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Posts posted by Robert
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NTFS has lots of advantages.
Let's describe each system.
FAT (or FAT16) has a 16-bit system of file pointers. There can only be a maximum of 65536 (2**16) clusters. On large drives, this leads to huge clusters. The maximum size of a cluster can be 65536 bytes. This gives a total maximum HD size of 4.2 gigs. On today's computers, that is not very useful.
FAT32 was invented for Windows 95. It has a 32-bit system, which means you can have 4.2 billion clusters, or a maximum HD size of 275 terabytes. This will be useful for a number of years.
NTFS is said to be unlimited, although I suspect it has the same limitation as FAT32. It has extra features such as on-the-fly compression; on-the-fly encryption of individual folders; security specific on each folder; a drive letter that spans several physical disks; support for RAID; transaction-tracking which allows for repair of a damaged disk; auditing.
NT4 can use NTFS and FAT (FAT32 wasn't invented back then)
W2K and XP can use all 3 systems.
DOS only does FAT
Win95/98 can do FAT and FAT32.
A tool is available to allow DOS to read NTFS.
Another tool allows Win95/98 to read and write NTFS, bypassing the security but no access to encrypted files.
Here some links for useful reading about NTFS:
http://www.digit-life.com/articles/ntfs/
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I would like to try a bit of experimentation with dsemu, such as tracking down a couple of the more recent bugs, and doing some compiling and testing.
What I need to know is
1. What compilers, linkers, etc do I need?
2. Where do I get them?
3. How do I set them up?
4. How do I set up an environment?
5. How do I compile my code?
I will be using a computer which runs win2000 pro.
Any assistance will be gratefully received.
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Looks good z-neo.
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I agree, I've seen some good smilies about, unfortunately they are not here.
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That explains why the downloads link on the main page is broken. I was going to comment on the dsemu download being a very old version. This sounds like it should be a better system.
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For those that don't know, XP and win2000 natively support fat32 and fat16. SF2MJ you have nothing to worry about.
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Testing of ideas 1.0.0.3
Some demos require arm7.bin loaded at the same time as the demo, this produces an error for me.
Cannot drag and drop file onto the exe - this has never worked.
2d_emu : top screen is missing
2dexample_arm9a : works
armwrestler.w1, armwrestler.w2 : appears in the proper window, many tests are failed
battleship : runs but no touchscreen
birds : corrupt mess
bug : works, ship abruptly disappears at top and left
calc : bottom screen blank, no touchscreen
cube : works, colours are different to Dualis
davr : purple top, black bottom
drops : no touchscreen
mode4dc : runs, top square has something weird in it...
mode4ep : corrupt
mode6 : black
dspaint : no touchscreen
dspaint2 : corrupt, no controls
first1 : works
mcommand : runs, cities are corrupt, no touchscreen
mines-arm9a : corrupt, no touchscreen
nibbles10 : no touchscreen
pandaforth : no touchscreen
pongds : works, opening screen is bypassed
ship_emu : works
smantouch : no touchscreen
sponge : brown screen - looks like this program may be bad
tetris-1p, tetris-2p : works, cannot change colour of top screen
texture_emu : crash
tile02 : no touchscreen
tri_emu : takes a long time to produce the triangle, then hangs
under_pressure : works
nibbles11.nds : works - and the touchscreen works! first time ever on this emu!
tetris10.nds, tetris11.nds : works, cannot change background colour
all other nds demos produce black screens, including fearog's demo
calc, dspaint2 - same results as the bin files above
mcommand.pme - works although touchscreen calibration is out a bit and cities are corrupt
nibbles10.pme, nibbles11.pme : works!!
smantouch.pme : works
tetris11.pme : works
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Stealing the film is just a felony. Just another robbery.
Copying it lowers the income of corporate giants - now you're in trouble!
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Aha! I thought it said PRINT so i had ignored it.
Now...because both screens need the touchscreen, you need to use the blue arrow to swap them around, since only the bottom screen is touch-sensitive.
We have... 3 vertical bars with handles, 1 plain vertical bar, a 4x7 choice of colours and a bunch of drawing options. Click on a colour in the grid and it is relected in the plain vertical bar. The 3 bars are the RGB adjustments. Drag the handle with the mouse for fine colour graduations.
The drawing options...
a freeform line
a straight line
a rectangle
a filled rectangle
a circle
a filled circle
background fill
and... it all works!
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Got it thanks mic. Works well on your side.
A few programming things:
Tictactoe didn't realise I had won and just kept going
Mines, how to indicate where the bombs are?
checksout, how to play?
Where is the painting bit?
I tried it on the other emus:
dsemu 2g showed some graphics and corruptions
ideas2 showed some corrupted graphics
both could not proceed from there
hyperds3 not working at all as usual.
MIC you are way in front again!
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I'm sure Fed knows more than he lets on.
I read that tut yesterday, a good starting point.
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ah, ok then. I wish you good luck with it.
If you can make a binary of it, I can test it for you.
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I thought it strange that some dups occurred.
Is there a place I can get that demo?
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I agree with the fines and whatnot for unreleased stuff because it's just stealing... plain and simple.
Once it is released though, you buy it, you own it... don't you? As far as I'm concerned you should be able to do whatever you like with it - it's yours.
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aaahh! The only thing he produced was bull crap.e-m-u-l-a-t-e -
Something I forgot:
You can change the "theme" colour with a command-line argument. The program dsPaint.bin will display the theme name. Here is the list to convert number to name:
0,2 - grey
1,12 - maroon
3 - pink
4 - orange
5 - yellow
6 - lime
7 - green
8 - dark green
9 - teal
10 - light blue
11 - blue
13 - dark purple
14 - light purple
15 - dark pink
any other - unknown
example
>dualis -theme 2 dspaint.bin
I haven't seen any use for this yet.
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who is writing this?
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Zapf Bandit, if you could post a link to your webspace, I would like to try your demo on the various emus and versions that I have - thanks.
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It's looks like the calibration data has no effect on any of my demos. The pointer is always down and to the right of where it should be.
Do you have any plans on supporting passme (PME) files? They all cause a crash.
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Battleships, yes it works by clicking a bit below.
I will have to work out the proper corrdinates for the ini file.
Why would people release things that don't run on the actual DS? It doesn't make sense. I'm sure you are correct, though.
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It's a testing time for r8, the most obviously noticeable thing is the presence of a new bug....
2d_emu, 2dexample_arm9 : works
armwrestler.w1, armwrestler.w2 : works, all tests passed
battleship : no response by clicking on the start bar, so it cannot run [new bug]
birds_arm9 : white screen [new bug]
bug : works [apart from its own bug]
calc_arm9 : cannot see keypad [new bug]
cube_emu, first1, ship_emu : works
davr_arm9 : white on top, black on bottom (i wish i knew what this is supposed to do)
drops_arm9 : works except top screen is white
mode4dc, mode4ep, mode6 : works
dspaint : works except palette selection is way out
mcommand : white screen [new bug]
mines_arm9a : top screen white, graphics corrupted [new bug]
nibbles10, nibbles11 : works
pandaforth : white screen [new bug]
pongDS : ball is missing [new bug]
smantouch : works
sponge-arm9 : brown screen [new bug]
tetris-1p, tetris-2p, tetris10, tetris11 : working except cannot change background colour any more at all.
texture_emu : white square [no change]
tile02 : works but touchscreen way out of alignment
under_pressure : atom still corrupt [no change]
all the other NDS demos give a strange message :
Suspect ARM9 size 870893400 bytes.Are you sure you wish to proceed?
Yes No
Selecting Yes causes a crash.
I assume that by playing with the ini file, I may be able line up the touchscreen? Is that correct?
MIC, hope this provides usuable info for you.
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That site has links to roms and bioses, although membership is required. It may well be breaking our rules.
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Dualis Revision 8 has been released!
2005-04-19CPU: The Sqrt SWI is now function number 13 instead of 8
MMU: Fixed DMA word counts
MMU: Touchscreen calibration data can now be entered in the ini file
MMU: Fixed some VRAM mappings
GPU: Fixed some hflip issues for 16-color text BGs
GPU: Fixed the VRAM source address for extended rotoscale BGs on the sub core
GPU: Fixed blending of the leftmost column for 16-color text BGs
GPU: Fixed some 16-color OBJ clipping issues
GPU: Proper VRAMCNT values are now enforced
GUI: Added an I/O register viewer
GUI: Added a tile viewer
GUI: Added a -theme commandline switch to select color theme (eg. -theme 0)
GUI: Fixed the file path of dualis.ini
»» http://dualis.1emulation.com/ [site]
»» http://dualis.1emulation.com/files/index.html [Downloads]
CD Labels
in Gossip Café [/offtopic]
Posted
A lot of those CD cover places have been shut down by the record companies. It's possible CD covers could be considered as a form of "wares". What do you think?