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Posts posted by Robert
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I'd agree with that. If you look at the last piece, about Homeless Emus, you will see a lovely typo. But who really cares? I'm sure the person responsible would have better things to do, rather than criticising hard-working admins.
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try microsoft's one can't remember the name, and webroot spysweeper.
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ok, i won't
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I get none.
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I think it extremely unlikely that the crc matches and the sha1 doesn't. I know it's remotely possible, but unlikely.
I've looked through my collection, found 2 copies of that file. They both have the same size / crc / sha1 as yours.
EDIT: i've downloaded your file, extracted the relevant part and added carriage returns so its readable.
ROM_START( samsh5sp )ROM_REGION( 0x800000, REGION_CPU1, 0 )
ROM_LOAD16_WORD_SWAP( "272-p1.bin", 0x000000, 0x400000, CRC(9291794d) SHA1(66588ff9b00ffad6508b03423548984e28a3209d) )
ROM_LOAD16_WORD_SWAP( "272-p2.bin", 0x400000, 0x400000, CRC(fa1a7dd8) SHA1(62443dad76d6c1e18f515d7d4ef8e1295a4b7f1d) )
ROM_REGION( 0x80000, REGION_GFX1, 0 )
ROM_FILL( 0x000000, 0x20000, 0 )
ROM_REGION( 0x20000, REGION_GFX2, 0 )
ROM_LOAD( "sfix.sfx", 0x000000, 0x20000, CRC(354029fc) SHA1(4ae4bf23b4c2acff875775d4cbff5583893ce2a1) )
ROM_REGION( 0x80000, REGION_USER4, 0 )
ROM_LOAD( "272-m1.bin", 0x00000, 0x80000, CRC(adeebf40) SHA1(8cbd63dda3fff4de38060405bf70cd9308c9e66e) ) /* encrypted, we load it here for reference and replace with decrypted ROM */
NEO_BIOS_SOUND_128K( "272-m1d.bin", CRC(3CA75C37) SHA1(c92ae5b8f2ed6755be8b7bc0506f93711ce2199f) ) /* decrypted */
ROM_REGION( 0X1000000, REGION_SOUND1, ROMREGION_SOUNDONLY )
/* encrypted, we load these here for reference and replace with decrypted ROMs */
ROM_LOAD( "272-v1.bin", 0x000000, 0x800000, CRC(76a94127) SHA1(c3affd7ff1eb02345cfb755962ec173a8ec34acd) )
ROM_LOAD( "272-v2.bin", 0x800000, 0x800000, CRC(4ba507f1) SHA1(728d139da3fe8a391fd8be4d24bb7fdd4bf9548a) )
NO_DELTAT_REGION
ROM_REGION( 0x4000000, REGION_GFX3, 0 )
/* Encrypted */
ROM_LOAD16_BYTE( "272-c1.bin", 0x0000000, 0x800000, CRC(4f97661a) SHA1(87f1721bae5ef16bc23c06b05e64686c396413df) ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "272-c2.bin", 0x0000001, 0x800000, CRC(a3afda4f) SHA1(86b475fce0bc0aa04d34e31324e8c7c7c847df19) ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "272-c3.bin", 0x1000000, 0x800000, CRC(8c3c7502) SHA1(6639020a8860d2400308e110d7277cbaf6eccc2a) ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "272-c4.bin", 0x1000001, 0x800000, CRC(32d5e2e2) SHA1(2b5612017152afd7433aaf99951a084ef5ad6bf0) ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "272-c5.bin", 0x2000000, 0x800000, CRC(6ce085bc) SHA1(0432b04a2265c649bba1bbd934dfb425c5d80fb1) ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "272-c6.bin", 0x2000001, 0x800000, CRC(05c8dc8e) SHA1(da45c222893f25495a66bdb302f9b0b1de3c8ae0) ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "272-c7.bin", 0x3000000, 0x800000, CRC(1417b742) SHA1(dfe35eb4bcd022d2f2dc544ccbbb77078f08c0aa) ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "272-c8.bin", 0x3000001, 0x800000, CRC(d49773cd) SHA1(cd8cf3b762d381c1f8f12919579c84a7ef7efb3f) ) /* Plane 2,3 */
ROM_END
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anyone else besides me get stupid spam on gmail with all kinds of asian characters on em? Anyone know wtf they really are?
Use google or another translator to convert it to English. Then you'll know what you're about to delete.
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Never heard of this. Looking at the Official Page, its an emulator for something called PC Engine. There's a lot of hardware on that page, hopefully it's only for the author's testing.
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that means they could never wash their neck. ewwww!
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i've never had this. Can you provide some information about your system?
Such as, what OS, how much ram, what system specs etc. What else is running? etc etc
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We cannot delete our own posts. However a member can always edit it and replace the post with the word "deleted".
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I received the identical post in my PM box. Did any one else get one?
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/me offended someone and apologises.
/me also edited offending post
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let's just erase what i said before and start again.*erase*
There are a number of binaries. The one that runs is 64tiledBG\arm9\arm9.bin
I renamed it to 4tiles.bin so I wouldn't be confused.
On ideas and dsemu the top screen is divided into 4 squares, each with a different tile pattern. On dualis, the screen is divided in half. The top left tile takes up the top, and the top right tile takes up the bottom.
The zip contains the source and other files, I guess it's all the information one would need to track down the problem / difference.
Thank you Pacifist, I'm sure mic will find it useful.
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bump
I've obtained even MORE demos - and a new DUMP!
The dump is called Polarium, and of course it doesn't run on any emu. Size = 2,618,816 bytes.
About Polarium (56k warning) --> http://polarium.nintendods.com/index2.html
Now, to the demos
I now have 3 versions of davr_arm9.bin, I have renamed them to davr1.bin, davr2.bin, davr3.bin
DSemu 3c
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another_world.gba : black
gbacaster : works, very slow (author said it's slow)
rumblepong : white
skiing : mostly works. To see credits press down-arrow, goes a bit nuts.
tank : works, bombs and scorebar keep flashing. End-game screen missing
davr1 : purple with letters, black at bottom
davr2 : black
davr3 : purple top, black bottom
sman : corrupted graphics
shootds : freeze
DSemu 2g
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same as above, except for
skiing : mostly works. To see credits press down-arrow, goes a bit nuts. End-game screens are blank. Credits screen is corrupted.
shootds : black, crashes after a while
Gebea
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another_world.gba : crash
gbacaster : graphics totally corrupted
rumblepong : partial "game boy" across centre of screen, followed by a crash
skiing : works!
tank : works!
Ideas 3
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davr1, davr2, davr3 : same as DSemu
sman : works! It has a pacman monster moving at the top, and a smily moving about the bottom.
shootds : works! A demo to test accuracy of the touchscreen
davr.pme : black
draw.pme : white
drops.pme : no touchscreen
shootds.pme : works same as above
Dualis 8
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davr1 : white at top, black at bottom
davr2 : white
davr3 : white at top, black at bottom
sman : white
shootds : works... the debug info registers the mouse click, but unable to hit target.
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MIC, i have a request. Can you add a facility to allow the keyboard to be redefined? Even via adjusting the ini file would be good enough.
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While surfing around, I've seen other DS emus named, but of course no other information. Has anyone ever heard of these, and perhaps knows something?
NitroDS
CTDSx
BoycottDS
iris ensata
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Firstly, I've obtained 3 more pme demos. They can only be run on Ideas.
audio_sampler : works
dsbonga : no touchscreen
tile02 : works - the touchscreen is very touchy!
Secondly, the newest version of ideas, not released yet, will have sound!
29-04-2005Small news just to say that the new version (still private)
can reproduce sounds (tried with dsbonga).
Can't wait to test this!
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My Ozzie version says:
Insert -> Movies and Sounds
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Thank you. It works. yay!
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OK, I added you on MSN. It says you are offline.
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I'm using MSN. My question is, how does someone contact me, or how do I contact somebody? How do I know my name and password have been accepted by the system?
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I've installed Trillian. It asked for my msn account name, so I entered my.net email and password.
Now its just sitting there, apparently ready to go?
What do I do now?
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That would be good. We can work out the details later.Sure, we can maybe work something out so you can be the primary maintainer of the handheld emulators as well.
Thank you. Tested working!I also have now fixed the link on the main page. -
In the last 24 hours I've grabbed some new demos, some GBA ones from Zapf_Bandit, and various from other places. Here are test results:
DSemu 3c
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Daleks.gba : works
1942.gba : intro screen appears, press Start, then black screen
cards.gba : coloured patches
lode_runner.gba : freezes
rockford.gba : freezes
4sprites.bin : a mess. The touchscreen changes the background colour of the top screen.
balltest : black
birslip : moving the mouse causes dots to appear. Not clicking, moving...
carre, earth, frogger : freezes
hello_world, hello_paint : black
rotshape : black
carre.nds : freezes
sphere.nds : black
sprite.nds : crashes
DSemu 2g
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same as above, except
lode_runner.gba : intro shows, press Start, screen fills with M and freeze
rockford.gba : crashes
carre : intro then no response
earth : starfield works, no sprites
frogger : screen appears then no response
carre.nds, sphere.nds : black
sprite.nds : black then eventually crash
Gebea
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1942.gba : crash
cards : works
dalek : works, slight graphics corruption in menu
lode-runner : works
rockford : works
Ideas 3
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4sprites.bin : top screen flashes different colours, bottom screen has a smilie
balltest : starts then freezes
birslip : no touchscreen
carre : the demo test doesn't work properly
earth : starfield and enemies appear but nothing else
frogger : black
hello_world, hello_paint : intro appears, no touchscreen
rotshape : rotating objects can be seen. bad colours.
carre.nds : black
sphere.nds : multi-coloured triangle with a pink circle
sprite.nds : crashes
balltest.pme : black
carre.pme : same as for carre.bin
rotshape.pme : same as rotshape.bin
sphere.pme : black
sprite.pme : crash
Dualis 8
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4sprites.bin : white screen
balltest : works
birslip : works
carre : works
earth : all objects appear, no actual gameplay??
frogger : various bugs (as per other thread)
hello_world, hello_paint : works
rotshape : black
carre.nds : suspect
sphere.nds : black
sprite.nds : crashes
PSPLUS
in Gossip Café [/offtopic]
Posted
I'd suspected it was yours for quite a while now.
I hope you enjoyed the ruckus your little joke caused.