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Robert

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Posts posted by Robert

  1. Finally I get time to do testing. Firstly I downloaded the 2 demos listed above (thanks ieremiou). Then, I'm removing the "dud" roms from the test area:

    2d.bin : crashes emu

    2dexample-arm9.bin : checkboard at top, nothing else

    davr-arm9.bin : white screen

    draw-arm9.bin : white screen

    first.bin : crashes emu

    lights.bin : crashes emu

    mines-arm9.bin : starts but touchscreen not working after game starts

    ship.bin, cube.bin, texture.bin, tri.bin : crashes emu

     

    Now to test with "good" roms:

    2d_emu : works

    2dexample_arm9a : works

    armwrestler.w1.arm9 and armwrestler.w2.arm9 : working in each window

    battleshipds : works same as before, I haven't figured out how to get computer vs player

    birds_arm9 : works

    ship_emu, cube_emu, tri_emu : working

    davr_arm9a : purple top, black bottom

    drops_arm9 : works

    DSmode4dc, DSmode4ep : working

    DSnibbles : works

    DSpaint : works, any colour selected in bottom half of palette will choose the colour above it (existing bug)

    first1 : works

    mcommand.arm9 : works, 2 lines of corrupt graphics. Not bad for a WIP

    mines-arm9a : works

    mode6.arm9 : works

    pandaforth : no touchscreen

    pongDS : works, still leaves "half-balls" scattered about

    smantouch.arm9 : appears to work

    sponge_arm9 : some graphical errors, assumed because its WIP

    tetris-1p, tetris-2p : working

    texture_emu : white square, textures not implemented yet?

    tile02 : out by one character

    under_pressure : still corrupt as before

    tetris.nds : works

     

    All other NDS files crash the emu

     

    The screen has the X disabled which is good, but it can still be closed with Alt-F4.

     

    Average speed 11-12fps. Almost all the bugs that appeared in the last 2 versions have been swept away. Impressive result, mic :(

  2. DSemu v0.0.3b released!

     

    Friday, 8th April 2005

    I've implemented the screen-flip bit in POWERCNT, so anything that uses that feature should work correctly now. In particular, the ARM Wrestler will appear in its right place, on the top screen. Also, regarding the opening of ROMs, I've attempted a hack at type selection; anything with an NDS extension will load in DS mode, and anything else will open as a GBA rom. I know it's buggy and it will break, but it should help a little.

     

    In other news, Normmatt seems to have finished his configuration editor dialog. I haven't been able to grab his code and take a look just yet, but I shall do so for a release in the near future. That should help matters regarding the config file.

     

    Wednesday, 6th April 2005

    It's been a slow few days; there've been maybe a couple of bug fixes in the source, but not enough to warrant a new release. I am going to start tracking down the bugs in the CPU that seem to be stopping the majority of demos from running, though. It could be a long process.

     

    I'm not sure that too many people were able to catch the hint in the last post, but the emulator does now have two CPU cores. The ARM7 doesn't actually do anything, and there's nothing else on the bus (a touchscreen controller, for example) for it to interface with, but it is there and executing. If only something actually ran, I could see it in action.

     

    Regarding CVS, it has been out of date recently. Not to worry; I've updated all the existing files, and added in the new ARM9 and its associated files, so any checkouts from CVS should be current now.

     

    »» http://www.dsemu.org [Homepage]

    »» http://dsemu.1emulation.com [Forums]

    »» http://www.dsemu.org/dsemu-0.0.3b.zip [Download]

  3. The mamedevs have their own website.

     

    Welcome to the official MAME development team site. This site is intended to be the official communications channel for the development team.

     

    At the moment, this site is in "beta" mode in order to get feedback on the new license and the other info that appears on the left-hand side. Note that most of the text from the old license didn't really belong in a license, and is now a separate document called About MAME. If you have feedback, please use the contact form to send it to the appropriate place.

     

    What you will find here:

     

    announcements of official releases

    links to the official source code distribution

    information on the MAME license and trademark

    links to useful MAME-related sites

    a means of contacting the team and some of the individual developers

     

    What you will not find here:

     

    binary distributions of MAME

    message boards

    chat rooms

     

    On the left side of the page is all the mame legal stuff.

     

    >> http://mamedev.com/ [site]

  4. At last I got a download. And the full sorry tale can be revealed. Certainly that exe is a mp3 and it plays perfectly well, all 1:08 of it. Now there is a file called IMG.bmp, open it and you'll get the idea. You don't need to be able to read French either.

  5. I can't even download it, says its blocked. Looks like not worth the hassle. I can't even say "at least you got a song out of it". A well thought-out hoax involving 2 web sites and a couple of forums. At least we know, thanks guys.

  6. A website

     

    http://www.psplus.tk/ (has a download link for the emu but it seems dead)

     

    Updates for this version:

    PSPLUS 1.0 the first Sony PSP Emulator! (version 1.0 29/3/2005)

     

    General:

    - Perfect video emulation (100% on P4 1.8ghz o AMD equal)

    - Perfect sound emulation (100% on P4 1.8ghz o AMD equal)

    -.ZIP.RAR.PSP files supported

    - corrected minor glitch from 0.5 private version

    - Correct aspect ratio supported

    - kaillera fully supported

    - minor fix

    - Work on Win95/98/98SE/NT/2000/XP

    - Linux version coming out in few days :o

     

    Can a mod advise if I can put a link to the other site?

    It contains dead romlinks.

  7. 2005-04-06

    CPU: Fixed a bug in ARM SUBS in IRQ mode

    CPU: Changed emulation of the VBlankIntrWait SWI a bit

    GPU: Fixed a bug introduced in r6 where VRAM display screens would disappear

    GPU: Fixed a bug with incorrect OBJ sizes in some cases

    GPU: Added support for extended palettes in VRAM banks F-H

    GUI: The close-button on the Video output window is now disabled

    GUI: Added support for loading and saving palettes in MS PAL format

    GUI: The palette viewer can now view extended palettes

    GUI: There is now an auto-update option in the palette viewer

    GUI: Fixed a few bugs in the disassembler, and added some more opcodes

    GUI: Starting a ROM by double-clicking it in explorer after associating the file type with Dualis now works

    GUI: Toggling the OBJ layer on/off now works

    »» http://dualis.1emulation.com/

    »» Dualis Official Forum

  8. This just came to my attention sorry if it's old news

     

    RR02.jpg

     

    Anyone know anything about it?

     

    EDIT: I've got a web site address but due to some rom links I won't put it here - even though the links are broken.

  9. Ok got it.

     

    The DLLs are all identical and useless.

     

    It needs Quesa.DLL which can be obtained from SourceForge

     

    After that, it started up. Most functions missing due to the above DLL probs.

     

    I clicked to open a rom and it has a "Compatibilty List" showing 29 games and if they work or problems they have.

     

    Not much else I can do until those fixed DLLs arrive.

     

     

    Here is a screen dump that is readable --> http://home.ripway.com/2004-11/202912/NDSE-2.jpg

  10. Take a second look and there is a screenshot... of the emu with no rom loaded... looks different to what we've seen before. I saved and blew up the picture but unable to make out any of the words. Can't do any more until I get back home.

  11. When I looked at the thread in my first post I thought, "Here we go again", since no screenshots, and no-one could say it exists or works. The thing in it's favour is a different name. Should it become available, and working, then it's obviously a good thing and I would apologise. But, until then... I'm kinda skeptical.

  12. New major version means I report on ALL roms

     

    Firstly, I think something good was attempted and it didn't quite work out... drag a rom onto the EXE and it opens in DS mode, even for GBA roms... oops.

     

    DS ROMS

     

    2d_emu and 2dexample_arm9a : checkerboard at top, lava at bottom, cherries are missing

     

    armwrestler.ds.arm9 and armwrestler.nds.arm9 : load in bottom screen, top is black. All tests pass OK.

     

    battleshipDS : freezes at start

     

    birds_arm9 : white screen

     

    cube_emu, ship_emu, tri_emu, DSnibbles : black

     

    DSmode4dc : text, no colours

     

    DSmode4ep : text and blue screen

     

    davr_arm9a : purple and black

     

    drops_arm9 : blue and black

     

    draw-arm9 : black

     

    dspaint : bottom screen corrupt and no response

     

    first1 : lava at bottom

     

    lights : black

     

    mines_arm9 : text appears, click on bottom and game appears, no further response

     

    mines_arm9a : bottom is blue, click on top screen and it turns green, then no further response

     

    mode6.nds.arm9 : black. when emu closed it crashes

     

    pandaforth : keyboard missing and no response

     

    pongDS : no change - same bugs (1) ball is square should be round (2) slows down to a crawl after first point (3) all text is missing including the scores (4) ball goes invisible near right side

     

    tetris-1p : works, cannot change bg

     

    tetris-2p : works, cannot change bg of top screen. use A and S keys for bottom screen

     

    tile02 : starts then no response

     

    under_pressure : text is missing

     

    tetris.nds : runs, no text, 1fps. All other NDS roms crash.

     

    Overall, no change from version 2g, except it all runs incredibly slowly.

     

    ---------------------------

     

    GBA ROMS

     

    ahawk : "list.cpp 43 memory error"

     

    copperbars : works

    fill1 : works (advance)

    fontdisp : freezes during load (regression)

    aroundtheworld and gbadevad : black

    ht : works

    maddness : freezes emu

     

    At this point I was getting tired of the slowness. Task manager shows that DSemu takes 99% of the CPU at all times. The slowdowns make testing impossible.

     

    This CPU hog problem, and speeds like 0.3fps needs to be fixed now as further tests are pointless.

  13. Testing of ideas 1.0.0.1

     

    cannot drag a rom onto the exe

     

    2d : blank

    2d_emu : lava in bottom screen, top screen grey

    2dexample_arm9 : top is black, bottom has checkerboard

    2dexample_arm9a : top has lava, bottom has checkboard and cherries

    armwrestler.ds.arm9 : top black, bottom has armwrestler screen. Fails many tests

    armwrestler.nds.arm9 : same, except screens are swapped

    battleshipsDS : Start bar too large and no response

    birds-arm9 : top screen completely corrupt, bottom screen white, and frozen

    cube_emu : works

    davr_arm9 : black

    davr_arm9a : top purple, bottom black

    draw_arm9 : both screens white

    drops_arm9 : both screens blue, no response

    mode4demos : text, no colours

    DSnibbles : intro screen appears, no response

    first1 : top black, bottom has lava

    lights: black

    mines_arm9 : intro screen appears, no response

    mines_arm9a : top black, bottom screen corrupt graphics, then no response

    mode6 : black

    pandaforth : screen is correct, no response

    pongDS : works

    ship_emu : works

    tetris-1p : works, cannot change background colour

    tetris-2p : works, cannot change background colour of top screen. Press S to change it on bottom screen

    texture_emu : crash

    tile02: screen appears, no response

    tri_emu : works

    under_pressure : works

     

    all NDS roms give a black screen

     

    The release notes say that arm7.dll should be loaded.... in practice it makes no difference that I could see.

     

    The debugger still does nothing

     

    The touchscreen still does nothing although it is supposed to work

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