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Robert

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Posts posted by Robert

  1. Dualis version 4 was released recently. It features a debugger, and more selection screens. New things in detail:

     

    Can drag a file onto the exe while in Explorer, it will open and run. :yay:

     

    Debugger has separate window views of Disassembler, Memory, Palette, I/O registers, and Debug Console. A number of selections are greyed out which I assume are things for future development. The debug console appears equivalent to the DSemu log file.

     

    The main window has tabs for CPU, Memory, Video, and Audio. CPU has the expected ARM9 available and ARM7 greyed out. Memory has Touchscreen IPC address, and personal details (?). Video, same options as before (I think). Audio is empty, something for the future.

     

    Now, time to test...

     

    Palette Viewer X button doesn't work, have to use the Close button.

     

    I haven't tested the debugger itself as I have no idea about what it's saying. The Save button(s) not tested either.

     

    Some demos aren't working the same as previously.

    - 2dexample, bottom part is blank, the red moving stuff is missing

    - davr-arm9, the continuous changing doesn't happen. See note below.

    - draw-arm9, touchscreen not working

    - dspaint, sometimes wrong or no colour when drawing

    - mines-arm9, touchscreen not working after board is displayed

    - PandaForth, touchscreen not working

     

    The other demos, either working or not working as in version 3.

     

    Changing the touchscreen address doesn't fix anything. What's it for anyway (help?).

     

    Video ram not being cleared. Run TetrisARM9, and then load and run drops-arm9. The outline of the tetris board is visible on the top screen.

     

    can someone tell me what is davr-arm9 supposed to show exactly?

     

    MIC, hopefully you find my results to be of some use.

  2. Yes, if TetrisARM9 runs first, it works.

     

    Lights.bin simply crashes the emu. I didn't report it because I thought it might have been a GBA rom (couldn't remember). I might have a wrong version of it.

  3. My tests on Dualis v3 produced mostly happy results. In fact I'm quite impressed and I think it's the leader in DS emulation so far.

     

    Bad - cannot load NDS files, only BIN ones. I pasted in the NDS filenames and they all crashed the emu.

     

    Bad - cannot drag a BIN file onto the emu in explorer like you can with DSemu.

     

    Bad - The two screens aren't cleared before starting a program, so previous results can make a mess of the new one.

     

    Tests with BIN files:

    ----------------------

    2dexample-arm9 : works! touchpad on bottom screen draws things

     

    battleships-arm9 : the intro looks very nice indeed, and is animated. I couldn't figure out how to play it, or to get the top playboard to appear

     

    cube_emu : works!

     

    davr_arm9 : works? continuously changing display at the top, this looks right to me

     

    draw-arm9 : works! use touchscreen to draw in the bottom screen

     

    drops-arm9 : works! use touchscreen to make water drops in the bottom screen

     

    dsPaint : works! similar to draw-arm9, you can choose from a palette, and a "debug" output in top screen

     

    mines-arm9 : works! touchscreen is really touchy - I assume this is the way the demo was written

     

    nibbles : works! the snake actually follows the touchscreen pointer. Nifty!

     

    pandaForth : works! use the touch-keyboard to enter characters

     

    pongDS : works! But can leave half-balls around the place - ideas works better with this

     

    ship_emu : works!

     

    tetrisARM9 : first failure - writes rubbish in the play area causing the player to instantly lose.

     

    texture_emu : just a white square in top screen - the drunken logo is missing

     

    tile02 : the typing works, but is out by one character horizontally

     

    tri_emu : works!

     

    under_pressure : bottom half of "atoms" are missing

     

    Overall, a most impressive result. Good work MIC.

  4. Just check the CRC's - the rest doesn't matter

     

     

     

    As a joke I tried running the 3 emus on Windows 95

     

    DSemu ran, but the screen stubbornly stayed black at all times

     

    Dualis crashed instantly at startup, something about glu_init failed

     

    Ideas worked well, and it ran better than on 2000. Textures_emu.bin produces an output, where on 2000 just a black screen.

  5. Btw, where'd u get the Dspaint and underpressure bins?

    I found their pages but they just sport PassMe gbas.

     

    Also the Mines-arm9 and the title_02 bins?

     

    Thanks,

    /Ieremiou

     

    BTW: I'm getting a "unknown" crash whenever I close a DS bin.

     

    Oh and um on comparisons i'd compare with Dualis. It seems to be the most correct of the 3 public emulators as of late.

     

    The demos can be obtained here --> http://razragna.no-ip.com/

     

    Don't overload the server or it would be taken offline. Unfortunately the thread that explains all that seems to have been deleted.

     

    The crash when closing is a long-standing bug.

     

    I would try Dualis but it won't work on this computer.

  6. Version 2e is out. Here are results of my tests, only the changes are listed. Comparisons with iDeaS are given, although in all cases I don't know what is "correct".

     

    First the DS demos show a vast improvement - most now do something and no crashes:

     

    Mines-arm9.bin : working, touch screen works but not lined up - exactly as documented

     

    davr-arm9.bin : it starts off ok... then sort of goes nuts ?? A stack fault ??

     

    drops-arm9.bin : top screen is blue... same as iDeaS... correct?

     

    DSpaint.bin : top screen is correct, bottom screen is corrupted

     

    pongDS : runs, top paddle is confused which way it should move, score doesn't show, slows right down after first point from 10fps to 2fps. Works on ideas.

     

    tile02.bin : does same as ideas - rows of letters on bottom screen and ^ on top screen

     

    under_pressure.bin - runs, words are missing. I suspect that the colours are wrong although ideas has the same.

     

    2dexample-arm9.bin : top screen grey, bottom black. On ideas, top screen is black, bottom screen is a green and white checkerboard.

     

    The 2 commercial games cause the emu to crash.

     

    -----------------

     

    GBA:

     

    wstein.gba : still flashes insanely, even when stationary

     

    roto.bin : works now... the intro looks a bit corrupt?

     

    atomix.gba : intro screens work, freezes after a short while, need task manager to close emu.

     

    blocktrap.gba : intro screen works then no response

     

    console.gba : some dashes on the screen, no response

     

    cutecube.gba : it runs... most of the graphics are missing

     

    impact.gba : intro screen works, play screen appears then no response

     

    nexus.gba : intro screen works then no response

     

    santa_escapes : 2 intro screen then no response

     

    sotb.gba : same as nexus, and wrong colours

     

    thingpong : works, cannot see bats and ball - no sprites?

     

    When you consider that most of the above simply crashed the emu earlier, it's a great improvement.

     

    atomix.jpg

  7. The sensation... I guess you mean the enthusiasm to make it happen... yes I do, but it has changed. I'm playing a part with the DSemu, which is most interesting seeing something new being formed. I still chase those elusive, hard to find arcade roms, with mixed success.

     

    The down side is the fact that it is somewhat illegal now, plus the mamdevs cracking down on mame derivatives, such as the sudden death of Clonemame.

     

    I have zero interest in real consoles, never have. Once this dsemu project is finished, I'll be deleting all my files, satisfied that I've been able to help.

  8. Right-click on that link... save target as

     

     

    Looks nice.

     

    Bugs:

     

    1. If ini file doesn't exist it crashes when you try to open it

    2. "Seccessfully" should be "Successfully"

    3. Select key shows as 08 instead of backspace

    4. After you've set up the keyboard, the settings are written to the ini as words instead of numbers, so the keyboard stops working.

     

    If you could fix these, particularly no.4, it would be beautiful.

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