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Posts posted by Robert
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Tetris.nds works as you said. It doesn't work in the other emus (black screen).
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can you tell me where I can get those NDS demos?
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My testing:
I've renamed a few demos to avoid confusion with GBA ones
2d_emu : top good, bottom blank (regression)
all armwrestlers are blank (regression)
birds-arm9 : works (advance)
drops-arm9 : touchscreen not working (regression)
mode4demos : working (advance)
DSnibbles : working (advance)
DSpaint : works, responds to touchscreen, but bottom screen is blank (regession)
first : blank (regression)
lights : crash
mines-arm9a : works (advance)
testris-1p and tetris-2p only work if dualis is freshly started. cannot change background colours (regression)
under_pressure : the "atoms" are corrupted (regression)
all NDS roms crash the emu
all roms that I haven't mentioned, behave the same as in R5
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Testing with gebea revealed a few things I was unaware of
With DSemu, these problems exist:
maddness : freezes at first screen
roto : intro screen writing is unreadable
blocktrap : freezes on first screen
santa_escapes_presents : credit intro screen is unreadble and then it freezes
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I thought I would test mic's other baby, the Gebea emulator. It hasn't been updated for 2 months, not sure if it's fully developed or mic's lost interest...
Drag a rom onto the exe - crash
gebea:1744 in procedure create_menu()type_check failure, s is -1
... called from gebea.exe:2340 in procedure main()
... called from gebea.exe:2478
--> see ex.err
ex.err does not get created.
Can't drag a rom onto the open window.
Now, onto the roms.
Astrohawk : runs, a number of graphical errors and corruptions. Can't really play it.
copperbars : black screen
fill1 : works
fontdisp : works exactly same as DSemu
aroundtheworld : black
gbadevad : black
ht : works
maddness : works
mode3 : works
mortalkonsole : works
oamtest : works
roto : crashes emu during intro
sg_bump : works
testmul, etc : black - assumed to be working
tunnel : works
afire : works
airzonk : nearly working just nothing to shoot at
asteroidsCA : crashes emu
asteroidsJim : crashes emu
atomix : works
blocktrap : works
console : divide by zero encountered, application terminated
copper : works
cutecube : white screen
ffgba (Final Fantasy GBA) : Intro shows, then emu crashes
gbacc (Xiangqi) : works
hazuki : works
impact: same as console
leonard : black
lgtron : works, same as DSemu
m5bump : works
mario: starts - and mario is there - then emu crashes
merry_christmas : black then crash
mode5 : works
nexus : bad graphics followed by total screen corruption and freeze
nibbles : crash
raster : 3 white triangles turning, and text at bottom. Totally different to DSemu
santa_escapes_presents : intro screens are good, main game screen completly screwed
sotb : crash
tetrisCA : crash
thingpong: bats and ball missing
vOthello : starts then crash
walk3d : moving figure is upsidedown and corrupt.
ws6demo : same as console
wstein : works
yahtzee : crash
Overall, about equal with DSemu. Lots of divide-by-zero, and illegal memory access problems.
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the popemobile? it's only an oversized golf cart.
you think that will be the end of it on the news. I guess none
of you remember the last time a pope died. Day in, day out
of speculation. Anyway they elected JohnPaul I, he was a bit
too radical, so he died after just one month. Then they got
this current pope in, JohnPaul II. There's a lot of media
nonsense to come yet I can tell you.
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On the dsemu site is a page dedicated to compatibility testing. It has a number of tech test roms you can try out.
http://dsemu.oopsilon.com/compat.html
I decided to test all those roms with 2g...
testadd, testmul, testdiv : black screen - no real way to know whats happening
fontdisp : it says 256 colors, but its only B&W
fill1.bin : should be 3 stripes. Get a while sliver and it pauses itself
raster : looks ok, 3 trianges with changing colours, some text at the bottom
mode5 : 2 stick figures fight, when the screen is about 1/3rd full, one of the figures falls over and the whole thing stops
lgtron : doesn't look like tron at all. You use the keys to draw a white line. If you crash, the screen goes purple.
mode3 : works
afire : works
copperbars : works
sg_bump : works
tunnel : works
m5bump : works
wstein : flashes like crazy
leonard : black screen
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Anyway I'm sure Two9A will fix it soon.
My bug is when you drag a file with ext of NDS the emu opens it in GBA mode. Oops!
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You are correct. However, as the 2nd game gets opened anyway, click on cancel when it asks again.
It's easier to just drag the new game onto the open main window.
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need an example - what was open 1st, and what were you trying to open 2nd?
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Testing for DSemu vers. 2g
Changes only
I obtained some updated test roms, and a few more demos
GBA testing:
ahawk (Astro Hawk 2003) : Press start to play and error "list.cpp 43 memory error"
AroundtheWorld.bin : black screen
HT.bin (Happy Thanksgiving tech test) : works
Maddness.bin (sososick tech test) : works
GBAdevad.bin : black screen
AsteroidJim.gba : intro screen then no response
impact.gba (Space Impact) : The enemies are now visible, they somehow don't die when shot at... You can actually play this game
Mario.gba : the slight imperfections are gone, but still no response
merry_christmas.gba : black screen
nexus.gba : hard to tell if this is working properly or not
vOthello.gba : intro screen appears, followed by an interrupt exception screen
The only existing rom to have an improvement is Space Impact
BUG: If you drag a file (with NDS extension) onto the exe, it gets opened in GBA mode
NDS testing:
Birds-arm9.bin : white screen
davr-arm9a.bin : purple top screen, black bottom screen
first1.bin : black top screen, the "lava" screen from 2d_emu.bin is in bottom screen
mines-arm9a.bin : top screen black, bottom screen blue. Click anywhere and top screen goes green. No further response. The screenshots show pictures and text, all of which is missing
No existing roms were improved.
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Thanks for the updates. I'm going to test dsemu 2g later today and will report results as usual.
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Version 0.0.2g of DSemu has been released
Thursday, 31st March 2005It's high time I added at least a little SWI support to the ARM core. So, I've put in Div, Sqrt, SoftReset and VblankIntrWait. I dunno if it'll make any difference to making GBA or DS demos work, but it needs to be done either way.
I've been receiving comments recently that the compilation process for the emu is less than clean, generating a good wad of warnings. After many months, I finally took it upon myself to resolve the warnings. They turned out mostly to be simple casting requirements, and the occasional return without a value. I've patched all those up, and the compile process should be clean with no errors and no warnings.
»» http://www.dsemu.org [Homepage]
»» http://dsemu.1emulation.com [Forums]
»» http://www.dsemu.org/dsemu-0.0.2g.zip [Download]
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2nd April Fools joke on this board today.
You can see it's fake because the frame counter is missing,
and on the task bar it shows him running the 2-player tetris demo.
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In Australia we can buy the entire Dr Who series from ABC stores (ABC is the govt tv channel). Someone gave me a copy of the new Dr Who on a CD a few weeks back but I've not had the chance to play it yet. And, you remember my previous avatar which was a Dalek (for those who didn't know what it was). "We are the supreme beings!!" "Kill the DOCTORRR"
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You forgot to mention all those GBA and DS working roms !! :yay:
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1. Super-80 computer (3 of them, 2 still working)
2. VZ-200, in the garage somewhere, hasn't been used in at least 10 years
3. Epson EL-2 (a 286 pc) - got rid of it.
4. A 16mhz 386 - still works
5. A 25mhz 386 - still works
6. A crappy 586 - still works but its a dog
7. K6-2 500mhz with win95 - working
8. 4 compaq celeron 500mhz computers I got from work - all working - various OS's.
In other words there's computers all over the place mostly on the floor.
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Happy Birthday everyone !!
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Sorry. My intention is to get as many HPs without killing. Sometimes accidents can happen. Anyway I'm going to bed so happy hunting!
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It's every hour. And it was you who suicided on me.
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touchscreens were working in r3 then something happened (see my Initial Impressions thread).
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GBA demos at the moment. I've never tried anything commercial.
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Video Screen is being cleared now - good
Tests:
Open file, gba roms appear in the list ???
2d_emu.bin : WORKS!
2dexample.bin : checkboard then freezes. I guess 2d_emu is the one to use.
armwrestler.nds.arm9.bin : all test passed, menu in top screen, bottom screen white
armwrestler.ds.arm9.bin : same as above except screens are swapped around.
davr-arm9.bin : completely white screen
draw-arm9.bin : same as above
mines-arm9.bin : touchscreen still broken
mode6.nds.arm9.bin : very pretty picture in top screen only
pandaforth: touchscreen still broken
TetrisARM9.bin : need to start emu afresh to ensure no sudden corruptions
TetrisARM9-twoplayer.bin : crashes emu when Start pressed
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I downloaded two9a's latest demos, and mic's mode 6 demo as well. This may cause changes in test results. Another factor is that OpenGL mode is working. Perhaps there should be an ini choice (or menu choice) as to which renderer one would like to use...
Firstly, closing a rom doesn't cause a crash... :yay:
Secondly, I do not know what the correct output should be... I can only report what I see.
Now, GBA testing... changes only noted!
roto.bin : a sort of constantly-changing background effect is evident.
tunnel.bin : seems to have more colours?
oamtest.bin : the red E's seem different..
atomix.gba : WORKS! Another perfect game!
mario.gba : First screen appears then no response
impact.gba : In this game you fly over a landscape, shooting at alien ships. Now, at last, everything moves, and you can shoot. But there are no aliens and no opposition.
nexus.gba : this works although there are some bizarre graphics at times.
armwrestler.bin : last 4 tests are bad (SMLABB etc)
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DS tests
hello-world.nds and viewer.nds no longer crash... just get a black screen
2d.bin : blank
2d_emu.bin : incredibly slow, but pretty. top screen has constantly changing checkerboard, bottom screen has a coloured blob growing upwards. The red centipede is missing.
armwrestler.ds.arm9.bin and armwrestler.nds.arm9.bin : all tests are passed !
davr-arm9.bin : this slowly fills the 2nd screen with red, ie I think it's broken
first.bin : no longer crashes, black screen instead
mines-arm9 : WORKS! but touchpointer is out of position
mode6.nds.arm9.bin : black screen
nibbles.bin : black screen, freezes emu
pandaforth.bin : 2nd screen is completely wrong
pongDS.bin : on intro screen, words missing of 2nd screen; in game, ball is square, should be round; after first point it slows down dramatically.
tetrisARM9.bin : WORKS! can't change background colour
tetrisARM9-twoplayer.bin : WORKS! can change background colour of 2nd screen but not the first screen
tile02.bin : touchscreen not working
under_pressure.bin : words missing
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Over all, a significant improvement !!
iDeaS 1.0.0.1 released
in Emulator Releases [/emu]
Posted · Edited by robbbert
>> http://ideasemu.altervista.org/downloads.php [Download]
>> http://ideasemu.altervista.org/index.php [site]