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Robert

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Posts posted by Robert

  1. Only takes a matter of moments to test it...

     

    Firstly it says New DS ROM loaded, and the screen is full of coloured dots. Then, the screen clears, and the frame counter runs. After a short while, the emu crashes. It's been like that since version 3a. Mario does the same things, just a lot faster. I would not be saying that Metroid "runs" at all.

     

    Still, it's better than the earlier versions which crashed immediately.

  2. Thanks for that!

     

    Downloaded and extracted. Renamed to my "standard", frogger.bin, and frogger.pme (for ideas emu).

     

    Tried on versions of Ideas. Blank screen always.

     

    Tried on versions of DSemu. Version 2g gave the best results, with the correct number of rows. The last row of cars is corrupt, the frog is missing, and it freezes at the start.

    frogger.jpg

     

    Tried on versions of Dualis. Only starts on R8. Earlier revisions crash the emu. The screen has exactly the same bug as in your screenshot. I noticed the rows of logs and cars is twice as many as should be. Dualis r8 is the only emu where you can make the frog hop around.

     

    Note: not all the sprites have been added and thus don't move yet (they are part of the background).

     

    Also note: this is nowhere near finished yet.

    You are certainly correct. But I think it's an excellent start. Keep up the good work! :P

     

    EDIT: the above post was responding to your post at 2:14pm, the one with the links.

  3. I have to disagree with you.

     

    FAT32 was released in 1996, for win95. Not the very first win95 release though.

     

    I've got FAT32 on my win95 box since I bought it back then, and it's always worked perfectly.

     

    When I did a win95 course, FAT32 was explained to us, and Win98 had not seen the light of day at that time. I still have the course materials.

  4. no source code... guess its not important right now

     

    the dsemu.ini doesn't have the new keys in it

     

    I ran the key configuration, and the result was a mess. I manually altered the ini to fix it.

     

    For the purposes of testing, I assigned the A key to the pc A key, etc. The enter key = start, the spacebar = select. Like this:

    [Keys]
    UP=26
    DOWN=28
    LEFT=25
    RIGHT=27
    A=41
    B=42
    L=4C
    R=52
    START=0D
    SELECT=20
    X=58
    Y=59

     

    The whole thing runs very slowly on DS demos, its a future fix I suppose.

     

    I have 4 tetris demos. Here's what happened:

     

    tetris-1p : same as before, no background colour change available, i guess it doesn't have this facility. Sometimes crashes emu when closed.

     

    tetris-2p : arrow keys control bottom screen. For top screen, A = right, B = down, X = turn, Y = left. This corresponds to the layout of the buttons on a real DS, so the upgrade works... The L and R keys change the colours in the bottom screen.

     

    tetris10.nds : no text. It runs so slowly (~0.7 fps) that testing was impractible

     

    tetris11.nds : black screen

     

    I tested a few other demos, nothing new to report. Back to you.

  5. NTFS has lots of advantages.

     

    Let's describe each system.

     

    FAT (or FAT16) has a 16-bit system of file pointers. There can only be a maximum of 65536 (2**16) clusters. On large drives, this leads to huge clusters. The maximum size of a cluster can be 65536 bytes. This gives a total maximum HD size of 4.2 gigs. On today's computers, that is not very useful.

     

    FAT32 was invented for Windows 95. It has a 32-bit system, which means you can have 4.2 billion clusters, or a maximum HD size of 275 terabytes. This will be useful for a number of years.

     

    NTFS is said to be unlimited, although I suspect it has the same limitation as FAT32. It has extra features such as on-the-fly compression; on-the-fly encryption of individual folders; security specific on each folder; a drive letter that spans several physical disks; support for RAID; transaction-tracking which allows for repair of a damaged disk; auditing.

     

    NT4 can use NTFS and FAT (FAT32 wasn't invented back then)

     

    W2K and XP can use all 3 systems.

     

    DOS only does FAT

     

    Win95/98 can do FAT and FAT32.

     

    A tool is available to allow DOS to read NTFS.

    Another tool allows Win95/98 to read and write NTFS, bypassing the security but no access to encrypted files.

     

    Here some links for useful reading about NTFS:

     

    http://www.digit-life.com/articles/ntfs/

     

    http://www.ntfs.com/

  6. I would like to try a bit of experimentation with dsemu, such as tracking down a couple of the more recent bugs, and doing some compiling and testing.

     

    What I need to know is

     

    1. What compilers, linkers, etc do I need?

    2. Where do I get them?

    3. How do I set them up?

    4. How do I set up an environment?

    5. How do I compile my code?

     

    I will be using a computer which runs win2000 pro.

     

    Any assistance will be gratefully received.

  7. Testing of ideas 1.0.0.3

     

    Some demos require arm7.bin loaded at the same time as the demo, this produces an error for me.

     

    Cannot drag and drop file onto the exe - this has never worked.

     

    2d_emu : top screen is missing

    2dexample_arm9a : works

    armwrestler.w1, armwrestler.w2 : appears in the proper window, many tests are failed

    battleship : runs but no touchscreen

    birds : corrupt mess

    bug : works, ship abruptly disappears at top and left

    calc : bottom screen blank, no touchscreen

    cube : works, colours are different to Dualis

    davr : purple top, black bottom

    drops : no touchscreen

    mode4dc : runs, top square has something weird in it...

    mode4ep : corrupt

    mode6 : black

    dspaint : no touchscreen

    dspaint2 : corrupt, no controls

    first1 : works

    mcommand : runs, cities are corrupt, no touchscreen

    mines-arm9a : corrupt, no touchscreen

    nibbles10 : no touchscreen

    pandaforth : no touchscreen

    pongds : works, opening screen is bypassed

    ship_emu : works

    smantouch : no touchscreen

    sponge : brown screen - looks like this program may be bad

    tetris-1p, tetris-2p : works, cannot change colour of top screen

    texture_emu : crash

    tile02 : no touchscreen

    tri_emu : takes a long time to produce the triangle, then hangs

    under_pressure : works

     

    nibbles11.nds : works - and the touchscreen works! first time ever on this emu!

    tetris10.nds, tetris11.nds : works, cannot change background colour

    all other nds demos produce black screens, including fearog's demo

     

    calc, dspaint2 - same results as the bin files above

    mcommand.pme - works although touchscreen calibration is out a bit and cities are corrupt

    nibbles10.pme, nibbles11.pme : works!!

    smantouch.pme : works

    tetris11.pme : works

  8. Aha! I thought it said PRINT so i had ignored it.

     

    Now...because both screens need the touchscreen, you need to use the blue arrow to swap them around, since only the bottom screen is touch-sensitive.

     

    We have... 3 vertical bars with handles, 1 plain vertical bar, a 4x7 choice of colours and a bunch of drawing options. Click on a colour in the grid and it is relected in the plain vertical bar. The 3 bars are the RGB adjustments. Drag the handle with the mouse for fine colour graduations.

     

    The drawing options...

    a freeform line

    a straight line

    a rectangle

    a filled rectangle

    a circle

    a filled circle

    background fill

     

    and... it all works!

  9. Got it thanks mic. Works well on your side.

     

    A few programming things:

    Tictactoe didn't realise I had won and just kept going

    Mines, how to indicate where the bombs are?

    checksout, how to play?

    Where is the painting bit?

     

    I tried it on the other emus:

    dsemu 2g showed some graphics and corruptions

    ideas2 showed some corrupted graphics

    both could not proceed from there

     

    hyperds3 not working at all as usual.

     

    MIC you are way in front again!

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