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N3oGhost

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Everything posted by N3oGhost

  1. Yup. I hear you..think of my previous skins as betas! I have two new multi-screen skins for you all tomorrow and they are both a lot better, as im sure you will agree. Now if only i could remove that damn cube... Well if your makin your own compile, then take a look at the personal acheivment thread. i give pretty decent instructions as to how i pulled it off. Unless you didnt know that there is a v2 of my compile.......then get that. it has the cube gone and crc check is disabled. but i hear you if your all about doin it yourself! oh and if you figure anything out or add stuff to yours.....please let us all know.
  2. LOL, i didnt know that! thanks for the tip!
  3. Ok so theres this section of code back in the ui_logo.cpp that always haunted me but at the same time i always had a feeling about it. Observe code my_vertex g_vertices[] ={ {-1.0f,-1.0f,-1.0f, 0.0f, 0.0f,-1.0f, cube_colour1}, {-1.0f, 1.0f,-1.0f, 0.0f, 0.0f,-1.0f, cube_colour1}, { 1.0f, 1.0f,-1.0f, 0.0f, 0.0f,-1.0f, cube_colour1}, { 1.0f, 1.0f,-1.0f, 0.0f, 0.0f,-1.0f, cube_colour1}, { 1.0f,-1.0f,-1.0f, 0.0f, 0.0f,-1.0f, cube_colour1}, {-1.0f,-1.0f,-1.0f, 0.0f, 0.0f,-1.0f, cube_colour1}, { 1.0f,-1.0f, 1.0f, 0.0f, 0.0f, 1.0f, cube_colour2 }, //Back face { 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, cube_colour2}, {-1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, cube_colour2 }, {-1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, cube_colour2 }, {-1.0f,-1.0f, 1.0f, 0.0f, 0.0f, 1.0f, cube_colour2 }, { 1.0f,-1.0f, 1.0f, 0.0f, 0.0f, 1.0f, cube_colour2 }, {-1.0f, 1.0f,-1.0f, 0.0f, 1.0f, 0.0f, cube_colour3 }, //Top face {-1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, cube_colour3 }, { 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, cube_colour3 }, { 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, cube_colour3 }, { 1.0f, 1.0f,-1.0f, 0.0f, 1.0f, 0.0f, cube_colour3 }, {-1.0f, 1.0f,-1.0f, 0.0f, 1.0f, 0.0f, cube_colour3 }, { 1.0f,-1.0f,-1.0f, 0.0f,-1.0f, 0.0f, cube_colour4 }, //Bottom face { 1.0f,-1.0f, 1.0f, 0.0f,-1.0f, 0.0f, cube_colour4 }, {-1.0f,-1.0f, 1.0f, 0.0f,-1.0f, 0.0f, cube_colour4 }, {-1.0f,-1.0f, 1.0f, 0.0f,-1.0f, 0.0f, cube_colour4 }, {-1.0f,-1.0f,-1.0f, 0.0f,-1.0f, 0.0f, cube_colour4 }, { 1.0f,-1.0f,-1.0f, 0.0f,-1.0f, 0.0f, cube_colour4 }, {-1.0f,-1.0f, 1.0f, -1.0f, 0.0f, 0.0f, cube_colour5 }, //Left face {-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, cube_colour5 }, {-1.0f, 1.0f,-1.0f, -1.0f, 0.0f, 0.0f, cube_colour5 }, {-1.0f, 1.0f,-1.0f, -1.0f, 0.0f, 0.0f, cube_colour5 }, {-1.0f,-1.0f,-1.0f, -1.0f, 0.0f, 0.0f, cube_colour5 }, {-1.0f,-1.0f, 1.0f, -1.0f, 0.0f, 0.0f, cube_colour5 }, { 1.0f,-1.0f,-1.0f, 1.0f, 0.0f, 0.0f, cube_colour6 }, //Right face { 1.0f, 1.0f,-1.0f, 1.0f, 0.0f, 0.0f, cube_colour6 }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, cube_colour6 }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, cube_colour6 }, { 1.0f,-1.0f, 1.0f, 1.0f, 0.0f, 0.0f, cube_colour6 }, { 1.0f,-1.0f,-1.0f, 1.0f, 0.0f, 0.0f, cube_colour6 }, }; The idea was that this was the shading or something to do with that freakin cube and the thought was to just make everything a ZERO.....so you see why i didnt want to mess with that now?........jeeesh.....(dont forget im a lazy bastard). Believe me, i tried to comment out the section, delete it, blah blah.....lol anything but go in and do the data-input. final code working no 3d box my_vertex g_vertices[] ={ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour1}, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour1}, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour1}, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour1}, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour1}, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour1}, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour2 }, //Back face { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour2}, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour2 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour2 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour2 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour2 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour3 }, //Top face { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour3 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour3 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour3 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour3 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour3 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour4 }, //Bottom face { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour4 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour4 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour4 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour4 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour4 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour5 }, //Left face { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour5 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour5 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour5 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour5 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour5 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour6 }, //Right face { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour6 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour6 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour6 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour6 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, cube_colour6 }, }; Now i remind you that i am totally new to all this stuff, the first thing i ever compiled was this fbax source. so nothing before this. So really im sure there was that SIMPLE solution, since this worked, i stopped looking for it. that was it, no 3d box.......all by me own self. Starting out though i must give credit to Mr. X for trying to help me compile my first fbax and leading me to DJBASE.....and djbase for leading me to that super cool generator........which led me to iq_132........and the rest is history. None of this would even be possible if Lantus and Tmaul had never ported fba over to our xbox. Thank you both. No offense Tmaul, but the 3dbox had to go..... I would like to note that it would be kinda neat to have a sphere or even that cube but where the preview image shows up inside it......that might be a cube worth keeping but thats just me thinkin out my ass....
  4. So now i have this ice cube that needed to be melted off this menu so we can move forward with Ultra Cool skins. That cube kinda gets in the way of that. so the next thing i tried was to comment out the ui_logo function entirely from the menu which is located in fba.cpp logo.InitLogo(); to this // logo.InitLogo(); those 2 slashes is called "commenting out" a line of code which basically deams it invisible to the program. So what the program dont see, the program dont run. This was actually suggested by a new buddy of mine IQ_132. Hes known for a lot of his great work with fba (generator, cheat convertor and much much more). He was very kind to me and offered me a lot of his valuable time for which i am eternally greatfull! well needless to say that actually worked!!! HIP HIP HOORAY........right? well there was a catch. Although the cube was no longer visible, i also lost the skin. The preview was still there along with a beautiful TEAL background. lol back to square one because i wasnt going to sacrifice the cube at the cost of the skins....i mean this is the whole purpose of getting rid of the ice block. There was always this one section that gave me the willies because it would mean id have to actually spend some TIME to make the changes and then test........again i remind you of my NOOBishnesstifity cause everyone knows you dont get anywhere by not spending time and testing and time and testing.....on and on etc etc........ me a lazy bastard but had no choice but to dive into this.............. //continued next post. The final POST!
  5. Sure, no problem. Unlike some dingle-Berries, im more than willing to share information. First of all it is all done within the Sourcecode of fbax. for the 3d box (Tmauls project from what i read on someones post asking this same question on their board), i began experimenting with the COLOR codes for each side. Mind you i dont know diddly squat about programming (im sure there are kids in elementary school that know more about it than i do. Me is Ultra-NOOB. The color codes for the cube are located in the ui_menu.cpp Before i messed with it: #define D3D8T_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_NORMAL|D3DFVF_DIFFUSE) const DWORD cube_colour1=0x22FF0000; const DWORD cube_colour2=0x2200FF00; const DWORD cube_colour3=0x220000FF; const DWORD cube_colour4=0x22FFFF00; const DWORD cube_colour5=0x22FF00FF; const DWORD cube_colour6=0x2200FFFF; After i changed all the values to white/clear, whatever #define D3D8T_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_NORMAL|D3DFVF_DIFFUSE) const DWORD cube_colour1=0x22FFFFFF; const DWORD cube_colour2=0x22FFFFFF; const DWORD cube_colour3=0x22FFFFFF; const DWORD cube_colour4=0x22FFFFFF; const DWORD cube_colour5=0x22FFFFFF; const DWORD cube_colour6=0x22FFFFFF; Actually for those of you that LIKE the cube in your menu, you can pretty much change the sides to whatever you want. A good chart to use for reference can be found HERE (thanks to Godmagnus9 for the link) As some of you may or may not know, this was pretty much a failure (only because it didnt erase the cube, only made it clear aka "Ice Cube" Apparently the thing has shading and the shadows were clearly visible. So now to figure out what to do next........... // continued on next post
  6. Hey Tmaul, welcome to our "load of crap message board". By the way, your the one that made US more public than what we were by posting a link to this board. And the 2 jerky boys that rocked the boat arent a part of this board. The Artik dude came on, posted his links *(just like he did to you ) and pretty much vanished.
  7. Uhhh........nice to you see you around again Mr. X.
  8. sweet, all you need to do is add G H O Z T under the FBAX logo and its PERFECT! heh
  9. good stuff there........anyone else got some Skillz?
  10. Nah, my compile doesnt have anything disabled. Its basically the officially released build by lantus with added driver support for: Crouching Tiger Hidden Dragon 2003 Metal Slug 4 - 5 Power Instinct Matrimelee Rage of the Dragons Samurai Shodown V Sengoku 3 Snk vs. Capcom Chaos/ Plus The King of Fighters 2001,02 and 03 And the drivers are all based on MY ROMSETS not anyone elese.....so this is why some people have the crc issue. these compatibility issues with romsets is nothing new however... as with new updates to PC emulators we have to scrounge around for certain roms to replace, etc. based on fixes, or what have you. None of the roms i used are special or created by me, just same stuff everyone else could find around the net. But thats besides the point since the xbe can be Hexed to read your rom and as weve seen with other emus, check crc/size can be disabled all together (pretty cool trick id like to learn). Play your games, get help from your friends here and have fun.
  11. RIGHT!!! your prize is the pride in being the winner!
  12. For those that have the Ghozt version of Fbax. Whats it say the publisher (Company) of Crouching Tiger Hidden Dragon 2003 is? Had you ever noticed that? (before you begin to tell me WHO it really is.......i dont care. I did it on purpose)
  13. Well guys i know this is nothing new to you but one of my goals with fbax was to figure out how to get rid of the pesky 3d box floating about in the menu and loading screen. Tonight I did it! I am very proud of myself for doing this since i have no programming knowledge and before FBAX, i never compiled a thing in my life! So just though id share my achievement with my friends here. I also want people to know that my discovery has nothing to do with Yoshis compile of fbax. Although hes already done this, i learned nothing of this from him or even got any help with regards to this (even though i asked). So this is even more SWEET. This is purely a cosmetic improvement over my previous compile. My next thing is to figure out the CRC check and Size check. Take me a little longer since im not familiar with C++ code. I am sure i will get it with the help of my friends! Let the SKINS begin!!! Its very easy to make your own skins........how about posting some of your personal skins,........and if you havent tried.........how about now? Ill be workin on some skins now that ive opened up the playing field by Nixing that damn BOX! peace
  14. If you have the actual game cartridges (NEO-GEO). Your entitled to a backup of your software.
  15. I believe that version has some changes to the default.bios that is run (debug) by default in order to have kof2k3 bosses.......but its also in AES mode (home console). just pushe your right stick and goto dip settings, select a new bios and MVS, restart rom, see what happens.
  16. Yea that was a weak move to even post a link to this forum on X-S. Might as well advertise it to the world. Weak. It makes it seem like Yoshi is part of our family, the dude hasnt even posted here and the other guy only has like 3-5 posts and they were all about their compile on that thread.
  17. lol, its not MY SKIN.........lol its the one fbax comes with (i dont like it either) use photoshop or something and make your own.
  18. best thing to do is to look at the previews folder and look for the roms that wont show up on your screen, whatever the preview is called is what your rom should be named. (im talkin about the Yoshi version)
  19. I thought id figure out who this guy was, so i agreed to speak with him and the other. He claims to be able to handle the load of converting new builds over to xbox. There are a lot of other things he wishes to add as well and he seems to believe he can pull it off. All we can do is wait. If this is as far is it goes, then i suppose we can hate cause ultimately he may have killed fbax. that would not be good.
  20. It comes down to this. If Yoshiro can handle conversion of the PC FBA updates to XBOX using the tools he has right now, then theres no problem, he can continue to update his emu based off of the pc versions (which is ultimately what Lantus would do among other things) Now if for somereason there is a dependency on a future build by Lantus, there in lies the problem. I have spoken to Yoshihiro and he is confident that he can continue to update the emulator. so who knows.
  21. When it all came out about kof2003 being emulated on FBAX, some dude posted on his Forum and on X-Scene the driver, etc. Lantus was cool about it, he edited out the driver and said keep this stuff to yourselves, dont come to my forum and post this kind of stuff........ i was surprised he was that cool about it. Then these dudes come out askin for source that he clearly said he would not release. Lantus posted on his site that "POINT releases" would not have the source available........this means 4.1,.2,.3,.4,.x.....you get the idea..... so the only next step would be B5....then with it a new source and all these bugs killed and a better emu. Now, only time will tell what they do. He mentioned on his forum that he has not discontinued the project, hes just gonna chill from it for awhile.......but who knows what that means. Im not takin anything away from these guys as far as the technical progress made to the emu. (i still want to learn how to take out that damn box....ive made an ice-cube.) Pride got the best of them and potentially ruined progress of a new emulator for us on xbox. There was still a lot of room for growth with respect to neogeo emulation on fbax.
  22. Yup, and the 3d box taken out. oh yea, and romnames changed to the haxxors name. but that has nothing to do with emulating kof2003. It has been done long before you posted your links and pissed off the devs. So was it worth it? I for one am not satisfied with b4. I was looking very much forward to b5. Since your so proud, how about sharing with us the source too? Id like to learn how to take out that 3d box. (personal thing)
  23. BUt you dont go shittin in their face man. its that simple.
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