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Robert

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Posts posted by Robert

  1. I'd agree with that. If you look at the last piece, about Homeless Emus, you will see a lovely typo. But who really cares? I'm sure the person responsible would have better things to do, rather than criticising hard-working admins.

  2. I think it extremely unlikely that the crc matches and the sha1 doesn't. I know it's remotely possible, but unlikely.

     

    I've looked through my collection, found 2 copies of that file. They both have the same size / crc / sha1 as yours.

     

    EDIT: i've downloaded your file, extracted the relevant part and added carriage returns so its readable.

    ROM_START( samsh5sp )

            ROM_REGION( 0x800000, REGION_CPU1, 0 )

            ROM_LOAD16_WORD_SWAP( "272-p1.bin", 0x000000, 0x400000, CRC(9291794d) SHA1(66588ff9b00ffad6508b03423548984e28a3209d) )

    ROM_LOAD16_WORD_SWAP( "272-p2.bin", 0x400000, 0x400000, CRC(fa1a7dd8) SHA1(62443dad76d6c1e18f515d7d4ef8e1295a4b7f1d) )

     

            ROM_REGION( 0x80000, REGION_GFX1, 0 )

    ROM_FILL(                                0x000000, 0x20000, 0 )

    ROM_REGION( 0x20000, REGION_GFX2, 0 )

    ROM_LOAD( "sfix.sfx",  0x000000, 0x20000, CRC(354029fc) SHA1(4ae4bf23b4c2acff875775d4cbff5583893ce2a1) )

           

    ROM_REGION( 0x80000, REGION_USER4, 0 )

    ROM_LOAD( "272-m1.bin", 0x00000, 0x80000, CRC(adeebf40) SHA1(8cbd63dda3fff4de38060405bf70cd9308c9e66e) ) /* encrypted, we load it here for reference and replace with decrypted ROM */

            NEO_BIOS_SOUND_128K( "272-m1d.bin", CRC(3CA75C37) SHA1(c92ae5b8f2ed6755be8b7bc0506f93711ce2199f) ) /* decrypted */

     

            ROM_REGION( 0X1000000, REGION_SOUND1, ROMREGION_SOUNDONLY )

            /* encrypted, we load these here for reference and replace with decrypted ROMs */

    ROM_LOAD( "272-v1.bin", 0x000000, 0x800000, CRC(76a94127) SHA1(c3affd7ff1eb02345cfb755962ec173a8ec34acd) )

    ROM_LOAD( "272-v2.bin", 0x800000, 0x800000, CRC(4ba507f1) SHA1(728d139da3fe8a391fd8be4d24bb7fdd4bf9548a) )

           

            NO_DELTAT_REGION

     

            ROM_REGION( 0x4000000, REGION_GFX3, 0 )

    /* Encrypted */

            ROM_LOAD16_BYTE( "272-c1.bin", 0x0000000, 0x800000, CRC(4f97661a) SHA1(87f1721bae5ef16bc23c06b05e64686c396413df) ) /* Plane 0,1 */

            ROM_LOAD16_BYTE( "272-c2.bin", 0x0000001, 0x800000, CRC(a3afda4f) SHA1(86b475fce0bc0aa04d34e31324e8c7c7c847df19) ) /* Plane 2,3 */

            ROM_LOAD16_BYTE( "272-c3.bin", 0x1000000, 0x800000, CRC(8c3c7502) SHA1(6639020a8860d2400308e110d7277cbaf6eccc2a) ) /* Plane 0,1 */

            ROM_LOAD16_BYTE( "272-c4.bin", 0x1000001, 0x800000, CRC(32d5e2e2) SHA1(2b5612017152afd7433aaf99951a084ef5ad6bf0) ) /* Plane 2,3 */

            ROM_LOAD16_BYTE( "272-c5.bin", 0x2000000, 0x800000, CRC(6ce085bc) SHA1(0432b04a2265c649bba1bbd934dfb425c5d80fb1) ) /* Plane 0,1 */

            ROM_LOAD16_BYTE( "272-c6.bin", 0x2000001, 0x800000, CRC(05c8dc8e) SHA1(da45c222893f25495a66bdb302f9b0b1de3c8ae0) ) /* Plane 2,3 */

            ROM_LOAD16_BYTE( "272-c7.bin", 0x3000000, 0x800000, CRC(1417b742) SHA1(dfe35eb4bcd022d2f2dc544ccbbb77078f08c0aa) ) /* Plane 0,1 */

            ROM_LOAD16_BYTE( "272-c8.bin", 0x3000001, 0x800000, CRC(d49773cd) SHA1(cd8cf3b762d381c1f8f12919579c84a7ef7efb3f) ) /* Plane 2,3 */

    ROM_END

  3. let's just erase what i said before and start again.*erase*

     

    There are a number of binaries. The one that runs is 64tiledBG\arm9\arm9.bin

     

    I renamed it to 4tiles.bin so I wouldn't be confused.

     

    On ideas and dsemu the top screen is divided into 4 squares, each with a different tile pattern. On dualis, the screen is divided in half. The top left tile takes up the top, and the top right tile takes up the bottom.

     

    The zip contains the source and other files, I guess it's all the information one would need to track down the problem / difference.

     

    Thank you Pacifist, I'm sure mic will find it useful.

  4. bump

     

    I've obtained even MORE demos - and a new DUMP!

     

    The dump is called Polarium, and of course it doesn't run on any emu. Size = 2,618,816 bytes.

     

    About Polarium (56k warning) --> http://polarium.nintendods.com/index2.html

     

    Now, to the demos

     

    I now have 3 versions of davr_arm9.bin, I have renamed them to davr1.bin, davr2.bin, davr3.bin

     

    DSemu 3c

    ------------

    another_world.gba : black

    gbacaster : works, very slow (author said it's slow)

    rumblepong : white

    skiing : mostly works. To see credits press down-arrow, goes a bit nuts.

    tank : works, bombs and scorebar keep flashing. End-game screen missing

     

    davr1 : purple with letters, black at bottom

    davr2 : black

    davr3 : purple top, black bottom

    sman : corrupted graphics

    shootds : freeze

     

    DSemu 2g

    ------------

    same as above, except for

    skiing : mostly works. To see credits press down-arrow, goes a bit nuts. End-game screens are blank. Credits screen is corrupted.

     

    shootds : black, crashes after a while

     

    Gebea

    -------

    another_world.gba : crash

    gbacaster : graphics totally corrupted

    rumblepong : partial "game boy" across centre of screen, followed by a crash

    skiing : works!

    tank : works!

     

    Ideas 3

    ---------

    davr1, davr2, davr3 : same as DSemu

    sman : works! It has a pacman monster moving at the top, and a smily moving about the bottom.

    shootds : works! A demo to test accuracy of the touchscreen

     

    davr.pme : black

    draw.pme : white

    drops.pme : no touchscreen

    shootds.pme : works same as above

     

    Dualis 8

    ---------

    davr1 : white at top, black at bottom

    davr2 : white

    davr3 : white at top, black at bottom

    sman : white

    shootds : works... the debug info registers the mouse click, but unable to hit target.

  5. Firstly, I've obtained 3 more pme demos. They can only be run on Ideas.

     

    audio_sampler : works

    dsbonga : no touchscreen

    tile02 : works - the touchscreen is very touchy!

     

    Secondly, the newest version of ideas, not released yet, will have sound!

     

    29-04-2005

    Small news just to say that the new version (still private)

    can reproduce sounds (tried with dsbonga).

    Can't wait to test this!

  6. In the last 24 hours I've grabbed some new demos, some GBA ones from Zapf_Bandit, and various from other places. Here are test results:

     

    DSemu 3c

    -----------

    Daleks.gba : works

    1942.gba : intro screen appears, press Start, then black screen

    cards.gba : coloured patches

    lode_runner.gba : freezes

    rockford.gba : freezes

    4sprites.bin : a mess. The touchscreen changes the background colour of the top screen.

    balltest : black

    birslip : moving the mouse causes dots to appear. Not clicking, moving...

    carre, earth, frogger : freezes

    hello_world, hello_paint : black

    rotshape : black

    carre.nds : freezes

    sphere.nds : black

    sprite.nds : crashes

     

    DSemu 2g

    -----------

    same as above, except

    lode_runner.gba : intro shows, press Start, screen fills with M and freeze

    rockford.gba : crashes

    carre : intro then no response

    earth : starfield works, no sprites

    frogger : screen appears then no response

    carre.nds, sphere.nds : black

    sprite.nds : black then eventually crash

     

    Gebea

    -------

    1942.gba : crash

    cards : works

    dalek : works, slight graphics corruption in menu

    lode-runner : works

    rockford : works

     

    Ideas 3

    ---------

    4sprites.bin : top screen flashes different colours, bottom screen has a smilie

    balltest : starts then freezes

    birslip : no touchscreen

    carre : the demo test doesn't work properly

    earth : starfield and enemies appear but nothing else

    frogger : black

    hello_world, hello_paint : intro appears, no touchscreen

    rotshape : rotating objects can be seen. bad colours.

    carre.nds : black

    sphere.nds : multi-coloured triangle with a pink circle

    sprite.nds : crashes

    balltest.pme : black

    carre.pme : same as for carre.bin

    rotshape.pme : same as rotshape.bin

    sphere.pme : black

    sprite.pme : crash

     

    Dualis 8

    ---------

    4sprites.bin : white screen

    balltest : works

    birslip : works

    carre : works

    earth : all objects appear, no actual gameplay??

    frogger : various bugs (as per other thread)

    hello_world, hello_paint : works

    rotshape : black

    carre.nds : suspect

    sphere.nds : black

    sprite.nds : crashes

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