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Robert

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Posts posted by Robert

  1. let's just erase what i said before and start again.*erase*

     

    There are a number of binaries. The one that runs is 64tiledBG\arm9\arm9.bin

     

    I renamed it to 4tiles.bin so I wouldn't be confused.

     

    On ideas and dsemu the top screen is divided into 4 squares, each with a different tile pattern. On dualis, the screen is divided in half. The top left tile takes up the top, and the top right tile takes up the bottom.

     

    The zip contains the source and other files, I guess it's all the information one would need to track down the problem / difference.

     

    Thank you Pacifist, I'm sure mic will find it useful.

  2. bump

     

    I've obtained even MORE demos - and a new DUMP!

     

    The dump is called Polarium, and of course it doesn't run on any emu. Size = 2,618,816 bytes.

     

    About Polarium (56k warning) --> http://polarium.nintendods.com/index2.html

     

    Now, to the demos

     

    I now have 3 versions of davr_arm9.bin, I have renamed them to davr1.bin, davr2.bin, davr3.bin

     

    DSemu 3c

    ------------

    another_world.gba : black

    gbacaster : works, very slow (author said it's slow)

    rumblepong : white

    skiing : mostly works. To see credits press down-arrow, goes a bit nuts.

    tank : works, bombs and scorebar keep flashing. End-game screen missing

     

    davr1 : purple with letters, black at bottom

    davr2 : black

    davr3 : purple top, black bottom

    sman : corrupted graphics

    shootds : freeze

     

    DSemu 2g

    ------------

    same as above, except for

    skiing : mostly works. To see credits press down-arrow, goes a bit nuts. End-game screens are blank. Credits screen is corrupted.

     

    shootds : black, crashes after a while

     

    Gebea

    -------

    another_world.gba : crash

    gbacaster : graphics totally corrupted

    rumblepong : partial "game boy" across centre of screen, followed by a crash

    skiing : works!

    tank : works!

     

    Ideas 3

    ---------

    davr1, davr2, davr3 : same as DSemu

    sman : works! It has a pacman monster moving at the top, and a smily moving about the bottom.

    shootds : works! A demo to test accuracy of the touchscreen

     

    davr.pme : black

    draw.pme : white

    drops.pme : no touchscreen

    shootds.pme : works same as above

     

    Dualis 8

    ---------

    davr1 : white at top, black at bottom

    davr2 : white

    davr3 : white at top, black at bottom

    sman : white

    shootds : works... the debug info registers the mouse click, but unable to hit target.

  3. Firstly, I've obtained 3 more pme demos. They can only be run on Ideas.

     

    audio_sampler : works

    dsbonga : no touchscreen

    tile02 : works - the touchscreen is very touchy!

     

    Secondly, the newest version of ideas, not released yet, will have sound!

     

    29-04-2005

    Small news just to say that the new version (still private)

    can reproduce sounds (tried with dsbonga).

    Can't wait to test this!

  4. In the last 24 hours I've grabbed some new demos, some GBA ones from Zapf_Bandit, and various from other places. Here are test results:

     

    DSemu 3c

    -----------

    Daleks.gba : works

    1942.gba : intro screen appears, press Start, then black screen

    cards.gba : coloured patches

    lode_runner.gba : freezes

    rockford.gba : freezes

    4sprites.bin : a mess. The touchscreen changes the background colour of the top screen.

    balltest : black

    birslip : moving the mouse causes dots to appear. Not clicking, moving...

    carre, earth, frogger : freezes

    hello_world, hello_paint : black

    rotshape : black

    carre.nds : freezes

    sphere.nds : black

    sprite.nds : crashes

     

    DSemu 2g

    -----------

    same as above, except

    lode_runner.gba : intro shows, press Start, screen fills with M and freeze

    rockford.gba : crashes

    carre : intro then no response

    earth : starfield works, no sprites

    frogger : screen appears then no response

    carre.nds, sphere.nds : black

    sprite.nds : black then eventually crash

     

    Gebea

    -------

    1942.gba : crash

    cards : works

    dalek : works, slight graphics corruption in menu

    lode-runner : works

    rockford : works

     

    Ideas 3

    ---------

    4sprites.bin : top screen flashes different colours, bottom screen has a smilie

    balltest : starts then freezes

    birslip : no touchscreen

    carre : the demo test doesn't work properly

    earth : starfield and enemies appear but nothing else

    frogger : black

    hello_world, hello_paint : intro appears, no touchscreen

    rotshape : rotating objects can be seen. bad colours.

    carre.nds : black

    sphere.nds : multi-coloured triangle with a pink circle

    sprite.nds : crashes

    balltest.pme : black

    carre.pme : same as for carre.bin

    rotshape.pme : same as rotshape.bin

    sphere.pme : black

    sprite.pme : crash

     

    Dualis 8

    ---------

    4sprites.bin : white screen

    balltest : works

    birslip : works

    carre : works

    earth : all objects appear, no actual gameplay??

    frogger : various bugs (as per other thread)

    hello_world, hello_paint : works

    rotshape : black

    carre.nds : suspect

    sphere.nds : black

    sprite.nds : crashes

  5. Only takes a matter of moments to test it...

     

    Firstly it says New DS ROM loaded, and the screen is full of coloured dots. Then, the screen clears, and the frame counter runs. After a short while, the emu crashes. It's been like that since version 3a. Mario does the same things, just a lot faster. I would not be saying that Metroid "runs" at all.

     

    Still, it's better than the earlier versions which crashed immediately.

  6. Thanks for that!

     

    Downloaded and extracted. Renamed to my "standard", frogger.bin, and frogger.pme (for ideas emu).

     

    Tried on versions of Ideas. Blank screen always.

     

    Tried on versions of DSemu. Version 2g gave the best results, with the correct number of rows. The last row of cars is corrupt, the frog is missing, and it freezes at the start.

    frogger.jpg

     

    Tried on versions of Dualis. Only starts on R8. Earlier revisions crash the emu. The screen has exactly the same bug as in your screenshot. I noticed the rows of logs and cars is twice as many as should be. Dualis r8 is the only emu where you can make the frog hop around.

     

    Note: not all the sprites have been added and thus don't move yet (they are part of the background).

     

    Also note: this is nowhere near finished yet.

    You are certainly correct. But I think it's an excellent start. Keep up the good work! :P

     

    EDIT: the above post was responding to your post at 2:14pm, the one with the links.

  7. I have to disagree with you.

     

    FAT32 was released in 1996, for win95. Not the very first win95 release though.

     

    I've got FAT32 on my win95 box since I bought it back then, and it's always worked perfectly.

     

    When I did a win95 course, FAT32 was explained to us, and Win98 had not seen the light of day at that time. I still have the course materials.

  8. no source code... guess its not important right now

     

    the dsemu.ini doesn't have the new keys in it

     

    I ran the key configuration, and the result was a mess. I manually altered the ini to fix it.

     

    For the purposes of testing, I assigned the A key to the pc A key, etc. The enter key = start, the spacebar = select. Like this:

    [Keys]
    UP=26
    DOWN=28
    LEFT=25
    RIGHT=27
    A=41
    B=42
    L=4C
    R=52
    START=0D
    SELECT=20
    X=58
    Y=59

     

    The whole thing runs very slowly on DS demos, its a future fix I suppose.

     

    I have 4 tetris demos. Here's what happened:

     

    tetris-1p : same as before, no background colour change available, i guess it doesn't have this facility. Sometimes crashes emu when closed.

     

    tetris-2p : arrow keys control bottom screen. For top screen, A = right, B = down, X = turn, Y = left. This corresponds to the layout of the buttons on a real DS, so the upgrade works... The L and R keys change the colours in the bottom screen.

     

    tetris10.nds : no text. It runs so slowly (~0.7 fps) that testing was impractible

     

    tetris11.nds : black screen

     

    I tested a few other demos, nothing new to report. Back to you.

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