a fancy interface!!)

 

...this is also the same reason I did not publicly release the "autoload game" on startup feature... it was an easy feature to code....but it could lead to commercial exploitation...

 

When, Gogoackman releases his version, you can figure out my kiosk code...since I documented it within the source, and compile your own custom cabinet version.

 

-djohng

Posted

i see what you mean by commercial purposes and autoboot...Maybe as a fellow cabster you can make me a no shutdown version?...my cab is a not for profit machine...just want it to be bulletproof.

 

mtnkidz_2001@yahoo.com if you ever feel like whipping up a quick "no shutdown" version.

 

Thanx again <_<

Posted

Could someone please answer my question, regarding the saving of game data like hi scores, rankings and so on ?

 

Im not the first person to ask this, and ive asked once on page 35, so i would be greatful if someone would answer.

Posted
Could someone please answer my question, regarding the saving of game data like hi scores, rankings and so on ?

 

Im not the first person to ask this, and ive asked once on page 35, so i would be greatful if someone would answer.

If hi-scores are not currently saved along with soft DIP settings and such then the only thing I can suggest is to use save states since I doubt its something I'd be able to implement.

Posted

I have possibly found a couple of errors in the DAT.

 

First, it called for Street Fighter II Championship Edition (v1.3) to be name "sfce13.zip". It seems like it should be named "sf2ce13.zip" (w/ the '2').

 

Also, sf2m7 and sf2m13 are the exact same ROMS, just the name of the ROMS inside the zip are different. Is this correct? Why would you have two identical ROMS (CRCs match) with two different names?

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