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Posts posted by Robert
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I've obtained even MORE demos - and a new DUMP!
The dump is called Polarium, and of course it doesn't run on any emu. Size = 2,618,816 bytes.
About Polarium (56k warning) --> http://polarium.nintendods.com/index2.html
Now, to the demos
I now have 3 versions of davr_arm9.bin, I have renamed them to davr1.bin, davr2.bin, davr3.bin
DSemu 3c
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another_world.gba : black
gbacaster : works, very slow (author said it's slow)
rumblepong : white
skiing : mostly works. To see credits press down-arrow, goes a bit nuts.
tank : works, bombs and scorebar keep flashing. End-game screen missing
davr1 : purple with letters, black at bottom
davr2 : black
davr3 : purple top, black bottom
sman : corrupted graphics
shootds : freeze
DSemu 2g
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same as above, except for
skiing : mostly works. To see credits press down-arrow, goes a bit nuts. End-game screens are blank. Credits screen is corrupted.
shootds : black, crashes after a while
Gebea
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another_world.gba : crash
gbacaster : graphics totally corrupted
rumblepong : partial "game boy" across centre of screen, followed by a crash
skiing : works!
tank : works!
Ideas 3
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davr1, davr2, davr3 : same as DSemu
sman : works! It has a pacman monster moving at the top, and a smily moving about the bottom.
shootds : works! A demo to test accuracy of the touchscreen
davr.pme : black
draw.pme : white
drops.pme : no touchscreen
shootds.pme : works same as above
Dualis 8
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davr1 : white at top, black at bottom
davr2 : white
davr3 : white at top, black at bottom
sman : white
shootds : works... the debug info registers the mouse click, but unable to hit target.
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MIC, i have a request. Can you add a facility to allow the keyboard to be redefined? Even via adjusting the ini file would be good enough.
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While surfing around, I've seen other DS emus named, but of course no other information. Has anyone ever heard of these, and perhaps knows something?
NitroDS
CTDSx
BoycottDS
iris ensata
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Firstly, I've obtained 3 more pme demos. They can only be run on Ideas.
audio_sampler : works
dsbonga : no touchscreen
tile02 : works - the touchscreen is very touchy!
Secondly, the newest version of ideas, not released yet, will have sound!
29-04-2005Small news just to say that the new version (still private)
can reproduce sounds (tried with dsbonga).
Can't wait to test this!
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My Ozzie version says:
Insert -> Movies and Sounds
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Thank you. It works. yay!
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OK, I added you on MSN. It says you are offline.
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I'm using MSN. My question is, how does someone contact me, or how do I contact somebody? How do I know my name and password have been accepted by the system?
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I've installed Trillian. It asked for my msn account name, so I entered my.net email and password.
Now its just sitting there, apparently ready to go?
What do I do now?
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That would be good. We can work out the details later.Sure, we can maybe work something out so you can be the primary maintainer of the handheld emulators as well.
Thank you. Tested working!I also have now fixed the link on the main page. -
In the last 24 hours I've grabbed some new demos, some GBA ones from Zapf_Bandit, and various from other places. Here are test results:
DSemu 3c
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Daleks.gba : works
1942.gba : intro screen appears, press Start, then black screen
cards.gba : coloured patches
lode_runner.gba : freezes
rockford.gba : freezes
4sprites.bin : a mess. The touchscreen changes the background colour of the top screen.
balltest : black
birslip : moving the mouse causes dots to appear. Not clicking, moving...
carre, earth, frogger : freezes
hello_world, hello_paint : black
rotshape : black
carre.nds : freezes
sphere.nds : black
sprite.nds : crashes
DSemu 2g
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same as above, except
lode_runner.gba : intro shows, press Start, screen fills with M and freeze
rockford.gba : crashes
carre : intro then no response
earth : starfield works, no sprites
frogger : screen appears then no response
carre.nds, sphere.nds : black
sprite.nds : black then eventually crash
Gebea
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1942.gba : crash
cards : works
dalek : works, slight graphics corruption in menu
lode-runner : works
rockford : works
Ideas 3
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4sprites.bin : top screen flashes different colours, bottom screen has a smilie
balltest : starts then freezes
birslip : no touchscreen
carre : the demo test doesn't work properly
earth : starfield and enemies appear but nothing else
frogger : black
hello_world, hello_paint : intro appears, no touchscreen
rotshape : rotating objects can be seen. bad colours.
carre.nds : black
sphere.nds : multi-coloured triangle with a pink circle
sprite.nds : crashes
balltest.pme : black
carre.pme : same as for carre.bin
rotshape.pme : same as rotshape.bin
sphere.pme : black
sprite.pme : crash
Dualis 8
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4sprites.bin : white screen
balltest : works
birslip : works
carre : works
earth : all objects appear, no actual gameplay??
frogger : various bugs (as per other thread)
hello_world, hello_paint : works
rotshape : black
carre.nds : suspect
sphere.nds : black
sprite.nds : crashes
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Only takes a matter of moments to test it...
Firstly it says New DS ROM loaded, and the screen is full of coloured dots. Then, the screen clears, and the frame counter runs. After a short while, the emu crashes. It's been like that since version 3a. Mario does the same things, just a lot faster. I would not be saying that Metroid "runs" at all.
Still, it's better than the earlier versions which crashed immediately.
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Well done, you will have a lot of fun with the new baby. Enjoy!
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Thanks for that!
Downloaded and extracted. Renamed to my "standard", frogger.bin, and frogger.pme (for ideas emu).
Tried on versions of Ideas. Blank screen always.
Tried on versions of DSemu. Version 2g gave the best results, with the correct number of rows. The last row of cars is corrupt, the frog is missing, and it freezes at the start.
Tried on versions of Dualis. Only starts on R8. Earlier revisions crash the emu. The screen has exactly the same bug as in your screenshot. I noticed the rows of logs and cars is twice as many as should be. Dualis r8 is the only emu where you can make the frog hop around.
You are certainly correct. But I think it's an excellent start. Keep up the good work!Note: not all the sprites have been added and thus don't move yet (they are part of the background).Also note: this is nowhere near finished yet.
EDIT: the above post was responding to your post at 2:14pm, the one with the links.
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It looks good.
The link on the main page is still broken.
Is there a way I could upload the latest DS emus, or would you prefer to do it yourselves?
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i almost had metroid prime first hunt demo running the frames goes to 22-8
A demo of metroid? Be serious.
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Welcome to the Staff, iq_132.
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Straight and to the point. That's what I like to see.
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It doesn't happen too often does it.
Sorry I just killed you again...oops.
If you make it to level 3 I'll leave you alive.
And the punch line... welcome to the forum NeonTigerX
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No problems I will wait.
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I have to disagree with you.
FAT32 was released in 1996, for win95. Not the very first win95 release though.
I've got FAT32 on my win95 box since I bought it back then, and it's always worked perfectly.
When I did a win95 course, FAT32 was explained to us, and Win98 had not seen the light of day at that time. I still have the course materials.
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no source code... guess its not important right now
the dsemu.ini doesn't have the new keys in it
I ran the key configuration, and the result was a mess. I manually altered the ini to fix it.
For the purposes of testing, I assigned the A key to the pc A key, etc. The enter key = start, the spacebar = select. Like this:
[Keys] UP=26 DOWN=28 LEFT=25 RIGHT=27 A=41 B=42 L=4C R=52 START=0D SELECT=20 X=58 Y=59
The whole thing runs very slowly on DS demos, its a future fix I suppose.
I have 4 tetris demos. Here's what happened:
tetris-1p : same as before, no background colour change available, i guess it doesn't have this facility. Sometimes crashes emu when closed.
tetris-2p : arrow keys control bottom screen. For top screen, A = right, B = down, X = turn, Y = left. This corresponds to the layout of the buttons on a real DS, so the upgrade works... The L and R keys change the colours in the bottom screen.
tetris10.nds : no text. It runs so slowly (~0.7 fps) that testing was impractible
tetris11.nds : black screen
I tested a few other demos, nothing new to report. Back to you.
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I'm downloading the 500megs of stuff now...
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That sounds like a microsoft license is required is that right?
1/2 sprites and 1/2 background
in DS Emulators [/pc/ds]
Posted · Edited by robbbert
let's just erase what i said before and start again.*erase*
There are a number of binaries. The one that runs is 64tiledBG\arm9\arm9.bin
I renamed it to 4tiles.bin so I wouldn't be confused.
On ideas and dsemu the top screen is divided into 4 squares, each with a different tile pattern. On dualis, the screen is divided in half. The top left tile takes up the top, and the top right tile takes up the bottom.
The zip contains the source and other files, I guess it's all the information one would need to track down the problem / difference.
Thank you Pacifist, I'm sure mic will find it useful.