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Posts posted by Robert
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I'll test them again, each opened as a DS rom on version 2c:
under_pressure.bin - black screen and emu crashes after a while
2dexample-arm9.bin - same
battleshipDS-arm9.bin - shows opening screen, title and playboard
cube_emu - black screen
davr-arm9.bin - black screen
draw-arm9.bin - same as under_pressure
drops-arm9.bin - top screen blue, crashes after a while
mines-arm9.bin - crashes emu
ship_emu.bin - black screen
texture_emu.bin - black screen
tri_emu.bin - black screen
The openGL doesn't work for me - even though my OpenGL screensavers work.
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None of those demos work in DSemu, just a blank screen.
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I think every emulation site in the world knew of this release before I did.
Some testing:
Hazuki011 (GBA) - This works at last. The background is there, the KO bar is there, the fighters are there and can be controlled. As far as I can tell, it's perfect. It shows I need a faster computer, a 500mhz celeron is too slow.
TetrisARM9 (DS) - Working. Press A to change the background colour.
Mortal Konsole (GBA) - A pong game. The sprites are correct at last. Only one bug, the screen to select the "consoles" doesn't appear, although you can steer the pointer around. Apart from that, another working game.
Congratulations!!
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Thanks for your generosity. I downloaded most of them (at about 30kb), hopefully no-one was inconvenienced.
The results with "ideas" was quite promising. PongDS works, as do most of the non-interactive demos. Many others produce results of varying completeness. One problem is that the mouse doesn't activate the touchpad at all.
BattleshipDS-arm9 shows the title screen and blue waves. This demo is the only one that worked on DSemu. DSemu was also able to show the playboard. Neither emu worked past this point.
Next, I tried dualis (for the first time), however it could not find a working renderer, so no luck there.
Lastly, I dl'd HyperDS v3, but the zip file was corrupt. Need to look further as it has never been officially released.
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Went there, downloaded a number of demos.
On ideas, the emu crashed every time.
On dsemu, no crashing, but a blank screen every time.
The demos used were 2D.bin, cube.bin, first.bin, lights.bin, ship.bin, texture.bin, tri.bin, tunnel.bin
Lastly I tried the acquired game on dsemu, and it crashed.
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Could someone point me in the direction of DS demos? I'd like to try some.
Since my last post, I've "acquired" a DS rom but it crashed the emu.
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3. You seem implicity annoyed about that Close thing. Don't worry, I'll get on it at some point3. The open, close, play, pause, stop options all work.Implicit... hmmm... I guess I did imply that.
Even with the new X/Y buttons? (I think DM has those do something with Tetris, but I'm not sure.)ONE GAME works perfectly. It is called TetrisARM9.binSorry I don't understand... What are X/Y buttons? What is DM?
I don't possess the DS or any other console - I just perform tests with the emus in the hope that it may help you somehow. The Tetris game may, for all I know, be missing layers and colours - but it does run and plays perfectly well.
This ideas emu also has no.ini file, and no log file.
It does have a second screen, but I've yet to see anything on it.
Perhaps it only works with a.nds rom. I don't have any of those.
The doco says that the mouse works as a touch screen - point at the screen and click left button to simulate a touch. Again, without a DS rom, I cannot try that.
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I downloaded and tested that iDeaS emu.
1. It only supports bin and nds files.
2. It doesn't read the command line, so you cannot drag a bin file onto the exe.
3. The open, close, play, pause, stop options all work.
4. The debugger does nothing.
I tested all my BIN files. They either crashed the emu or gave a blank screen.... except for ONE GAME that works perfectly. It is called TetrisARM9.bin
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Any rom that is "No good dump known" is optional, and the game will attempt to run without it. Probably a good idea to get that rom, but since there is no good dump known, you won't know if you've gotten a good one or not.
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Finally fixed the Galaga star field after all these years.
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you gonna paste them here?
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Hmmm
You can open a dos window? That means that autoexec.nt and config.nt exist and valid. Those 2 files are in your c:\windows\system32 folder. Check them to make sure you're not loading something you shouldn't be. Paste them here and we can comment.
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I've only that once and not here. It's as if the css wasn't working.
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Pages load up same speed for me. I bet GC was pulling his hair out! Thanks to everyone involved in the upgrade for their work and support. I'm sure every member will agree.
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In my country, its just another day. Some people of irish heritage probably got themselves drunk. Nothing about wearing green or pinching.
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version 2a... w00t !!
closing a rom still causes a crash
About message has wrong year should be 2005
loose files:
afire.gba works
armwrestler.bin much the same as before
copperbars.bin works
fill1.bin pauses itself (same as before)
fontdisp.bin works
leonard.gba black screen
lgtron.gba works
m5bump.gba three blobs which move around, and "mode 5" message - correct?
sg_bump.bin large white moving blob - is this correct?
TetrisARM9.bin - crash
tunnel.bin works
walk3d.gba works
wstein.gba works flickers badly
from the log:
a bunch of unpredictable opcodes encountered with the armwrestler, and some read from cpf
some strange write to cpf messages with tetrisarm9
now for the zip files:
airzonk.zip screen full of green things, no response
AsteroidsCA.zip black screen
Atomix - playing area gone
blocktrap - opening screen, then no response
console.zip - dsemu freezes windows says is not responding
copper.zip - works
CuteCube.zip - crashes emu
ff2gba.zip - black screen
ff2gba0.zip - black screen
GBA_Impact - can see the first screen now, excellent. Play game, field appears then no response to keys
gbacc.zip - black screen
hazuki011 - the missing graphics are now visible, but the boxers have vanished. The game is almost working!
Mario.zip - black screen
Mortal Konsole - graphics are better but the players have vanished
santa-escapes - intro screen, followed by black screen
sotb.zip - crashes emu
TetrisCA - a small blue mark and nothing else
thingpong - black screen. After a while the emu crashes. The splash screen used to work.
ws6demo - splash screen then nothing else
yathzee.zip - the game displays a crash message "Assertion failed 0 in file INT.C at line -40 message: Reached empty int this means you have an int on, but not set to a function. press any key to ignore but remember that video and vram recovery is unlikely." Pressing any key just brings this message up again.
from the log.txt:
console.gba - zillions of undefined opcodes
santa_escapes - some unimplemented opcodes, 2 unpredictable, and 3 undefined
If you need more info on any of these let me know here
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might need to move those missing pictures to another site
i will dl the latest version and try it on the demos i have
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I sincerely hope Vile remembered his domain expiration date.Domain Name: MGFORUMS.COM
Administrative Contact, Technical Contact:
Pending Renewal or Deletion pendingrenewalordeletion@networksolutions.com
Record expires on 09-Mar-2005.
Record created on 09-Mar-2002.
Database last updated on 15-Mar-2005 11:26:42 EST.
As predicted.... http://www.mgforums.com/forums/showthread.php?t=36921
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Is the word MAME trademarked, or the stylised symbol, or both?
If the symbol, every site that displays it will need to obtain permission.
If the word, this will cause a lot of problems.
1. Every site and that uses the word will need permission to do so
2. Every site will not be able to host illegal roms (which will need definition)
3. All emulators that have the word MAME in it will need permission, and must not emulate anything illegal
4. Any site with the word in its url will need permission
etc etc.
A very large can of worms is being opened.
In most cases I expect "MAME" could be substituted with "ARCADE", and yes the whole thing will be a giant pain in the ass.
What is legal and illegal may need to be properly defined once for all.... what a mess.
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I have no doubt about that. "Whoever is going to do it, will cost so much in legal fees that you won't be able to afford to continue the fight." well I noticed you are British. You may have a chance after all.
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What worries me, is that when dsemu/dualis actually makes it to beta, some scumbag will claim it as his own, and use legal force to keep it. I'm convinced it will happen.
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Good work Agozer, Gryph, Two9A and Zid.
The first photo is hotlinked from the guys own ripoff site, www.ndsemu.com, which has already been castigated in:
http://www.1emulation.com/forums/index.php?showtopic=11584
The 2nd photo is also hotlinked, this time to dualis.1emulation.com which makes the guy a thief.
The first photo shows the version as 0.0.1a which as we know barely does anything.
When the thread was closed, the Admin, "Vile", added this comment:
Quote:Originally Posted by GryphonKlawe-m-u-l-a-t-e, how about you show us proof of your emulator instead of hotlinking to a pic straight from thet Dualis website?
You're despicable.
Good idea.
I've received many complaints about e-m-u-l-a-t-e which have said that he is not the true author of this application.
Once the actual author provides me with the proper credentials (PM or email) I will reopen this thread, but in the meantime, all this arguing back & forth is getting us nowhere.
All 3 threads have been closed. One thread was overlooked:
http://www.mgforums.com/forums/showthread.php?t=35266
Again, thanks to everyone who confirmed my original thoughts, and worked together to remove e-m-u-l-a-t-e from the emulation scene.
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Thanks Gryph, mgforums is blocked at work.
Version 2c
in DS Emulators [/pc/ds]
Posted · Edited by robbbert
Here are some screen shots.
Hazuki
Mortal Konsole