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N3oGhost

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Everything posted by N3oGhost

  1. Yea i had read that also, i just tested unibios (japan/arcade) and it seems to run fine although the Title Screen seemed odd, might be just me though. EDIT** i notice that if you go to the FAR-RIGHT of the screen during a game, theres like blank space........kinda odd but that didnt have to do with it being Unibios.......might be the S rom im using...i dunno. anyone else notice that? move your character to the FAR-RIght of the screen..........
  2. Nope runs fine on my end.
  3. pmame.bin did not work as-is. neither did another p rom i was sent a link to. i say as-is because it might be something simple to add or take away from it. Its very much in the propper structure of a good P rom to work on kawa-x. the P rom has already been tested to run on FBAX however it still utilizes some bankswitching. soon im sure
  4. The Romset uses no p roms in Fbax to play.I make 1 file of the 2 p files from Jimmies Perfect romset and insert a little bit from the mame p files to run the driver,because the Kawaks romset will not running with the p files at the moment.I have had rename the file to pmame.bin,this file have after decompile at least 7 MB. Why are you using Jimmies perfect romset? all he changed was the addition of his name.... Ill make a NeoGhost edition....lol, jk
  5. what you should try to do is compare the pmame.bin (from fbax thread to this one)........see what you get.
  6. seems to be a re-written P
  7. WHo did this compile? I want to know what was changed from what i was doing.
  8. Heh, you and me arent too far away from eachother. (@2hrs)
  9. Yea, i have no alternative but to think it has something to do with the code. Im thinkin there might be some other files that "Normally" are automatically updated when you make changes to the neo_run.cpp and/or neogeo.h files, but for some reason are not being updated.......... ah hell then again if they werent being updated i would see the conflict when compiling (like i did when i first started adding drivers and hadnt changed the driverlist.h file) its just so strange that the rom keeps reseting the way it does, unibios allows you to hear the rom sound files via Jukebox function, and the unibios dipsettings detects the rom as being kof2k3 "k.o.f.0.3". also when i use unibios, if i select Arcade mode and push Select (coin) really fast while its loading, i get to hear the coin sound before it restarts....lol very frustrating indeed.
  10. Someone will release something soon.
  11. I think i tried it all. Even took the S RAM suggestion from Mr. X and also changed the location of the #define code on neogeo.h. same results. Using Unibios, the Jukebox function works!!!! lol we got kof2k3 Soundtrack for xbox! Also the Dip settings using unibios shows the rom header as //K.O.F.0.3.// seems close but no cigar.
  12. lmao, yea what gives?
  13. whenever you have a "driver" it means youll be dealing with re-compiling some source. so youll need the source and some other tools i suspect before you can get this badboy runnin. (i assume you were talkin about the PC version?)
  14. Ok just finished testing the 512kb M1d rom listed in the driver. Same exact thing. some strange loop. like i said in unibios i get to the NEOGEO (universion bios) splash screen (not the selection one, after you do that and load the rom.) then it goes to the green stuff then back to that splash screen. strange. seems like its so damn close..... all my other roms run with this compile........could be an error in the other two files that i wrote....but it had to have been a good error for the emu to compile..... asking for help.
  15. Ok well i just tested it and this is what happens for me: I changed the m1d rom info to match my set (128kb crc396e17cd) First time i loaded up the rom, i could see the credits in the lower corners (credits 04)........just blinking on and off..... went back into dip settings and selected UNIVERSE BIOS.......reset rom selected JAPAN and ARCADE........restarted rom. It showed the Universe Bios screen, that green jumbly stuff.....the recycled back to the Universe Bios screen, green jumbly stuff, etc etc......went in a seemingly endless loop. goint to re-compile with the specified m1 file from original driver.
  16. Im compiling as i write this. (crosses fingers)
  17. James shutup and get ONLINE
  18. ok i got the info i need but where do i insert the code for neo_run.cpp and neogeo.h? can i just add the code to the end of those files?
  19. There isnt a CHEAT thread or something thats just specific to Kof2k3? Or even a generic KOF2k3 thread? cuz all this cheat posts is flooding this thread.
  20. You need to add the driver to 2 files in the soure then re-compile the source to create new xbes/media files.
  21. poirot, what emulator are you testing your work on? How does it look thus far? how about some progress screenies or somethin? (im usually the last person to WANT to see screenshots - i hate to be teased - but in this case, what the hell) Are you hexing the hell out of the P rom and cutting/pasting all over the place? I had the impression you were really really close a few days ago and thats why you posted in a few boards.....
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