
Mooney
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Everything posted by Mooney
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Download via comments from HERE Source
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Yes, but why should MPAA/RIAA get their half-assed ideas from it? Because they can't think for themselves. If I know them, they would go to a comedy website to get ideas on how to make life miserable for people.
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3.0 just came out less than two weeks ago. It takes a little bit of time to do these things. I'm sorry, but it's stupid comments like that that discourage dev's and make them decide to stop sharing with us. Be patient. Hey, after hearing that 3.01 was dumped and decrypted in less than two days, you start letting your hopes get high. Plus, there were rumors about it on every PSP message board on the freaking internet. So hey, I'm sorry if I discouraged any devs, but I don't think one slightly negative post would make them leave the scene forever. Now, someone setting up a fake website in their name, now THAT could make them leave. ANYWAY: New DevHook .50 easy installers released by Chaos Zero! Get them here: http://www.psp-hacks.com/2006/11/30/devhoo...aller-packages/
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Well, these roms have the .nds extension, which most recent flashcarts and memory card adapters are compatible with. I'm not too familiar with the GBAMP. What file extension do you usually use with that?
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This latest (unofficial) release by wally from DCEmu was planned to be released next to the official R9, but seeing as it has been 3 months since R8, wally decided it was time to release it. This spiff up fixes a bunch of problems with games. Here's a list: Download via comments: Daedalus Spiff Up 1.3
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No 3.00 support yet? I thought for sure it would be out by now... but, hey, this is still great news!
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Yes, you need a method of running homebrew software on your DS to play these.
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Happy birthday to Disoblige! 18 years old! Have fun at the strip clubs! Yes, ladies, he's legal!
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Download them here: davr.org/ds2/demos
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You should tell us what grade you get on it, so we can see what your teacher thinks of us.
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I do what I can. Anyway, I think the installer actually installs something wrong. It puts the update folders under PSP\Game, when they really should be under PSP\GAME150 (For current SE users, that is. It installs correctly for 1.50 users.) It didn't work for me until I moved them.
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It'll be all over P2P networks as soon as it comes out. Get it then for yourself!
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Game: Need For Speed Carbon: Own the City System: NDS Emulators: NDeSmuME (Partially playable) It seems EA has released yet another Need For Speed game with an ghetto/underground theme, proving that no matter how many ghetto racing games there are out there, more are always on the way. It's kind of getting to be like WWII games; there are so many, yet so few of them are worth playing. This latest game does not in anyway break away from that stereotype. The story of NFSC: OTS is based around a car crash that involved you, your brother, and a mysterious car that no one can identify.It is kind of hard to tell from the rather poorly arranged and seemingly random cutscenes what was happening, but from what I could understand I believe that you and your brother were invloved in a 1 on 1 street race in which you were neck and neck for the win. Then, suddenly, another car raced up to you and caused you and your brother to crash. Apparently, you went in to a coma for 6 months, and came out with amnesia. Your brother died, and the mystery car got away. This is where your journey starts, on a quest to find out who it was that caused the crash, and to regain the territory lost after the "Lucky 7s," the group formerly led by your brother, broke up. Graphics: Have you played any other NFS game for the DS? If you have, then you have seen all there is to see graphics-wise. I'm not saying that the graphics are bad, I'm just saying they have not really changed them at all, except for the fact that everything looks darker. Sometimes, however, it gets too dark and some crazy shadow effect covers the road and you can't see where you are going or what's around you. Not that you're missing much; the buildings mostly have very simple colors and textures, but some have (rather annoying) flashing neon signs. The cars look fairly nice, especially when they're all pimped out. NFSC: OTS's set of cars is exactly the same as from NFSU2 with almost the exact same visual accessories. Still, you can make a car look pretty damn good. My only complaint with the accessories is for the hoods. Instead of getting cool things like scoops or scissors doors on your hood like you do in console versions, you just get covers that make your hood look like either red or gray chain-link fence. That's it. Those two. Other than that, though, they give you enough to make a cool car. The cut scenes comprise of slightly animated pictures which look like they were taken directly out of a Tony Hawk game. They're really not worth watching, unless you really really want to try to follow the story. The only new and/or cool thing in the game is the ability to customize your dash, the lower screen. You can choose between 3 styles for the general layout, a variety of instruments for measuring speed, nitro, etc., and your choice of speakers or toys. These things have no apparent impact on anything, other than they look nice. Sound: Don't you hate it when you're driving along, listening to music, getting into the groove, and it suddenly changes? Get used to that happening a lot in this game. The soundtrack, which does not stop playing or change once from the time you load the game till the time you shut down. Also, all of the songs seem to be either 1 minute long or shorter. After you have played the game for about 10 minutes, you have already heard every song at least twice. They are arranged in no distinguishable reason, so one minute you'll be listening to a hip-hop song, and the next an alternative song. Very few of the songs are good driving music, as they do not have good beats. The sound effects of the game are not great either. Most of the time your engine will make the same, annoying sound throughout an entire race. You'll randomly hear another car behind you, but when you look back or on your mini-map you won't see anyone for miles which is quite confusing. Controls: The controls seem to be much improved over the last few games. Either that, or I've gotten good enough to not hit the wall at every turn. The cars respond nicely to your commands, which makes it a heck of a lot easier to drive faster. Even when using nitro you have almost complete control over your car's movements. For the most part, you only use buttons for controls. The only time yo use the touch screen is when you want to call on your wing man. The only problem is that any button that was not assigned a function seems to have just been made into a brake button. You'll be reaching for nitro and you'll accidentally brake. Overall, however, the controls are laid out nicely and rather easy to understand. Gameplay: In the latest installment of the NFS series, EA introduces a number of new things. For game modes, there are still the classic sprint, circuit, and elimination races, but now there is also hunter, in which you slam your opponents to get points. It is clear that not much attention went into this mode, because the collision detection system is very poor. Sometimes you will hit your opponent side-on, which should give you 20 points, but instead it takes away 30. The next time you do the same thing, it'll give you 20. Wing men were also introduced in this game. Your wing man is either an "attacker" or a "drafter." An attacker will attack, as the name implies, any opponents who have managed to get ahead of you. A drafter will try to get ahead of you, then let out a trail of light that, if you follow it, will give you a boost of speed and refill your nitro. The annoying thing is that your wing man counts as a participant in the race, so if you call on him near the finish line, it will count you as finishing in, say, 2nd instead of 1st. Usually though the wing man is quite useful. The last new feature is your car's visual impact. The more stuff you put on it (spoilers, vinyls, etc.) the more bonus points you get after each race. Other than those, the gameplay is the same as in every previous game. It gets really repetitive after the first zone, and the game is only kept alive through the different tracks. The only real challeges are to avoid traffic and make the turns. The AI is not done very well, so you don't really have to fight for 1st. I see no reason for anyone to buy this unless it would be your first hand-held NFS. Controls: 8 Gameplay: 6 Graphics: 8.5 Sound: 4 Overall Score: 6.5 Grade: D+ Overall I'd give this game a thumbs down. P.S. My 900th post!
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I'm gonna be reviewing NFS: Carbon - Own the City for NDS. Should be ready either today or tomorrow.
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For No$GBA, you may need the NDS bios files, which I will not give you a link for, then it might work. Might. For Dualis, I believe the GBAMP option under "Memory > Compact Flash Device: GBAMP" Is meant to improve compatibility with homebrew games that are made to run on the GBAMP. The emulator uses it by default.
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What is your definition for "EMULATION" ?
Mooney replied to rubiocroft's topic in Gossip Café [/offtopic]
em‧u‧late /v. ˈɛmyəˌleɪt; adj. ˈɛmyəlɪt/ Pronunciation Key - Show Spelled Pronunciation[v. em-yuh-leyt; adj. em-yuh-lit] Pronunciation Key - Show IPA Pronunciation verb, -lat‧ed, -lat‧ing, adjective –verb (used with object) 1. to try to equal or excel; imitate with effort to equal or surpass: to emulate one's father as a concert violinist. 2. to rival with some degree of success: Some smaller cities now emulate the major capitals in their cultural offerings. 3. Computers. a. to imitate (a particular computer system) by using a software system, often including a microprogram or another computer that enables it to do the same work, run the same programs, etc., as the first. b. to replace (software) with hardware to perform the same task. –adjective Here at 1emu, we're mostly just annoying people who take someone's seemingly serious questions and mangle them for fun all the while not providing a single bit of useful information. At least... some of us are. -
New installer by Chaos Zero! Install options include: * Install SE-C with 2.71/2.80 Hybrid DevHook for SE * Install Just SE-C * Install Just 2.71/2.80 Hybrid DevHook for SE * Install Recovery folder Download: 2.71 SE-C Installer
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Yes, yes it is.
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I enjoy the little things in life such as these.
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Nope. Just figured out that the zipped bios go in the "roms" dir. Then I opened up MAME32, right clicked on BIOS and hit "Audit," then they all showed up.
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Could you give us the link of the download? (If it is not against the rules)
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Well, slow fps could make the game seem like it's not going anywhere. Can you tell us what fps the emulator says it's running the game at?
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For MAME32, there is no bios folder. That's why I'm confused
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Ok, apparently MAME32 (the latest version, 0.110u3) thinks that I have every single game and bios file. In reality, however, I have only about 10 games and no bios files. What could be wrong? EDIT: The problem went away after I did an audit, but my question below still stands. Which then brings me back to another question, if I download bios files, do I just put the zip archives into the "roms" dir?